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Dev builds (2.10)


stgatilov

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I just tested the latest version and couldn't find an option to disable the new bright frobbing outlines. Can this please be added? I think there were several people here not liking that and it could be a simple toggle option besides the Frob Helper for example...

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I do hope this is the right place to report issues with development builds.  Just tried running The Elixir, and it fails to load:

Spoiler

 

TDM 2.10/64 #9507 (1435:9507M) linux-x86_64 Jul 26 2021 10:18:52
/proc/cpuinfo CPU frequency: 1600 MHz
1600 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
found interface lo - loopback
found interface eno1 - 10.0.0.216/255.255.255.0
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
TDM using AVX for SIMD processing.
no 'darkmod' directory in exe path /home/michael/Darkmod, skipping
WARNING: using hardcoded default base path
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  /home/michael/Darkmod/fms/elixir_1_3
  /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4 (261 files)
  /home/michael/Darkmod/
  /home/michael/Darkmod/tdm_textures_wood01.pk4 (376 files)
  /home/michael/Darkmod/tdm_textures_window01.pk4 (389 files)
  /home/michael/Darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
  /home/michael/Darkmod/tdm_textures_stone_natural01.pk4 (133 files)
  /home/michael/Darkmod/tdm_textures_stone_flat01.pk4 (302 files)
  /home/michael/Darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files)
  /home/michael/Darkmod/tdm_textures_stone_brick01.pk4 (520 files)
  /home/michael/Darkmod/tdm_textures_sfx01.pk4 (69 files)
  /home/michael/Darkmod/tdm_textures_roof01.pk4 (72 files)
  /home/michael/Darkmod/tdm_textures_plaster01.pk4 (142 files)
  /home/michael/Darkmod/tdm_textures_paint_paper01.pk4 (63 files)
  /home/michael/Darkmod/tdm_textures_other01.pk4 (127 files)
  /home/michael/Darkmod/tdm_textures_nature01.pk4 (286 files)
  /home/michael/Darkmod/tdm_textures_metal01.pk4 (497 files)
  /home/michael/Darkmod/tdm_textures_glass01.pk4 (51 files)
  /home/michael/Darkmod/tdm_textures_fabric01.pk4 (43 files)
  /home/michael/Darkmod/tdm_textures_door01.pk4 (177 files)
  /home/michael/Darkmod/tdm_textures_decals01.pk4 (465 files)
  /home/michael/Darkmod/tdm_textures_carpet01.pk4 (92 files)
  /home/michael/Darkmod/tdm_textures_base01.pk4 (420 files)
  /home/michael/Darkmod/tdm_standalone.pk4 (4 files)
  /home/michael/Darkmod/tdm_sound_vocals_decls01.pk4 (28 files)
  /home/michael/Darkmod/tdm_sound_vocals07.pk4 (1111 files)
  /home/michael/Darkmod/tdm_sound_vocals06.pk4 (696 files)
  /home/michael/Darkmod/tdm_sound_vocals05.pk4 (119 files)
  /home/michael/Darkmod/tdm_sound_vocals04.pk4 (2869 files)
  /home/michael/Darkmod/tdm_sound_vocals03.pk4 (743 files)
  /home/michael/Darkmod/tdm_sound_vocals02.pk4 (1299 files)
  /home/michael/Darkmod/tdm_sound_vocals01.pk4 (82 files)
  /home/michael/Darkmod/tdm_sound_sfx02.pk4 (605 files)
  /home/michael/Darkmod/tdm_sound_sfx01.pk4 (971 files)
  /home/michael/Darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
  /home/michael/Darkmod/tdm_sound_ambient03.pk4 (24 files)
  /home/michael/Darkmod/tdm_sound_ambient02.pk4 (163 files)
  /home/michael/Darkmod/tdm_sound_ambient01.pk4 (220 files)
  /home/michael/Darkmod/tdm_prefabs01.pk4 (972 files)
  /home/michael/Darkmod/tdm_player01.pk4 (125 files)
  /home/michael/Darkmod/tdm_models_decls01.pk4 (103 files)
  /home/michael/Darkmod/tdm_models02.pk4 (2056 files)
  /home/michael/Darkmod/tdm_models01.pk4 (3167 files)
  /home/michael/Darkmod/tdm_gui_credits01.pk4 (49 files)
  /home/michael/Darkmod/tdm_gui01.pk4 (723 files)
  /home/michael/Darkmod/tdm_fonts01.pk4 (696 files)
  /home/michael/Darkmod/tdm_env01.pk4 (152 files)
  /home/michael/Darkmod/tdm_defs01.pk4 (189 files)
  /home/michael/Darkmod/tdm_base01.pk4 (206 files)
  /home/michael/Darkmod/tdm_ai_steambots01.pk4 (31 files)
  /home/michael/Darkmod/tdm_ai_monsters_spiders01.pk4 (80 files)
  /home/michael/Darkmod/tdm_ai_humanoid_undead01.pk4 (55 files)
  /home/michael/Darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files)
  /home/michael/Darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
  /home/michael/Darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
  /home/michael/Darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
  /home/michael/Darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
  /home/michael/Darkmod/tdm_ai_humanoid_guards01.pk4 (378 files)
  /home/michael/Darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
  /home/michael/Darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
  /home/michael/Darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files)
  /home/michael/Darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files)
  /home/michael/Darkmod/tdm_ai_base01.pk4 (9 files)
  /home/michael/Darkmod/tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
/proc/cpuinfo CPU processors: 4
/proc/cpuinfo CPU logical cores: 4
----- Initializing Decls -----
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1
WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26
WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46
WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66
WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93
WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108
WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135
WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161
WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188
WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199
WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206
WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213
WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220
WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235
WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245
WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258
WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274
WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297
WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345
WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382
WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422
WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463
WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504
WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546
WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592
WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618
WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675
WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734
WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792
WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849
WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907
WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949
WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008
WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035
WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093
WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139
WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171
WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201
WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214
WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228
WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237
WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249
WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306
WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348
WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420
WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468
WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521
WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546
WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569
WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586
WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593
WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602
WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613
WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624
WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634
WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649
WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660
WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667
WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674
WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684
WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694
WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704
WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715
WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724
WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733
WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754
WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773
WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795
WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837
WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868
WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17
WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1306 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1306 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'ALSA Default' [ACTIVE]
OpenAL: found device 'HDA Intel PCH, ALC892 Analog (CARD=PCH,DEV=0)'
OpenAL: found device 'HDA Intel PCH, ALC892 Digital (CARD=PCH,DEV=1)'
OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)'
OpenAL: device 'ALSA Default' opened successfully
OpenAL: HRTF is available
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL display
Borderless fullscreen - using current video mode for monitor 0: 1920 x 1200
...initializing QGL

------- Input Initialization -------
------------------------------------
OpenGL vendor: X.Org
OpenGL renderer: AMD CAYMAN (DRM 2.50.0 / 5.12.15-300.fc34.x86_64, LLVM 12.0.0)
OpenGL version: 4.3 (Core Profile) Mesa 21.1.5 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_bindless_texture not found
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
Max active texture units in fragment shader: 16
Max combined texture units: 96
Max anti-aliasing samples: 8
Max geometry output vertices: 1024
Max geometry output components: 16384
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
---------------------------------
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:171(55): warning: `diffuse' used uninitialized
0:173(61): warning: `specular' used uninitialized
0:180(35): warning: `specular' used uninitialized
0:183(41): warning: `specular' used uninitialized
0:188(15): warning: `diffuse' used uninitialized
2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
0:243(56): warning: `specular' used uninitialized
0:247(54): warning: `specular' used uninitialized
0:247(66): warning: `diffuse' used uninitialized
0:264(71): warning: `diffuse' used uninitialized
0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability


File indexes:
  0 - stages/interaction/manylight.frag.glsl
  1 - stages/interaction/manylight.params.glsl
  2 - stages/interaction/manylight.shadowmap.glsl

WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.

Linking GLSL program manylight ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.10/64, linux-x86_64, code revision 9507
Build date: Jul 26 2021
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
Initializing event system
...852 event definitions
Initializing class hierarchy
...172 classes, 1690368 bytes for event callbacks
Initializing scripts
WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
---------- Compile stats ----------

Memory usage:
     Strings: 49, 7800 bytes
  Statements: 21016, 840640 bytes
   Functions: 1298, 169004 bytes
   Variables: 96616 bytes
    Mem used: 2079720 bytes
 Static data: 3989840 bytes
   Allocated: 5066324 bytes
 Thread size: 7904 bytes

Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
Parsed 155 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: elixir_1_3
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:171(55): warning: `diffuse' used uninitialized
0:173(61): warning: `specular' used uninitialized
0:180(35): warning: `specular' used uninitialized
0:183(41): warning: `specular' used uninitialized
0:188(15): warning: `diffuse' used uninitialized
2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
0:243(56): warning: `specular' used uninitialized
0:247(54): warning: `specular' used uninitialized
0:247(66): warning: `diffuse' used uninitialized
0:264(71): warning: `diffuse' used uninitialized
0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability


File indexes:
  0 - stages/interaction/manylight.frag.glsl
  1 - stages/interaction/manylight.params.glsl
  2 - stages/interaction/manylight.shadowmap.glsl

WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.

WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792
WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849
WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907
WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949
WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008
WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035
WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093
WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139
WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171
WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201
WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214
WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228
WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237
WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249
WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26
WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306
WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348
WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420
WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46
WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468
WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521
WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546
WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569
WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586
WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593
WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602
WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613
WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624
WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634
WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649
WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660
WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667
WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674
WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684
WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694
WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704
WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715
WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724
WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733
WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754
WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773
WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795
WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837
WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66
WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868
WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899
WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93
WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108
WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135
WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161
WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188
WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199
WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206
WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213
WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1
WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220
WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235
WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245
WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258
WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274
WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297
WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345
WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382
WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422
WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463
WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504
WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546
WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592
WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618
WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675
WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17
WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27
85 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 158979
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
[swscaler @ 0x88fb340] deprecated pixel format used, make sure you did set range correctly
[swscaler @ 0x88fb340] Warning: data is not aligned! This can lead to a speed loss
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
[swscaler @ 0x8c4aa40] deprecated pixel format used, make sure you did set range correctly
--------- Map Initialization ---------
Map: elixir
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
----------- Game Map Init ------------
collision data:
   379 models
 74203 vertices (1739 KB)
123575 edges (4344 KB)
 49418 polygons (3690 KB)
  5713 brushes (875 KB)
 12101 nodes (567 KB)
 71333 polygon refs (1114 KB)
 15611 brush refs (243 KB)
 37484 internal edges
   444 sharp edges
     0 contained polygons removed
     0 polygons merged
 12575 KB total memory used
387 msec to load collision data.
map bounds are (2880.0, 2880.0, 2140.0)
max clip sector is (180.0, 180.0, 133.8)
   12 KB passage memory used to build PVS
    5 msec to calculate PVS
   93 areas
  216 portals
   13 areas visible on average
    1 KB PVS data
[Load AAS]
loading maps/elixir.aas48
[Load AAS]
loading maps/elixir.aas96
[Load AAS]
loading maps/elixir.aas32
done.
[Load AAS]
loading maps/elixir.aas100
[Load AAS]
loading maps/elixir.aas_rat
done.
[Load AAS]
loading maps/elixir.aas_elemental
ConversationManager: Found 0 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 50, 7896 bytes
  Statements: 21070, 842800 bytes
   Functions: 1300, 169212 bytes
   Variables: 96648 bytes
    Mem used: 2084128 bytes
 Static data: 3989840 bytes
   Allocated: 5068572 bytes
 Thread size: 7904 bytes

Linking GLSL program heatHazeWithMaskAndDepth ...
WARNING:file /home/michael/Darkmod/models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy, line 3: Source model not specified
WARNING:Couldn't load model: 'models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy'
WARNING:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find joint 'origin' for sound playback
TODO: Sys_SetClipboardData
--------- Game Map Shutdown ----------
ModelGenerator memory: 12 LOD entries with 13 users using 7488 bytes, memory saved: 1295 bytes.
--------- Game Map Shutdown done -----
ERROR:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find anim 'idle'
--------------------------------------
]quit
Shutting down sound hardware
idRenderSystem::Shutdown()
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
shutdown terminal support
About to exit with code 0

 

 

Edited by Araneidae
Wrapping log dump in spoiler
Link to comment
Share on other sites

2 hours ago, Araneidae said:

I do hope this is the right place to report issues with development builds.  Just tried running The Elixir, and it fails to load:

  Hide contents

 

TDM 2.10/64 #9507 (1435:9507M) linux-x86_64 Jul 26 2021 10:18:52
/proc/cpuinfo CPU frequency: 1600 MHz
1600 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
found interface lo - loopback
found interface eno1 - 10.0.0.216/255.255.255.0
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
TDM using AVX for SIMD processing.
no 'darkmod' directory in exe path /home/michael/Darkmod, skipping
WARNING: using hardcoded default base path
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  /home/michael/Darkmod/fms/elixir_1_3
  /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4 (261 files)
  /home/michael/Darkmod/
  /home/michael/Darkmod/tdm_textures_wood01.pk4 (376 files)
  /home/michael/Darkmod/tdm_textures_window01.pk4 (389 files)
  /home/michael/Darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
  /home/michael/Darkmod/tdm_textures_stone_natural01.pk4 (133 files)
  /home/michael/Darkmod/tdm_textures_stone_flat01.pk4 (302 files)
  /home/michael/Darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files)
  /home/michael/Darkmod/tdm_textures_stone_brick01.pk4 (520 files)
  /home/michael/Darkmod/tdm_textures_sfx01.pk4 (69 files)
  /home/michael/Darkmod/tdm_textures_roof01.pk4 (72 files)
  /home/michael/Darkmod/tdm_textures_plaster01.pk4 (142 files)
  /home/michael/Darkmod/tdm_textures_paint_paper01.pk4 (63 files)
  /home/michael/Darkmod/tdm_textures_other01.pk4 (127 files)
  /home/michael/Darkmod/tdm_textures_nature01.pk4 (286 files)
  /home/michael/Darkmod/tdm_textures_metal01.pk4 (497 files)
  /home/michael/Darkmod/tdm_textures_glass01.pk4 (51 files)
  /home/michael/Darkmod/tdm_textures_fabric01.pk4 (43 files)
  /home/michael/Darkmod/tdm_textures_door01.pk4 (177 files)
  /home/michael/Darkmod/tdm_textures_decals01.pk4 (465 files)
  /home/michael/Darkmod/tdm_textures_carpet01.pk4 (92 files)
  /home/michael/Darkmod/tdm_textures_base01.pk4 (420 files)
  /home/michael/Darkmod/tdm_standalone.pk4 (4 files)
  /home/michael/Darkmod/tdm_sound_vocals_decls01.pk4 (28 files)
  /home/michael/Darkmod/tdm_sound_vocals07.pk4 (1111 files)
  /home/michael/Darkmod/tdm_sound_vocals06.pk4 (696 files)
  /home/michael/Darkmod/tdm_sound_vocals05.pk4 (119 files)
  /home/michael/Darkmod/tdm_sound_vocals04.pk4 (2869 files)
  /home/michael/Darkmod/tdm_sound_vocals03.pk4 (743 files)
  /home/michael/Darkmod/tdm_sound_vocals02.pk4 (1299 files)
  /home/michael/Darkmod/tdm_sound_vocals01.pk4 (82 files)
  /home/michael/Darkmod/tdm_sound_sfx02.pk4 (605 files)
  /home/michael/Darkmod/tdm_sound_sfx01.pk4 (971 files)
  /home/michael/Darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
  /home/michael/Darkmod/tdm_sound_ambient03.pk4 (24 files)
  /home/michael/Darkmod/tdm_sound_ambient02.pk4 (163 files)
  /home/michael/Darkmod/tdm_sound_ambient01.pk4 (220 files)
  /home/michael/Darkmod/tdm_prefabs01.pk4 (972 files)
  /home/michael/Darkmod/tdm_player01.pk4 (125 files)
  /home/michael/Darkmod/tdm_models_decls01.pk4 (103 files)
  /home/michael/Darkmod/tdm_models02.pk4 (2056 files)
  /home/michael/Darkmod/tdm_models01.pk4 (3167 files)
  /home/michael/Darkmod/tdm_gui_credits01.pk4 (49 files)
  /home/michael/Darkmod/tdm_gui01.pk4 (723 files)
  /home/michael/Darkmod/tdm_fonts01.pk4 (696 files)
  /home/michael/Darkmod/tdm_env01.pk4 (152 files)
  /home/michael/Darkmod/tdm_defs01.pk4 (189 files)
  /home/michael/Darkmod/tdm_base01.pk4 (206 files)
  /home/michael/Darkmod/tdm_ai_steambots01.pk4 (31 files)
  /home/michael/Darkmod/tdm_ai_monsters_spiders01.pk4 (80 files)
  /home/michael/Darkmod/tdm_ai_humanoid_undead01.pk4 (55 files)
  /home/michael/Darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files)
  /home/michael/Darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
  /home/michael/Darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
  /home/michael/Darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
  /home/michael/Darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
  /home/michael/Darkmod/tdm_ai_humanoid_guards01.pk4 (378 files)
  /home/michael/Darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
  /home/michael/Darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
  /home/michael/Darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files)
  /home/michael/Darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files)
  /home/michael/Darkmod/tdm_ai_base01.pk4 (9 files)
  /home/michael/Darkmod/tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
/proc/cpuinfo CPU processors: 4
/proc/cpuinfo CPU logical cores: 4
----- Initializing Decls -----
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1
WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26
WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46
WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66
WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93
WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108
WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135
WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161
WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188
WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199
WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206
WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213
WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220
WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235
WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245
WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258
WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274
WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297
WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345
WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382
WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422
WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463
WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504
WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546
WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592
WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618
WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675
WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734
WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792
WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849
WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907
WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949
WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008
WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035
WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093
WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139
WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171
WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201
WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214
WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228
WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237
WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249
WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306
WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348
WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420
WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468
WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521
WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546
WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569
WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586
WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593
WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602
WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613
WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624
WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634
WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649
WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660
WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667
WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674
WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684
WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694
WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704
WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715
WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724
WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733
WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754
WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773
WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795
WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837
WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868
WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17
WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1306 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1306 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'ALSA Default' [ACTIVE]
OpenAL: found device 'HDA Intel PCH, ALC892 Analog (CARD=PCH,DEV=0)'
OpenAL: found device 'HDA Intel PCH, ALC892 Digital (CARD=PCH,DEV=1)'
OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)'
OpenAL: device 'ALSA Default' opened successfully
OpenAL: HRTF is available
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL display
Borderless fullscreen - using current video mode for monitor 0: 1920 x 1200
...initializing QGL

------- Input Initialization -------
------------------------------------
OpenGL vendor: X.Org
OpenGL renderer: AMD CAYMAN (DRM 2.50.0 / 5.12.15-300.fc34.x86_64, LLVM 12.0.0)
OpenGL version: 4.3 (Core Profile) Mesa 21.1.5 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_bindless_texture not found
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
Max active texture units in fragment shader: 16
Max combined texture units: 96
Max anti-aliasing samples: 8
Max geometry output vertices: 1024
Max geometry output components: 16384
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
---------------------------------
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:171(55): warning: `diffuse' used uninitialized
0:173(61): warning: `specular' used uninitialized
0:180(35): warning: `specular' used uninitialized
0:183(41): warning: `specular' used uninitialized
0:188(15): warning: `diffuse' used uninitialized
2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
0:243(56): warning: `specular' used uninitialized
0:247(54): warning: `specular' used uninitialized
0:247(66): warning: `diffuse' used uninitialized
0:264(71): warning: `diffuse' used uninitialized
0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability


File indexes:
  0 - stages/interaction/manylight.frag.glsl
  1 - stages/interaction/manylight.params.glsl
  2 - stages/interaction/manylight.shadowmap.glsl

WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.

