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  1. Regret I can't repeat it Does it crash for you after a game restart and quick load? After config reset? Can you try a windows build?
  2. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

  3. Wow! This is what the thief games are about; Nice city scapes, a very open canvas for the player to roam (not just a one way street). GAMEPLAY 5 stars I really loved all the sprawling passages and roof top-routes you could take. Wherever I went there was somthing new to be found. The guard routes was balanced and there was "almost" too much shadows, which is good; It is frustrating to have extremely tight spots where you get spotted almost before entering the light. I had no problems with the climbing parts and the pipes worked like a charm to grab onto. There was also no places where I got stuck. The only critisism may be that some stuff was a bit hard to frob (the decree in the attic and some loot in some chests) but that is ordinary TDM stuff STORY 5 stars I implement all custom assets in here, as many of them can be categorized with the story elements. Custom textures/models/interresting readables and the real voice actors to voice the custom dialogue. Top notch! Even as most fan missions consists of "getting in and taking that special gobbilydingo", this was (for me at least) a unique take. VISUALS 5 stars Everything beautifully detailed with lots of (I guess, custom assets). No clean/barren places to be seen. Nice use of moonshine in the windows and this ties in with my love for sprawling city scapes with lots of dirty back alleys and pipe climbing and different ways to get where you want. I often have problems just to relax and play as a player (since I mostly build missions myself and rarely play) and since almost every mission I play is supperior to what I can produce, I have a dirty habit of searching out errors in other missions to remind me of that "these people can also make mistakes" and this was one of those missions where the mistakes were almost non existant. There was some models popping into existance (the flower pots outside the manor, when coming from the church gate. I guess these are for LOD/optimization. And maybe 2, Z-fights. Other than that, there was no errors I could spot! Good work!
  4. The poll misses the option: I play 64 bit build and have no idea and/or don't care if a 32 bit build is needed.
  5. ? i see you ? ICU --- cinema ?--- ICu --- medical ) intensive medical health care ? -- so ? you build an assassin mission
  6. Here's the draft code patch so that folks who compile TDM themselves can give this proposal a try in game. And, if you do, I look forward to your feedback! https://gist.github.com/daftmugi/43a23ca3471ae1d49eb0b9aa92ea8457 Install TDM v2.12 (dev16818-10434) Get the SVN repo Download "r10452-add-lean2.diff " Apply SVN patch: "svn patch r10452-add-lean2.diff" Compile Copy TheDarkMod.exe and glprogs to TDM (dev16818-10434) directory Or, @Wellingtoncrab has provided a Windows build. (includes new frob and new lean) Install TDM v2.12 (dev16818-10434). Download @Wellingtoncrab Windows build: https://cdn.discordapp.com/attachments/1062478154310103120/1154930878162669750/TheDarkModx64.exe Copy the TheDarkModx64.exe binary to your dev16818-10434 directory. Or, @Daft Mugi has provided a Ubuntu/Linux build. (includes new frob and new lean) Install TDM v2.12 (dev16818-10434). Download @Daft Mugi Ubuntu/Linux build: https://drive.google.com/file/d/1kUZtQrkAQpPHVRUX_JrhxSeWkzZX8P4D/view?usp=sharing Copy the thedarkmod.x64 binary to your dev16818-10434 directory.
  7. Neat little mission! I had a lot of fun wandering through the little alleyways and clambering around the various apartments, and I really appreciated the opportunity for a bit of vertical jumping and mantling. You've got a good eye for the dingy, cramped City alleyways, nice job! The underground section was cool too. It gave me T1 vibes, like something the Keepers might build. I was having so much fun exploring and poking around that I almost didn't notice that there are no other AIs in the mission at all! That was an interesting touch.
  8. New Fresnel Mod dropped! https://www.moddb.com/mods/the-dark-mod/addons/fresnel-mod-213-alpha-unofficial This is for the 2.13 Developer build that includes "parallax occlusion mapping".
