Skaruts Posted September 24, 2023 Report Share Posted September 24, 2023 (edited) Haven't played too much of it yet, but I'm enjoying much of it. The atmosphere is awesome, and I love the the idea that the bridge is so big that people built buildings on it as if it's just another part of town. I'm also enjoying that I'm being able to ghost it without even knowing it beforehand. Not perfect ghosting, but pretty decent for a first playthrough. There are some technical issues though. The outdoor areas are barely playable on my potato. Even some indoor areas are heavy because they have transparent windows revealing the outdoor areas. I'm thinking the performance killer may be those fully detailed buildings in the distant background. Ideally they would be very low poly models, because the player is never gonna see them up close. As it is, they have literally millions of triangles to be rendered at once (r_showprimitives 1). That the outdoor area is completely open also doesn't really help the game render less stuff at once. This engine isn't particularly suited for this kind of thing. I think fog can also weigh on performance, but I'm not sure. I've had lower FPS on foggy missions before, but they were also highly detailed (Iris and Briarwood Manor), so it may not have been the fog. I also found two minor issues so far that are probably easy to fix: Spoiler 1- there's at least two doors that have a thick wooden doorstep that the player can't easily walk over. I had to mantle over them. One of them is where the drunk guard is sitting (I forgot the other one) : I'm pretty sure a brush of tdm_nodrawsolid_wood around it will fix it. Nodrawsolids usually fix any issues with stepping over things. There's also a toolbox on a table in the room full of paintings on tables, which is also tricky to walk over. Some models have this problem. When that happens I personally set them to "solid 0" and put a nodrawsolid around them (make their rough shape if needed). 2- There are some walls that are troublesome to bump into, as the player climbs over that protruding part and then slides and gets thrown away: A good way to fix that is using clip brushes (all the way up to the ceiling). That will also prevent the AI from having the same issue. There were some wooden poles in some other room that had the same issue, but I forgot where it was (though in that case you don't slide out). Edited September 26, 2023 by Skaruts 3 Quote My FMs: By The Cookbook My tools: TDM Packer Link to comment Share on other sites More sharing options...
joebarnin Posted September 25, 2023 Report Share Posted September 25, 2023 A fun mission - great atmosphere and design. Good idea - sort of a "Ponte Vecchio" feeling for the bridge. Lots of entry points, good use of rope arrows (I love missions with rope arrows), nice physical relationship between rooms & levels. I don't have the patience to ghost, but it looks ghost-able. I just knocked out most everyone, which was fine. I did accidently kill one guard who was sitting, but that's a known bug with TDM. Nice work, and thanks! Like others, I ran into performance issues. Outside my FPS was low, and TDM froze once for about 10-15 seconds. Also, some minor things: Spoiler Gap between railing and floor: The guard was dancing around this post, I think maybe it needs a Monster Clip? Gap between wall panels - you can see the sky 1 Quote Link to comment Share on other sites More sharing options...
ashpl Posted September 25, 2023 Report Share Posted September 25, 2023 (edited) Congrats on the release, very creative industrial setting and nice attention to details. Looking forward to play your next missions (and more new TDM missions period!) Nothing severe on my rig but I did notice some lags too on the bridge floor / courtyard Edited September 26, 2023 by ashpl 1 Quote Link to comment Share on other sites More sharing options...
thebigh Posted September 25, 2023 Report Share Posted September 25, 2023 Here we go. Up on Thief Guild! https://www.thiefguild.com/fanmissions/54914/a-bridge-too-far 2 Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist A House Call The House of deLisle Link to comment Share on other sites More sharing options...
Jnon Posted September 26, 2023 Report Share Posted September 26, 2023 Finally got around to playing this, and I'm happy to see new fan missions on the download list. Exploring the map was very enjoyable, and I liked the verticality... also the opportunity to "cheat" and get around with rope arrows made me glad I invested in them at mission start. The sense of scale in the map, particularly crawling around scaffolding under the bridge, was cool and I enjoyed the view of the city in the fog. That said, I mirror some of the comments here that even with a pretty beefy graphics card I had the whole game freeze for almost half a minute whenever I faced out into the skybox view while standing on top of the ground floor outhouse (just in front of the sitting guard outside, by the door). I never had any of the bridge problems others have reported, so I guess that might be a sporadic issue. At any rate, a fun map. Very enjoyable! 2 Quote Link to comment Share on other sites More sharing options...