Linking GLSL program manylight ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.10/64, linux-x86_64, code revision 9507
Build date: Jul 26 2021
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
Initializing event system
...852 event definitions
Initializing class hierarchy
...172 classes, 1690368 bytes for event callbacks
Initializing scripts
WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
---------- Compile stats ----------

Memory usage:
     Strings: 49, 7800 bytes
  Statements: 21016, 840640 bytes
   Functions: 1298, 169004 bytes
   Variables: 96616 bytes
    Mem used: 2079720 bytes
 Static data: 3989840 bytes
   Allocated: 5066324 bytes
 Thread size: 7904 bytes

Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
Parsed 155 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: elixir_1_3
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:171(55): warning: `diffuse' used uninitialized
0:173(61): warning: `specular' used uninitialized
0:180(35): warning: `specular' used uninitialized
0:183(41): warning: `specular' used uninitialized
0:188(15): warning: `diffuse' used uninitialized
2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
0:243(56): warning: `specular' used uninitialized
0:247(54): warning: `specular' used uninitialized
0:247(66): warning: `diffuse' used uninitialized
0:264(71): warning: `diffuse' used uninitialized
0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability


File indexes:
  0 - stages/interaction/manylight.frag.glsl
  1 - stages/interaction/manylight.params.glsl
  2 - stages/interaction/manylight.shadowmap.glsl

WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.

WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792
WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849
WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907
WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949
WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008
WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035
WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093
WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139
WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171
WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201
WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214
WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228
WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237
WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249
WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26
WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306
WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348
WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420
WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46
WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468
WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521
WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546
WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569
WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586
WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593
WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602
WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613
WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624
WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634
WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649
WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660
WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667
WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674
WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684
WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694
WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704
WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715
WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724
WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733
WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754
WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773
WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795
WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837
WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66
WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868
WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899
WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93
WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108
WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135
WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161
WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188
WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199
WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206
WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213
WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1
WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220
WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235
WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245
WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258
WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274
WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297
WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345
WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382
WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422
WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463
WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504
WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546
WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592
WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618
WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675
WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17
WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27
85 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 158979
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
[swscaler @ 0x88fb340] deprecated pixel format used, make sure you did set range correctly
[swscaler @ 0x88fb340] Warning: data is not aligned! This can lead to a speed loss
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
[swscaler @ 0x8c4aa40] deprecated pixel format used, make sure you did set range correctly
--------- Map Initialization ---------
Map: elixir
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
----------- Game Map Init ------------
collision data:
   379 models
 74203 vertices (1739 KB)
123575 edges (4344 KB)
 49418 polygons (3690 KB)
  5713 brushes (875 KB)
 12101 nodes (567 KB)
 71333 polygon refs (1114 KB)
 15611 brush refs (243 KB)
 37484 internal edges
   444 sharp edges
     0 contained polygons removed
     0 polygons merged
 12575 KB total memory used
387 msec to load collision data.
map bounds are (2880.0, 2880.0, 2140.0)
max clip sector is (180.0, 180.0, 133.8)
   12 KB passage memory used to build PVS
    5 msec to calculate PVS
   93 areas
  216 portals
   13 areas visible on average
    1 KB PVS data
[Load AAS]
loading maps/elixir.aas48
[Load AAS]
loading maps/elixir.aas96
[Load AAS]
loading maps/elixir.aas32
done.
[Load AAS]
loading maps/elixir.aas100
[Load AAS]
loading maps/elixir.aas_rat
done.
[Load AAS]
loading maps/elixir.aas_elemental
ConversationManager: Found 0 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 50, 7896 bytes
  Statements: 21070, 842800 bytes
   Functions: 1300, 169212 bytes
   Variables: 96648 bytes
    Mem used: 2084128 bytes
 Static data: 3989840 bytes
   Allocated: 5068572 bytes
 Thread size: 7904 bytes

Linking GLSL program heatHazeWithMaskAndDepth ...
WARNING:file /home/michael/Darkmod/models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy, line 3: Source model not specified
WARNING:Couldn't load model: 'models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy'
WARNING:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find joint 'origin' for sound playback
TODO: Sys_SetClipboardData
--------- Game Map Shutdown ----------
ModelGenerator memory: 12 LOD entries with 13 users using 7488 bytes, memory saved: 1295 bytes.
--------- Game Map Shutdown done -----
ERROR:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find anim 'idle'
--------------------------------------
]quit
Shutting down sound hardware
idRenderSystem::Shutdown()
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
shutdown terminal support
About to exit with code 0

 

 

Could be build package/local file issue

Seems to work for me with SVN

Spoiler

image.png.01a2f0be1c6889ddcfdf47e4c5ca1cb3.png

 

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2 hours ago, Araneidae said:

I do hope this is the right place to report issues with development builds.  Just tried running The Elixir, and it fails to load:

  Reveal hidden contents

 

TDM 2.10/64 #9507 (1435:9507M) linux-x86_64 Jul 26 2021 10:18:52
/proc/cpuinfo CPU frequency: 1600 MHz
1600 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
found interface lo - loopback
found interface eno1 - 10.0.0.216/255.255.255.0
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
TDM using AVX for SIMD processing.
no 'darkmod' directory in exe path /home/michael/Darkmod, skipping
WARNING: using hardcoded default base path
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  /home/michael/Darkmod/fms/elixir_1_3
  /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4 (261 files)
  /home/michael/Darkmod/
  /home/michael/Darkmod/tdm_textures_wood01.pk4 (376 files)
  /home/michael/Darkmod/tdm_textures_window01.pk4 (389 files)
  /home/michael/Darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
  /home/michael/Darkmod/tdm_textures_stone_natural01.pk4 (133 files)
  /home/michael/Darkmod/tdm_textures_stone_flat01.pk4 (302 files)
  /home/michael/Darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files)
  /home/michael/Darkmod/tdm_textures_stone_brick01.pk4 (520 files)
  /home/michael/Darkmod/tdm_textures_sfx01.pk4 (69 files)
  /home/michael/Darkmod/tdm_textures_roof01.pk4 (72 files)
  /home/michael/Darkmod/tdm_textures_plaster01.pk4 (142 files)
  /home/michael/Darkmod/tdm_textures_paint_paper01.pk4 (63 files)
  /home/michael/Darkmod/tdm_textures_other01.pk4 (127 files)
  /home/michael/Darkmod/tdm_textures_nature01.pk4 (286 files)
  /home/michael/Darkmod/tdm_textures_metal01.pk4 (497 files)
  /home/michael/Darkmod/tdm_textures_glass01.pk4 (51 files)
  /home/michael/Darkmod/tdm_textures_fabric01.pk4 (43 files)
  /home/michael/Darkmod/tdm_textures_door01.pk4 (177 files)
  /home/michael/Darkmod/tdm_textures_decals01.pk4 (465 files)
  /home/michael/Darkmod/tdm_textures_carpet01.pk4 (92 files)
  /home/michael/Darkmod/tdm_textures_base01.pk4 (420 files)
  /home/michael/Darkmod/tdm_standalone.pk4 (4 files)
  /home/michael/Darkmod/tdm_sound_vocals_decls01.pk4 (28 files)
  /home/michael/Darkmod/tdm_sound_vocals07.pk4 (1111 files)
  /home/michael/Darkmod/tdm_sound_vocals06.pk4 (696 files)
  /home/michael/Darkmod/tdm_sound_vocals05.pk4 (119 files)
  /home/michael/Darkmod/tdm_sound_vocals04.pk4 (2869 files)
  /home/michael/Darkmod/tdm_sound_vocals03.pk4 (743 files)
  /home/michael/Darkmod/tdm_sound_vocals02.pk4 (1299 files)
  /home/michael/Darkmod/tdm_sound_vocals01.pk4 (82 files)
  /home/michael/Darkmod/tdm_sound_sfx02.pk4 (605 files)
  /home/michael/Darkmod/tdm_sound_sfx01.pk4 (971 files)
  /home/michael/Darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
  /home/michael/Darkmod/tdm_sound_ambient03.pk4 (24 files)
  /home/michael/Darkmod/tdm_sound_ambient02.pk4 (163 files)
  /home/michael/Darkmod/tdm_sound_ambient01.pk4 (220 files)
  /home/michael/Darkmod/tdm_prefabs01.pk4 (972 files)
  /home/michael/Darkmod/tdm_player01.pk4 (125 files)
  /home/michael/Darkmod/tdm_models_decls01.pk4 (103 files)
  /home/michael/Darkmod/tdm_models02.pk4 (2056 files)
  /home/michael/Darkmod/tdm_models01.pk4 (3167 files)
  /home/michael/Darkmod/tdm_gui_credits01.pk4 (49 files)
  /home/michael/Darkmod/tdm_gui01.pk4 (723 files)
  /home/michael/Darkmod/tdm_fonts01.pk4 (696 files)
  /home/michael/Darkmod/tdm_env01.pk4 (152 files)
  /home/michael/Darkmod/tdm_defs01.pk4 (189 files)
  /home/michael/Darkmod/tdm_base01.pk4 (206 files)
  /home/michael/Darkmod/tdm_ai_steambots01.pk4 (31 files)
  /home/michael/Darkmod/tdm_ai_monsters_spiders01.pk4 (80 files)
  /home/michael/Darkmod/tdm_ai_humanoid_undead01.pk4 (55 files)
  /home/michael/Darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files)
  /home/michael/Darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
  /home/michael/Darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
  /home/michael/Darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
  /home/michael/Darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
  /home/michael/Darkmod/tdm_ai_humanoid_guards01.pk4 (378 files)
  /home/michael/Darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
  /home/michael/Darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
  /home/michael/Darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files)
  /home/michael/Darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files)
  /home/michael/Darkmod/tdm_ai_base01.pk4 (9 files)
  /home/michael/Darkmod/tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
/proc/cpuinfo CPU processors: 4
/proc/cpuinfo CPU logical cores: 4
----- Initializing Decls -----
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1
WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26
WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46
WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66
WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93
WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108
WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135
WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161
WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188
WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199
WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206
WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213
WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220
WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235
WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245
WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258
WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274
WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297
WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345
WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382
WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422
WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463
WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504
WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546
WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592
WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618
WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675
WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734
WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792
WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849
WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907
WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949
WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008
WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035
WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093
WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139
WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171
WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201
WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214
WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228
WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237
WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249
WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306
WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348
WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420
WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468
WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521
WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546
WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569
WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586
WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593
WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602
WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613
WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624
WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634
WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649
WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660
WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667
WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674
WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684
WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694
WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704
WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715
WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724
WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733
WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754
WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773
WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795
WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837
WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868
WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17
WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1306 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1306 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'ALSA Default' [ACTIVE]
OpenAL: found device 'HDA Intel PCH, ALC892 Analog (CARD=PCH,DEV=0)'
OpenAL: found device 'HDA Intel PCH, ALC892 Digital (CARD=PCH,DEV=1)'
OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)'
OpenAL: device 'ALSA Default' opened successfully
OpenAL: HRTF is available
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL display
Borderless fullscreen - using current video mode for monitor 0: 1920 x 1200
...initializing QGL

------- Input Initialization -------
------------------------------------
OpenGL vendor: X.Org
OpenGL renderer: AMD CAYMAN (DRM 2.50.0 / 5.12.15-300.fc34.x86_64, LLVM 12.0.0)
OpenGL version: 4.3 (Core Profile) Mesa 21.1.5 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_bindless_texture not found
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
Max active texture units in fragment shader: 16
Max combined texture units: 96
Max anti-aliasing samples: 8
Max geometry output vertices: 1024
Max geometry output components: 16384
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
---------------------------------
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:171(55): warning: `diffuse' used uninitialized
0:173(61): warning: `specular' used uninitialized
0:180(35): warning: `specular' used uninitialized
0:183(41): warning: `specular' used uninitialized
0:188(15): warning: `diffuse' used uninitialized
2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
0:243(56): warning: `specular' used uninitialized
0:247(54): warning: `specular' used uninitialized
0:247(66): warning: `diffuse' used uninitialized
0:264(71): warning: `diffuse' used uninitialized
0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability


File indexes:
  0 - stages/interaction/manylight.frag.glsl
  1 - stages/interaction/manylight.params.glsl
  2 - stages/interaction/manylight.shadowmap.glsl

WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.