  9. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  10. Here's the draft code patch so that folks who compile TDM themselves can give this proposal a try in game. And, if you do, I look forward to your feedback! https://gist.github.com/daftmugi/41d0324107e8734f364bb3e50ff00794 Install TDM v2.12 (dev16829-10455) Get the SVN repo Download "r10455-add-frobhold.diff" Apply SVN patch: "svn patch r10455-add-frobhold.diff" Compile Copy TheDarkMod.exe and glprogs to TDM (dev16829-10455) directory Or, @Wellingtoncrab has provided a Windows build. (includes new frob and new lean) Install TDM v2.12 (dev16829-10455). Download @Wellingtoncrab Windows build: https://drive.google.com/file/d/13lQig7Yzfc_jovU2zZklxLV1QOKAjkXe/view?usp=sharing Copy the TheDarkModx64.exe binary to your dev16829-10455 directory. Or, @Daft Mugi has provided a Ubuntu/Linux build. (includes new frob and new lean) Install TDM v2.12 (dev16829-10455). Download @Daft Mugi Ubuntu/Linux build: https://drive.google.com/file/d/1j7DoWBKuBAFdVH2Y-2LcYsgdtJNBabmn/view?usp=sharing Copy the thedarkmod.x64 binary to your dev16829-10455 directory.
  11. Good you solved it! And also nice to build stuff with the wife! Me and the girlfriend built a boy so hobby time got scarce
  12. Since due to the nature of this forum, file/image sharing is used quite frequently, I thought to present some alternatives to the widely used Gdrive, which I don't like so much, especially since the last TOS change. File Sharing To share large files there are several options that also do not require registration. The first is File Hosting Online, which supports files up to 25 Gb, encrypted and also includes a Virus Scan that ensures safe use Another good option is Gofile, free to use, privacy focused and unlimited Bandwith. No refistry needed. While the files are accesed or downloaded at least one time a week, they are never deleted, otherwise inactive files are deleted after 10 days. If you prefer to use P2P, that means to share files directly from PC to other, without a hoster in the middle, there are also very good options, which permits to share files and folders without limites of type and size. The most easy to use is O&O File Direct, a small Desktop app (sadly only Windows), very easy to use 1 Open the app and drag the files/folders you like to share in its window 2 Optional adjust the days and amount of permited downloads and if you want a password 3 Share the link which apears in the app Done The only limits are, that the receptor only can download your files, when your PC is online, on the other hand this permits that you can stop the download in any moment, going offline or shutting down the PC. The other limit is, that the files to share can't be in a protected folder. Her are an Example with a list of Search Enines (Html file 423,56 Kb). While I am online, you can download it https://file.direct/f/pmjVFnjfkjFTKTt5 Videos One of the best options is Streamable (need a free account, inactive videos are deleted after 90 days in the free version) Alternatively you can use Streamja, a simple Video sharer with good privacy, free account optional (nick, mail) Images Ok, there are a lot of Image sharer, most used the known Imgur, because of this I add only one which offers some advantages over Imgur. ImgBox (free account) is a reliable platform to share and host images like Imgur, but it make it very easy to upload and post dozend of images simultaneous, selecting all the images you want and drag them on the window, offering coresponding bulk codes from the selected images to post them with one click for forums (BBcode), Html and others, fullsize or thumbnails. More since Imgur used since some time the hated webm formats for gif images, hardly accepted in most forums.
  13. Speaking of actions for the missions which only tweak zoom delay. What would you prefer right now? Mission broken on the latest dev build (as it is now), but working as intended in the latest release. Mission working as intended on the latest dev build, but working without customization on the latest release.
  14. I'd like to know whether there are any Mac users out there who might be interested in testing a native OS X build of TDM for me? In case there are some folks, I have an App and the Game library up for grabs. Download these and put them into your darkmod folder, and please report back if the game launches correctly. Download The Dark Mod.app: https://drive.google.com/open?id=0B5l3W4qqEX26OTJEMWhfYTNDcFU Download tdm_game03.pk4: https://drive.google.com/open?id=0B5l3W4qqEX26bmJPMDE3OUNyYTQ Download tdm_update.macosx (zipped): https://drive.google.com/open?id=0B5l3W4qqEX26eHVXQUx3S1J2OHM Thanks! edit: Please note that this is a test build, this is not an officially supported Mac release or something. It is not built against the 2.05 tagged sources in SVN, it's based on a 2.06 branch with modifications to make it build in OSX.
