Jump to content
System downtime for updates - Sunday 13 July 2025 ×
The Dark Mod Forums

Fan Mission: Away 1 - Air Pocket, by Geep (2020/02/07)


Recommended Posts

Posted

Congrats on your first release! Glad to see it has received some extra polish!

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

Posted (edited)

Congratulations!

Just started playing a little bit, truly a different concept!

The scene with the horse provides for apocalyptic vibes! :)

 

Edited by JackFarmer
Posted

Finished the mission. Short and sweet! As Jack says, a unique concept. Nice to see a non-standard mission design.

I thought that the

Spoiler

swimming bits in the sunken ship were just right - challenging without being too difficult. You have to come up for air once in a while, but there's always air space to get to. Items weren't too hard to find (when you're underwater, there's always the "running out of air" panic).

One issue: I did get stuck (twice) swimming near the first crew member's body. Physically stuck - I had to noclip to escape. Probably a DM issue?

I really really really

Spoiler

wanted to get onto the attack ship. Tried climbing on the rope from the towed boat. Got almost all the way there, but then was blocked. Next mission, please?

Looking forward to further stories in the arc!

  • Like 1
Posted

...or maybe not. I've "over-egged the custard" there with that PR poster concept. But thanks for the interest in further episodes of the story arc, where l hope to have more ship (and ashore) exploration.

joebarnin, the getting-stuck issue you noted, in the waist hold next to the galley, wasn't reported during beta testing. Was it near the surface, or down in the debris?

  • Like 1
Posted

I hate to say it, but that felt rather underwhelming. I hardly did anything in this FM. Perhaps it would be better to wait till there's more content before publishing.

That said, the outdoor environment is gorgeous and I like the motif of a sunken ship.

Posted

OMG, this is the Internet I'm on? No wonder I couldn't figure out where to stick the postage stamp!

Yucks aside, thanks for the encouragement.

  • Like 1
Posted

Sure

Spoiler

The rocks on the north side (direction the boat bows are pointing) enclose a pool of water. There are 2 recommended ways into it... the entrance on the east is the most obvious, the one on the west more obscure. Emily is within.

 

  • Like 1
Posted
On 2/8/2020 at 9:39 AM, Geep said:

joebarnin, the getting-stuck issue you noted, in the waist hold next to the galley, wasn't reported during beta testing. Was it near the surface, or down in the debris?

Actually, I think this was player error. This happened in the mess, near where the crew member is dead in the bed. I just tried to recreate the problem, swimming near/into the bed. At some point I thought I was stuck, but by trying different directions I was able to proceed. I think the first time it happened, I just panicked because I was running out of air, so I assume I couldn't move at all. So I don't think this really is a problem.

Posted

Good to hear. Yup, not running out of air is one of this mission's motivators. In earlier iterations of this FM, you could swim into the lower fully-immersed bunks and easily get stuck and drown. Those bunks are blocked with debris now (and player clip) to solve that.

  • Like 1
Posted

Congratulations on your release :D

 

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted

Robbed the safe with the Captains key and objective failed, end game. Nice. 

I hate it when I have to swim everywhere, it's so slow. Nice detail on the map though, but you 

need to fix that bug. I don't know what failed, it just sad objective failed, and ended the mission as

soon as I looted the dead captains safe. This was after I found the girl, and was told I had to

find the jewelery. 

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted

Ah, sorry, that's a feature, not a bug.

As an optional objective, finding the jewelery is worthwhile, but as you have seen, has its risks. You didn't heed a warning, and paid the ultimate price. There was a small hint at the end to confirm why you died. Details:

Spoiler

The warning, that occurs when you acquire the safe key, is to not loot anything too heavy to swim with. That refers specifically to the only large, heavy object in the captain's safe, the gold ingot. If you frob it (perhaps by accident in a quick uncareful grab of everything in the safe), you drown. As the last thing you frobbed, you can see (briefly as the mission ends) that its inventory name is "Too Heavy".

 

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...