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Darkmod: Inspiration thread


Bikerdude
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I have so much sympathy for actual medieval architects sometimes. This is a whole page of freak mistakes they just built around hoping no one would notice too much. https://stainedglassattitudes.wordpress.com/2014/08/10/great-mistakes-in-english-medieval-architecture/

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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I have so much sympathy for actual medieval architects sometimes. This is a whole page of freak mistakes they just built around hoping no one would notice too much. https://stainedglassattitudes.wordpress.com/2014/08/10/great-mistakes-in-english-medieval-architecture/

scissor-arches1.jpg

What's wrong with angry owl?! It looks... Do we worship for sure Christ here? I don't want Spanish Inquisition again.

Edited by ERH+

S2wtMNl.gif

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I build all of my maps like that.

 

"Whooops, I totally screwed this. It has bad proportions, and looks absolutely ridiculous, but it'd be too tiresome to scrap it and restart from scratch. Oh well, let's see what I can do."

(...three weeks of building later...)

"There, fixed it."

(fitfteen minutes later)

"I wonder if I could pull that off. No way this could ever backfire."

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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paudemer_03e.jpg

 

stock-photo-pont-audemer-normandy-france

 

Pont Audemer, Normandy.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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That was kinda the plan for the fourth mission that would have ended the story arc I began in Bad Debts and Disorientation. Very tall buildings, canals, ledges and parapets. Basically very similar to how skacky's Endless Rain ended up, except with much more water.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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One of the later Komag contest FMs was set in a Venice canal. And of course TDM had the idea for a Flood Ward for the first campaign well before Dishonored--you can see it in the early sunk cathedral trailer, the first time the public got to see a water arrow in action--and it's still an official part of Bridgeport, so a legit setting for an FM.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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  • 2 weeks later...

Amazing 8th century buildings and statues.

 

https://youtu.be/hckJFn7wcv4

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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The good old times:

tumblr_ob9dc7i27e1qdmip9o1_1280.png

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Giger-esque would be more appropriate. I wonder what that game's gameplay will actually be. Seems like a first person puzzle game of some sort.

"My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee."

"When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead."

https://soundcloud.com/paralytik

 

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Back in the dark ages when dinosaurs roamed the planet and I was a young board-gamer, I built a WWII diorama on top of the unused ping-pong table in our basement. The thing was huge, and I remember endless hours of assembling and painting models, molding paper-mache into ravines and hills, and burning holes in tanks and troop carriers with sunlight through a magnifying glass to make them more realistic.

 

The diorama is long gone now, and I stopped making models eons ago. But here's a site that stirs up memories of those long-lost days. Perhaps folks can find inspiration for TDM missions from the various kits these folks (and others like them) create.

 

http://www.tabletop-world.com/index.php

 

 

 

 

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That character hanging from the pole up there, how would you do that with a ragdoll? Is it possible to hang them? What about the algerian hook torture? Is that possible? (butchers hook through one side, and out the other and hung face up). Could be interesting drama to add to a level.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Penny Dreadful 2 has hanging ragdolls near the start. Getting anything to hang with physics seems to be unnecessarily complicated to do - afaik you need a custom .af, .def and model. You'd need to study existing setups closely to find out how to get it done.

Edited by Dragofer
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