  15. heh no more like intellectually we might seem as ants to them as far removed as we are from the apes and then some (they probably had they're culture for several billion years at stage 3). part 2 a simple light bridge device like the ones we use for automatically open doors could be used to keep the mirror on track. the tricky part will be cutting it of if it leaves the sensor area. the suns output unfiltered would blow the mirror to bits in a nanosecond if there is even a slight problem with unfocusing the beam. part 3 yeah there are some areas on earth that by all means should newer have had a nuclear reactor planted on them, good example with the one in japan btw :). keep it to steady areas even if it means you have to get your current from there (in essence its not much worse than how it is today anyway with the european electric net, since we all share it). downside is that prices fluctuate wildly sometimes if there is any disturbance like with the ukrainian / russian war (mostly because some countries still use fossil fuel to keep there generators runing). example when the russian oil pipe was blown up prices went up to 3 to 10 times the norm. a thorium reactor would be more stable but also has the downside that it cannot produce the same ammount of electricity, but if there are enough of them it would certainly be a possibility combined with sun/wind power plants it might make a dent that is worth considering. thorim is also quite a lot harder to build bombs from, well you can still make a dirty bomb but it would be far less lethal than one with plutonium.
  16. Welp, I couldn't stop digging and learning more about this. The first post in this thread was accurate at the time of writing, but it could currently cause confusion. What those directions imply is that the custom build and its assets are based on dev16599-10071 (16599 assets, 10071 source code). So, dev16599-10071 will have almost all of the files needed and the custom manifest includes only the very few files that are different, such as the blackjack custom assets (pk4) and custom dev build (exe). @stgatilov explained this earlier in this thread. In other words, the installer will download dev16599-10071 (many, many files) and then download and apply the custom manifest files (just a couple or a few files). @Obsttorte provided screenshots to show how to use the installer earlier in this thread. (The manifest url is now different than the screenshot, though.) @Obsttorte added the blackjack assets and scripts as revision 16607 (assets), so dev16617-10107 or dev16625-10132, will also work, since the assets are a later revision. (In the dev build name, the first number is the asset revision and the second number is the code revision.) Checking my copy of dev16617-10107: tdm_base01.pk4 2022-09-07 20:23 script/tdm_weapon_blackjack.script tdm_defs01.pk4 2022-08-22 22:15 def/tdm_weapon_blackjack.def tdm_player01.pk4 2022-08-21 20:24 models/md5/weapons/blackjack_view/ready10.md5anim 2022-08-21 20:24 models/md5/weapons/blackjack_view/unready10.md5anim These filenames match zzz_blackjack.pk4, which was posted earlier. What we need to know from @Obsttorte is: Is the latest set of assets submitted to SVN? If so, what is the asset revision number? Is the latest code submitted to SVN? If so, what is the code revision number? With the assets revision number and the code revision number, you can look at the official dev build name to see if it has everything included. If the official dev build name has a revision number smaller than what @Obsttorte tells us or something isn't included in SVN yet, then we need to use the custom manifest to fetch the latest blackjack version. Otherwise, the official dev build has everything. @Wellingtoncrab So, that's a long-winded explanation to say, yes, you probably do. If @Obsttorte says, yes, everything is in SVN as 16607 (assets) and 10105 (code), you can know if you have everything by looking at the dev build name. The name dev16625-10132 is 16625 (assets) and 10132 (code). Both are greater than required, so all is included. Again, I hope I got that right. Some of this is new to me, and I had fun figuring this out tonight. Cheers
  17. The even more strange thing with us humans are we actually have the tech to get limitless energy but since we have not outgrown war it might not be such a good idea. one thing we could do if we were all on the same page is placing a giant space mirror somewhere about halfway to the sun that concentrates the sunlight into an immensly powerfull ray we could use for energy here on earth. it would actually carry more than enough to power everything we have now and then some. the downside is since we are still a warfaring people it would be rather dangerous to us as a terrorist might actually gain entry and then we have some serious problems as the beam would be as pointing a giant super laser on earth. in essence something much worse than the death star in star wars. sure the planet wont explode but you could essentially burn everything out of