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Showing content with the highest reputation on 07/06/20 in all areas

  1. Let's not go overboard. It's nice if the mod gets a mention in the gaming press, but that isn't a reason to bow down and kiss the feet of the media. That sort of thing is likely to alienate some of the potential playerbase (they will perceive it as "media whoring", "selling out" etc). Of course there's nothing wrong with engaging with their community in a friendly (and non-spammy way), helping people with installation issues or particular missions. But I wouldn't vote for blatant marketing-related things like putting commercial banners in the game.
    3 points
  2. I always love the surprise when I stumble into a FM that I have done voicework for, because as a Certified Old Guy, I lose track of them... But some real joy in getting to play this gem! The graphics really take advantage of the latest version, and it is absolutely MASSIVE in scale! My chosen style is knock out everybody you can and get on to the MYSTERIES! I LOVE exploring, and man, this one gives a LOT to explore. I had expected it to be Just Another Mission, but the huge scope is wonderful... kudos to everyone who had a hand in this amazing FM! (And if you like my grieving husband cha
    3 points
  3. My old friend Andreas urgently needs my help. He asked if I could meet him at the Lion's Head Inn, our favourite retreat in a quaint part of the city called Mirkway Quarter. He’s got a small apartment nearby where he makes a modest living off paintings he sells to pompous nobles and the odd merchant. Not long ago, his wife Lily was hired as a servant at the manor of the local alderman, one Lord Marlow. Now she hasn't been home for days. Andreas went to the manor looking for her, but the guards shoved him into the gutter and warned him not to return. Andreas is certain that something
    2 points
  4. Someone at PCGamer has noticed TDM and published it. He specifically mentions the new The Painters Wife mod. https://www.pcgamer.com/free-thief-like-game-the-dark-mod-updates-with-graphical-revamps/ Thought it was nice to see this.
    2 points
  5. This map is an exquisite smorgasbord of Thiefy goodness. I've been in two hours and I haven't even considered the main quest yet.
    2 points
  6. Seems like what's one's life project can light many lives, too! Congrats to all involved, I'm sure you put all of yourselves into this project. I've just found this mission and...even after the intro and MAP - are you kiddin' me? An FM? It's a whole new game! WOW! Thanks a lot, I feel like discovering the entire chocolate manufacture just for me My preciousss...
    2 points
  7. The new rain in 2.08 is so fucking awesome!
    2 points
  8. How about a main forum topic for "TDM in the news", where a pinned thread for PCGamer could exist alongside other threads for media coverage?
    1 point
  9. How about setting this screen resolution in darkmod.cfg? I dont have a big screen to test it.
    1 point
  10. I have prepared some sort of alternative. But it makes sense only if you want to install TDM from scratch, i.e. you have no TDM installation on your machine yet. Here are instructions to install TDM 2.08 from another server: Make directory somewhere, where you can easily write files, e.g. C:\Games\TheDarkMod. Download archive by this link and unpack files from it to the directory. Now run the curl_install_tdm208.cmd batch file. Wait for it to download all the stuff. Unpack all files with .zip archives: tdm_shared_stuff.zip, tdm_update_win.zip, and tdm_update_li
    1 point
  11. Both look and feel very heavy-handed IMO. And I didn't find any logo, sticker, etc. that would look natural in TDM world, this would need to be more of a creative hint or playful reference. In any case, you can always give a shout out to them in the mission readme or credits.
    1 point
  12. That's True. But as banners for magazine in the game, like they did in hl-mod they hunger. (we can easily do this) For example, see this video at at 00:12, some pcgamemagazines at 02:22, pcgame title on wagon etc.
    1 point
  13. For downloading missions, i reccomend arcatera to download the missions outside TDM game, using another download mirror. You can find multiple download locations at info page of a mission, at the mission list on our website. (for arcatera problem: use a external download manager. I like to use FDM)
    1 point
  14. Dont use my installer to speed up TDM downloads using the updater, because it doesnt download the game-files. The TDM installer just creates the gamefolder, uninstaller, shortcuts, set permissions and then download the necessary files to start the the TDM updater to download the game-files. My answer to Arcatera problem is to download the game-files from other mirrors. By selecting another download mirror that the updater uses, by changing code lines in file tdm_mirrors.txt. (by commenting out some lines, by putting "#" before the lines) (mirror.helium.in-berlin.de is to m
    1 point
  15. No worries I’m glad that it helped in such a big way!
    1 point
  16. Thanks again for the good tips. Don't think I learned that much about making TDM more performant than today. Someone should really sticky this, especially the thing with the AA, it really worked wonders (just tried Briarwood Manor, and, apart from someplaces, I always had 60 frames plus). And, yeah, I use stencil shadows. Maps do have a big impact as you say. Regarding the power plans: Nope, I always run the balanced plan. Sometimes when I'm doing music with software synthesizers, I switch to the high performance plan, which is necessary to avoid audio drop outs when there's a lot of CPU
    1 point
  17. Drats! that's been a problematic bug for a while, I thought we had solved it. Oh well
    1 point
  18. Seconded. This is something that was present in 2.07 and something I intend on tweaking when I release an update for this FM (soonish).
