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Showing results for '/tags/forums/learning mapping/'.
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Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.
I'm using Vivaldi.
Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works.
Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time.
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I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?
(btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)
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Bachelor Mapping Challenge!
The girlfriend will be away to her mum's place for almost a week, which means more mapping time for me! I'm planning a speed build. Hope it will go my way
I'm starting by downloading 2.11. Don't know if I'm going to use any fancy new stuff. Just want to crack those itching map muscles that has gone dry and dead since almost a year's worth of no-mapping
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Love your work so looking forward to whatever you got coming next whenever and wherever that may be!
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Good luck!
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Yes please, I remember playing your maps and they were amazing.
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Spent most of the day learning and writing about AI navigation. It's stuff I already know, but the magic about writing something down as clearly formulated as possible, is that you then see things that much more clearly. You also find what's unclear to you, and then you figure out exactly how things work. I was hoping to get through it all within just a day, but it looks like this will take tomorrow as well, at this rate. There's also plenty of other nonsense I have to get through as well. Everything's a chore.
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I'm starting to think we need another mapping contest.
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It is rather short notice for a Halloween contest. It would need to be a very quick speed-build ( feasible with modular content I suppose ) but players have mostly had a negative reaction to speed build contests like this. If enough participants agree to have one, we can proceed anyway... just setting expectations that you might get a number of grumpy complaining players in the comments. A more realistic contest deadline would be a Christmas Contest. Since horror missions are more popular here ( myself included ) we could hold a Christmas Gothic Horror contest and forego any winter holiday theme requirements?
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Honestly it was pretty crazy the quality of missions we got last time, but I would give participants a lot more time. Perhaps announce a contest before the end of the year with intent to build up missions for the theoretical 2.12 release in early 2024 - or sticking with the horror theme for fall of 2023.
It’s kind of looking like there may not be a T1/T2 contest in that time block and large projects like The Black Parade seem to be tying up late this year/early next year so it might good as far as the overall “fms” release windows.
This kind of establishes an on/off year rhythm for contests but who knows how long something like that would persist.
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There's nothing wrong with speedbuild contests, but if people want to have a longer contest that's OK too.
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Feeling lazy and uninspired. Should be mapping.
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I drink too much coffee as it is.
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For about six hours every day, I also use various occult aghori practices to maintain my focus, but like the name says, those are reserved for the initiated, so I can't help you out further.
Good luck.
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Here's some inspiring music.
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Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.
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Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.
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There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.
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Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?
Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.
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Pretty cool medieval city generator. Maybe a good mapping inspiration? https://watabou.github.io/city-generator/
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Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:
https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/
It wont be long now ...
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I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...
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Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.
Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.
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I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.
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Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.
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It is so satisfying developing a habit to have an everyday time window for mapping. Waking up early before work just to lay in a "bed" with mouse and keyboard on both sides, lazily adding detail after detail to the map, listening to some ambient rain, storm, wind or blizzard sound to cut off anything around. I wonder if I will manage to finish it for Halloween, but tempo is promising.
And waking up being excited how I will suprise myself this day is great!
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Learning and experimenting with LOD spawnargs for meshes. Even one LOD model and e.g. turning off shadows for LOD stage 2 can really make a difference when it comes to scene complexity. I love it!