Springheel 4630 Posted May 9, 2013 Author Report Share Posted May 9, 2013 Ok, everyone who has posted should be set up for seeing the beta-testing forum, and sent their name/password combo for SVN. Instructions will be posted in the beta-testing forum for those not familiar with SVN already. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
lowenz 601 Posted May 9, 2013 Report Share Posted May 9, 2013 OK, THIS is the thread I'm here, ready for some beta testing Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
Melan 1807 Posted May 9, 2013 Report Share Posted May 9, 2013 I'm busy with my WIP and would like to complete it before doing anything else. (Obsessive Single Item Focus syndrome) So I would be incredibly grateful if could community people could test my previous missions. It is easy: play the mission through and grab a screenie and write a report what problems you saw. I just cannot bring myself to test them. I probably am the only one who can update them so I can probably do that if I'm not totally burned out.I am on the same page: I would rather I didn't have to do this. Plus the mission that's producing issues in my case is RttC, and Bikerdude knows it better nowadays than I would... Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Springheel 4630 Posted May 9, 2013 Author Report Share Posted May 9, 2013 The first step is testing to identify if there are any changes mappers need to make. Beta-testing will tell us that. In an ideal world, there won't be anything the mapper needs to worry about. Once we have a list of "mapper fix" issues, then mappers can decide if they want to be the ones to fix them, or whether they'd like someone else to do it. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Capela 351 Posted May 9, 2013 Report Share Posted May 9, 2013 Im in, to test to Quote Link to post Share on other sites
warlock053 0 Posted May 9, 2013 Report Share Posted May 9, 2013 I would also be interested. I am also willing to devote time to coding or other QA if necessary. Quote Link to post Share on other sites
Professor Paul1290 56 Posted May 10, 2013 Report Share Posted May 10, 2013 If you still need more then I'd be up for this as well. I'm a bit busy but I might be able to get a mission or two in. Quote Link to post Share on other sites
lowenz 601 Posted May 10, 2013 Report Share Posted May 10, 2013 Me too! Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
Capela 351 Posted May 10, 2013 Report Share Posted May 10, 2013 A llink to a recomended SVN client will be great, thanks. Quote Link to post Share on other sites
Springheel 4630 Posted May 10, 2013 Author Report Share Posted May 10, 2013 I'll be signing up the rest of the people who volunteered this weekend, and then that will probably bit it for now. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Springheel 4630 Posted May 11, 2013 Author Report Share Posted May 11, 2013 Ok, everyone else in the thread should be set up now. That will be all the testers we need until we get close to an actual release package. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted May 12, 2013 Report Share Posted May 12, 2013 and Bikerdude knows it better nowadays than I would...Already fixed my friend, moving on to the next etc. :-) Quote Link to post Share on other sites
Obsttorte 1499 Posted May 12, 2013 Report Share Posted May 12, 2013 Ok, everyone else in the thread should be set up now. That will be all the testers we need until we get close to an actual release package.It seems it didn't work for me, unless I'm doing something wrong. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
firoso 3 Posted May 20, 2013 Report Share Posted May 20, 2013 I'd very much like to be in the beta. I'm a Dev at Microsoft by day, but happy to lend a hand testing at night... when the work of a thief should be done. On a semi-related note. I have an oculus rift if anyone wants to work with me to integrate VR 2 Quote I'm in yur forumz,Makin' them frobbable. Link to post Share on other sites
someTaff 122 Posted May 21, 2013 Report Share Posted May 21, 2013 I'd very much like to be in the beta. I'm a Dev at Microsoft by day, but happy to lend a hand testing at night... when the work of a thief should be done. On a semi-related note. I have an oculus rift if anyone wants to work with me to integrate VR Great! Is it hurting eyes? Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to post Share on other sites
demagogue 1252 Posted May 21, 2013 Report Share Posted May 21, 2013 IIRC some people at Doom3World were talking about getting the Oculus working for the Doom3 engine generally, which I think would port to our engine relatively easily. So you could look up what they've worked on to get up to speed maybe (if anything, I actually don't have any idea). As for our team, Sparhawk is the one that was talking about playing with this when it was still in development, but that was years ago now and he hasn't been around in a while, so not sure I'd hold out for that. We have other coders, but everybody has their hands full with 2.0 right now. After that might be a good time for someone to help out on this. But maybe someone else will be interested, who knows... I know a lot of us are interested & would love this feature. We have a thread or two on it somewhere on these forums too if you want to look that up. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
lost_soul 128 Posted May 23, 2013 Report Share Posted May 23, 2013 While playing Old Habbits II, I threw a piece of silverware at the wall near a guard and he didn't care. This is in 1.08 though. Quote --- War does not decide who is right, war decides who is left. Link to post Share on other sites
firoso 3 Posted May 28, 2013 Report Share Posted May 28, 2013 Anyhow, I'd still really like to be involved with the Beta. I haven't done much for TDM in a long time. Quote I'm in yur forumz,Makin' them frobbable. Link to post Share on other sites
nbohr1more 2094 Posted June 7, 2013 Report Share Posted June 7, 2013 A bit late to the party but I have cleared about 30GB of space so I can participate if needed. I have SVN credentials, I will just need the privilege to see stuff beyond the Campaign project. Thanks, nbohr1more Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
Expack3 0 Posted June 19, 2013 Report Share Posted June 19, 2013 Is there still a need for TDM2.0 beta-testers? If so, I would like to apply. Quote Link to post Share on other sites
Springheel 4630 Posted June 19, 2013 Author Report Share Posted June 19, 2013 We have all the people we need right now for mission testing. When the time comes for testing the final release package we may put out another call. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
jaxa 253 Posted June 19, 2013 Report Share Posted June 19, 2013 http://forums.thedarkmod.com/topic/14783-instructions-getting-started-with-20-testing/ I've tested Business as Usual, ran into some problems on Reap as you Sow. Right now I'm assuming I should just work on those remaining four, and the rest are either tested or not ready. Quote Link to post Share on other sites
grayman 2968 Posted June 19, 2013 Report Share Posted June 19, 2013 Welcome, Expack3! We're getting close to the 2.0 endgame, and we always run a bout of beta testing with pre-release packages. Looking forward to your helping out when that time comes. Have you been playing the existing missions with 1.08? Familiarity with one or more of those would help, because we'll be looking for "what's different as we move from 1.08 to 2.0?". Quote Link to post Share on other sites
Expack3 0 Posted June 19, 2013 Report Share Posted June 19, 2013 Welcome, Expack3! We're getting close to the 2.0 endgame, and we always run a bout of beta testing with pre-release packages. Looking forward to your helping out when that time comes. Have you been playing the existing missions with 1.08? Familiarity with one or more of those would help, because we'll be looking for "what's different as we move from 1.08 to 2.0?".I'd be more than happy to assist in testing the pre-release packages when the time comes. Unfortunately, I don't own a copy of Doom 3, ergo I have never had the pleasure of playing The Dark Mod, including v 1.08. However, for what it's worth, I am quite familiar with the gameplay of the first two Thief games - especially as I own and regularly play Thief II: The Metal Age. Quote Link to post Share on other sites
grayman 2968 Posted June 19, 2013 Report Share Posted June 19, 2013 I'd be more than happy to assist in testing the pre-release packages when the time comes. Unfortunately, I don't own a copy of Doom 3, ergo I have never had the pleasure of playing The Dark Mod, including v 1.08. However, for what it's worth, I am quite familiar with the gameplay of the first two Thief games - especially as I own and regularly play Thief II: The Metal Age. Excellent! Quote Link to post Share on other sites
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