STRUNK 270 Posted March 14, 2020 Report Share Posted March 14, 2020 @Geep Although I think actual laptops don't belong in the Thief series, the concept of having some sort of inventors guild or magic screens appeals to me. Thanks for working this out! Quote Link to post Share on other sites
Springheel 4630 Posted March 15, 2020 Author Report Share Posted March 15, 2020 I've always thought it would be a useful way to fake windows. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Amadeus 347 Posted March 15, 2020 Report Share Posted March 15, 2020 (edited) I wonder if this could also be used to make Prey-like portals Edited March 15, 2020 by Amadeus Quote FMs: A Good Neighbor Link to post Share on other sites
Geep 248 Posted March 15, 2020 Report Share Posted March 15, 2020 STRUNK, credit/blame for the idea of using the laptop is due to Dremple, who strictly speaking was just suggesting it as a way of testing your video in-game... probably found it amusingly anachronistic in the Doom3/TDM context. Maybe could use it in a Dr. Who/Time Lord episode? All: As I build out wiki pages about in-game videos, I'll mention some of the ideas here: inventors guild, magic screens, windows, Prey-like portals. @Amadeus, I haven't done Prey, could you post a portal pix? 1 Quote Link to post Share on other sites
Amadeus 347 Posted March 15, 2020 Report Share Posted March 15, 2020 There have been a few posts on here about it in the past discussing it. It would be a neat feature, especially for mage towers, inventor guild rooms, etc. But these are what I mean: Quote FMs: A Good Neighbor Link to post Share on other sites
HMart 319 Posted March 15, 2020 Report Share Posted March 15, 2020 Hey Geep don't know if useful for TDM but this guys also made a easy ROQ tool, is capable of making 1080p roq's. Quote Link to post Share on other sites
Dragofer 1357 Posted March 16, 2020 Report Share Posted March 16, 2020 Prey-like portals look more like a camera screen showing a different area of the map, while what Geep has been working on is how to play video files ingame on screens. It's certainly interesting, but not really related. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
AluminumHaste 1053 Posted March 16, 2020 Report Share Posted March 16, 2020 We kinda do the same thing with Mirror's. Theoretically we could do portals that teleport instead of walking through them like in Prey. Using a camera at a different location and bind it to a mirror that the player frobs to teleport would give that effect. Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
STRUNK 270 Posted March 16, 2020 Report Share Posted March 16, 2020 (edited) @Geep Nice : ) I have made transparent screens that could work as portals and such where the image comes from a camera, but it could be usefull maybe? camerascreentransparent1 { qer_editorimage textures/editor/cameragui.tga nonsolid translucent noshadows { remoteRenderMap 232 232 // width / height of render image, ie resolution of screen red Parm0 green Parm1 blue Parm2 scale -1, -1 translate -1, -1 map "camerascreentransparent1" blend gl_dst_alpha, gl_one } } Edited March 16, 2020 by STRUNK Quote Link to post Share on other sites
Amadeus 347 Posted March 16, 2020 Report Share Posted March 16, 2020 You have a demo video demonstrating this @STRUNK? Quote FMs: A Good Neighbor Link to post Share on other sites
STRUNK 270 Posted March 16, 2020 Report Share Posted March 16, 2020 @Springheel You could even add a depth/3d effect with one transparent screen/window and a non transparent screen behind it .. like in the diorama I made, I guess. Diorama video 1 Quote Link to post Share on other sites
STRUNK 270 Posted March 16, 2020 Report Share Posted March 16, 2020 (edited) @Amadeus I have made a Giant and a Ghost ... you can walk through them, so you could make a portal out of it with the same technique ... or with a video a source, if Geep get's it all figured out. Link Edited March 16, 2020 by STRUNK Quote Link to post Share on other sites
HMart 319 Posted March 19, 2020 Report Share Posted March 19, 2020 On 3/16/2020 at 2:04 PM, AluminumHaste said: We kinda do the same thing with Mirror's. Theoretically we could do portals that teleport instead of walking through them like in Prey. Using a camera at a different location and bind it to a mirror that the player frobs to teleport would give that effect. Thinking about portals? 3 Quote Link to post Share on other sites
Popular Post STRUNK 270 Posted March 22, 2020 Popular Post Report Share Posted March 22, 2020 (edited) Made a new fancy stove. Stove.pk4 Edited March 22, 2020 by STRUNK 9 1 Quote Link to post Share on other sites
VanishedOne 543 Posted March 22, 2020 Report Share Posted March 22, 2020 Nice. :-) One minor detail: there seem to be hidden white marble surfaces in the mesh, which means the model loads a material the map might not need. I suggest caulking those, then having the exporter (I assume this was made in DR) skip all the caulk surfaces; it should shave off unneeded geometry. 1 Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
Geep 248 Posted March 22, 2020 Report Share Posted March 22, 2020 Not sure I've got it ALL figured out, STRUNK, or ever will, but I beat on it with a stick for a while, so here's my findings on the wiki. Enjoy: https://wiki.thedarkmod.com/index.php?title=Full-Screen_Video_Cutscenes That probably does it for what I'm adding to the wiki about video in the current cycle. Got some bits & pieces to add to other topics. 2 Quote Link to post Share on other sites
