Obsttorte Posted October 20, 2022 Report Posted October 20, 2022 And a condump, please. The missing entity should be listed there. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
chakkman Posted October 20, 2022 Report Posted October 20, 2022 22 hours ago, QuizzledPinkie said: I'm surprised that no one has asked about that yet, but, Reveal hidden contents what is that black cube in Marlow's sewers, facing the generator vent entrance? I noticed it as well: Quote
QuizzledPinkie Posted October 21, 2022 Report Posted October 21, 2022 On 10/19/2022 at 11:57 PM, AluminumHaste said: A black cube is usually a missing entity. Screenshot with location? Spoiler When in the Marlow manor generator room, get in the side vent and look straight forward. On 10/20/2022 at 9:09 AM, Obsttorte said: And a condump, please. The missing entity should be listed there. Here you go, I also added the cfg file. Darkmod_cfg.txt black_cube_painters.txt Quote
Amadeus Posted October 21, 2022 Report Posted October 21, 2022 4 minutes ago, QuizzledPinkie said: A black cube is usually a missing entity. Screenshot with location? Can you provide a screenshot of the location? You can use the console command "noclip" to fly around easily and get there Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife
Obsttorte Posted October 21, 2022 Report Posted October 21, 2022 WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE) WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE) WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE) WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE) I would assume these are causing the issues, most propably the first one, as the junk is probably easy to overlook. Besides that it appears that a ton of the assets shipped with the mission are in the meantime part of the core mod causing tons of warnings to spam the console. So it may be worthwhile considering an update either way. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
Dragofer Posted October 21, 2022 Author Report Posted October 21, 2022 It looks like it's not the latest version of the FM (v 1.2) because the console reports the .pk4 as having 1752 files, while the .pk4 on missions SVN has 1590. One of the things I did for v1.2 was to clean up all FM-caused console warnings. As of TDM 2.11 the core assets should no longer produce warnings either. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
Daft Mugi Posted October 22, 2022 Report Posted October 22, 2022 (edited) 11 hours ago, Amadeus said: Can you provide a screenshot of the location? You can use the console command "noclip" to fly around easily and get there I've noticed the black cube as well. Here's a screenshot of the location. ]getviewpos 722.31 -410.12 -383.25 2.2 -102.2 0.0 Edited October 22, 2022 by Daft Mugi 1 Quote
Obsttorte Posted October 22, 2022 Report Posted October 22, 2022 The current version of the fm contains neither of both models referenced above (font_medium and misc_junk_18), it contains misc_junk_X with X up to 17, though. The font model isn't referenced in the map file, but the junk model is exactly once, at the location pointed out by @Daft Mugi. // entity 6876 { "classname" "func_static" "name" "func_static_1098" "origin" "704.037 -464.909 -395.714" "rotation" "1 0 0 0 1 0 0 0 1" "model" "models/darkmod/props/misc_junk_18.lwo" "noclipmodel" "1" } My suggestion is therefore to replace the model with one of the 17 other junk models or to just delete the entity. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
MirceaKitsune Posted June 14, 2023 Report Posted June 14, 2023 (edited) For some reason I thought this FM was just released, didn't realize it's 3 years old already! Just finished it at last with 5100 loot and 3 secrets found, not bad for something of this scale. I was stuck on one of the objectives but finally found it so I removed my question. This has to be the most structurally intense FM ever made: I don't think a city of quite this size and complexity was ever done for TDM in one map before, the parkour and little hidden areas are insane! This is nice albeit mentally straining as it's impossible not to miss something or properly keep track; In many cases I had to noclip to discover how to get to certain areas, reloaded and went there without cheats afterward but don't know how I could have found some areas otherwise. Easy to get lost but this is compensated by the extremely useful feature of the map highlighting where you are so you don't have to guess using signs. Ran into a few bugs. Most noteworthy is a breaking glitch that makes it impossible to continue without noclip: Spoiler Once you place the painter's wife on the bed and the objective is completed, an invisible collision appears in front of the door and you can no longer go back out of the room. It's like a hidden box that blocks the entire doorway up to the little stairway next to it. No idea how that could be happening but for now I just ghosted through the doorway. Other than that nothing too significant: Managed to catch a case of a door that opens too wide and goes through the railing, there was a hatch that did it too but I forgot that one. I can also confirm the black box bug... first thought it's caused by my mod to remove spiders because I have arachnophobia, they set the entity to null however so it shouldn't be a box per say. Edited June 15, 2023 by MirceaKitsune 1 Quote Mods: Builder Blocks minigame | Keypad | Disguises
Dragofer Posted June 15, 2023 Author Report Posted June 15, 2023 12 hours ago, MirceaKitsune said: Ran into a few bugs. Most noteworthy is a breaking glitch that makes it impossible to continue without noclip: Thanks for giving it a playthrough and leaving the detailed feedback. Regarding your supposed glitch, it's actually an intended feature to ensure the player stays inside the room while the NPC is talking to him to avoid missing cues and not seeing why the objectives were updated. The barrier should be gone afterwards. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
