Jump to content
The Dark Mod Forums

Darkmod: Inspiration thread


Bikerdude
 Share

Recommended Posts

I have so much sympathy for actual medieval architects sometimes. This is a whole page of freak mistakes they just built around hoping no one would notice too much. https://stainedglassattitudes.wordpress.com/2014/08/10/great-mistakes-in-english-medieval-architecture/

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

I have so much sympathy for actual medieval architects sometimes. This is a whole page of freak mistakes they just built around hoping no one would notice too much. https://stainedglassattitudes.wordpress.com/2014/08/10/great-mistakes-in-english-medieval-architecture/

scissor-arches1.jpg

What's wrong with angry owl?! It looks... Do we worship for sure Christ here? I don't want Spanish Inquisition again.

Edited by ERH+

S2wtMNl.gif

Link to comment
Share on other sites

I build all of my maps like that.

 

"Whooops, I totally screwed this. It has bad proportions, and looks absolutely ridiculous, but it'd be too tiresome to scrap it and restart from scratch. Oh well, let's see what I can do."

(...three weeks of building later...)

"There, fixed it."

(fitfteen minutes later)

"I wonder if I could pull that off. No way this could ever backfire."

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

paudemer_03e.jpg

 

stock-photo-pont-audemer-normandy-france

 

Pont Audemer, Normandy.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

That was kinda the plan for the fourth mission that would have ended the story arc I began in Bad Debts and Disorientation. Very tall buildings, canals, ledges and parapets. Basically very similar to how skacky's Endless Rain ended up, except with much more water.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

One of the later Komag contest FMs was set in a Venice canal. And of course TDM had the idea for a Flood Ward for the first campaign well before Dishonored--you can see it in the early sunk cathedral trailer, the first time the public got to see a water arrow in action--and it's still an official part of Bridgeport, so a legit setting for an FM.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

  • 2 weeks later...

Amazing 8th century buildings and statues.

 

https://youtu.be/hckJFn7wcv4

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Link to comment
Share on other sites

The good old times:

tumblr_ob9dc7i27e1qdmip9o1_1280.png

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

Giger-esque would be more appropriate. I wonder what that game's gameplay will actually be. Seems like a first person puzzle game of some sort.

"My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee."

"When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead."

https://soundcloud.com/paralytik

 

Link to comment
Share on other sites

Back in the dark ages when dinosaurs roamed the planet and I was a young board-gamer, I built a WWII diorama on top of the unused ping-pong table in our basement. The thing was huge, and I remember endless hours of assembling and painting models, molding paper-mache into ravines and hills, and burning holes in tanks and troop carriers with sunlight through a magnifying glass to make them more realistic.

 

The diorama is long gone now, and I stopped making models eons ago. But here's a site that stirs up memories of those long-lost days. Perhaps folks can find inspiration for TDM missions from the various kits these folks (and others like them) create.

 

http://www.tabletop-world.com/index.php

 

 

 

 

Link to comment
Share on other sites

That character hanging from the pole up there, how would you do that with a ragdoll? Is it possible to hang them? What about the algerian hook torture? Is that possible? (butchers hook through one side, and out the other and hung face up). Could be interesting drama to add to a level.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Link to comment
Share on other sites

Penny Dreadful 2 has hanging ragdolls near the start. Getting anything to hang with physics seems to be unnecessarily complicated to do - afaik you need a custom .af, .def and model. You'd need to study existing setups closely to find out how to get it done.

Edited by Dragofer
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • STiFU

      Be honest: Who of you have actually finished Cuphead? This game is freaking tough! It might even be harder than Sekiro. Dark Souls is a joke in comparison to Cuphead! :-D 
      · 8 replies
    • duzenko

      Please, can we finally group the missions by year in the game menu?
      · 6 replies
    • duzenko

      I vaguely recall someone recently complained about two-sided materials (curtains?) not getting lighting from both sides
      I just found a piece of code that's supposed to do just that
      Where was that discussed? (@nbohr1more?)
      · 9 replies
    • Xolvix

      I still play classic Doom (albeit with user-made mods and maps rather than the original campaign) on a regular basis. A game from the early 90's which has still got a healthy following in 2022. Pretty amazing.
      · 3 replies
    • Nort

      I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.
      I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.
      ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.
       
      Update
      Actually, I have to revise my statement:
      I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.
      ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.
      Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.
      Nort
      · 16 replies
×
×
  • Create New...