Jump to content
The Dark Mod Forums

Recommended Posts

Posted

1 hour, 1 saw, time for bed

I saw what you did there.

 

Texture is a little repetitive, but otherwise, neat! I assume you're going to alphatest away the black parts around the teeth.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Posted

Wow,

I'm very excited for the next year... there's clearly so many FM's in dev now... And this is just the beginning, it's gonna snowball like mad... especially when D3 goes open source.

Sorry to threadjack.

Just excited.

Very excited.

Posted

2 posts didn't take, lets see if this one does.

-edit, oh sure, the post that I don't write anything important in posts grrr.

 

Anyway, the tex isn't as repetitive in game with spec (not as noticalbe at least) and I'm gonna use it for a longer verion and a handsaw. Bang for the buck.

 

More urge to model lately so I'll try and knock off some of the master list

---

a quicky since I had a tex ready to go

 

pitcher_arabic commited

post-1981-125772964748_thumb.jpg

Dark is the sway that mows like a harvest

Posted

Looks really good Baddcog!

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

Posted

@saw: Fair enough.

 

For a "quicky", that pitcher is rockin'!

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Posted

Thanks. I had to resize it a bit, turned out smaller than I wanted. Decided to cut it up some for skin changes. Then made a matching goblet while I had that file open and all materials loaded.

 

Then I got the urge to try some blends with stock base metals and my tex diffuse for details. Then I started tweaking metal specs a bit, wanted to try this awhile back. Some of the metal tex are hard to deal with for some reason. Getting black issues sometimes and I swear my paths are right, but they are dds...

 

What do you guys think, do you like the loot (metal) a little more blingy? Look at the chalice, candlestick and trophy. The darker ones are the stock shaders.

 

post-1981-125798391875_thumb.jpg

 

this is the dark black handle on the far right. I think it's not finding the diffuse.

teapot_brass_clean
{
   qer_editorimage textures/darkmod/metal/flat/brass_flecked_ed
metal
noshadows

   diffusemap textures/darkmod/metal/flat/brass01

{
   blend gl_dst_color, gl_src_color
   map models/darkmod/props/textures/bc_teapot
}

   bumpmap models/darkmod/props/textures/bc_teapot_local
   specularmap textures/darkmod/metal/flat/brass_brown_s
       {
           if ( parm11 > 0 )
           blend       gl_dst_color, gl_one
           map         _white
           rgb         0.40 * parm11
       }
       {
           if ( parm11 > 0 )
           blend       add
           map         textures/darkmod/metal/flat/brass01
           rgb         0.15 * parm11
   }

   // TDM Ambient Method Related
{
 blend add
 map  textures/darkmod/metal/flat/brass01
 red  global2
 green global3
 blue global4
}

}

Dark is the sway that mows like a harvest

Posted
What do you guys think, do you like the loot (metal) a little more blingy?

 

I think the gold one looks fine, but I think people are going to assume the silver one is also loot. There's a bit of a discrepancy right now with silver loot...sometimes things that look like silver aren't loot, and sometimes they are.

Posted

Yeah, I was kindof thinking it might come down to more of a size issue. Like a teapot, dinner tray, and the decanter are very large objects.

Realistically a thief might pass them up due to no santa claus bag even though they are valuables. A goblet he'd probably snatch.

 

But I think we discussed this before and just decided not to make silver loot items (at least everyday stuff) because of 20 pieces of silverware, large teapots.... Just gems, gold and art (I can see a silver art piece being loot possibly)

 

These skins aren't really so much of a loot thing but trying to get a nice specular on polished stuff.

I had wanted to keep a tiny bit of blue in the sliver pitcher but I realized it waas best with white spec.

 

I'm also working on a large silver grail (too many loot goblets and chalices around these days :) ) but it'll be a quest item, not loot per se. I'm just not satisfied enough with the normal map right now to show it off.

Dark is the sway that mows like a harvest

Posted

I have begun the planning phase of my FM "Lockdown in Vanedal"

The Premise:

Rico The Unstable, Lord and Master of the Manor DeVane, Ruler of Vanedal village is a tyrant.

Cold Blooded, Ruthless and utterly cruel, he has terrorized the people to breaking point.

Why else would they have hired a guy like me.

I have been asked to "DEAL" with situation. They don't care how i do it just that it gets done.

They gave me to key to their shack and a hand drawn map of the village and in disguise it was quite easy to get this far during the day but with the curfew in place and Lord Rico's army of highly paid guards, getting inside could be tricky.