Linking GLSL program manylight ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.10/64, linux-x86_64, code revision 9507
Build date: Jul 26 2021
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
Initializing event system
...852 event definitions
Initializing class hierarchy
...172 classes, 1690368 bytes for event callbacks
Initializing scripts
WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
---------- Compile stats ----------

Memory usage:
     Strings: 49, 7800 bytes
  Statements: 21016, 840640 bytes
   Functions: 1298, 169004 bytes
   Variables: 96616 bytes
    Mem used: 2079720 bytes
 Static data: 3989840 bytes
   Allocated: 5066324 bytes
 Thread size: 7904 bytes

Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
Parsed 155 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: elixir_1_3
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:171(55): warning: `diffuse' used uninitialized
0:173(61): warning: `specular' used uninitialized
0:180(35): warning: `specular' used uninitialized
0:183(41): warning: `specular' used uninitialized
0:188(15): warning: `diffuse' used uninitialized
2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
0:243(56): warning: `specular' used uninitialized
0:247(54): warning: `specular' used uninitialized
0:247(66): warning: `diffuse' used uninitialized
0:264(71): warning: `diffuse' used uninitialized
0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability


File indexes:
  0 - stages/interaction/manylight.frag.glsl
  1 - stages/interaction/manylight.params.glsl
  2 - stages/interaction/manylight.shadowmap.glsl

WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.

WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792
WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849
WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907
WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949
WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008
WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035
WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093
WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139
WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171
WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201
WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214
WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228
WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237
WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249
WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26
WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306
WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348
WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420
WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46
WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468
WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521
WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546
WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569
WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586
WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593
WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602
WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613
WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624
WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634
WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649
WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660
WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667
WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674
WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684
WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694
WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704
WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715
WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724
WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733
WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754
WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773
WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795
WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837
WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66
WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868
WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899
WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93
WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108
WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135
WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161
WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188
WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199
WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206
WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213
WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1
WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220
WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235
WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245
WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258
WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274
WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297
WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345
WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382
WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422
WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463
WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504
WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546
WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592
WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618
WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675
WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1
WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17
WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27
85 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 158979
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
[swscaler @ 0x88fb340] deprecated pixel format used, make sure you did set range correctly
[swscaler @ 0x88fb340] Warning: data is not aligned! This can lead to a speed loss
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
[swscaler @ 0x8c4aa40] deprecated pixel format used, make sure you did set range correctly
--------- Map Initialization ---------
Map: elixir
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
----------- Game Map Init ------------
collision data:
   379 models
 74203 vertices (1739 KB)
123575 edges (4344 KB)
 49418 polygons (3690 KB)
  5713 brushes (875 KB)
 12101 nodes (567 KB)
 71333 polygon refs (1114 KB)
 15611 brush refs (243 KB)
 37484 internal edges
   444 sharp edges
     0 contained polygons removed
     0 polygons merged
 12575 KB total memory used
387 msec to load collision data.
map bounds are (2880.0, 2880.0, 2140.0)
max clip sector is (180.0, 180.0, 133.8)
   12 KB passage memory used to build PVS
    5 msec to calculate PVS
   93 areas
  216 portals
   13 areas visible on average
    1 KB PVS data
[Load AAS]
loading maps/elixir.aas48
[Load AAS]
loading maps/elixir.aas96
[Load AAS]
loading maps/elixir.aas32
done.
[Load AAS]
loading maps/elixir.aas100
[Load AAS]
loading maps/elixir.aas_rat
done.
[Load AAS]
loading maps/elixir.aas_elemental
ConversationManager: Found 0 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 50, 7896 bytes
  Statements: 21070, 842800 bytes
   Functions: 1300, 169212 bytes
   Variables: 96648 bytes
    Mem used: 2084128 bytes
 Static data: 3989840 bytes
   Allocated: 5068572 bytes
 Thread size: 7904 bytes

Linking GLSL program heatHazeWithMaskAndDepth ...
WARNING:file /home/michael/Darkmod/models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy, line 3: Source model not specified
WARNING:Couldn't load model: 'models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy'
WARNING:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find joint 'origin' for sound playback
TODO: Sys_SetClipboardData
--------- Game Map Shutdown ----------
ModelGenerator memory: 12 LOD entries with 13 users using 7488 bytes, memory saved: 1295 bytes.
--------- Game Map Shutdown done -----
ERROR:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find anim 'idle'
--------------------------------------
]quit
Shutting down sound hardware
idRenderSystem::Shutdown()
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
shutdown terminal support
About to exit with code 0

 

 

It looks like the auto-generated rotation hack models aren't loading. Try deleting and re-installing the FM. Make sure that TDM has read \ write permissions in the folder where it's deployed.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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23 hours ago, nbohr1more said:

Try deleting and re-installing the FM.

My apologies for the noise, this seems to have done the trick.  I seem to have two versions of elixir in my fms folder ... neither of which were the version the downloader just gave me:

$ md5sum elixir/elixir.pk4 ../fms-hidden/*/*.pk4
9356735038addb5c23c2852c2ddd7b31  elixir/elixir.pk4
c49669e7e9b33dbfa0a977b76476f641  ../fms-hidden/elixir_1_3/elixir_1_3.pk4
3ab3f2e4271205da51e5457b6d351159  ../fms-hidden/elixir/elixir.pk4

 

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On 7/31/2021 at 8:37 AM, Araneidae said:

Am playing The Bakery Job with dev16330-9508 and I seem to have stumbled across an interesting bug: on the upstairs door (which requires two lock picks) if I look away from the door between the first and second pick the door becomes completely unpickable.  Haven't investigated elsewhere, other doors, saving and reloading etc, but imagine this might be a more general issue with this build...

Edit: Have confirmed this is a problem in the training mission.  To reproduce:

  • Pick up the picks, go to the second door.
  • Pick the first tumbler.
  • Look away and change picks in the inventory (I have mouse wheel bound to my inventory)
  • Picking no longer does anything: there is a green or red flash on the lock pick, but no sound or other action.

I've been getting this also on the latest SVN build, showed up while beta testing a mission.
Please file bugtracker.

I always assumed I'd taste like boot leather.

 

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I've moved what was shaping up to be a longer discussion of the frob highlight feature and menu settings to its own thread here. The public dev builds thread is in my understanding a good place to post specific feedback on a new dev build, but anything more substantial deserves its own thread.

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1 hour ago, Araneidae said:

Do you want me to go back and find out?

If it is not hard, please find where it started.
If that's dev16330-9508, then it most likely means that your CPU was not able to keep up with game modelling.

Game tic models 16 ms of gameplay time (slightly more on uncapped FPS).
If your CPU spends more time for modelling a tic, then game enters so-called "spiral of death", and FPS quickly falls down to zero.

The engine has some hard limit however, something like 10 tics per frame, which stops the spiral, slowing down gameplay instead.
But if the limit is really 10 ticks, then this stop should be somewhere at less than 6 FPS.

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So it turns out that dev16256-9358 is the first good version, and dev16238-9330 is the last bad version (truly horrible).  The slow frame rate also applies when in the menu, which makes getting out of the game excruciating when it's in slow mode: I have to move the mouse very carefully ... and wait!

My procedure was to use your installer and each time to restore the following Darkmod.ini:

seta r_fboColorBits "32"
seta tdm_mainmenu_confirmquit "0"
seta com_showFPS "1"

Not that showFPS was terribly necessary!  Some interesting changes in the display experience, dev16202-9175 was a bit painful with setting screen resolution; I'm ever so happy with the new graphics mode using native resolution.

I'd like to express my appreciation for both the new installer and the new default graphics mode.  More and more things are starting to work out of the box.

One thought on the Darkmod.cfg file.  Would there be any way to maintain my custom .cfg changes separately from all the other settings?  The current format of Darkmod.cfg with ALL the settings in a great big pile makes it very tricky to keep track of the changes I actually want to apply.

  • Thanks 1
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20 minutes ago, AluminumHaste said:

You can set your own config settings in autocommands.cfg which will run every time TDM starts.
Or you can make your own like mysettings.cfg and set a launch option for TDM with -exec mysettings.cfg.

As far as I remember, it is autoexec.cfg.

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Huh, at some point I swear I saw that changed. So yeah, autoexec.cfg will auto run every startup, and every engine restart (i believe)

 

Though I do see this in the code in Common.cpp

	// load the game dll
	LoadGameDLL();
	// stgatilov #5661: notify MissionManager about already accepted new FMs
	gameLocal.m_MissionManager->AddToNewModList(newModsList);
	
	// init the session
	session->Init();

	// tels: #3199: now that the game DLL is loaded, we can execute another config, this
	// enables it to run f.i. dmap (dmap before DLL load produces no AAS):
	cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "exec autocommands.cfg\n" );

 

I always assumed I'd taste like boot leather.

 

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29 minutes ago, Araneidae said:

Seeing some odd boxy textures, both floors and windows.  Here's a screenshot from The Painters Wife:

This is the latest dev version, r_fboColorBits "32" set, Radeon HD 6950, Fedora 34.