existance. theres also the problem of logistics and presicion, for one it needs to hit the collector on earth precisely or you will have a very bad day. the logistics problem is that we need to make much of it in space and the mirror might prove hard to fold and unfold. one other thing which is starting to gain traction is nuclear energy something we had the knowhow to do for many years now. the downside is as allways do we really want nations with completely alien and in some cases archaic ideas to have the power to have the possibility of making refined nuclear material ?. theres also the problem of techtonic stability, many regions on earth are not the best when you want to build something like this because of risk of earthquakes and other calamities. europa is pretty stable atleast the northern hemispheres but to export the power we would need to have a rather huge area dedicated to nuclear plants and as allways they would be suceptible to attack by other parties. in the end we might not have a choice soon with the climate changes but are we ready to live with the consequenses ?.
  18. DarkRadiant 3.9.0 is ready for download. What's new: Feature: Add "Show definition" button for the "inherit" spawnarg Improvement: Preserve patch tesselation fixed subdivisions when creating caps Improvement: Add Filters for Location Entities and Player Start Improvement: Support saving entity key/value pairs containing double quotes Improvement: Allow a way to easily see all properties of attached entities Fixed: "Show definition" doesn't work for inherited properties Fixed: Incorrect mouse movement in 3D / 2D views on Plasma Wayland Fixed: Objective Description flumoxed by double-quotes Fixed: Spinboxes in Background Image panel don't work correctly Fixed: Skins defined on modelDefs are ignored Fixed: Crash on activating lighting mode in the Model Chooser Fixed: Can't undo deletion of atdm_conversation_info entity via conversation editor Fixed: 2D views revert to original ortho layout each time running DR. Fixed: WX assertion failure when docking windows on top of the Properties panel on Linux Fixed: Empty rotation when cloning an entity using editor_rotatable and an angle key Fixed: Three-way merge produces duplicate primitives when a func_static is moved Fixed: Renderer crash during three-way map merge Internal: Replace libxml2 with pugixml Internal: Update wxWidgets to 3.2.4 Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.9.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep creating Fan Missions! Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  19. Summary: This is the first part of a series of tutorials using Springheel's new architectural models - Using Springheel's new modulesSpringheel's 4hr build challengeThis tutorial is the process almost start to finish of the mission The Elixir, I hope these videos are helpfull for new and old mappers alike, enjoy. Videos: Part 1. Build Time Total: 40 minutes https://www.youtube.com/watch?v=dvzbz_-QVN8 Part 2. Build Time Total: 1hr 49mins https://www.youtube.com/watch?v=XbbGrPQoJx8 Part 3. Build Time Total: 33mins https://www.youtube.com/watch?v=iG5ahPs6VqA Part 4. Build Time Total: 34mins https://www.youtube.com/watch?v=uQaYTpTJPQs Part 5. Build Time Total: 1hr https://www.youtube.com/watch?v=WNoiwYWssac Part 6. Build Time Total: 1hr 30 mins https://www.youtube.com/watch?v=XpcAo48PYxg Part 7. Build Time Total: 30mins https://www.youtube.com/watch?v=LMJ616E8jHg Part 8. Build Time Total: 1hr 4 mins https://www.youtube.com/watch?v=JfsXtyqTypo Part 9. Build Time Total: 2hrs - (video is only 30mins) https://www.youtube.com/watch?v=pG3aqzqpkkQ Part 10. Build Time Total: 1hr 10 mins https://www.youtube.com/watch?v=dWe9wQzkGu8 Part 11. Build Time Total: 40 mins https://www.youtube.com/watch?v=KETY43j8o30 Part 12. Build Time Total: 45 mins https://www.youtube.com/watch?v=dSvY0cJEt7o Part 13. Build Time Total: 35 mins https://www.youtube.com/watch?v=Yk62qY_6Ldo Part 14. Build Time Total: 45 mins https://www.youtube.com/watch?v=DGgZEWCF8vo Part 15. Build Time Total: 53 mins https://www.youtube.com/watch?v=2a3Puxpr9Xw Part 16. Build time Total: 60mins - https://www.youtube.com/watch?v=75GpgKuL6tY Part 17. Build time Total: 43mins - https://www.youtube.com/watch?v=sQah3WsRXro Part 18. Build time Total: 32mins - https://www.youtube.com/watch?v=HRmBZZN_KNI Part 19. Build time Total: 61mins - https://www.youtube.com/watch?v=MPgSlf8QiWk& bkd_modules.zip.txt
  20. I put the ancient sticker on the new computer build, and the new sticker on the one with ancient parts inside, so that if a thief breaks in who knows about computers, he'll steal the wrong (old) one, instead of the good one. Ryzen is running in a 16 year old case with an Athlon XP sticker on it... lol