  • Like 1
Posted

Still working on the first floor :unsure:

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

Posted

I have begun the planning phase of my FM "Lockdown in Vanedal"

The Premise:

Rico The Unstable, Lord and Master of the Manor DeVane, Ruler of Vanedal village is a tyrant.

Cold Blooded, Ruthless and utterly cruel, he has terrorized the people to breaking point.

Why else would they have hired a guy like me.

I have been asked to "DEAL" with situation. They don't care how i do it just that it gets done.

They gave me to key to their shack and a hand drawn map of the village and in disguise it was quite easy to get this far during the day but with the curfew in place and Lord Rico's army of highly paid guards, getting inside could be tricky.

 

sounds interesting. keep it up!

 

--

 

well, what am I working now?...

 

it's top secret :P

Posted (edited)

ss4h.th.jpg

 

Haven't given up yet, thought I'd post a wip screenshot of one of the smaller houses so someone could one up me and we'd all see more pretty pretty pictures :P. And of course I only noticed the tiling errors at the wall panels after uploading. Well, too lazy to go take a better shot, this'll have to do. Now post them pictures, surely there are tons of missions in the works, other than top secret ones too :D

Edited by Tapsa_Kn
Posted
But I think we discussed this before and just decided not to make silver loot items (at least everyday stuff) because of 20 pieces of silverware, large teapots.... Just gems, gold and art (I can see a silver art piece being loot possibly)

I often have problems deciding what's loot and what's not as well. I mean by now, I know the models, but at first it was weird sometimes. And now that I read this, I thought "Hey, why not make a different colored frob-highlight for loot objects?". I am thinkig of a yellowish one. It's not as intrusive as Lootglint, but it still gives the player feedback.

Posted

I thought "Hey, why not make a different colored frob-highlight for loot objects?". I am thinkig of a yellowish one. It's not as intrusive as Lootglint, but it still gives the player feedback.

 

Mmm, pretty good idea really

Posted

That's kind of cool looking.

 

I'm learning to appreciate mixing it up with the ground work.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

About all the mapping I got done today was a machine. Spent the early part of the day screwing around in 3d, never got much accomplished.

 

I need to find some good pics of machines to work from.

post-1981-125826532033_thumb.jpg

Dark is the sway that mows like a harvest

Posted

Extra area added to Heart of Lone Salvation which turned out quite magical I thought. A few screenshots from the abandoned garden. Hoping to go beta by Christmas or early new year.

 

 

post-400-125925170973_thumb.jpg post-400-125925172241_thumb.jpg post-400-12592517328_thumb.jpg

 

Those glasshouses seem to penetrate the fog more noticeably in this image than in-game. I'll fix the texture if I can.

 

[edit] oh yeah, one shot I deliberately soft blurred ;)

Posted

oh wow, i hope you are not working for the chistmas contest^^

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Goblin of Akenash

      Goblin-Secrets episode 2 is out now!
       
      · 3 replies
    • Airship-Ballet

      https://www.twitch.tv/airshipballet2 There was a mapping stream here, it's gone now.
      · 8 replies
    • peter_spy

      Stumbled upon a documentary on Enki Bilal, he is one of the most influential comic book artists of my adolescence. English auto-subtitles is rubbish, so you might need to brush up on your French
      · 3 replies
    • Goblin of Akenash

      Today I did a bit of an experiment! I wanted to see if I could get a dark radiant map into garry's mod, the quickest and dirtiest and not-workiest method is "OBJ2VMF" which converts .obj models into VMF files for hammer to then compile, the way its supposed to work is that you input a 6 sided cube and it turns it into a 6 brush room (not exactly ideal for this since that's not how TDM maps work, this honestly would have been a better idea with any thief game from 1 to the one from 2014 since they all work like that) so what ended up happening was that for every brush there was 6 brushes would be ontop of that almost inflating everything in the map like a balloon, map scale was also an issue that I couldn't fine-tune easily either so the scale is way off ontop of everything being inflated making the space inside the map very tiny! anyways heres the result of that and it looks almost nothing like footloose (plus I did add a bunch of random props in gmod for funsies and better visibility since the process involved replacing all the textures with dev ones that look very flat when in full-bright)

      https://streamable.com/ctmh58

      (streamable link will expire in 2 days but I'll have a spoken word version of this post along side the video and other fun images relating to the bsp inflation effect in the next "Goblin Secrets" video next month)
      · 0 replies
    • Frost_Salamander

      @taaaki Wiki seems broken. Main page works but click any link and:

      · 2 replies
×
×
  • Create New...