Jump to content

So, what are you working on right now?


Springheel
 Share

Recommended Posts

47 minutes ago, JackFarmer said:

Very good looking and great atmosphere! 

Did you include customized ambient tracks?

I recommend you to define efx as soon as possible cause it will definitely add to the mood and can become quite tiresome when added once everything has been finished.

Thank you. The EFX is fairly set, the two videos will be re-uploaded as one. Video was rushed and I forgot I had ReShade enabled.

Edit: Yes some tracks are customized. Most tracks and sfx are custom.

37 minutes ago, Amadeus said:

Ha, this sounds like my workflow! But looking good though! Keep up the great work

Best workflow for someone that has a plethora of other interests I guess haha.

Edited by refl3ks
  • Like 1
Link to comment
Share on other sites

15 hours ago, refl3ks said:

It's been quite a while since I last posted. My work-flow is a bit sporadic.

  • Map for 2 months straight
  • Burn out
  • Take a break for 6 months to a year
  • Repeat

Anyways, here is an updated video on some of my progress. I'm roughly 35% finished. I plan on pacing myself somewhat better this time around (I keep saying that and I keep on lying..).

Short updated progress video below:

The Unwelcome Guest - Work in Progress Vid

Older video:

The Unwelcome Guest - 2020

UBWTs0q.png

hUx8h4H.png

aCvPYNX.jpg

 

This is looking awesome! Getting some strong Life of The Party vibes from this!

Link to comment
Share on other sites

5 hours ago, Goldwell said:

 

This is looking awesome! Getting some strong Life of The Party vibes from this!

Im glad you are! The map is a hybrid of 'Life of The Party' and the Thief 2 Alpha Demo 'Unexpected Guest'.

The Alpha Demo was my introduction to the Thief series. I was bummed out when Life of The Party changed some key areas I loved, especially the Bell Tower location.

  • Like 1
Link to comment
Share on other sites

6 hours ago, refl3ks said:

Im glad you are! The map is a hybrid of 'Life of The Party' and the Thief 2 Alpha Demo 'Unexpected Guest'.

That was my first thought when looking at the Screenshots. Great work so far!!

  • Thanks 1

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Link to comment
Share on other sites

Just a quick comparison screenshot. Currently working on the clock tower.

Note: Fps should be 144 +- once I visportal properly.
I'm running this on an Alienware i9 32gb w/2080, so mileage may vary..

CREWtsT.jpg

 

Edited by refl3ks
typo
  • Like 4
Link to comment
Share on other sites

5 minutes ago, AluminumHaste said:

Don't wait to visportal, might be to late

I visportal by sections considering the map has some interesting layouts. I'm making sure there are large chunks of brushes behind all complex facades. All my other areas that I've finished are all visportaled and I get an average of 120-150 fps.

Edited by refl3ks
  • Thanks 1
Link to comment
Share on other sites

Still chugging along on my mansion level. It's so easy to get disheartened because what you're building looks like poo, but it all looks so much worse in DarkRadiant than it does in game. Even a stark, empty room looks not so awful in the actual game.

  • Like 2

{ 0 | 🞵 } = funk_tastic

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                              

Link to comment
Share on other sites

Keep at it, don't bite off more than you can chew though!!!!

90% of all mission authors give up after a short time because the project seems insurmountable. It's why the A-Z guide focuses on such a small little mission, it's complete-able in a reasonable amount of time.

 

  • Like 4

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

I generally prefer small to medium missions anyway. Give me an hour-long mansion heist any day of the week. They're the missions I like to play, so they're the ones I'll make :)

  • Like 4

{ 0 | 🞵 } = funk_tastic

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                              

Link to comment
Share on other sites

1 hour ago, AluminumHaste said:

Looking good keep it up!
And don't forget, that gameplay and story trumps graphics almost every time.

Thanks! True, story and gameplay are paramount but a decent map layout helps with both obviously.

{ 0 | 🞵 } = funk_tastic

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                              

Link to comment
Share on other sites

14 hours ago, thebigh said:

This is the entry hall to the mansion. I'm pretty pleased with how it's turned out so far. Even on my potato computer and with multiple light sources the frame rate is still acceptable.

That's a very good start.

One thing I would suggest paying attention to is the alignment between textures and brush edges. Having a thin sliver of bricks along the top of a wall or above a door is quite unrealistic, because walls are not generally built like that — the builders would need to cut loads of bricks to the right height to fit them in, which would be extremely time-consuming.

Instead, you could use the "fit texture" controls in the Surface Inspector to ensure that an exact number of brick rows is fitted to the wall height, which is how it is typically done in real life.

  • Like 1
Link to comment
Share on other sites

Heh, yeah, that kind of texture alignment stops registering with me after too long staring at the same scene. Odds are I'll have to do a careful inspection of the whole level's textures at the end just to make sure there's no ugly seams.

{ 0 | 🞵 } = funk_tastic

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                              

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • nbohr1more

      Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
      · 0 replies
    • thebigh

      I'm starting to think we need another mapping contest.
      · 9 replies
    • kano

      Don't you hate it when there's a quality discussion on a forum somewhere online about something, but then two disagreeing users derail and transform it into a back-and-forth poo slinging competition at one another?
      · 9 replies
    • Diego

      Oh look the status updates are back! 
      · 2 replies
    • JackFarmer

      After watching the first three and a half episodes of "The Sandman" last night, I realize once again that overly imaginative narratives are not for me. Also, the main actor looks like he has a toothache.
      Which makes me wonder, is there a Dark Mod mission with a medieval dentist?
      · 4 replies
×
×
  • Create New...