Crispy Posted November 8, 2009 Report Share Posted November 8, 2009 1 hour, 1 saw, time for bedI saw what you did there. Texture is a little repetitive, but otherwise, neat! I assume you're going to alphatest away the black parts around the teeth. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Link to comment Share on other sites More sharing options...
Goldchocobo Posted November 8, 2009 Report Share Posted November 8, 2009 Wow,I'm very excited for the next year... there's clearly so many FM's in dev now... And this is just the beginning, it's gonna snowball like mad... especially when D3 goes open source.Sorry to threadjack.Just excited.Very excited. Quote Link to comment Share on other sites More sharing options...
Springheel Posted November 8, 2009 Author Report Share Posted November 8, 2009 1 hour, 1 saw, time for bed Looks good...we certainly need more tools. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Baddcog Posted November 8, 2009 Report Share Posted November 8, 2009 2 posts didn't take, lets see if this one does. -edit, oh sure, the post that I don't write anything important in posts grrr. Anyway, the tex isn't as repetitive in game with spec (not as noticalbe at least) and I'm gonna use it for a longer verion and a handsaw. Bang for the buck. More urge to model lately so I'll try and knock off some of the master list --- a quicky since I had a tex ready to go pitcher_arabic commited Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
Sonosuke Posted November 10, 2009 Report Share Posted November 10, 2009 Looks really good Baddcog! Quote Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt. Link to comment Share on other sites More sharing options...
Crispy Posted November 11, 2009 Report Share Posted November 11, 2009 @saw: Fair enough. For a "quicky", that pitcher is rockin'! Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Link to comment Share on other sites More sharing options...
Baddcog Posted November 11, 2009 Report Share Posted November 11, 2009 Thanks. I had to resize it a bit, turned out smaller than I wanted. Decided to cut it up some for skin changes. Then made a matching goblet while I had that file open and all materials loaded. Then I got the urge to try some blends with stock base metals and my tex diffuse for details. Then I started tweaking metal specs a bit, wanted to try this awhile back. Some of the metal tex are hard to deal with for some reason. Getting black issues sometimes and I swear my paths are right, but they are dds... What do you guys think, do you like the loot (metal) a little more blingy? Look at the chalice, candlestick and trophy. The darker ones are the stock shaders. this is the dark black handle on the far right. I think it's not finding the diffuse.teapot_brass_clean { qer_editorimage textures/darkmod/metal/flat/brass_flecked_ed metal noshadows diffusemap textures/darkmod/metal/flat/brass01 { blend gl_dst_color, gl_src_color map models/darkmod/props/textures/bc_teapot } bumpmap models/darkmod/props/textures/bc_teapot_local specularmap textures/darkmod/metal/flat/brass_brown_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/metal/flat/brass01 rgb 0.15 * parm11 } // TDM Ambient Method Related { blend add map textures/darkmod/metal/flat/brass01 red global2 green global3 blue global4 } } Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
Springheel Posted November 12, 2009 Author Report Share Posted November 12, 2009 What do you guys think, do you like the loot (metal) a little more blingy? I think the gold one looks fine, but I think people are going to assume the silver one is also loot. There's a bit of a discrepancy right now with silver loot...sometimes things that look like silver aren't loot, and sometimes they are. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Baddcog Posted November 12, 2009 Report Share Posted November 12, 2009 Yeah, I was kindof thinking it might come down to more of a size issue. Like a teapot, dinner tray, and the decanter are very large objects.Realistically a thief might pass them up due to no santa claus bag even though they are valuables. A goblet he'd probably snatch. But I think we discussed this before and just decided not to make silver loot items (at least everyday stuff) because of 20 pieces of silverware, large teapots.... Just gems, gold and art (I can see a silver art piece being loot possibly) These skins aren't really so much of a loot thing but trying to get a nice specular on polished stuff. I had wanted to keep a tiny bit of blue in the sliver pitcher but I realized it waas best with white spec. I'm also working on a large silver grail (too many loot goblets and chalices around these days ) but it'll be a quest item, not loot per se. I'm just not satisfied enough with the normal map right now to show it off. Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
xistenze Posted November 12, 2009 Report Share Posted November 12, 2009 I have begun the planning phase of my FM "Lockdown in Vanedal" The Premise:Rico The Unstable, Lord and Master of the Manor DeVane, Ruler of Vanedal village is a tyrant.Cold Blooded, Ruthless and utterly cruel, he has terrorized the people to breaking point.Why else would they have hired a guy like me.I have been asked to "DEAL" with situation. They don't care how i do it just that it gets done.They gave me to key to their shack and a hand drawn map of the village and in disguise it was quite easy to get this far during the day but with the curfew in place and Lord Rico's army of highly paid guards, getting inside could be tricky. 1 Quote Link to comment Share on other sites More sharing options...
