NeonsStyle Posted December 7, 2020 Report Share Posted December 7, 2020 Congratulation on the release Wi;ll go play this now Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
joebarnin Posted December 7, 2020 Author Report Share Posted December 7, 2020 3 minutes ago, NeonsStyle said: Congratulation on the release Wi;ll go play this now I’m working on an update, which may be released in the next few days. Fixes several issues that folks have found. 2 Quote Link to comment Share on other sites More sharing options...
joebarnin Posted December 12, 2020 Author Report Share Posted December 12, 2020 On 12/7/2020 at 8:28 AM, joebarnin said: I’m working on an update, which may be released in the next few days. Fixes several issues that folks have found. Never mind, the update won't be ready for a few of weeks. Life Got Busy™, for several reasons. 1 Quote Link to comment Share on other sites More sharing options...
Dead Rat Posted December 17, 2020 Report Share Posted December 17, 2020 One of the first missions I've played after finally getting Dark Mod to work again on my machine (don't really know what went wrong but it's been out of action for a looong time). Thoroughly enjoyed it, thanks Joe. Some interesting twists and turns and all very photogenic. 1 Quote Link to comment Share on other sites More sharing options...
Clumsy Oaf Posted December 18, 2020 Report Share Posted December 18, 2020 Nice mission, really enjoyed it. There are some secrets I can't find but what's really annoying me is: Spoiler I can't for the life of me find the key to the safe in the Museum basement. I looked through this thread and found the hint to look outside Carla's house; I think I've explored the whole map but I can't find Clara's house anywhere (I'm sure I must've missed something). Quote Link to comment Share on other sites More sharing options...
joebarnin Posted December 18, 2020 Author Report Share Posted December 18, 2020 @Clumsy OafThere are hints for this in the Hints section of the OP in this thread. Repeated here: Spoiler There’s a second story apartment facing the museum You can only get into it via vents Vent is across from Jacob's door, look up Let me know if you need more hints on this. 1 Quote Link to comment Share on other sites More sharing options...
Clumsy Oaf Posted December 19, 2020 Report Share Posted December 19, 2020 19 hours ago, joebarnin said: @Clumsy OafThere are hints for this in the Hints section of the OP in this thread. Repeated here: Reveal hidden contents There’s a second story apartment facing the museum You can only get into it via vents Vent is across from Jacob's door, look up Let me know if you need more hints on this. Aaaah, thank you - I had to up the gamma to spot it . Now to try and find the remaining secrets (got 8 so far). Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted December 20, 2020 Report Share Posted December 20, 2020 (edited) On 10/11/2020 at 10:46 PM, OrbWeaver said: I played for a while, but eventually gave up because with every single guard helmeted this began to feel like a "forced ghost" (no knockouts) mission which is a style I don't personally enjoy. I won't rule out coming back to it at some point however, if I feel like a challenge. Feedback based on what I did see: While it was thrilling to hear somebody actually use my ambient music, I did wonder if you perhaps used too many different ambients. With a different one in almost every room there was a bit of "mood whiplash". I'd probably tone down the variety a little: maybe one ambient for the streets, another for all rooms off the streets, another for the museum etc. I recommended Joe to use three different ambients in the museum because.... Let me know: why do you thing there were too many ambients in the museum? On a different note: where can I download your ambients? Have been searching for them since Joe release N&T Edited December 20, 2020 by JackFarmer Quote Link to comment Share on other sites More sharing options...