MirceaKitsune Posted June 15, 2023 Report Posted June 15, 2023 3 hours ago, Dragofer said: Thanks for giving it a playthrough and leaving the detailed feedback. Regarding your supposed glitch, it's actually an intended feature to ensure the player stays inside the room while the NPC is talking to him to avoid missing cues and not seeing why the objectives were updated. The barrier should be gone afterwards. Thanks for clarifying. Unfortunately there's still a bug as the barrier never goes away: When I first enter the apartment the husband says "is she hurt, please put her on the bed"... I do so and the objective is completed, but after that the husband says nothing else and the barrier never goes away. I looked around the room and tried frobbing him, but nothing ever happens for some odd reason. Wonder if some triggers or signals got broken in latest dev? Quote Mods: Builder Blocks minigame | Keypad | Disguises
Dragofer Posted June 15, 2023 Author Report Posted June 15, 2023 3 hours ago, MirceaKitsune said: Thanks for clarifying. Unfortunately there's still a bug as the barrier never goes away: When I first enter the apartment the husband says "is she hurt, please put her on the bed"... I do so and the objective is completed, but after that the husband says nothing else and the barrier never goes away. I looked around the room and tried frobbing him, but nothing ever happens for some odd reason. Wonder if some triggers or signals got broken in latest dev? Hm, he's meant to continue talking after the placement is complete and the objective ticks off. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
marbleman Posted January 15, 2024 Report Posted January 15, 2024 I'm replaying this mission after beating it several years ago, and it's almost like playing it fresh since I've forgotten a good bit. In fact, I need a bit of help with Spoiler Marlow's first letter. I got the final one as well as 2, 3, and 4 from Lily's room. Quote
chakkman Posted January 15, 2024 Report Posted January 15, 2024 (edited) Hey marbleman. Just taking the opportunity to thank you for your walkthrough vids of Thief 1, 2 and TDM missions. I found quite a bit of help with finding stuff in there. Thanks for your missions as well. Edited January 15, 2024 by chakkman 2 Quote
Amadeus Posted January 15, 2024 Report Posted January 15, 2024 (edited) 1 hour ago, marbleman said: I'm replaying this mission after beating it several years ago, and it's almost like playing it fresh since I've forgotten a good bit. In fact, I need a bit of help with Spoiler Hmm, you should be able to find the First Letter in Lily's room. the name it should have in your inventory is "Marlow's 1st Letter". For the fourth and final letter (if this is what you are talking about) is found in Marlow's office, in his desk. I also forgot about where these letters were as it has been so long. I had to open up the map and look, lol Edited January 15, 2024 by Amadeus Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife
marbleman Posted January 15, 2024 Report Posted January 15, 2024 I've figured it out. Spoiler Turns out the letter I'm looking for doesn't exist; I got all of them and just forgot that I have to read them before they assemble into a stack I can leave on the judge's desk. By the way, is the patch for this still in the works? There is still a black box in Marlow's basement, and the coin I reported embedded into geometry is still embedded too. Quote
Amadeus Posted January 15, 2024 Report Posted January 15, 2024 3 minutes ago, marbleman said: By the way, is the patch for this still in the works? There is still a black box in Marlow's basement, and the coin I reported embedded into geometry is still embedded too. Well, I guess there will be a patch now. Sorry about that, I do remember you talking about that coin a while back. Can you remind me where it is please? Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife
marbleman Posted January 15, 2024 Report Posted January 15, 2024 It's in the brothel(?) More precisely, it's on the top floor windowsill, but you can't see it unless you have frob helper on. 1 Quote
marbleman Posted March 11, 2024 Report Posted March 11, 2024 (edited) Another issue I ran into which I remember from playing the mission way back: you can basically softlock yourself here if you jump onto the boulders as they float up. You get stuck in them and can't jump anymore. Edit: if you just stay on one of these boulders for too long, you get stuck too. Edited March 11, 2024 by marbleman Quote
AluminumHaste Posted March 11, 2024 Report Posted March 11, 2024 You can't softlock by getting stuck in this game, open console type "noclip" and fly to wherever you need to. But yeah, it is a bug. Quote I always assumed I'd taste like boot leather.
marbleman Posted March 11, 2024 Report Posted March 11, 2024 A run doesn't feel legit to me if I use console commands, and ghosting rules disallow cheating altogether. This whole section kinda sucks if I'm blatantly honest. Nothing about TDM's mechanics supports this kind of level design. Quote
chakkman Posted March 11, 2024 Report Posted March 11, 2024 Are you doing a ghost and full loot walkthrough? If so, respect, that's a massive undertaking on this gigantic map. Biggest Dark Mod FM I'm aware of. Quote
datiswous Posted March 11, 2024 Report Posted March 11, 2024 Using noclip to circumvent a bug is not cheating I think. Quote
Grey Mauser Posted April 5, 2024 Report Posted April 5, 2024 A bit late to the party, but I wanted to express my gratitude to all who made The Painter's Wife possible! Brilliant! This was my first FM since discovering TDM after exhausting all the Thief mods twenty years past, and from a stealth tourist perspective, I can't imagine this FM being any better. HUZZAH! One question . . . Spoiler There is a note in the thieve's den beneath the pump station that references something to be found "near the old Gwendoline place" or "by Foundling's Pool". I haven't come across any place names like that in the mission, and I don't see mention of them on the mission map. Have I missed something, or is this just a red herring? Cheers! 1 Quote
Amadeus Posted April 5, 2024 Report Posted April 5, 2024 Glad to hear you enjoyed it! And to answer your questions, it's been a while since I even looked at those readables, but I'm almost positive they are red herrings 1 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife
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