Sonosuke Posted November 12, 2009 Report Share Posted November 12, 2009 Still working on the first floor Quote Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt. Link to comment Share on other sites More sharing options...
SiyahParsomen Posted November 12, 2009 Report Share Posted November 12, 2009 I have begun the planning phase of my FM "Lockdown in Vanedal" The Premise:Rico The Unstable, Lord and Master of the Manor DeVane, Ruler of Vanedal village is a tyrant.Cold Blooded, Ruthless and utterly cruel, he has terrorized the people to breaking point.Why else would they have hired a guy like me.I have been asked to "DEAL" with situation. They don't care how i do it just that it gets done.They gave me to key to their shack and a hand drawn map of the village and in disguise it was quite easy to get this far during the day but with the curfew in place and Lord Rico's army of highly paid guards, getting inside could be tricky. sounds interesting. keep it up! -- well, what am I working now?... it's top secret Quote Link to comment Share on other sites More sharing options...
Tapsa_Kn Posted November 12, 2009 Report Share Posted November 12, 2009 (edited) Haven't given up yet, thought I'd post a wip screenshot of one of the smaller houses so someone could one up me and we'd all see more pretty pretty pictures . And of course I only noticed the tiling errors at the wall panels after uploading. Well, too lazy to go take a better shot, this'll have to do. Now post them pictures, surely there are tons of missions in the works, other than top secret ones too Edited November 12, 2009 by Tapsa_Kn Quote Link to comment Share on other sites More sharing options...
STiFU Posted November 13, 2009 Report Share Posted November 13, 2009 But I think we discussed this before and just decided not to make silver loot items (at least everyday stuff) because of 20 pieces of silverware, large teapots.... Just gems, gold and art (I can see a silver art piece being loot possibly)I often have problems deciding what's loot and what's not as well. I mean by now, I know the models, but at first it was weird sometimes. And now that I read this, I thought "Hey, why not make a different colored frob-highlight for loot objects?". I am thinkig of a yellowish one. It's not as intrusive as Lootglint, but it still gives the player feedback. Quote Link to comment Share on other sites More sharing options...
Serpentine Posted November 13, 2009 Report Share Posted November 13, 2009 I thought "Hey, why not make a different colored frob-highlight for loot objects?". I am thinkig of a yellowish one. It's not as intrusive as Lootglint, but it still gives the player feedback. Mmm, pretty good idea really Quote Link to comment Share on other sites More sharing options...
Baddcog Posted November 14, 2009 Report Share Posted November 14, 2009 Nice pic Tapsa_Kn. Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
jdude Posted November 15, 2009 Report Share Posted November 15, 2009 I brightened it in Photoshop Quote Link to comment Share on other sites More sharing options...
demagogue Posted November 15, 2009 Report Share Posted November 15, 2009 That's kind of cool looking. I'm learning to appreciate mixing it up with the ground work. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
Baddcog Posted November 15, 2009 Report Share Posted November 15, 2009 About all the mapping I got done today was a machine. Spent the early part of the day screwing around in 3d, never got much accomplished. I need to find some good pics of machines to work from. Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
Noisycricket Posted November 15, 2009 Report Share Posted November 15, 2009 Looks cool Quote Softer leathery shoe footstep sound set for stone Link to comment Share on other sites More sharing options...
Tapsa_Kn Posted November 15, 2009 Report Share Posted November 15, 2009 Nice atmospheric shot jdude, the stones on the ground really make it look more real. Baddcog's machine looks interesting too, pipes and steam is always good . Quote Link to comment Share on other sites More sharing options...
SiyahParsomen Posted November 23, 2009 Report Share Posted November 23, 2009 Some shots that are captured before tdm 1.0 released. Don't ask me why u are sharing it now.... look carefully on the right building. you may recognize it from somewhere. Quote Link to comment Share on other sites More sharing options...
Springheel Posted November 23, 2009 Author Report Share Posted November 23, 2009 That bottom shot looks really good! Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Fidcal Posted November 26, 2009 Report Share Posted November 26, 2009 Extra area added to Heart of Lone Salvation which turned out quite magical I thought. A few screenshots from the abandoned garden. Hoping to go beta by Christmas or early new year. Those glasshouses seem to penetrate the fog more noticeably in this image than in-game. I'll fix the texture if I can. [edit] oh yeah, one shot I deliberately soft blurred Quote Link to comment Share on other sites More sharing options...
Sonosuke Posted November 26, 2009 Report Share Posted November 26, 2009 oh wow, i hope you are not working for the chistmas contest^^ Quote Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt. Link to comment Share on other sites More sharing options...
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