JBERT Posted January 11, 2021 Report Share Posted January 11, 2021 (edited) On 11/5/2020 at 5:22 AM, ^^artin said: The game keeps crashing during/shortly after the video sequenze where it shows the city watch has located your hiding place. I tried to proceed from different save games. I reinstalled the mission and also updated "the dark mod". Nothing seems to help. Could someone help out ? EDIT: I was able to fix this problem now by deleting and reinstalling the entire game.(I saved a backup of the fms folder of course) Possibly it was just corrupted game data caused by my ailing hard disk, but has had nothing to do with this mission at all. By the way, I enjoyed this mission very much. Very well done ! Same issue for me (Debian/testing, darkmod 64 bits). In console, I only obtain : Changed location from 'location_city1' to 'location_aboveCarla'. The ambient 'snd_aboveCarla' (city_tranquil_01) for location 'location_aboveCarla' is now playing. WARNING:Couldn't add entity book1 to inventory of player1 Sauvegarde_rapide_1 Switching to EFX 'location_city1' (#3) Changed location from 'location_aboveCarla' to 'location_city1'. The ambient 'snd_city1' (city_silentnight) for location 'location_city1' is now playing. Sauvegarde_rapide_0 seeStakeoutsignal caught: Segmentation fault si_code 1 Trying to exit gracefully.. JB Edited January 11, 2021 by JBERT Log Quote Link to comment Share on other sites More sharing options...
joebarnin Posted January 13, 2021 Author Report Share Posted January 13, 2021 @JBERTCan you try a "clean up" of your install? Delete the darkmod\glprogs folder, then run tdm_update. See if that fixes the problem. (Maybe delete your darkmod.cfg also). Quote Link to comment Share on other sites More sharing options...
JBERT Posted January 19, 2021 Report Share Posted January 19, 2021 I have seen some issues with 2.08 (crazy sound for example.). I have upgraded to 2.09beta and sound issue seems to be fixed. But I cannot take turquoise in museum. Of course, I have opened its case. Quote Link to comment Share on other sites More sharing options...
joebarnin Posted January 19, 2021 Author Report Share Posted January 19, 2021 @JBERTSome users have seen this issue, occasionally. Try closing and opening the case. Or, close it and see if you can take the turquoisium when the door is closed. Quote Link to comment Share on other sites More sharing options...
JBERT Posted January 19, 2021 Report Share Posted January 19, 2021 I can take the turquoisium when door is closed... Quote Link to comment Share on other sites More sharing options...
JBERT Posted January 19, 2021 Report Share Posted January 19, 2021 Same crash with 2.09 beta : Changed location from 'location_city2' to 'location_jacobhome'. The ambient 'snd_jacobhome' (solitude_loop_z) for location 'location_jacobhome' is now playing. Switching to EFX 'location_city1' (#3) Changed location from 'location_jacobhome' to 'location_city1'. The ambient 'snd_city1' (city_silentnight) for location 'location_city1' is now playing. Sauvegarde_rapide_0 seeStakeoutNEW OBJECTIVE signal caught: Segmentation fault si_code 128 Trying to exit gracefully.. Segfault comes just after TDM plays video with the watch in player room. In 2.08, I've never seen 'new objective'. In 2.09 beta, I seen 'new objective' just before segfault. Quote Link to comment Share on other sites More sharing options...
joebarnin Posted January 19, 2021 Author Report Share Posted January 19, 2021 Looks like this is on Linux? Maybe you could submit a bug report to the dev team. If it can be recreated every time, then perhaps with a save file (just before it happens) and instructions, they can recreate the problem in the dev environment. Quote Link to comment Share on other sites More sharing options...
pbruno37 Posted January 22, 2021 Report Share Posted January 22, 2021 Hello jorbarnin ! First of all, congratulations for your mission ! It was one of my favorite, the whole story Is particularly well thought with the time travelling, relationship between characters, the background of the painting and the link to the family if the city Questions that i have are why are they part if the maps when you might be getting stucked : behind eloise's house and behind the clifton's house ? And my principal request IS : should you tell me where are the secrets ? I could only find 3 of them so i'm kind of unsatisfied (by my poorsome skills above all) Thank you very much for this pièce Quote Link to comment Share on other sites More sharing options...
