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  1. So, if I understand you, no Thief Gold FM does sound and text notifications of completed objectives? The missions in The Black Parade surely did. I'm completely confused now. I was sure that original Thief Gold had those objective complete notifications (at least the sound). Reading this thread suggests otherwise though: https://www.ttlg.com/forums/showthread.php?t=132977
  2. Greetings everyone! I recently got into TDM and am already having a lot of fun playing through and ghosting missions. However, coming from Thief, I am mostly relying on the rules and my experience with that game, while there are clearly differences in how TDM works. Right now, there is talk in the ghosting discussion thread on TTLG to amend the ruleset and include clarifications pertaining to TDM. So I wanted to drop by and ask: is there an active TDM ghosting community already and have any rules for this playstyle been developed? I would also like to ask someone to take a look at the draft of this addendum to see whether everything looks correct: https://www.ttlg.com/forums/showthread.php?t=148487&page=16&p=2473352&viewfull=1#post2473352 Thanks!
  3. A Problem Arises I've paused subtitling of the Lady02 vocal set, because of a problem with the voice clips described here: https://forums.thedarkmod.com/index.php?/topic/21741-subtitles-possibilities-beyond-211/&do=findComment&comment=490151 While a way forward is being determined, I'll work on a different vocal set. Maybe manbeast, for which Kingsal just provided me the voice script.
  4. Of course, it is one of the reasons for the decline of online forums, since the advent of mobile phones. Forums on a mobile are a pain in the ass, but on the other hand, for certain things there are no real alternatives to forums, social networks cannot be with their sequential threads, where it is almost impossible to retrieve answers to a question that is asked. has done days ago. For devs for internal communication, the only thing offered is a collaborative app, such as System D (not to be confused with systemd). FOSS, free and anonymous registration, access further members only by invitation, full encrypted and private. https://www.system-d.org
  5. kano

    2016+ CPU/GPU News

    Let's hope the sales of these new graphics cards crash harder than Zen 4 did and they have to quickly lower the prices, as was also done with Zen 4. At least Zen 4 was a good product, outperforming the 5950x in Blender by a healthy 40%. But even offering a competitive and compelling product, which these GPUs are not, won't help when the PC market is in the toilet.
  6. jaxa

    2016+ CPU/GPU News

    Game developers want 16-32 GB VRAM to work with now. They can't always count on these other features, especially on PCs. Having a large amount of VRAM is the easiest solution for reducing latency. Let me counter your DirectStorage idea with another idea: put an SSD inside consumer GPUs, i.e. the "SSG" concept that AMD launched to the professional market a few years ago. Putting a tiny 512 GB SSD inside graphics cards would be relatively cheap, hold the entirety of any video game, and the GPU could still work if it breaks. Just cache the entire game you're playing into the GPU (or everything the GPU wants). Everyone will ultimately want a slab of APU that contains 3D memory-storage, with the CPU, GPU, RAM, accelerators, etc. all together to limit latency. https://wccftech.com/amd-radeon-rx-7600-269-usd-launch-navi-33-8-gb-tackles-nvidia-rtx-4060-1080p/ $270 is on the low end of RX 7600 price estimates (some people wanted $250 obviously). That's not bad for something that is presumably faster than an RX 6650 XT. There will be some complaints about price/performance not moving forward, but prices can drop below MSRP at some point. At this moment though, something like this 6750 XT for $320 soundly defeats the RX 7600, while supplies last. The RX 6700 10 GB is also a good option. If AMD later tosses a RX 7600 XT 16 GB onto the market for $350, then they won the "low-end GPU market" this generation. Edit: AMD did a last minute price drop on the RX 7600, $300 to $270. That 10% is enough to change it from kinda bad to kinda OK.
  7. Black Parade is released ! https://www.ttlg.com/forums/showthread.php?t=152429
  8. jaxa