STRUNK 270 Posted March 22, 2020 Report Share Posted March 22, 2020 (edited) @VanishedOne I optimised the file to about half the file size, packed it to an .pk4 and now attatched the file to the post, as it was small enough now. Thanks for pointing it out. Edited March 22, 2020 by STRUNK Quote Link to post Share on other sites
STRUNK 270 Posted March 22, 2020 Report Share Posted March 22, 2020 @Geep Wow, that'a lot of work you did there Geep. Thanks for that! I'm gonna check it out later. Can this be used to have non fullscreen video's also? Quote Link to post Share on other sites
Geep 248 Posted March 22, 2020 Report Share Posted March 22, 2020 The "Movie Theatre Method" could I think be adapted to non-fullscreen video. And see the other topic about "Playing ROQ Video Files" . Really, there needs to be some current R&D using modern codec, and separate wiki writeup, by someone actively working that angle, and maybe covering magic mirrors, dioramas, portals. Not going there me-self. 2 Quote Link to post Share on other sites
Geep 248 Posted March 22, 2020 Report Share Posted March 22, 2020 @HMart, fun video. Clearly getting a portal working in TDM would be its own project 1 Quote Link to post Share on other sites
Geep 248 Posted March 22, 2020 Report Share Posted March 22, 2020 Regarding STRUNK's comment about non-full screen video... If anyone has access to circa-2006 3D Realms, it reportedly features a roadhouse with a TV showing several short videos, that loops overall. This mod forum post talks about editing the .gui and video .mtr to add additional video segments (called "channels" in the TV context), but is not self-explanatory without the original files: http://forums.3drealms.com/vb/showthread.php?t=20597 Idea might be adaptable to TDM 1 1 Quote Link to post Share on other sites
Popular Post JackFarmer 475 Posted March 22, 2020 Popular Post Report Share Posted March 22, 2020 Thank you STRUNK and Geep for posting so many new stuff. That's a good distraction for everybody these days. Thus I have decided to post a few more pics from my upcoming mission before we go beta. And for those who want see more, here comes an ingame video from the starting point showing a peaceful and silent lakeshore...with an invisible infiltrator in action! https://streamable.com/ixzp0 12 Quote Link to post Share on other sites
grayman 2968 Posted March 23, 2020 Report Share Posted March 23, 2020 Great work!! Quote Link to post Share on other sites
STRUNK 270 Posted March 23, 2020 Report Share Posted March 23, 2020 Baking some sausages in hot oil: https://streamable.com/g2hpf Changed the .mtr file for cave_water_muddy to have it look like hot oily baking stuff : ) Spoiler //Author: Dram // Changed by STRUNK to be hot baking oil textures/water_source/cave_water_muddy { qer_editorimage textures/darkmod/sfx/water_surf_001_ed discrete nonsolid water twosided translucent description "slightly dark rippling water with surface dirt" { vertexProgram HeatHazeWithMaskAndDepth.vfp vertexParm 0 0.1 * sintable [ ( time / 20 ) * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.15 * sintable [ ( time / 24 ) * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)] vertexParm 1 (( parm6 + 3) - (( parm6 || 0) * 1.5)) fragmentProgram HeatHazeWithMaskAndDepth.vfp fragmentMap 0 _currentRender fragmentMap 1 textures/sfx/vp1 fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth scale 4,4 } { blend modulate map textures/darkmod/sfx/water_surf_001 translate 20 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.075 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)] } { blend modulate map textures/darkmod/sfx/water_surf_001 translate 24 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.0375 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)] red 1 green 0.6 blue 0 } } 4 Quote Link to post Share on other sites
Amadeus 347 Posted March 23, 2020 Report Share Posted March 23, 2020 5 minutes ago, STRUNK said: Baking some sausages in hot oil: https://streamable.com/g2hpf Changed the .mtr file for cave_water_muddy to have it look like hot oily baking stuff : ) Reveal hidden contents //Author: Dram // Changed by STRUNK to be hot baking oil textures/water_source/cave_water_muddy { qer_editorimage textures/darkmod/sfx/water_surf_001_ed discrete nonsolid water twosided translucent description "slightly dark rippling water with surface dirt" { vertexProgram HeatHazeWithMaskAndDepth.vfp vertexParm 0 0.1 * sintable [ ( time / 20 ) * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.15 * sintable [ ( time / 24 ) * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)] vertexParm 1 (( parm6 + 3) - (( parm6 || 0) * 1.5)) fragmentProgram HeatHazeWithMaskAndDepth.vfp fragmentMap 0 _currentRender fragmentMap 1 textures/sfx/vp1 fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth scale 4,4 } { blend modulate map textures/darkmod/sfx/water_surf_001 translate 20 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.075 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)] } { blend modulate map textures/darkmod/sfx/water_surf_001 translate 24 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.0375 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)] red 1 green 0.6 blue 0 } } Heh, almost looks like the spaghetti sauce you'd get at Steak & Shake 1 Quote FMs: A Good Neighbor Link to post Share on other sites
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