 

I can check on my 6850 under Windows next weekend

getviewpos?

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57 minutes ago, duzenko said:

I can check on my 6850 under Windows next weekend

getviewpos?

Well, it was around about here: -482.59 2780.1 702.25   2.5 -72.6 0.0

However having restarted the game I'm not seeing the effect again.  Hmm.  I'll look for it again and try and see if anything in particular triggers it.  When I saw it it came in and out of contrast as I moved closer or further away7.

Is there a built-in way to enable console logging to a file?  I had to get those numbers by scrolling back through my log output.

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Well you can issue a condump command to dump to a file, but I'm sure you know about that one already. You mean one that just streams it's output to a file constantly? Seems prone to performance issues during large spam events like sysqueueevent full etc.

I always assumed I'd taste like boot leather.

 

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Actually I'm not familiar with condump.  However, with that keyword, google takes me to https://wiki.thedarkmod.com/index.php?title=Reporting_Problem  That seems like a sensible starting point.  However, I expect I can always just run

darkmod >& console.log

and pull out what I need to report.  Will try to remember condump though.

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Segmentation fault when loading a savegame immediately after startup:

Spoiler
$ thedarkmod 
TDM 2.10/64 #9552 (1435:9552) linux-x86_64 Aug  8 2021 20:07:43
/proc/cpuinfo CPU frequency: 2172.31 MHz
2172 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
found interface lo - loopback
found interface eno1 - 10.0.0.216/255.255.255.0
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
TDM using AVX for SIMD processing.
no 'darkmod' directory in exe path /home/michael/Darkmod, skipping
WARNING: using hardcoded default base path
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  /home/michael/Darkmod/fms/painterswife
  /home/michael/Darkmod/fms/painterswife/painterswife.pk4 (1750 files)
  /home/michael/Darkmod/
  /home/michael/Darkmod/tdm_textures_wood01.pk4 (376 files)
  /home/michael/Darkmod/tdm_textures_window01.pk4 (389 files)
  /home/michael/Darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
  /home/michael/Darkmod/tdm_textures_stone_natural01.pk4 (133 files)
  /home/michael/Darkmod/tdm_textures_stone_flat01.pk4 (302 files)
  /home/michael/Darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files)
  /home/michael/Darkmod/tdm_textures_stone_brick01.pk4 (520 files)
  /home/michael/Darkmod/tdm_textures_sfx01.pk4 (69 files)
  /home/michael/Darkmod/tdm_textures_roof01.pk4 (72 files)
  /home/michael/Darkmod/tdm_textures_plaster01.pk4 (142 files)
  /home/michael/Darkmod/tdm_textures_paint_paper01.pk4 (63 files)
  /home/michael/Darkmod/tdm_textures_other01.pk4 (127 files)
  /home/michael/Darkmod/tdm_textures_nature01.pk4 (286 files)
  /home/michael/Darkmod/tdm_textures_metal01.pk4 (497 files)
  /home/michael/Darkmod/tdm_textures_glass01.pk4 (51 files)
  /home/michael/Darkmod/tdm_textures_fabric01.pk4 (43 files)
  /home/michael/Darkmod/tdm_textures_door01.pk4 (177 files)
  /home/michael/Darkmod/tdm_textures_decals01.pk4 (465 files)
  /home/michael/Darkmod/tdm_textures_carpet01.pk4 (92 files)
  /home/michael/Darkmod/tdm_textures_base01.pk4 (420 files)
  /home/michael/Darkmod/tdm_standalone.pk4 (4 files)
  /home/michael/Darkmod/tdm_sound_vocals_decls01.pk4 (28 files)
  /home/michael/Darkmod/tdm_sound_vocals07.pk4 (1111 files)
  /home/michael/Darkmod/tdm_sound_vocals06.pk4 (696 files)
  /home/michael/Darkmod/tdm_sound_vocals05.pk4 (119 files)
  /home/michael/Darkmod/tdm_sound_vocals04.pk4 (2869 files)
  /home/michael/Darkmod/tdm_sound_vocals03.pk4 (743 files)
  /home/michael/Darkmod/tdm_sound_vocals02.pk4 (1299 files)
  /home/michael/Darkmod/tdm_sound_vocals01.pk4 (82 files)
  /home/michael/Darkmod/tdm_sound_sfx02.pk4 (605 files)
  /home/michael/Darkmod/tdm_sound_sfx01.pk4 (971 files)
  /home/michael/Darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
  /home/michael/Darkmod/tdm_sound_ambient03.pk4 (24 files)
  /home/michael/Darkmod/tdm_sound_ambient02.pk4 (163 files)
  /home/michael/Darkmod/tdm_sound_ambient01.pk4 (220 files)
  /home/michael/Darkmod/tdm_prefabs01.pk4 (972 files)
  /home/michael/Darkmod/tdm_player01.pk4 (125 files)
  /home/michael/Darkmod/tdm_models_decls01.pk4 (103 files)
  /home/michael/Darkmod/tdm_models02.pk4 (2056 files)
  /home/michael/Darkmod/tdm_models01.pk4 (3167 files)
  /home/michael/Darkmod/tdm_gui_credits01.pk4 (49 files)
  /home/michael/Darkmod/tdm_gui01.pk4 (724 files)
  /home/michael/Darkmod/tdm_fonts01.pk4 (696 files)
  /home/michael/Darkmod/tdm_env01.pk4 (152 files)
  /home/michael/Darkmod/tdm_defs01.pk4 (189 files)
  /home/michael/Darkmod/tdm_base01.pk4 (206 files)
  /home/michael/Darkmod/tdm_ai_steambots01.pk4 (31 files)
  /home/michael/Darkmod/tdm_ai_monsters_spiders01.pk4 (80 files)
  /home/michael/Darkmod/tdm_ai_humanoid_undead01.pk4 (55 files)
  /home/michael/Darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files)
  /home/michael/Darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
  /home/michael/Darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
  /home/michael/Darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
  /home/michael/Darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
  /home/michael/Darkmod/tdm_ai_humanoid_guards01.pk4 (378 files)
  /home/michael/Darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
  /home/michael/Darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
  /home/michael/Darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files)
  /home/michael/Darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files)
  /home/michael/Darkmod/tdm_ai_base01.pk4 (9 files)
  /home/michael/Darkmod/tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
/proc/cpuinfo CPU processors: 4
/proc/cpuinfo CPU logical cores: 4
----- Initializing Decls -----
WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' previously defined at materials/elemental_blue.mtr:52
WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decals/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:343
WARNING:file materials/tdm_epi_shader_2.mtr, line 865: material 'steam_engine_heatwarp' previously defined at materials/steam_engine.mtr:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 1653: material 'utility_grate_001' previously defined at materials/epi_models.mtr:1
WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_lamp_desk_03' previously defined at materials/bkd_lights.mtr:85
WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkmod/metal/grate/iron_grate_square_variants_seethru' previously defined at materials/bkd_metal.mtr:122
WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmod/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures/plnt_glass01_matt' previously defined at materials/planter_glass_modified.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/planter_glass_modified.mtr:78
WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetlamp1' previously defined at materials/bkd_metal.mtr:239
WARNING:file materials/tdm_models_mechanical.mtr, line 1421: material 'leather_scrolling' previously defined at materials/leather_scrolling.mtr:1
WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr:39
WARNING:file materials/tdm_security_camera.mtr, line 25: material 'security_camera_001' previously defined at materials/tdm_epi_shader_2.mtr:917
WARNING:file materials/tdm_security_camera.mtr, line 112: material 'security_camera_001_nonsolid_light' previously defined at materials/tdm_epi_shader_2.mtr:946
WARNING:file materials/tdm_security_camera.mtr, line 135: material 'security_camera_001_nonsolid' previously defined at materials/tdm_epi_shader_2.mtr:974
WARNING:file materials/tdm_security_camera.mtr, line 162: material 'security_camera_001_nonsolid_broken' previously defined at materials/tdm_epi_shader_2.mtr:996
WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmod/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_stone_brick.mtr:107
WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkmod/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_brick.mtr:1
WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hell/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:105
WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sfx/glass_clear' previously defined at materials/bkd_glass.mtr:1
WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sfx/glass_clear02' previously defined at materials/glass_clear02.mtr:1
WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/window/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr:1
WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/window/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mtr:51
WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkmod/window/diamond_pattern04_selflit' previously defined at materials/tdm_windows.mtr:3170
WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_softlit' previously defined at materials/tdm_windows.mtr:2059
WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit' previously defined at materials/tdm_windows.mtr:2029
WARNING:file skins/tdm_ai_monsters_fire_elemental.skin, line 19: skin 'elemental_blue' previously defined at skins/elemental.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1656: skin 'curtain_blue' previously defined at skins/bkd_skin_curtains.skin:30
WARNING:file skins/tdm_decorative_wall.skin, line 1667: skin 'curtain_red' previously defined at skins/bkd_skin_curtains.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1678: skin 'curtain_red_dull' previously defined at skins/bkd_skin_curtains.skin:10
WARNING:file skins/tdm_decorative_wall.skin, line 1709: skin 'curtain_green' previously defined at skins/bkd_skin_curtains.skin:19
WARNING:file skins/tdm_epi_skins.skin, line 17: skin 'arc_transformer_001_on' previously defined at skins/bkd_models.skin:365
WARNING:file skins/tdm_furniture.skin, line 541: skin 'desk_old' previously defined at skins/other.skin:14
WARNING:file skins/tdm_gen_metal.skin, line 155: skin 'blue_metal_rust' previously defined at skins/bkd_mechanical.skin:56
WARNING:file skins/tdm_gen_metal.skin, line 235: skin 'heavy_rust_pocked01' previously defined at skins/bkd_mechanical.skin:30
WARNING:file skins/tdm_gen_metal.skin, line 660: skin 'iron_flat' previously defined at skins/bkd_mechanical.skin:43
WARNING:file skins/tdm_lights.skin, line 301: skin 'lights/chandelier_gas4_unlit' previously defined at skins/bkd_lights.skin:71
WARNING:file skins/tdm_lights.skin, line 1088: skin 'chandelier_ornate01_unlit' previously defined at skins/bkd_lights.skin:15
WARNING:file skins/tdm_lights.skin, line 1098: skin 'chandelier_ornate01_lit' previously defined at skins/bkd_lights.skin:26
WARNING:file skins/tdm_lights.skin, line 1125: skin 'lights/bc_lampglass_lit' previously defined at skins/bkd_models.skin:45
WARNING:file skins/tdm_lights.skin, line 1141: skin 'lights/bc_lampglass_unlit' previously defined at skins/bkd_models.skin:34
WARNING:file skins/tdm_mechanical.skin, line 278: skin 'alembic_brass' previously defined at skins/skin_gears.skin:1
WARNING:file sound/tdm_sfx_impact.sndshd, line 1687: sound 'tdm_impact_package' previously defined at sound/bkd_city.sndshd:90
WARNING:file sound/tdm_sfx_machinery.sndshd, line 508: sound 'steam_engine_01' previously defined at sound/bkd_steam_engine.sndshd:1
WARNING:file sound/tdm_sfx_machinery.sndshd, line 519: sound 'machine_shaft' previously defined at sound/bkd_steam_engine.sndshd:14
WARNING:file sound/tdm_sfx_machinery.sndshd, line 530: sound 'pulley_belt' previously defined at sound/bkd_steam_engine.sndshd:25
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1306 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1306 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'ALSA Default' [ACTIVE]
OpenAL: found device 'HDA Intel PCH, ALC892 Analog (CARD=PCH,DEV=0)'
OpenAL: found device 'HDA Intel PCH, ALC892 Digital (CARD=PCH,DEV=1)'
OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)'
OpenAL: device 'ALSA Default' opened successfully
OpenAL: HRTF is available
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL display
Borderless fullscreen - using current video mode for monitor 0: 1920 x 1200
...initializing QGL

