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Thief 4


Tushaar

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yes ....

 

tho i tend to disagree, prophecies give the players a sense that the world is some what old and that they are part of it.

 

i mean, what about "Wing commander: Prophecy"? that one was a highly successfully re-boot of a quality series!

 

( heavy sarcasm in all this by the way )

 

Jesus christ, Prophecy rocked.

I always assumed I'd taste like boot leather.

 

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Thiaf: We need a spellchecker

Ha! So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him. And saaaaaay "HEY! Bad guy! You're not s'pposed to be here! Go home or I'll stick you with my sword...'til you go...'Ouch I'm dead!' Ahahahah (hic) See? Ain't no one gonna be messin with old Benny."
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Jesus christ, Prophecy rocked.

 

 

from a game play stand point: yeah it was fun, i just with i could have spent more time with the vampire ...

 

from a story line stand point: oh god, that was total shit! 1/2 of it was ripped from Freespace, and the rest was like rejected plot points of the Wing Commander movie.

 

*shudder*

 

the end result was that the damned non combat stuff kept knocking me out of my gaming "zone" and the game just got to be a chore.

 

regardless of what either one of us thinks of that game, i was more referring to the post about how prophecy's are lame ass ways to advance a plot.

 

( yeah i meant Eidos, oops. )

Edited by Sogi-Ya
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this could also mean that Garrett will turn into an anorexic emo 16 year old bitch, reeking of homosexuality but perpetuates "love triangles" with two girls (that never get "consummated") in order to appear straight, and every time something screws up he runs away flapping his arms and crying his little sissy ass off ...

and will have huge dragon ball z type spiky hair, show a lot of 'tude on the front cover by raising one eyebrow and lowering the other and smirking, have a huge arse sword, and one of the girls will definitely have baggy white pants.

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and will have huge dragon ball z type spiky hair, show a lot of 'tude on the front cover by raising one eyebrow and lowering the other and smirking, have a huge arse sword, and one of the girls will definitely have baggy white pants.

 

Man, i have always hated those riddiculus, absurd Huge swords axes, weapons! That is so !"#%#"% stupid xD

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  • 4 months later...

what will T4 have to offer that DM will not? - besides a price tag?

 

I think the only serious improvement for the next installment of Thief series can take place in the field of opponent AI. Qualitatively more complicated ai behaviour (realistic mobility, problem solving, interaction with environment and other AIs, lesser predictability, etc) and a new kind of challenges coming out of that... In all this, i'd think, a full development studio would be better prepared to push the limit and deliver unique content.

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In all this, i'd think, a full development studio would be better prepared to push the limit and deliver unique content.

Why? They face the same technological hurdles. They could program AI to think at the same complexity as a human if they wanted, but they would likely need to spend years doing it...and your computer would never be able to run it. lol

 

A full development studio is still held down by a development cycle, in the case of DX3 and T4...2 years, and what happens after it is finished? They either create a patch, or move on to the next game. I think you're under estimating the power of an open source project like TDM. Release 1.0 is beta, and look what it can do already. It will only improve. In the short term, perhaps a paid production company will deliver something of high caliber, but in the long run an open source project has the potential to surpass it.

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The pro dev team does have some advantages over a mod project.

 

Mainly that they are paid, thus possibly more motivated. Also they are all probably schooled in the latest techniques. And since they are being paid they don't have to 'find the time'.

 

Major problems for a Mod dev team is time. We all have to eat so this is second priority. In some cases it's even further down the priority list.

Alot of the team is self taught and those that are going to school have even less time to devote.

We're also scattered all over the globe so if we need to discuss features it takes time to wait for responses, etc... Don't have the benefit of walking to the next cubical over and just asking.

 

But still I don't see T4 turning out all that much better. Maybe a little more cohesive in some areas, but our programmers have done wonders and if they were being paid to do this full time I don't see why they wouldn't rival programmers on the T4 team.

Who knows though, they might pull off an epic game that rivals the best of the best. Only time will tell.

------------

Either way I look foward to Thief 4. I bet Eidos Montreal is well aware of what everyone thinks were T3's downfalls and will probably take great care to not make the same mistakes.

Dark is the sway that mows like a harvest

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Mainly that they are paid, thus possibly more motivated.

