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So, what are you working on right now?


Springheel

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  • 2 weeks later...

generally not what you want to see when you turn on the lantern.

chewtoy.jpg

 

I've successfully created a new mouth attach point for the werebeast crawler, with an appropriate offset for this particular bone. If this functionality is desirable for 1.07 I might be coaxed into modifying a few more chewable toys for easy attachment as well.

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Very cool! Do you know how to set it so he drops it when alerted (assuming you want him to)?

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Finally finished sorting out Melans textures, committed and happily sitting in the TDM repo (Yes I'll give you a list, shh :V)

 

Decided to clean up some large leaf/fern textures I had lying around from a different project which is glacial atm, look pretty food in TDM, these are just using the two reskinned models (the current textures on both are in the shot, yes I dont like either, but I will try replace them with textures that are closer, these were tests)

 

ferns.jpg

 

Oh, and that wood shingle texture has a nice new normalmap to better show the direction of the shingles (looks pretty damn cool in realistic use, not like this shot)

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btw. May I ask which tool do you use to create specular maps?

I just use Photoshop to isolate the area then level/colourise it - But I verrrry seldom use spec maps, pretty much never. The only thing in that image are two textures you cant really see :) It looks kinda crap on anything other than metal, wood and some tiles (and special stuff like water).

 

Pretty much all of my stuff is done directly in Photoshop, I use it to come up with heightmaps for the different elements of the texture, then save them out and blend/adjust them when I make the normalmap in SSBump Generator (usually 3-4 levels. But the heightmap usually gives you everything you need, even sometimes to replace the diffuse with a little work.

 

The normals on the larger plant should look a lot better, that model is a pretty bad showcase... but good enough cos I'm lazy :)

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I just use Photoshop to isolate the area then level/colourise it - But I verrrry seldom use spec maps, pretty much never. The only thing in that image are two textures you cant really see :) It looks kinda crap on anything other than metal, wood and some tiles (and special stuff like water).

 

 

I see. I'll probably skip it then. :)

Edited by SiyahParsomen
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Speculars are also good for glass, certain shiny ceramics, and wet stuff. It is pretty good if used with moderation (said Captain Obvious).

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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