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Fan Mission: The Painter’s Wife v1.2 by Fractured Glass Company (2020/07/01)


Dragofer
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And a condump, please. The missing entity should be listed there.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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On 10/19/2022 at 11:57 PM, AluminumHaste said:

A black cube is usually a missing entity.  Screenshot with location?

Spoiler

TDMBlackSube.jpg.72ecb3c77c125c9d51938132c5fbf840.jpg

When in the Marlow manor generator room, get in the side vent and look straight forward.

TDMBlackSube.jpg.79e38b3904113d4e2846b5efc888c984.jpg

On 10/20/2022 at 9:09 AM, Obsttorte said:

And a condump, please. The missing entity should be listed there.

Here you go, I also added the cfg file.

Darkmod_cfg.txt black_cube_painters.txt

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4 minutes ago, QuizzledPinkie said:

A black cube is usually a missing entity.  Screenshot with location?

 

 

Can you provide a screenshot of the location? You can use the console command "noclip" to fly around easily and get there

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WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)

I would assume these are causing the issues, most propably the first one, as the junk is probably easy to overlook. Besides that it appears that a ton of the assets shipped with the mission are in the meantime part of the core mod causing tons of warnings to spam the console. So it may be worthwhile considering an update either way.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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It looks like it's not the latest version of the FM (v 1.2) because the console reports the .pk4 as having 1752 files, while the .pk4 on missions SVN has 1590. One of the things I did for v1.2 was to clean up all FM-caused console warnings. As of TDM 2.11 the core assets should no longer produce warnings either.

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11 hours ago, Amadeus said:

Can you provide a screenshot of the location? You can use the console command "noclip" to fly around easily and get there

I've noticed the black cube as well. Here's a screenshot of the location.

]getviewpos
722.31 -410.12 -383.25   2.2 -102.2 0.0

 

painters_wife_black_cube.webp

Edited by Daft Mugi
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The current version of the fm contains neither of both models referenced above (font_medium and misc_junk_18), it contains misc_junk_X with X up to 17, though.

The font model isn't referenced in the map file, but the junk model is exactly once, at the location pointed out by @Daft Mugi.

// entity 6876
{
"classname" "func_static"
"name" "func_static_1098"
"origin" "704.037 -464.909 -395.714"
"rotation" "1 0 0 0 1 0 0 0 1"
"model" "models/darkmod/props/misc_junk_18.lwo"
"noclipmodel" "1"
}

My suggestion is therefore to replace the model with one of the 17 other junk models or to just delete the entity.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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