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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  3. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  4. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  5. Heyo, I was asked if I would do a familiariisation of Dark Radiant for new mappers, so they can quickly learn what's what in DR and how to use it. It's not a mapping tutorial, but more just a get familiar with DR. It'd be good if this is useful, if it would be stickied so it's always available for new mappers. Springheels,Sothas, and Fidcals tutorials are all in the description of the video.
  6. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  7. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  8. Hello everybody, guess I'll use this as a small introduction. In short just some guy from the East Coast of the US who really likes stealth games.

  9. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  10. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  11. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  12. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  13. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  14. Does anyone know a good introduction for arb assembler language? I've googled around a lot and did not found anything useful.

    1. Show previous comments  7 more
    2. lost_soul

      lost_soul

      Something in TDM that is still weird is the water refraction effect. Stand near water with posts that stick out. Sometimes the posts which are clearly not in the water will refract anyway. If you get into ARB, can you fix this?

    3. nbohr1more

      nbohr1more

      That's a render sort order problem. Sometimes you can fix this by manually specifying your desired sort in the material def but ultimately an engine code change to improve how _currentRender works would be a more robust fix.

    4. nbohr1more
  15. I require an extra set of eyes on a introduction video I have created for my mission. The video will be ready within an hour or so and I need just one volunteer. Any takers?

    1. Moonbo

      Moonbo

      Hey Goldwell, you can send it my way.

    2. Bikerdude

      Bikerdude

      I am also happy to have a look.

    3. Goldwell

      Goldwell

      Alrighty, i'll send it through to both of you soon. Just adding a few final touches then going to export it.

  16. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  17. Hails Taffers! Deadlove here. I just wanted to take this post to introduce myself to the forum. Many thanks to Broken Glass Studios and the whole TDM team for making this mod possible! I am an avid T1/T2/T3 fan + player. Ever since 1998 when the demo was first released, I knew that THIEF was something very special. I've been a big enthusiast of FPS games since WOLFENSTEIN 3D, and this only compounded with the release of DOOM, which made me become addicted to playing and mastering those levels for countless hours on end. I also have a deep passion for the Raven Software titles of HERETIC and HEXEN and its sequels. Most every game that has used the id Tech engines has really left a mark on me. I remember when the Dark Mod was first released with "Tears of St. Lucia" and my brother and I played through the level and were stunned at how the game was brought to life with a more modern engine. The id Tech 4 engine is still very viable, and to this day is proof with the impact that TDM has brought, and given life to the THIEF series, and stealth gameplay, taking it to an entirely new level of realism, design, and play-ability. Also, I am a QUAKE purist too, as I've found that the original QUAKE from 1996 is my favourite from the series. I enjoy the the engine tweaks and the monstrous upheaval that the QII engine provided, but in the cyber Strogg warfare I miss a lot of the original twisted nightmare creatures (Shambler, Vore, Spawn) that were so unique to the first game. I don't know why id Software never followed through on making more of this world, but instead took to a space feel instead of an extra dimensional feeling. (Maybe to separate DOOM from QUAKE more?) Anyway, I have my own little(big) ideas and wanted to make an introduction. I'm currently replaying THIEF Gold on Expert to re-live the experience with more matured mind, as when I was first exposed I was too young to get any of the novelties, side stories that the game. I'm not a programmer, map builder, scripter, but I have very good chops in the sound department. I have a degree in Audio Engineering and can make anything from the SFX / ambient / dialogue department. I am learning to build with DarkRadiant, but I am below a novice with this type of thing. I can see it in my head and draw it on paper, but I've never used the Radiant Editor until now. Thanks for the YouTube tutorials + other tutorials. Okay, so there's a post for the community! Thank you to all involved, and I intend to get involved myself deeper the more I learn to help be able to create and expand on this world that Looking Glass brought to life! I believe that THIEF : The Dark Project is a pinnacle game in this market. I say this because it forced the player to not be able to run in blazing and killing. It required the player to NOT be found and interact with the world and learn from it without revealing yourself to the game. Much more like a book, than a movie. This is what has kept me so wrapped up in the THIEF franchise, as it plays itself out as a character in a novel and the grand architecture that the character moves throughout makes a place that is very powerful. IMMERSION into the game/storyline. I'm also not one for multiplayer games. While they are fun, they are endless. I prefer a great game with driving campaign and story to further the anxiety, and get the player wound up in the world created. There were times in my younger years that after clearing out a section of a level in SS2 that I really did not want to go into the next room, in fear of the horrors that would await. Okay, enough about that, but just my greeting.... Glad to be able to experience TDM and the way it keeps the original spirit of THIEF alive.
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