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A Christmas present 2011


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Hi. For the last moth I've been secretly working on a small surprise. It's yet another demo showing some possibilities of the game engine. It's a small map with no objectives, but I hope you'll enjoy it.


Don't press escape after the mission starts or you will miss all the fun :)


Here's the link to pk4 file: http://www.2shared.com/file/I-q5cRwW/xmas.html

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It's only a model...

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Lovely! Thanks, man. =-)


It made me smile.

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."


From 'Arithmetic on the Frontier' by Rudyard Kipling

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Does this demo show a Cubemap \ Interior mapping style effect (well... in this case it would be exterior mapping) ?!?!


Must try this tonight!

Please visit TDM's IndieDB site and help promote the mod:




(Yeah, shameless promotion... but traffic is traffic folks...)

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Thanks to all :)

Just wondering if

the new character could be reskinned and used in other FMs


It would take more than just new texture as I made custom rig.


how did you make that custom light/shadow for the floor - that is extremely cool!

I made it in Blender. I imported the models, copied their exact position, created light source in the same place as in DarkRadiant and then baked the shadows and ambient occlusion. Then I placed planes with that baked shadows as decals in the map.

Does this demo show a Cubemap \ Interior mapping style effect (well... in this case it would be exterior mapping) ?!?!

Hm, there are cubemaps but it's nothing new. They're described here: http://wiki.thedarkm...title=Cube_maps

It's only a model...

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