Springheel Posted July 31, 2005 Report Posted July 31, 2005 Architecture isn't my thing, so rather than trying to draw the city I've collected a series of photos. Each one captures something of the flavour of Bridgeport as I see it. These are meant to be used as inspiration for our mappers and modelers. People can feel free to include their own images. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Springheel Posted July 31, 2005 Author Report Posted July 31, 2005 More: Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Springheel Posted July 31, 2005 Author Report Posted July 31, 2005 Some street shots: Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Springheel Posted July 31, 2005 Author Report Posted July 31, 2005 The wealthier section of town: Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Springheel Posted July 31, 2005 Author Report Posted July 31, 2005 more: Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Springheel Posted July 31, 2005 Author Report Posted July 31, 2005 Inspiration for the two great bridges from which the city gets its name: Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Springheel Posted July 31, 2005 Author Report Posted July 31, 2005 Some impressive shots from other games: Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
SneaksieDave Posted August 1, 2005 Report Posted August 1, 2005 Springheel, these are MAJOR drool material. Great stuff - there is a lot of potential to be drawn from here. Quote
Komag Posted June 19, 2006 Report Posted June 19, 2006 Wow, these are really inspiring! The only problem I now have is taming the desire to make some million poly city scene that would run 1/2 fps! So I have to take some the grander scenes and take the inspiration and translate it down to smaller more immediate type scenes. But thank you! Stuff like this is very helpful and nice to see. PS - I'm glad you directly hosted the pics so they are all still around! Usually after a few months half the pics out there are bad links. Quote
OrbWeaver Posted June 20, 2006 Report Posted June 20, 2006 Wow, these are really inspiring! The only problem I now have is taming the desire to make some million poly city scene that would run 1/2 fps! So I have to take some the grander scenes and take the inspiration and translate it down to smaller more immediate type scenes. You may be pleasantly surprised by what you can get away with in the Doom 3 engine -- this is not crappy TDS with its ultra-low performance and instability. BSP holes are a thing of the past, and with judicious use of normal-maps you can simulate a lot of high-poly detail that would otherwise be impossible. Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts
NeonsStyle Posted September 23, 2006 Report Posted September 23, 2006 Awesome stuff... really inspiring. I'm very smitten by the building with the arch. Looks awesome and is very doable even without many textures. Tough part is what's inside lol... Venus Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/
NeonsStyle Posted September 27, 2006 Report Posted September 27, 2006 Here's some really good pics... Assorted Medieval Pics And some more Cool Medival pics Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/
NeonsStyle Posted October 4, 2006 Report Posted October 4, 2006 Here's some interesting stuff: Mostly black and white (pictorial lectures of 16th-17th architecture - not quite medieval, but some of it would be perfect). Interesting stuff - click the links each leads to pics Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/
OrbWeaver Posted October 5, 2006 Report Posted October 5, 2006 I think many amateur "web designers" simply don't realise that adding size information to an image still results in the whole large image downloading to the browser, so they never bother to scale it properly. Perhaps if they did have to manually scale, they would realise how stupid using tiny images is (or maybe they just have 640x480 screens and their 210x130 image actually looks quite large). Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts
NeonsStyle Posted September 17, 2007 Report Posted September 17, 2007 One thing mappers might like to take note of in town maps is attaining a level of authenticity of the period. One of the main effects on Medival architecture was rents. In those days, rents were charged according the the area of the land the building sat on. So in order for tennants/builders to have larger houses with lower rents was on multiple story buildings, the upper stories (2nd floor n up) would step out into the street usually about a metre or so beyond the lower story. This is the origin of those medival styles we see. Be nice to see that applied in areas. Venus Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/
Sotha Posted December 20, 2007 Report Posted December 20, 2007 http://www.woodlands-junior.kent.sch.uk/Ho...ouses/tudor.htm Beta mapper check this address for inspiration. It contains an article of tudor houses, it is aimed for children, but contains good pictures and some nice detailed info on houses. I should've read that before I started mapping... Quote Clipper-The mapper's best friend.
Springheel Posted May 5, 2008 Author Report Posted May 5, 2008 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Komag Posted May 5, 2008 Report Posted May 5, 2008 Wow that's cool! It looks sort of unreal, like something out of Diagon Alley. Is it a painting or CG? Quote
Tels Posted May 7, 2008 Report Posted May 7, 2008 Part of the old citywall of Cottbus, now a pub: Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax
firoso Posted June 2, 2008 Report Posted June 2, 2008 Well I just got back from france and took some good ref photos I think, I'll post them in a few days but there were areas the just really hit me as fitting with the atmosphere of the city. Quote I'm in yur forumz,Makin' them frobbable.
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