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Fan Mission: Breaking out the Fence (17/03/2014) by Kyyrma


Poll: Breaking out the Fence impressions  

44 members have voted

  1. 1. Gameplay: Enjoyment, fun duration, smooth flow, etc. vs Bugs, boredom, frustration, frame lag

  2. 2. Appearance: Visual pleasure, lighting, visual style, deduct for bad texturing, etc.

  3. 3. Story: Story and text, briefing, graphic storytelling



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I got through both this and In a Time of Need recently. Two play sessions for Breaking out the Fence, the first was me enjoying the different areas (like the spider cave, which was great!) and the second one was me being annoyed by the high loot req. on the hardest difficulty since I was required to either get dock treasure, safe or boar secret in order to pass. In hindsight getting pissed off a long time after I've had a good time the first time unfairly colored my opinion of the FM - overall I think it's a little gem! On to Exhumed, I suppose!

My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM!

 

 

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  • 2 years later...
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Screenshots:         Mission: Breaking out the Fence Version: 1.00 Released: 17/03/2014 Theme: City Author: kyyrma Testing and additional content: RJFerret, Airship Ballet, Goldwell   Breaking out the

I know right! Four missions this month??? We're getting spoiled!

I've finished playing both In A Time of Need and Breaking Out the Fence tonight (the former on highest difficulty, the latter on medium difficulty), Excellent work on both Kyyrma ! The first one is a

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Went through the topic on looking for hint about the paintings with the locks behind them (which can't be lockpicked and don't use any of the keys I've found) and found nothing. Seems odd that nobody else would ask about this but maybe I'm just blind or didn't check the right spoiler box. :/

Edited by Ubersuntzu
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  • 3 months later...

Went through the topic on looking for hint about the paintings with the locks behind them (which can't be lockpicked and don't use any of the keys I've found) and found nothing. Seems odd that nobody else would ask about this but maybe I'm just blind or didn't check the right spoiler box. :/

 

You can find the key on a shelf over Tengrove's desk.

 

 

Really enjoyed this one, one of my favorites :D

 

Also, now that I know there's a secret involving the boar, I'll have to look some more.

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  • 1 year later...

I failed to complete the mission in 2.08 beta

After opening the fence prison cell the game became unplayable (low fps) with console spam like this

WARNING:GetPointOutsideObstacles: atdm_ai_townsfolk_commoner_armed_2 - no valid
 point found
WARNING:GetPointOutsideObstacles: atdm_ai_townsfolk_commoner_armed_2 - no valid
 point found
WARNING:GetPointOutsideObstacles: atdm_ai_townsfolk_commoner_armed_2 - no valid
 point found
WARNING:GetPointOutsideObstacles: atdm_ai_townsfolk_commoner_armed_2 - no valid
 point found
WARNING:GetPointOutsideObstacles: atdm_ai_guard_generic_01_1 - no valid point f
ound
WARNING:GetPointOutsideObstacles: atdm_ai_guard_generic_01_1 - no valid point f
ound
WARNING:GetPointOutsideObstacles: atdm_ai_townsfolk_commoner_armed_1 - no valid
 point found
WARNING:GetPointOutsideObstacles: atdm_ai_townsfolk_commoner_armed_1 - no valid
 point found
WARNING:GetPointOutsideObstacles: atdm_ai_rat_small_1 - no valid point found
WARNING:GetPointOutsideObstacles: atdm_ai_rat_small_1 - no valid point found
WARNING:GetPointOutsideObstacles: atdm_ai_townsfolk_commoner_armed_1 - no valid
 point found
WARNING:GetPointOutsideObstacles: atdm_ai_townsfolk_commoner_armed_1 - no valid
 point found

Reloading the savegame seems to resolve this

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  • 2 months later...

I got the same low fps problem when opening the footlocker in the tavern and picking up the triangle lockpick. Reloading didn't help; neither did quitting and starting again.

huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
WARNING:idClip::EntitiesTouchingBounds: max count (2) reached.

Frame rate drops permanently to about 2. Yuck.

{ 0 | 🞵 }

My missions:          the Factory Heist

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  • 6 months later...
On 8/9/2020 at 5:32 AM, thebigh said:

I got the same low fps problem when opening the footlocker in the tavern and picking up the triangle lockpick. Reloading didn't help; neither did quitting and starting again.


huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
WARNING:idClip::EntitiesTouchingBounds: max count (2) reached.

Frame rate drops permanently to about 2. Yuck.

I have the exact same problem. Playing on 2.09.

It's unfortunate because I was really enjoying the mission up till now.

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