    2016+ CPU/GPU News

    Games are likely to be runnable on your 8 GB GPU, but you might need to turn down settings, or game devs might silently swap in low quality textures to keep performance up on 8 GB GPUs. It's known that Ultra settings tend to be overkill. You will be gaming at 1080p resolution more often if you aren't now. What are "recommended" settings for, 4K resolution? That's why I like to see a detailed table with a few columns rather than old-style "minimum" and "recommended". The people who should be most mad about 8 GB VRAM are those who bought an expensive RTX 3070 or 3070 Ti, thinking they would be doing ray-tracing, 1440p/4K, etc. for many years. But if you are just doing 1080p you will probably be fine.
  9. Body awareness please. https://forums.thedarkmod.com/index.php?/topic/20013-are-you-gonna-add-this/
  10. I loved it. Awesome game. I faceplanted at the people who asked for quest markers in the Steam forums there... Herr, lass Hirn regnen. The game is so great, and so true to the original, because it doesn't hold your hand. When is the new breed of gamers gonna learn.
  11. So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
  12. To be clear, the AI algorithms that will be creating 3D models, environments, etc. don't necessarily have anything to do with the text-to-image algorithms that are all the rage right now. But they are already being worked on, and will leverage the improvements in GPUs and ML accelerators. (Some of these GPUs are seeing doubling/quadrupling of compute in a generation.) I think I've seen some stuff related to 3D modeling and animation on the Two Minute Papers YouTube channel but I need some time to find them. https://spectrum.ieee.org/mlperf-rankings-2022
  13. Horror themed fan mission - exploration of seemingly deserted keep in the middle of swamps. Spiders, undead, darkness. ----------------------------------------------------------------------------------------------------------------------------- This is the story about the fate of my family. My uncle, Ralph Mac Roberts, is the baron of a keep nestled deep within the Rahenaen marshes. It was once an important outpost tasked with guarding one of the few Builder roads that cross the marsh, but after the Inventor`s Guild built a system of nearby dams that flooded the whole land, the road closed and there was no longer anything to watch over anymore. The keep itself needed reinforcement against the raising water level and the trade routes become almost impassable, not only for the carriages but for lone couriers as well. There hadn`t been any messages coming from the keep for over a year and my father was about to assemble a caravan so he could go on an expedition to the keep himself. However, in the middle of the night before he was set to leave, a carrier pigeon landed on his windowsill. My father received the letter and read the apologies from my uncle and his family, excusing their long absence. As a way to make reparations for their extended silence, my uncle invited me to the keep to stay there for a fortnight or so. My uncle had instructed me to leave my horse three leagues away from the keep by the nearest charcoal burning hut and hike the remainder of the road on foot, as the trek through the marsh is treacherous for horses. The weather will be awful this time of year, but my father insists that I should go anyways to ensure that our relatives are okay. These plains become dreadfully deserted - to the point where you more expect to meet the dead than the living. And by the way - I think I`m lost. ----------------------------------------------------------------------------------------------------------------------------- Download link: https://1drv.ms/u/s!Aj1DVS465udZgVkXteBbr6cUxdPH Thanks: to the TDM team for great tools, and all the contributors for their assets, to betatesters: Amadeus, Bienie, Boiler's_hiss, Dragofer, Filizitas, Judith, nbohr1more, s.urfer, again to Amadeus for proofreading and text tweaks, and to all the players for their time! Few screenshots: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=434716 http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=429558 http://forums.thedarkmod.com/topic/19886-fm-marsh-of-rahena-beta-testing/?p=434507 Enjoy! Walk-through !major spoilers! Finding a way across the marsh area: Getting inside: Bed objective: Light sources: Maps: Enemies: Room objective: Hut objective: Sealed objective: Gold: Key: Bodies:
  14. jaxa