    1 point
  19. Depends on which soft shadows we're talking about. Shadow maps are really expensive, and that + soft shadows is a framerate killer. But stencil shadows + soft shadows quality set to low should produce decent results without affecting framerate too much. In worst case you'll have to set it to off. AA is definitely a killer, AO needs like 10-15% of your performance too. Since you have gtx 1060 you probably don't need to change Anisotropic Filtering, but I've seen pretty big performance boost on older cards when going from x16 to x4, especially when there are many high res materials used. Ed
    1 point
  20. Congratulations on putting together this epic-scale map with some interesting and frustratingly, fun missions. I can tell a lot of work went into it from many different people. I enjoyed the main storyline, the idea of the player being more than just a simple thief. And how you can choose the method of exacting revenge on the villain makes it more than just a Mario World level —collect coins, free the princess... Oops! She's in another castle. And as much as I enjoyed the missions, I do feel the need to share my critic of the map. Humans build cities based on a geo
    1 point
  21. 2.08 contains a lot of the technical prep work that makes the improvements in 2.09 possible in the first place Also, the improvements in 2.09 require scenes that are CPU bound. If they aren't you won't see much of an impact.
    1 point
  22. Congrats guys! This thing is one beast of mission and well worth the time. Lots of incredible scenery and just an enormous amount of exploration. Not too mention some unbelievable secrets.
    1 point
  23. Finally completed my first full run through, highest difficulty, non-lethal ending to main quest and loot count 5535 04/07/2020 UPDATED 06/07/2020 with new bugs and Hidden Loot locations now found UPDATED 07/07/2020 with clearer instructions on how to discover and complete various side quest objectives and events UPDATED 14/07/2020 Hidden Loot List completed and map added, no further guide info to add Side Quests/Events found and Completed; 13 Hidden Loot Locations Hidden Loot Locations Marked on Map (Provided by Dragofer) Compiled bug list found so far
    1 point
  24. Thank you for your hints! Yes, sound is okay in the 32-bit version of the game. I played the Snowed Inn for a couple of minutes without trouble. When starting the 64-bit version, the game runs without any sound, neither in the menu, nor in the mission. I captured the two log files and attached a comparison picture of them (32-bit on the left, 64-bit on the right. The differences are highlighted).
    1 point
  25. As for the lockpick highlight, you were right. It returned in a much more ugly yellow blob with no different colors! As for the double lockpick sound, I'm no coder. If this needs compiling and stuff, somebody else needs to do it ;)...
    1 point
  26. I think this problem will return to you, to all of you If you are willing to look at the code, it is most likely in BinaryFrobMover.cpp.
    1 point
  27. Weird! Yesterday it was fine again though in another mission. Any hint on where to look for the duplicate lockpicking fail sound?
    1 point
  28. I gave that a try, and it didn't work. The reason: the flame already has a response to water (and fire) in its base class, and those inherited responses already do the appropriate deactivation. So adding a response of the same type doesn't work, since that type was deactivated by the existing response. However, there is a solution, and it's pretty simple. The existing (inherited) responses on flames call script functions (response_extinguish and response_ignite) in tdm_lights.script. Those methods both activate all of the targets on the flame. So all I have to do is set this spawnarg on t
    1 point
  29. Oh this is wonderful map. Such a great treat to be given such a large sprawling map full of verticality. Love it. Congratulations on all who participated. Very well done!
    1 point
  30. No, this shader is only needed by an experimental feature, and even if it were enabled (which it is not if the Darkmod.cfg file was deleted), it would only affect actual ingame rendering, not the menu.
    1 point
  31. There should be a "TheDarkModx64.exe" file in your darkmod directory too.
    1 point
  32. TDM 2.08 Released! We are proud to announce the release of The Dark Mod 2.08! Long in development, many fixes related to Multi-Core, Uncapped FPS, and the 64-bit migration are now available. TDM 2.08 goes further with the process to modernize coding standards in TDM, replacing legacy OpenGL functions and ARB Assembly shaders with modern techniques. Mappers will be pleased to see many new quality assets as well as enhancements to rain, fog, skylight, AIs and visportal diagnostics. For the eye-candy crowd, new Bloom, 64-bit color mode, and
    1 point
  33. Congratulations! What a surprise. I am looking forward to see what has become of this. Thanks to everyone involved in getting this done.
    1 point
  34. Let me be the first to congratulate on this tremendous personal and community achievement
    1 point
  35. Yes, or on a Bookback, bookcover, bannercloth, etc. Ask a texture creator and a mapper.
    0 points
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