Also they are all probably schooled in the latest techniques.

And since they are being paid they don't have to 'find the time'.

I agree on the second and third point, but I would disagree on the first, that they might be more motivated. Money is not a motivator. If something doesn't interest me, they couldn't pay me enough (as goes the saying) to work on it. Money can demotivate you if you're underpaid, but being overpaid doesn't give you more motivation. In fact I think that motivation was one of the strengths of the TDM team.

 

But the other two statements, I can only agree with them. They have the whole day to work on their game, are probably specialised on their topics and (one of the major advantages) they can communicate so easily with each other. In TDM the forum is all we've got, and it is indeed something I've been wishing to hell a few times.

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The pro dev team does have some advantages over a mod project.

 

Mainly that they are paid, thus possibly more motivated.

 

I can tell you that the motivation of a lot of "creative people" (programmers, artists etc) has very little to do with what they are paid. They need money to eat and buy "toys", but you cannot give them more money and expect better output - in fact, that can produce less output (more money for unrelated toys and thus more time spent elsewhere :D

 

I agree about the "find time" bit, tho. I somebody pays me 5000 € per month, I have all day for them :D

 

Either way I look foward to Thief 4. I bet Eidos Montreal is well aware of what everyone thinks were T3's downfalls and will probably take great care to not make the same mistakes.

 

For me the most interesting part is that they need to "beat" TDM. In some areas (textures) that is easy, in others, they have a lot of work to do, before they come even close (like AI, voices etc). Not that it can't be done, but it sets the bar pretty high.

 

Also, TDM got a head-start with the community. Thiaf will have it hard :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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For me the most interesting part is that they need to "beat" TDM.

 

I wonder if T4 team knows of TDM and can compare it against their work in progress at any time. Perhaps it makes sense for the TDM team to establish some contact with Eidos Montreal, so they (at Eidos) would know what the fan community has created so far, and, more importantly, what the 'spirit' of the Thief series is, as captured in The Dark Mod.

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Yes, this was discussed in the Eidos/Montre4l thread.

 

They had an open house and when asked they said they had played DarkMod and gave a thumbs up. I don't think they see it so much as competition, they have the studio contract, will have a Pro studio release and the marketing machine of Eidos behind them.

And I doubt many Thief players will pass it up because of The Dark Mod. I know I'll play it, but I can't say I'll be as interested in modding for it.

Dark is the sway that mows like a harvest

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I think you're under estimating the power of an open source project like TDM. Release 1.0 is beta, and look what it can do already. It will only improve. In the short term, perhaps a paid production company will deliver something of high caliber, but in the long run an open source project has the potential to surpass it.

 

I agree.

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I think I said this somewhere else before ... The major difference between DarkMod and T4 imo is that T4 will be a full-on campaign; that's what they're really selling, the campaign with all the missions and story. And TDM really doesn't compete at that level. It's really about individual FMs, and a long-term program ... individual authors creating their own little worlds over time. So I never thought about them as in competition.

 

The other thing, since DarkMod is basically free (and Doom3 itself is dirt cheap by now), it's not like people are spending money for TDM FMs that they would otherwise spend on T4. There's no good excuse not to get T4 *because* of Darkmod.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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I just got thes news about thief 4

 

With Thief 4 a title which fans are enthusiastic about, and loyal too, it's good news that the title is doing so well. And speaking of the fans, D'Astous said that the fans "will NOT be disappointed with Thief 4."

 

here's it

 

http://www.incgamers...eaps-and-bounds

 

 

 

 

I hope that thief 4 will be a lot better than thief 3. I liked playing T3 - played it twice. but it was not THAT good as T2. I played T1/T1 about 200hours and T3 just about 20hours..

Edited by Berny
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speaking of the fans, D'Astous said that the fans "will NOT be disappointed with Thief 4."

 

Thank god. Now we can all relax.

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Hey, it just says "fans", there's not a single word about *Thief* fans, right?

 

Maybe he's just talking about Splinter Cell fans.

 

 

"Lie to a liar, for lies are his coin; Steal from a thief, for that is easy; lay a trap for a trickster and catch him at first attempt, but beware of an honest man"

- Arab proverb

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