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17 members have voted

  1. 1. Do you want to participate in the Halloween contest?

    • I am in!
      10
    • I can't / don't want to participate
      7


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Posted (edited)
Posted

Well I have just had an idea for a creepy mission should be simple enough and will have NO ambient light, so I will see what I can do but no promises.

Heh! I also decided that I would try it without ambient light.

Posted

This is a great idea!

 

I want to participate! But I'm pretty sure I don't have time. Don't count me in with any expectations, but I'll do my best to get something done if I can magically conjure time from somewhere.

 

If I make something, I'll make something ultra-simple.

Clipper

-The mapper's best friend.

Posted

Uu! I just got a master inspiration. I hope I can make this...

 

Also, if other mappers want to try out the modular mapping, I invite all participants -if you would like- to use any modules from my previous maps: LQD, and all the Ulysses maps.

 

You can find the .ase models in the mission .pk4:s, or alternatively, you could copy them as worlspawn/func_statics from the mission geometry: the original pieces are usually somewhere in the map.

  • Like 4

Clipper

-The mapper's best friend.

Posted

It's just idle head turning spawnargs set to extremes. It's a case of setting them to look somewhere every 0.1 seconds, and then restricting the angles they can turn to look, as well as constraining the head and spine joints so it looks more like twitching than all-out flailing.

  • Like 1
Posted

Well, I might have an idea, but let me ask. Can I spawn the player in a crouch from the start? If not, can I disable crouch?

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Well, I might have an idea, but let me ask. Can I spawn the player in a crouch from the start? If not, can I disable crouch?

You can probably make the player crouch by firing off a session command -- whichever one the "crouch" key is bound to -- from a target or a script. I don't know whether you can disable it though.
  • Like 1
Posted

I think that can do the job. Thanks! If I can get him down right at the start & keep him there a fraction of a second, maybe blind him so it feels like it's from spawntime, I probably don't need to disable it since he's not coming back up any time soon anyway. [/muffle start of sinister laugh]

  • Like 2

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

It's just idle head turning spawnargs set to extremes. It's a case of setting them to look somewhere every 0.1 seconds, and then restricting the angles they can turn to look, as well as constraining the head and spine joints so it looks more like twitching than all-out flailing.

 

You're inventive. :D

  • Like 1

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