------- Input Initialization -------
------------------------------------
OpenGL vendor: X.Org
OpenGL renderer: AMD CAYMAN (DRM 2.50.0 / 5.12.15-300.fc34.x86_64, LLVM 12.0.0)
OpenGL version: 4.3 (Core Profile) Mesa 21.1.5 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_bindless_texture not found
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
Max active texture units in fragment shader: 16
Max combined texture units: 96
Max anti-aliasing samples: 8
Max geometry output vertices: 1024
Max geometry output components: 16384
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.10/64, linux-x86_64, code revision 9552
Build date: Aug  8 2021
WARNING:file def/bkd_lights.def, line 417: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 183: entityDef 'atdm:ai_elemental_blue' previously defined at def/elementals.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 273: entityDef 'light_elemental_blue_moving' previously defined at def/elementals.def:12
WARNING:file def/tdm_ai_vocal_set_monster_elemental.def, line 69: entityDef 'atdm:ai_vocal_set_elemental' previously defined at def/elementals.def:37
WARNING:file def/tdm_lights_static.def, line 389: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
WARNING:file def/tdm_lights_static_electric.def, line 808: entityDef 'atdm:lamp_electric_outdoor_hanging_lit' previously defined at def/bkd_lights.def:502
WARNING:file def/tdm_lights_static_electric.def, line 1185: entityDef 'atdm:electric_ornate_chandelier01' previously defined at def/bkd_lights.def:63
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
WARNING:file def/tdm_weapon_blackjack.def, line 110: entityDef 'melee_blackjack_ovr' previously defined at def/bkd_weapons.def:1
WARNING:file def/tdm_weapon_fireball.def, line 128: entityDef 'atdm:projectile_fireball_blue' previously defined at def/elementals.def:20
WARNING:file particles/tdm_elemental_blue.prt, line 105: particle 'tdm_elemental_smoke' previously defined at particles/tdm_elemental.prt:50
WARNING:file particles/tdm_projectiles.prt, line 195: particle 'projectile_fireball_blue' previously defined at particles/tdm_elemental_blue.prt:283
WARNING:file particles/tdm_projectiles.prt, line 387: particle 'impfireball2_blue' previously defined at particles/tdm_elemental_blue.prt:362
WARNING:file particles/tdm_projectiles.prt, line 627: particle 'imp_explosion_blue' previously defined at particles/tdm_elemental_blue.prt:156
WARNING:file particles/tdm_projectiles.prt, line 726: particle 'imp_trail2_blue' previously defined at particles/tdm_elemental_blue.prt:465
WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' previously defined at materials/elemental_blue.mtr:52
WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decals/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:343
WARNING:file materials/tdm_epi_shader_2.mtr, line 865: material 'steam_engine_heatwarp' previously defined at materials/steam_engine.mtr:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 1653: material 'utility_grate_001' previously defined at materials/epi_models.mtr:1
WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_lamp_desk_03' previously defined at materials/bkd_lights.mtr:85
WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkmod/metal/grate/iron_grate_square_variants_seethru' previously defined at materials/bkd_metal.mtr:122
WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmod/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures/plnt_glass01_matt' previously defined at materials/planter_glass_modified.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/planter_glass_modified.mtr:78
WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetlamp1' previously defined at materials/bkd_metal.mtr:239
WARNING:file materials/tdm_models_mechanical.mtr, line 1421: material 'leather_scrolling' previously defined at materials/leather_scrolling.mtr:1
WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr:39
WARNING:file materials/tdm_security_camera.mtr, line 25: material 'security_camera_001' previously defined at materials/tdm_epi_shader_2.mtr:917
WARNING:file materials/tdm_security_camera.mtr, line 112: material 'security_camera_001_nonsolid_light' previously defined at materials/tdm_epi_shader_2.mtr:946
WARNING:file materials/tdm_security_camera.mtr, line 135: material 'security_camera_001_nonsolid' previously defined at materials/tdm_epi_shader_2.mtr:974
WARNING:file materials/tdm_security_camera.mtr, line 162: material 'security_camera_001_nonsolid_broken' previously defined at materials/tdm_epi_shader_2.mtr:996
WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmod/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_stone_brick.mtr:107
WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkmod/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_brick.mtr:1
WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hell/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:105
WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sfx/glass_clear' previously defined at materials/bkd_glass.mtr:1
WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sfx/glass_clear02' previously defined at materials/glass_clear02.mtr:1
WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/window/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr:1
WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/window/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mtr:51
WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkmod/window/diamond_pattern04_selflit' previously defined at materials/tdm_windows.mtr:3170
WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_softlit' previously defined at materials/tdm_windows.mtr:2059
WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit' previously defined at materials/tdm_windows.mtr:2029
Initializing event system
...852 event definitions
Initializing class hierarchy
...172 classes, 1690368 bytes for event callbacks
Initializing scripts
WARNING:file /home/michael/Darkmod/fms/painterswife/painterswife.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
---------- Compile stats ----------

Memory usage:
     Strings: 67, 11320 bytes
  Statements: 24227, 969080 bytes
   Functions: 1407, 183172 bytes
   Variables: 108120 bytes
    Mem used: 2340568 bytes
 Static data: 3989840 bytes
   Allocated: 5201564 bytes
 Thread size: 7904 bytes

Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 153 mods in the FM folder.
Parsed 155 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: painterswife
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file /home/michael/Darkmod/fms/painterswife/painterswife.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
WARNING:file def/bkd_lights.def, line 417: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 183: entityDef 'atdm:ai_elemental_blue' previously defined at def/elementals.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 273: entityDef 'light_elemental_blue_moving' previously defined at def/elementals.def:12
WARNING:file def/tdm_ai_vocal_set_monster_elemental.def, line 69: entityDef 'atdm:ai_vocal_set_elemental' previously defined at def/elementals.def:37
WARNING:file def/tdm_lights_static.def, line 389: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
WARNING:file def/tdm_lights_static_electric.def, line 1185: entityDef 'atdm:electric_ornate_chandelier01' previously defined at def/bkd_lights.def:63
WARNING:file def/tdm_lights_static_electric.def, line 808: entityDef 'atdm:lamp_electric_outdoor_hanging_lit' previously defined at def/bkd_lights.def:502
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
WARNING:file def/tdm_weapon_blackjack.def, line 110: entityDef 'melee_blackjack_ovr' previously defined at def/bkd_weapons.def:1
WARNING:file def/tdm_weapon_fireball.def, line 128: entityDef 'atdm:projectile_fireball_blue' previously defined at def/elementals.def:20
WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' previously defined at materials/elemental_blue.mtr:52
WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decals/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
WARNING:file materials/tdm_epi_shader_2.mtr, line 1653: material 'utility_grate_001' previously defined at materials/epi_models.mtr:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:343
WARNING:file materials/tdm_epi_shader_2.mtr, line 865: material 'steam_engine_heatwarp' previously defined at materials/steam_engine.mtr:1
WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_lamp_desk_03' previously defined at materials/bkd_lights.mtr:85
WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkmod/metal/grate/iron_grate_square_variants_seethru' previously defined at materials/bkd_metal.mtr:122
WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmod/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures/plnt_glass01_matt' previously defined at materials/planter_glass_modified.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/planter_glass_modified.mtr:78
WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetlamp1' previously defined at materials/bkd_metal.mtr:239
WARNING:file materials/tdm_models_mechanical.mtr, line 1421: material 'leather_scrolling' previously defined at materials/leather_scrolling.mtr:1
WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr:39
WARNING:file materials/tdm_security_camera.mtr, line 112: material 'security_camera_001_nonsolid_light' previously defined at materials/tdm_epi_shader_2.mtr:946
WARNING:file materials/tdm_security_camera.mtr, line 135: material 'security_camera_001_nonsolid' previously defined at materials/tdm_epi_shader_2.mtr:974
WARNING:file materials/tdm_security_camera.mtr, line 162: material 'security_camera_001_nonsolid_broken' previously defined at materials/tdm_epi_shader_2.mtr:996
WARNING:file materials/tdm_security_camera.mtr, line 25: material 'security_camera_001' previously defined at materials/tdm_epi_shader_2.mtr:917
WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkmod/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_brick.mtr:1
WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmod/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_stone_brick.mtr:107
WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hell/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:105
WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sfx/glass_clear' previously defined at materials/bkd_glass.mtr:1
WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sfx/glass_clear02' previously defined at materials/glass_clear02.mtr:1
WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/window/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr:1
WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/window/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mtr:51
WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkmod/window/diamond_pattern04_selflit' previously defined at materials/tdm_windows.mtr:3170
WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_softlit' previously defined at materials/tdm_windows.mtr:2059
WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit' previously defined at materials/tdm_windows.mtr:2029
WARNING:file particles/tdm_elemental_blue.prt, line 105: particle 'tdm_elemental_smoke' previously defined at particles/tdm_elemental.prt:50
WARNING:file particles/tdm_projectiles.prt, line 195: particle 'projectile_fireball_blue' previously defined at particles/tdm_elemental_blue.prt:283
WARNING:file particles/tdm_projectiles.prt, line 387: particle 'impfireball2_blue' previously defined at particles/tdm_elemental_blue.prt:362
WARNING:file particles/tdm_projectiles.prt, line 627: particle 'imp_explosion_blue' previously defined at particles/tdm_elemental_blue.prt:156
WARNING:file particles/tdm_projectiles.prt, line 726: particle 'imp_trail2_blue' previously defined at particles/tdm_elemental_blue.prt:465
WARNING:file skins/tdm_ai_monsters_fire_elemental.skin, line 19: skin 'elemental_blue' previously defined at skins/elemental.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1656: skin 'curtain_blue' previously defined at skins/bkd_skin_curtains.skin:30
WARNING:file skins/tdm_decorative_wall.skin, line 1667: skin 'curtain_red' previously defined at skins/bkd_skin_curtains.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1678: skin 'curtain_red_dull' previously defined at skins/bkd_skin_curtains.skin:10
WARNING:file skins/tdm_decorative_wall.skin, line 1709: skin 'curtain_green' previously defined at skins/bkd_skin_curtains.skin:19
WARNING:file skins/tdm_epi_skins.skin, line 17: skin 'arc_transformer_001_on' previously defined at skins/bkd_models.skin:365
WARNING:file skins/tdm_furniture.skin, line 541: skin 'desk_old' previously defined at skins/other.skin:14
WARNING:file skins/tdm_gen_metal.skin, line 155: skin 'blue_metal_rust' previously defined at skins/bkd_mechanical.skin:56
WARNING:file skins/tdm_gen_metal.skin, line 235: skin 'heavy_rust_pocked01' previously defined at skins/bkd_mechanical.skin:30
WARNING:file skins/tdm_gen_metal.skin, line 660: skin 'iron_flat' previously defined at skins/bkd_mechanical.skin:43
WARNING:file skins/tdm_lights.skin, line 1088: skin 'chandelier_ornate01_unlit' previously defined at skins/bkd_lights.skin:15
WARNING:file skins/tdm_lights.skin, line 1098: skin 'chandelier_ornate01_lit' previously defined at skins/bkd_lights.skin:26
WARNING:file skins/tdm_lights.skin, line 1125: skin 'lights/bc_lampglass_lit' previously defined at skins/bkd_models.skin:45
WARNING:file skins/tdm_lights.skin, line 1141: skin 'lights/bc_lampglass_unlit' previously defined at skins/bkd_models.skin:34
WARNING:file skins/tdm_lights.skin, line 301: skin 'lights/chandelier_gas4_unlit' previously defined at skins/bkd_lights.skin:71
WARNING:file skins/tdm_mechanical.skin, line 278: skin 'alembic_brass' previously defined at skins/skin_gears.skin:1
WARNING:file sound/tdm_sfx_impact.sndshd, line 1687: sound 'tdm_impact_package' previously defined at sound/bkd_city.sndshd:90
WARNING:file sound/tdm_sfx_machinery.sndshd, line 508: sound 'steam_engine_01' previously defined at sound/bkd_steam_engine.sndshd:1
WARNING:file sound/tdm_sfx_machinery.sndshd, line 519: sound 'machine_shaft' previously defined at sound/bkd_steam_engine.sndshd:14
WARNING:file sound/tdm_sfx_machinery.sndshd, line 530: sound 'pulley_belt' previously defined at sound/bkd_steam_engine.sndshd:25
67 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 7143
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 153 mods in the FM folder.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x881d5c0] Protocol name not provided, cannot determine if input is local or a network protocol, buffers and access patterns cannot be configured optimally without knowing the protocol
--------- Map Initialization ---------
Map: city
------- Game Map Init SaveGame -------
---------- Compile stats ----------

Memory usage:
     Strings: 68, 11416 bytes
  Statements: 24258, 970320 bytes
   Functions: 1408, 183276 bytes
   Variables: 108124 bytes
    Mem used: 2342320 bytes
 Static data: 3989840 bytes
   Allocated: 5202076 bytes
 Thread size: 7904 bytes

collision data:
  1116 models
255069 vertices (5978 KB)
444835 edges (15638 KB)
188061 polygons (13836 KB)
 24284 brushes (3515 KB)
143840 nodes (6742 KB)
391837 polygon refs (6122 KB)
143410 brush refs (2240 KB)
130050 internal edges
  6603 sharp edges
     0 contained polygons removed
     0 polygons merged
 54074 KB total memory used
1217 msec to load collision data.
map bounds are (12759.0, 11296.0, 12724.0)
max clip sector is (797.4, 706.0, 795.2)
  900 KB passage memory used to build PVS
  136 msec to calculate PVS
  657 areas
 1778 portals
   25 areas visible on average
   53 KB PVS data
[Load AAS]
loading maps/city.aas48
[Load AAS]
loading maps/city.aas96
[Load AAS]
loading maps/city.aas32
done.
[Load AAS]
loading maps/city.aas100
[Load AAS]
loading maps/city.aas_rat
done.
[Load AAS]
loading maps/city.aas_elemental
done.
WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
No running thread for RestoreScriptObject(), creating new one.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  3710 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
  [model: func_static_1135]
  [decl: textures/darkmod/metal/detailed/rivet_strip01 in materials/tdm_metal_detailed.mtr]
  [image: textures/darkmod/metal/detailed/rivet_strip01_s]
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web2, 4)
  [model: func_static_2655]
  [decl: textures/darkmod/decals/webs/web2_id in materials/tdm_decals_webs.mtr]
  [image: heightmap( textures/darkmod/decals/webs/web2, 4)]
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web1, 4)
  [model: func_static_2655]
  [decl: textures/darkmod/decals/webs/web1_id in materials/tdm_decals_webs.mtr]
  [image: heightmap( textures/darkmod/decals/webs/web1, 4)]
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
  [model: _area112]
  [decl: textures/darkmod/stone/sculpted/panels/panel_hourglass_winged in materials/tdm_melan_sculpted5.mtr]
  [image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
  [model: _area124]
  [decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
  [model: _area124]
  [decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit]
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/ornament_relief_lime_eagleandpallets_local
  [model: _area166]
  [decl: textures/darkmod/stone/sculpted/shields/ornament_shield_white_eagleandpallets in materials/tdm_stone_sculpted.mtr]
  [image: textures/darkmod/stone/sculpted/ornament_relief_lime_eagleandpallets_local]
WARNING:Couldn't load image: arms_legs
  [map entity: painter2]
  [decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
  [model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
  [decl: arms_legs in <implicit file>]
  [image: arms_legs]
WARNING:Couldn't load image: rope_belt
  [map entity: painter2]
  [decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
  [model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
  [decl: rope_belt in <implicit file>]
  [image: rope_belt]
WARNING:Couldn't load image: belt
  [map entity: painter2]
  [decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
  [model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
  [decl: belt in <implicit file>]
  [image: belt]
WARNING:Couldn't load image: tdm_tongue
  [map entity: marlow_cook]
  [decl: atdm:ai_head_female02_ponytail_red in def/tdm_ai_heads_springheel.def]
  [decl: head_wench02_ponytail in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/townsfolk/wench/wench_head02_ponytail_new.md5mesh]
  [decl: tdm_tongue in <implicit file>]
  [image: tdm_tongue]
WARNING:Couldn't load image: layer3s
  [map entity: atdm_ai_guard_generic_01_2]
  [decl: atdm:ai_head03_guard_chaincoif in def/tdm_ai_heads_springheel.def]
  [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
  [decl: layer3s in <implicit file>]
  [image: layer3s]
WARNING:Couldn't load image: nodraw
  [map entity: atdm_wall_sphere_lit_1]
  [decl: atdm:wall_sphere_lit in def/tdm_lights_static_electric.def]
  [decl: lights/streetlamp_sphere_colorme in skins/tdm_lights.skin]
  [decl: nodraw in <implicit file>]
  [image: nodraw]
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
  [map entity: citywatch_lesser_1]
  [decl: atdm:ai_citywatch_lesser in def/tdm_ai_guard_citywatch.def]
  [decl: atdm:ai_head_citywatch_clothcoif in def/tdm_ai_heads.def]
  [decl: heads/head_citywatch_clothcoif_lowshadows in skins/tdm_ai_heads.skin]
  [decl: models/md5/chars/guards/citywatch/citywatch_armor_poor_noshadows in materials/tdm_ai_citywatch.mtr]
  [image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed]
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass_unlit_opaque
  [map entity: func_static_1457]
  [decl: lamp_lass_unlit in skins/bkd_lights.skin]
  [decl: lamp_lass_unlit in materials/bkd_glass.mtr]
  [image: textures/darkmod/window/lamp_glass_unlit_opaque]
WARNING:Couldn't load image: sleeve_frill
  [map entity: bordello_wench_1]
  [decl: wench/purple_bodice in skins/tdm_ai_townsfolk_wench.skin]
  [decl: sleeve_frill in <implicit file>]
  [image: sleeve_frill]
WARNING:Couldn't load image: sleeve
  [map entity: bordello_wench_1]
  [decl: wench/purple_bodice in skins/tdm_ai_townsfolk_wench.skin]
  [decl: sleeve in <implicit file>]
  [image: sleeve]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar
  [map entity: func_static_14]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli
  [map entity: func_static_14]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo
  [map entity: func_static_14]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof
  [map entity: func_static_14]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof]
WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local
  [map entity: func_static_2707]
  [model: models/darkmod/lights/extinguishable/candle_set02_short.lwo]
  [decl: models/darkmod/props/textures/candles/candle04 in materials/tdm_models_lights.mtr]
  [image: models/darkmod/props/textures/candle04_local]
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)
  [map entity: func_static_2707]
  [model: models/darkmod/lights/extinguishable/candle_set02_short.lwo]
  [decl: models/darkmod/props/textures/candles/candle04 in materials/tdm_models_lights.mtr]
  [image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
  [map entity: func_static_751]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_sewer_12.lwo]
  [decl: metal_plate_rivets01_bluesteel in materials/tdm_models_mechanical.mtr]
  [image: textures/darkmod/metal/detailed/rusty_dented01_plates]
WARNING:Couldn't load image: models/darkmod/props/textures/
  [map entity: func_static_746]
  [model: models/darkmod/props/sloan_manor_stuff_1.lwo]
  [decl: painting_merry14 in materials/tdm_models_decorative_wall.mtr]
  [image: models/darkmod/props/textures/]
WARNING:Couldn't load image: makeIntensity( textures/decals/stain01b_s)
  [map entity: func_static_88]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_interior_46.lwo]
  [decl: textures/darkmod/decals/dirt/stain01bwet in materials/tdm_decals_dirt.mtr]
  [image: makeIntensity( textures/decals/stain01b_s)]
WARNING:Couldn't load image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh
  [map entity: func_static_687]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_68.lwo]
  [decl: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh in <implicit file>]
  [image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh]
    0 purged from previous
  180 kept from previous
 3217 new loaded
all images loaded in  75.5 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:171(55): warning: `diffuse' used uninitialized
0:173(61): warning: `specular' used uninitialized
0:180(35): warning: `specular' used uninitialized
0:183(41): warning: `specular' used uninitialized
0:188(15): warning: `diffuse' used uninitialized
2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
0:243(56): warning: `specular' used uninitialized
0:247(54): warning: `specular' used uninitialized
0:247(66): warning: `diffuse' used uninitialized
0:264(71): warning: `diffuse' used uninitialized
0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability


File indexes:
  0 - stages/interaction/manylight.frag.glsl
  1 - stages/interaction/manylight.params.glsl
  2 - stages/interaction/manylight.shadowmap.glsl

WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.