    New PC advice

    My existing 5700G and 6600T PCs could keep me satisfied for a long time. I'm interested in what Zen 5/6 and Strix Point and later APUs bring to the table, but I could probably hold out and never touch the AM5 socket because the 5700G system is more than I need. It helps that I barely care about gaming anymore, but I might look into higher-VRAM GPUs simply for messing around with AI. Eventually, advanced 3D packaging will bring big performance and efficiency improvements (at least 10x) that can't be ignored by anyone, but I assume this would happen with AM6/AM7 somewhere between 2026-2035. A widely anticipated black swan event in Taiwan could screw up the personal computing market much worse than the 2020 global chip shortage, so if you feel the need for more computers, have plenty of cash, and see a good deal, just buy. Grab an extra refurbished PC/laptop like I did for light duties.
  15. Public release v1.7.6 (with Dark Mod support) is out. Improvements since the final beta 14 are: Fixed a few remaining bugs with zip/pk4 support. Game Versions window now properly displays TDM version. Import window no longer has a vestigial off-screen TDM field (because TDM doesn't need or support importing). Web search option is now disabled if an unknown/unsupported FM is selected. If an FM with an unknown or unsupported game type is selected, the messages in the tab area now no longer refer to Thief 3 ("Mod management is not supported for Thief: Deadly Shadows"). The full changelog can be viewed at the release link. The de facto official AngelLoader thread is here: https://www.ttlg.com/forums/showthread.php?t=149706 Bug reports, feature requests etc. are usually posted there. I'll continue following this thread though. Thanks everyone and enjoy!
  16. BTW, is non power of 2 still an issue with modern hardware? I'm trying to recreate this carpet texture into something more usable, but I can't get it square and work right. EDIT: I mean the texture works fine in game, but DarkRadiant shows black texture in render view, I'm assuming it's because it's np2 EDIT: Hmm, might still be problematic with mipmaps: Most of modern GPUs support non-power of two (NPOT) textures and handle them well. Performance drop is quite little. But there are few problems to consider: When using NPOT texture it takes more space in RAM, just like next-sized POT texture. Technically you just waste the space that could be used to put something in there; NPOT textures may be handled noticeably slower (in OpenGL 2.1 I had up to 30% performance drop) compared to POT of next size; Older GPUs and on-board/on-chip GPUs are not so advanced, they often support NPOT textures, but support is quite slow and clumsy; Even older GPUs may refuse to accept/display NPOT textures at all; There could be edging artifacts caused by mip-map interpolation, your 25x25 texture might have a black fringe where pixels were added to stuff it to 32x32 size.
  17. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  18. Good work! I enjoy short missions because things are nice and focused - you get in, you get out. Also I tend to do better with the loot amounts and I was able to get all the loot without too much trouble, which is rare for me. If I were to make a suggestion though - I found the intro briefing sequence a bit distracting because it was so obvious the narration was pitch-shifted to make a deeper voice. If you felt the original voice wasn't deep enough for your needs, I would either get someone on the forums to record it for you or just leave as is. That's my only real complaint and it's not even about the mission itself, so pretty good first start!
  19. Thanks for the replies, gonna try those spoiler Tags again now for my short review (oh well it inserted one above my text now and I can't seem to delete it on mobile - this text editor is strange)
  20. Yet another (and the final) hotfix release for 2.09 is available. You can obtain it with tdm_installer. Make sure you check "Get custom version" on the first page, then choose release209b on the second page. If you need 32-bit binary, you can download it as additional archive here. After a very short testing, this hotfix will become the new "default" in tdm_installer, unless any serious issues are detected. Contrary to the usual case, savegames are fully compatible all ways between original 2.09 release and 2.09a and 2.09b hotfix releases. You don't need to finish playing current mission in order to update and even rollback in case of any issues. Here is the list of changes compared to the 2.09a (mainly GL issues on AMD): * Fixed a bug causing black screen instead of main menu with music playing (thread). This problem happened on AMD GPUs and was previously circumvented by setting "r_glCoreProfile 0" in config file. This workaround is no longer necessary. * Fixed crash when new shader is loaded during gameplay (5012). This problem happened on AMD GPUs and could be previously circumvented by setting "com_smp 0", although I'm not sure it ever happened in the wild. Anyway, the workaround is no longer necessary. * Use windowed 800x600 mode as "safe mode" for renderer. It can help avoid initialization error in the rare case the game cannot do ChangeDisplaySettings (related thread). * Removed [cleanup] button from the main menu (thread). Remaining known problems: * The game does not start on old AMD GPUs (TeraScale 1) despite them supporting GL 3.3 (thread). No workaround known. * The game looks corrupted starting at the main menu on some Linux AMD drivers (thread). Workaround: set Color Precision to 32 bits.
  21. Just finished this mission and wow I gotta say in great honor to Grayman and of course the rest of the team picking it up, this was something I've never seen before in any other TDM mission, especially visually wise. I am so happy that grayson gave green light for other experienced mappers to finish his last mission. And what came out of this is really something special. I'll put my review in spoiler tags since I'm now referring to critical mission details. Edit - How do I put spoiler text here on mobile?? [spoiler] test [/spoiler][SPOILER] test [/SPOILER] [spoiler[spoiler [sfah
  22. Okay, I had no idea, I have googled it up now and you are right, to my own surprise. Done, I´ve put some paragraphs which were previously not in spoiler tags into spoilers.
  23. Thebigh is right. The pronunciation tripped me up too, but that is apparently how Leicester is pronounced. Also @TarhielI'm glad you are loving the FM but do you mind putting spoiler tags on your post please
  24. I am pleased to announce the release of our new fan mission, The Hare in the Snare: Part 1 Mission type: City Missions + Inn/Tavern Description: People are being abducted off the streets and a Watch Captain requires the services of a thief to help him find out why. Download link (v1.0.2-release): https://drive.google.com/file/d/1HYvM_u56wDB16uIlb7qgS_q3P24V69MO/view?usp=sharing Credits: Mapping and original characters: @Frost_Salamander Story, readables, custom models, voices and cinematics: @Kerry000 Menu title track produced and mixed by @JackFarmer with selected gigagooga sound samples Beta testers: @Cambridge Spy @Zerg Rush @Amadeus @Acolytesix @Lzocast @wesp5 @nbohr1more @Kerry000 @ate0ate @Wellingtoncrab @prjames Additional thanks: @Dragofer, @nbohr1moreand @peter_spyfor technical help @Springheel for the modules and tutorials @kingsalfor allowing @Kerry000to abuse his manbeast everyone else on Discord and the TDM forums who offered assistance Requirements and notes: This mission requires TDM 2.09. Earlier versions will probably work but you might see one or two missing models. You may experience some FPS drops in some areas with lower-end hardware. Mid-range and above should be fine. If you have issues, I highly recommend you use shadow maps instead of stencil (settings -> advanced -> shadows implementation). It makes a big difference. For 'Hard' and 'Expert' the light gem sensitivity has been increased by '1' (meaning easier for AI to detect you). Screenshots:
  25. I'd like to better understand what you want. The design of dragging bodies is to hold frob (key down) to drag and release frob (key up) to let go. That way it's impossible to walk away while unintentionally dragging a body. Plus, it's quick to grab and move several body limbs in rapid succession. This is thought to provide a better experience, especially for new players. Towards the beginning of this thread, I created a "tdm_frobhold_drag_body_behavior" cvar. https://forums.thedarkmod.com/index.php?/topic/22198-feature-proposal-frob-to-use-world-item/&do=findComment&comment=487580 "tdm_frobhold_drag_body_behavior", default:"1" Which drag body behavior? 1 --- on frob key up, drop body (limb). 0 --- on second frob, drop body (limb), TDM v2.11 (and prior) behavior. That cvar was removed shortly afterwards, because it was said that it wasn't needed. With that cvar set to 0, a second frob would be required to let go of the body. Is that the behavior that you want? If so, I can add that cvar back. Also, I saw elsewhere that you want the ability to revert back to the old way. If you mean that all of the controls match TDM 2.11, that can be done with "tdm_frobhold_delay 0" and there will be a menu setting to disable it as well.
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