datiswous Posted September 26, 2023 Report Share Posted September 26, 2023 On 9/22/2023 at 7:17 PM, nbohr1more said: ( LOL! Pretty sneaky way to title the mission so it shows at the top of the missions page. ) This is different inside TDM. There lettering in full words get priority. Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted September 26, 2023 Report Share Posted September 26, 2023 Congratulations on the release. Downloading now. :D 1 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
nbohr1more Posted September 26, 2023 Report Share Posted September 26, 2023 A reminder for folks who have poor performance in this mission. The latest 2.12 "dev builds" have some major performance optimizations that may improve your experience: 1 3 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
peter_spy Posted September 26, 2023 Report Share Posted September 26, 2023 (edited) Very nice POC with the in-map background area instead of static skybox. I suspected it could be done to an extent, but this one requires some performance tricks. The setting is also a breath of fresh air, although it makes me wish for something a la Perfume: Story of a murderer. Edited September 26, 2023 by peter_spy 1 Quote Misc. assets for TDM | Artstation stuff Link to comment Share on other sites More sharing options...
NeonsStyle Posted September 27, 2023 Report Share Posted September 27, 2023 Just finished this. Really enjoyed this mission. Nice details throughout the mission, good gameplay and the story was ok, though it did lack depth in terms of readables. I had a few issues with FPS, probably due to all the extra buildings added that are not needed or seen unless you noclip around. Same with the ship. Better visportalling will probably fix that up too. Overall an very good mission, could do with a little refinement, but I really enjoyed it. Thank you for your hard work. It was worth it. 1 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
esme Posted September 27, 2023 Report Share Posted September 27, 2023 Very enjoyable, and an interesting setting My machine struggled a little with the exterior at times but nothing major One question Spoiler Was there a readable about the loot in the water, if there was I missed it 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted September 29, 2023 Report Share Posted September 29, 2023 (edited) Nice mission. Almost no issues except some major TDM freezes in a certain area: Pick up the bottle of wine: Freeze. Have to close TDM. Leaning: Freeze. Have to close TDM. Freezes stop when I open the door. This might or might not be due to me using the latest dev version of TDM. Other minor things: Spoiler Edited September 30, 2023 by datiswous 1 Quote Link to comment Share on other sites More sharing options...
cugzkani Posted September 30, 2023 Author Report Share Posted September 30, 2023 Thanks everyone for the kind words and feedback! Version 1.1 - https://drive.google.com/file/d/1IiHuD293mIb-kQL_t5dJzKnsnkXl4IN_/view This version has better performance, thanks to b1k3rdude (@Bikerdude - it's not tagging for some reason?) who redid the visportaling in the outdoors area (as well as monster clipping the outdoors, and some decoration on the flat rooftop) - can't thank you enough! This has major impact on the outdoors FPS. I also replaced most of the faux-skybox models with their lowest LODs. Other fixes: On 9/25/2023 at 2:50 AM, Skaruts said: ... I also found two minor issues so far that are probably easy to fix: Reveal hidden contents 1- there's at least two doors that have a thick wooden doorstep that the player can't easily walk over. I had to mantle over them. One of them is where the drunk guard is sitting (I forgot the other one) : I'm pretty sure a brush of tdm_nodrawsolid_wood around it will fix it. Nodrawsolids usually fix any issues with stepping over things. There's also a toolbox on a table in the room full of paintings on tables, which is also tricky to walk over. Some models have this problem. When that happens I personally set them to "solid 0" and put a nodrawsolid around them (make their rough shape if needed). 2- There are some walls that are troublesome to bump into, as the player climbs over that protruding part and then slides and gets thrown away: A good way to fix that is using clip brushes (all the way up to the ceiling). That will also prevent the AI from having the same issue. There were some wooden poles in some other room that had the same issue, but I forgot where it was (though in that case you don't slide out). On 9/25/2023 at 7:06 AM, joebarnin said: ... Also, some minor things: Reveal hidden contents Gap between railing and floor: The guard was dancing around this post, I think maybe it needs a Monster Clip? Gap between wall panels - you can see the sky 13 hours ago, datiswous said: ... Other minor things: Reveal hidden contents Unfortunately still unsure about freezes related to the bridge moving... 4 Quote Link to comment Share on other sites More sharing options...