    1. freyk

      freyk

      Dumb thief: if its shiny and feels modern, he steals it. Smart thief: looks inside the case and steals it.

    2. Obsttorte

      Obsttorte

      And if he has a magical back like in TDM, he will probably steal both. And any sylverware he can find ;)

    3. stumpy

      stumpy

      they'll spend 2 to 4 minutes taking what they can sell then leave. If its too big or heavy they wont take it.

  21. We didn't make the holidays (such a busy time of year) so here's a New Year's gift, an unusual little mission. Window of Opportunity Recover an item for a regretful trader out in a wilderness setting, and discover more! Available within the in-game mission downloader or: Download: http://www.thedarkmo...ndetails/?id=79 Alternative: https://drive.google...WTMzQXZtMVFBSG8 Some unorthodox gameplay on regular/ghost difficulties. (Arachnophobes might prefer short mode...) Please expect to need your lantern in regular and ghost modes! Short ("easy") mode is a smaller map, so if you are looking for areas others reference below, or 100% of the loot, you'll need to play on another mode. I wanted to create my first mission before I became influenced by too many others' ideas, and limited myself to what has been done before. As such, this mission is not set in a city/town, and has some features that are likely to be provocative. There's a section some really like, which others don't, either way I kept it short to not last too long. That being said, I hope you do find it fun! :-) Special thanks to those who provided valuable testing and feedback: Goldwell, Kyyrma, plotzzz, 161803398874989, PPoe & Bikerdude (who also contributed a sound). (Please remember spoiler tags to not expose things meant to be discovered by playing.) Like so: [spoiler]secrets[/spoiler] If you are having trouble finding the main objective, here's what to pay attention to in the mission for hints: There is a spot it's possible to get stuck on the ground in the corner by the cliff/rockfall where there's a rope laying on the ground, please take care if you poke around there!
  22. Story: Build Time: Thanks: Download: In the in-game downloader, when it's back up* or at the following locations: Dropbox http://darkmod.taaaki.za.net/fms/lhl.pk4 http://fidcal.com/darkuser/missions/lhl.pk4 http://www.southquarter.com/tdm/fms/lhl.pk4 *right now the mission server is down, which means you will need to manually download and install this mission. Download the pk4 file from dropbox above, and place it in your folder called LhL inside your "fms" folder in your TDM install directory. Let me know if you run in to problems! Gallery: Hints, Tips, Walkthrough, Spoilers(!):
  23. Beta 11 Fix finished-on state auto-update was unreliable Slighty improve scanner title/author detect Tags are now named some whatever regular-version-looking thing to force GitHub to put the newest at the top
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