Linking GLSL program manylight ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program fresnel ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithMask ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
384141k referenced
  319k purged
----------------------------------------
Loading EFX effect for location 'info_location_tavern' (#1)
Loading EFX effect for location 'info_location_alderman' (#2)
Loading EFX effect for location 'info_location_bell' (#3)
Loading EFX effect for location 'info_location_bridge' (#4)
Loading EFX effect for location 'info_location_builder' (#5)
Loading EFX effect for location 'info_location_cobble' (#6)
Loading EFX effect for location 'info_location_factory' (#7)
Loading EFX effect for location 'info_location_hemp' (#8)
Loading EFX effect for location 'info_location_hill' (#9)
Loading EFX effect for location 'info_location_knife' (#10)
Loading EFX effect for location 'info_location_leadglass' (#11)
Loading EFX effect for location 'info_location_lower' (#12)
Loading EFX effect for location 'info_location_market' (#13)
Loading EFX effect for location 'info_location_mirk' (#14)
Loading EFX effect for location 'info_location_shackle' (#15)
Loading EFX effect for location 'info_location_stairwell' (#16)
Loading EFX effect for location 'info_location_step' (#17)
Loading EFX effect for location 'info_location_stone' (#18)
Loading EFX effect for location 'info_location_tower' (#19)
Loading EFX effect for location 'info_location_upbridge' (#20)
Loading EFX effect for location 'info_location_uppoer' (#21)
Loading EFX effect for location 'info_location_walk' (#22)
Loading EFX effect for location 'info_location_wycombe' (#23)
Loading EFX effect for location 'info_location_kings' (#24)
Loading EFX effect for location 'info_location_court' (#25)
Loading EFX effect for location 'info_location_sloan' (#26)
Loading EFX effect for location 'info_location_solitude' (#27)
Loading EFX effect for location 'info_location_stalban' (#28)
Loading EFX effect for location 'info_location_well' (#29)
Loading EFX effect for location 'info_location_algarden' (#30)
Loading EFX effect for location 'info_location_arch' (#31)
Loading EFX effect for location 'info_location_gilford' (#32)
Loading EFX effect for location 'info_location_heron' (#33)
Loading EFX effect for location 'info_location_russel' (#34)
Loading EFX effect for location 'info_location_marlows_ballroom' (#35)
Loading EFX effect for location 'info_location_guard_room_roof' (#36)
Loading EFX effect for location 'info_location_elevator_shaft' (#37)
Loading EFX effect for location 'info_location_courthouse' (#38)
Loading EFX effect for location 'info_location_courthouse2' (#39)
Loading EFX effect for location 'info_location_attic_apartment_1' (#40)
Loading EFX effect for location 'info_location_attic_apartment_2' (#41)
Loading EFX effect for location 'info_location_attic_apartment_3' (#42)
Loading EFX effect for location 'info_location_attic_apartment_1' (#43)
Loading EFX effect for location 'info_location_bordello' (#44)
Loading EFX effect for location 'info_location_bordello_hall' (#45)
Loading EFX effect for location 'info_location_apartment_5' (#46)
Loading EFX effect for location 'info_location_apothecary_shop' (#47)
Loading EFX effect for location 'info_location_assasins_apartment' (#48)
Loading EFX effect for location 'info_location_chalice_room' (#49)
Loading EFX effect for location 'info_location_collectors_apartment' (#50)
Loading EFX effect for location 'info_location_corridor' (#51)
Loading EFX effect for location 'info_location_attic_workshop' (#52)
Loading EFX effect for location 'info_location_skacky_apartment' (#53)
Loading EFX effect for location 'info_location_mage_apartment' (#54)
Loading EFX effect for location 'info_location_marlows_gallary' (#55)
Loading EFX effect for location 'info_location_westmanor' (#56)
Loading EFX effect for location 'info_location_eastmanor' (#57)
Loading EFX effect for location 'info_location_marlow' (#58)
Loading EFX effect for location 'info_location_builder_inside' (#59)
Loading EFX effect for location 'info_location_guardtower' (#60)
Loading EFX effect for location 'info_location_guardtower1' (#61)
Loading EFX effect for location 'info_location_hideout' (#62)
Loading EFX effect for location 'info_location_weapons_shop' (#63)
Loading EFX effect for location 'info_location_pumphouse' (#64)
Loading EFX effect for location 'info_location_pumphouse_' (#65)
Loading EFX effect for location 'info_location_pumphouse_2' (#66)
Loading EFX effect for location 'info_location_pumphouse_3' (#67)
Loading EFX effect for location 'info_location_pumphouse_4' (#68)
Loading EFX effect for location 'info_location_pumphouse_5' (#69)
Loading EFX effect for location 'info_location_sewer_room_1' (#70)
Loading EFX effect for location 'info_location_painter_apartment_hallway' (#71)
Loading EFX effect for location 'info_location_pendly' (#72)
Loading EFX effect for location 'info_location_standrews' (#73)
Loading EFX effect for location 'info_location_vent' (#74)
Loading EFX effect for location 'info_location_eastmanor_vent' (#75)
Loading EFX effect for location 'info_location_eastmanor_vent1' (#76)
Loading EFX effect for location 'info_location_eastmanor_vent2' (#77)
Loading EFX effect for location 'info_location_eastmanor_vent3' (#78)
Loading EFX effect for location 'info_location_eastmanor_vent4' (#79)
Loading EFX effect for location 'info_location_westmanor_vent' (#80)
Loading EFX effect for location 'info_location_westmanor_vent1' (#81)
Loading EFX effect for location 'info_location_westmanor_vent2' (#82)
Loading EFX effect for location 'info_location_westmanor_vent3' (#83)
Loading EFX effect for location 'info_location_garden_vent' (#84)
Loading EFX effect for location 'info_location_club_vent' (#85)
Loading EFX effect for location 'info_location_marlow_basement_vent' (#86)
Loading EFX effect for location 'info_location_solitude_vent' (#87)
Loading EFX effect for location 'info_location_sewers' (#88)
Loading EFX effect for location 'info_location_sewers1' (#89)
Loading EFX effect for location 'info_location_sewers2' (#90)
Loading EFX effect for location 'info_location_sewers3' (#91)
Loading EFX effect for location 'info_location_cave' (#92)
sound: found efxs/city.efx
-----------------------------------
121737 msec to load city
Interaction table generated: size = 0/512
Initial counts:  7431 entities  1425 lightDefs  5871 entityDefs
------------- Warnings ---------------
during city...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:171(55): warning: `diffuse' used uninitialized
0:173(61): warning: `specular' used uninitialized
0:180(35): warning: `specular' used uninitialized
0:183(41): warning: `specular' used uninitialized
0:188(15): warning: `diffuse' used uninitialized
2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
0:243(56): warning: `specular' used uninitialized
0:247(54): warning: `specular' used uninitialized
0:247(66): warning: `diffuse' used uninitialized
0:264(71): warning: `diffuse' used uninitialized
0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability


File indexes:
  0 - stages/interaction/manylight.frag.glsl
  1 - stages/interaction/manylight.params.glsl
  2 - stages/interaction/manylight.shadowmap.glsl

WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web1, 4)
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web2, 4)
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: makeIntensity( textures/decals/stain01b_s)
WARNING:Couldn't load image: models/darkmod/props/textures/
WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/ornament_relief_lime_eagleandpallets_local
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass_unlit_opaque
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
WARNING:Couldn't load image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh
WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE)
WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.

31 warnings
Interaction table generated: size = 0/512
Initial counts:  7431 entities  1425 lightDefs  5871 entityDefs
Switching to EFX 'info_location_collectors_apartment' (#50)
double fault Segmentation fault, bailing out
shutdown terminal support
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
About to exit with code 11

 

Will see if it happens again, but if so I won't be able to attach the save as it's too big for the forum.

Are the numerous warnings of any significance?  It'd be good to not be flooded with warnings...

Edit: Yes, it's something to do with this particular save.  Loading from the previous quicksave works.  I'll hang onto the old save for a day or two in case anyone wants it, but as I say, I don't have anywhere to upload it.

Edit: Drat, spoke too soon.  Kept getting crashes from savegames, but starting the mission from scratch then allowed me to load a save game.  Something seems alarmingly brittle here.

Also, seems the lockpick stops working bug is still in this version.

Edited by Araneidae
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Umm.  I was asked to put the lockpicking bug in the bug tracker, and I have to say I'm having some issues with the tracker:

  • First of all, I don't seem to be able to search.  There are just under 2,000 issues shown, there's every chance my issue is already there, but I don't see how to check this.
  • "Category" ... I have to select something, and none of the options seem relevant.
  • What is Platform under Select Profile?  At least I can leave this one blank?
  • "Product Version" ... would be nice to be able to select the appropriate dev release, but at least I can leave this blank

Ah well.  Reported as https://bugs.thedarkmod.com/view.php?id=5715

  • Thanks 1
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  • 2 weeks later...

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  • Recent Status Updates

    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 2 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 5 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
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