cugzkani Posted September 30, 2023 Author Report Share Posted September 30, 2023 On 9/27/2023 at 5:40 PM, esme said: ... One question Hide contents Was there a readable about the loot in the water, if there was I missed it No such readable, no (very scarce text in general, I'm not sure what level of hinting I like tbh) On 9/26/2023 at 4:46 PM, peter_spy said: ... The setting is also a breath of fresh air, although it makes me wish for something a la Perfume: Story of a murderer. On 9/25/2023 at 7:06 AM, joebarnin said: A fun mission - great atmosphere and design. Good idea - sort of a "Ponte Vecchio" feeling for the bridge. ... Thanks! And I only knew about old London Bridge being a living bridge from that movie! They're neat, someone could definitely take it to a more extreme (the visuals are something I pretty much tried to speed through ). I like the Italian bridge having a roof over it, might've been smarter to have it walled in. Quote Link to comment Share on other sites More sharing options...
datiswous Posted September 30, 2023 Report Share Posted September 30, 2023 (edited) 17 hours ago, datiswous said: except some major TDM freezes in a certain area: Pick up the bottle of wine: Freeze. Have to close TDM. Leaning: Freeze. Have to close TDM. Freezes stop when I open the door. Quick test with the new build. No freezes in this area. To be sure I tested again the old build and it still gave me the crashes. Edited September 30, 2023 by datiswous 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted September 30, 2023 Report Share Posted September 30, 2023 (edited) LOL Spoiler during a replay I got squashed by a bridge.. Actually you can kill guards this way.. Revenge! Spoiler Edited September 30, 2023 by datiswous 2 Quote Link to comment Share on other sites More sharing options...
datiswous Posted September 30, 2023 Report Share Posted September 30, 2023 (edited) This alerted guard gets stuck here because the stairs are still locked: Spoiler I have to say: That fold-out staircase is quite insanely cool. Is that from a prefab, or did you make it yourself? Edited September 30, 2023 by datiswous 1 Quote Link to comment Share on other sites More sharing options...
irisx Posted September 30, 2023 Report Share Posted September 30, 2023 Thanks @cugzkani for the new build and for a very enjoyable mission overall! The update does play more smoothly for me, though I still got a hard freeze Spoiler while mantling on a small roof next to the guard who is sitting across a torch. Happened only once, could not get it to freeze again. 1 Quote Link to comment Share on other sites More sharing options...
cugzkani Posted September 30, 2023 Author Report Share Posted September 30, 2023 (edited) 2 hours ago, datiswous said: This alerted guard gets stuck here because the stairs are still locked: Hide contents I have to say: That fold-out staircase is quite insanely cool. Is that from a prefab, or did you make it yourself? oh haha I don't think they know how to toggle it for pathing Spoiler there's just the bell ringing script, it's not linked to a proper path... not sure how possible that is with how it's currently set up and thanks - not a prefab, it's pretty simple, just a bunch of 'mover_door_sliding' entities stacked on top of each over, each with a longer 'translate' 30 minutes ago, irisx said: Thanks @cugzkani for the new build and for a very enjoyable mission overall! The update does play more smoothly for me, though I still got a hard freeze Reveal hidden contents while mantling on a small roof next to the guard who is sitting across a torch. Happened only once, could not get it to freeze again. seems to be a problem area I had stutters there on earlier builds Edited September 30, 2023 by cugzkani 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted September 30, 2023 Report Share Posted September 30, 2023 Still, it might be nice for a prefab. Quote Link to comment Share on other sites More sharing options...
joebarnin Posted September 30, 2023 Report Share Posted September 30, 2023 Oh, one thing I forgot to mention (don't know if anyone else has discovered this). From here, I was able to use a rope arrow to climb up here: From there I could walk all the way around to the right and then back along the roof edge, and get a view that I wasn't supposed to: For my own missions, I personally don't care if someone can "break the fourth wall" (unless it's too easy). But in case it matters to you... 1 Quote Link to comment Share on other sites More sharing options...
snatcher Posted October 1, 2023 Report Share Posted October 1, 2023 Congratulations on the release cugzkani! I haven't played it yet but looking forward to Two Bridges Too Far already 1 Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted October 2, 2023 Report Share Posted October 2, 2023 So I take it other people are finding the FPS pretty bad in a bunch of locations? 86 FPS isn't bad per se, but running that low FPS on a 240hz monitor feels......not great. 1 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
AluminumHaste Posted October 2, 2023 Report Share Posted October 2, 2023 Is this building missing from the mission? Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
nbohr1more Posted October 2, 2023 Report Share Posted October 2, 2023 @cugzkani as I recall, you were not interested in doing further work to optimize this mission? Would you be willing to accept any assistance from another mapper willing to help optimize it? 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
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