joebarnin Posted January 22, 2021 Author Report Share Posted January 22, 2021 3 hours ago, pbruno37 said: Questions that i have are why are they part if the maps when you might be getting stucked : behind eloise's house and behind the clifton's house ? Can you show me where you got stuck (screen grab)? 3 hours ago, pbruno37 said: And my principal request IS : should you tell me where are the secrets ? I could only find 3 of them so i'm kind of unsatisfied (by my poorsome skills above all) Don't feel bad about the secrets - I made some of them really hard to find. Unfair, really . The first post in this thread has some hidden spoilers, including hints for each of the secrets. Have a look at those; if you still need some more hints, let me know. Quote Link to comment Share on other sites More sharing options...
joebarnin Posted January 25, 2021 Author Report Share Posted January 25, 2021 An update, version 2, is now available: https://www.dropbox.com/s/ciesyfcqu1ct6pj/nowandthenv2.pk4?dl=1. This fixes many of the problems found by those who played version 1. Besides general clean up, the primary goal of this version is to Spoiler resolve some of the logical issues that could happen, depending on your actions. Special thanks to Bikerdude, whose did a quick beta test of this version and whose suggestions I mostly (but not completely) implemented. Could someone please update the in-game downloader? Thanks! 2 Quote Link to comment Share on other sites More sharing options...
Dragofer Posted January 25, 2021 Report Share Posted January 25, 2021 Nice one, and it's on the ingame downloader now. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
nbohr1more Posted January 26, 2021 Report Share Posted January 26, 2021 6 hours ago, joebarnin said: An update, version 2, is now available: https://www.dropbox.com/s/ciesyfcqu1ct6pj/nowandthenv2.pk4?dl=1. This fixes many of the problems found by those who played version 1. Besides general clean up, the primary goal of this version is to Reveal hidden contents resolve some of the logical issues that could happen, depending on your actions. Special thanks to Bikerdude, whose did a quick beta test of this version and whose suggestions I mostly (but not completely) implemented. Could someone please update the in-game downloader? Thanks! @JBERT are you able to replicate the error in this updated build? 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
JBERT Posted January 27, 2021 Report Share Posted January 27, 2021 On 1/26/2021 at 3:58 AM, nbohr1more said: @JBERT are you able to replicate the error in this updated build? I don't know. I will try. 1 Quote Link to comment Share on other sites More sharing options...
stgatilov Posted January 27, 2021 Report Share Posted January 27, 2021 @joebarnin, could you please post some easy-to-follow instructions how to get to the place where @JBERT has the crash? For the poor devs who don't want to play the whole mission Like the sequence of main locations with getviewpos coordinates... Quote Link to comment Share on other sites More sharing options...
joebarnin Posted January 27, 2021 Author Report Share Posted January 27, 2021 2 hours ago, stgatilov said: @joebarnin, could you please post some easy-to-follow instructions how to get to the place where @JBERT has the crash? For the poor devs who don't want to play the whole mission Like the sequence of main locations with getviewpos coordinates... Here is the quickest way to get to the part of the mission that has the crash: > notarget > setviewpos -2371.72 1124.54 -910.26 4.8 7.2 0.0 You will be clipped "inside" of a small closet - don't move, just grab the painting right in front of you. > setviewpos -2461.61 1236.86 -1057.22 22.5 177.7 0.0 Frob the big lever right in front of you. A few seconds of video & audio will play > setviewpos -447.87 -95.21 -580.38 10.2 -89.8 0.0 You're at the top of some stairs. Walk down the stairs and keep walking for a few feet. The cutscene will play (it lasts a few seconds), and then you'll get a new objective. I think this is about where it crashes for @JBERT . 1 Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted January 27, 2021 Report Share Posted January 27, 2021 Thank you for the replication steps @joebarnin I could not replicate the crash in the original build of this mission where JBERT saw it Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
JBERT Posted January 28, 2021 Report Share Posted January 28, 2021 14 hours ago, nbohr1more said: Thank you for the replication steps @joebarnin I could not replicate the crash in the original build of this mission where JBERT saw it Save games are available at https://hilbert.systella.fr/public/save.tar.gz Quote Link to comment Share on other sites More sharing options...
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