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How can I help?


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#1 Springheel

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Posted 28 March 2012 - 03:07 PM

How you can help depends a lot on what skills you have.


I can Record Video

Recording "Let's Play" videos or simple walkthroughs of existing missions and posting them to Youtube is great exposure for the mod (see example here.) Be sure to let us know so we can link to them.

If you have some editing ability, Video tutorials, where you explain how the mod works, or how to use specific tools, would also be great.

Video trailers, showcasing interesting places and features, are also great for publicity. An example is here.

I can Write

Writing reviews for missions are always nice, especially if they include good screenshots. Not only does it give us something to post on other forums, but it makes mappers feel good when their mission gets attention (especially if it's positive).

We have a collective thread to post reviews in: http://forums.thedar...s-walkthroughs/

Writing reviews of the mod as a whole, targetted an an audience that doesn't know much about TDM, is also very useful.

You could also try offering your services to mappers to create interesting readables, or to proofread for their mission.


I can Act and Record Audio

We are always on the lookout for good quality audio recordings for vocal sets. If interested, you can pick a few different lines from this script: http://wiki.thedarkm...t:_Average_Jack and send the recordings to Springheel, who then writes a script based on the type of voice you have.


I can Translate

We could always use translations of our menu/hud into more languages. Also, only a few FMs are aavailable in more than one language, so there is a lot of work there, see the I18N Translator's Guide in the Wiki.


I can Model

Great! Take a look at the model request thread:http://forums.thedar...-requests-here/ and pick something that interests you. Or just post a, "Hey, anybody want a model?" thread in this forum and I'm sure mappers will get back to you.

I can Animate

Fantastic. We can always use more good animations. Our current character rigs use a Maya skeleton. PM Springheel for more info.

I know C++

Have a look at our coding section in the wiki, pick an issue or feature from the bugtracker of the mod or the leveleditor, download the recent sourcecode release (or better ask for an SVN checkout) and get cracking. :) Make sure nobody is already working on that specific issue and feel free to ask questions.

I can Edit Images

We can always use completely new textures and/or improved versions of older textures. How to get started and how to import them into the mod.

I can Take Photos

Good quality photos of useful textures (medieval-ish building facades, dirt, rocks, wood, etc) are always welcome. The fewer directional shadows and higher resolution, the better.


I don't have any skills :(


Even if you can't do any of the above, you can still help out. Talk about TDM in other forums; share your (preferably positive) experiences with other gamers you know.

Last, but not least, compliment people when you like their work. Saying "thanks", to a developer or, "I really enjoyed your mission" to a mapper will make their day.


--------------------

I'll update this further as more things occur to me.


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#2 Springheel

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Posted 29 March 2012 - 08:10 AM

Request from Sotha for Campaign help:

(full thread here: http://forums.thedar...post__p__282439)

I would also need to research to find a way to make my button controlled briefing (SoBuCoB) to work with the campaign. The button controlled briefing works nicely with individual missions, but getting it into working with multiple missions... I've absolutely no idea how to do it.

If someone else would figure out how to do it and provide me a file with examples, well... Then the story might have a different outcome! Anyone willing to spend time testing how to get it done? Let me know. I will hereby commit myself in giving guidance and info how the button controlled briefing works under the hood to help the person trying to get the campaign version working.

Please use the briefing in Mandrasola as a starting point as that is the best version of the button controlled briefing. Try to get three test missions running with the briefings. That is, make a test campaign with it.

1) briefing 1
2) test mission 1: a single room with a button that ends the mission.
3) briefing 2
4) test mission 2: a single room with a button that ends the mission.
5) briefing 3
6) test mission 3: a single room with a button that ends the mission.

It is time to step forth and contribute! Thanks!

#3 Peanut

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Posted 25 November 2016 - 12:08 PM

Bugtracker link in first post is broken?



#4 freyk

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Posted 26 November 2016 - 12:35 AM

http://bugs.thedarkm...y_view_page.php
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#5 geekboy1701

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Posted 09 March 2017 - 07:39 PM

Hey. New here so please excuse any silliness. I'd like to offer my assistance as an artist. I worked on the Thief mod 'T2X: Shadows of the Metal Age' doing artwork for the briefings as well as some conceptual work. My typical media are charcoal, pastel, acrylic, water color, pen and ink and pencil. I don't do much digital art. I've included a couple of samples of my artwork. If you'd like some help, just  e-mail me and I'll get back to you. Thanks.

 

Attached File  USMC PFC Saipan 44 sample.jpg   181.25KB   3 downloads

media: Charcoal

 

Attached File  Predator sample.jpg   206.54KB   3 downloads

media: Acrylic and Colored Pencil


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#6 Bikerdude

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Posted 10 March 2017 - 03:45 AM

Welcome GeekBoy

 

Melan and Myself could possibly use your talents for the next Crucible mission.

 

:-)


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#7 SeriousToni

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Posted 10 March 2017 - 04:30 AM

Why do people always put giant watermarks over their paintings? :laugh: As long as you don't post them in 8192 x 8192 px, nobody will misuse them as their personal wallpaper and we could have a decent look on your actual piece of art... Put a small name into the corner and that would also be enough to protect your work from the inevitable piracy ;)


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"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#8 Epifire

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Posted 11 March 2017 - 03:19 AM

Hey. New here so please excuse any silliness. I'd like to offer my assistance as an artist. I worked on the Thief mod 'T2X: Shadows of the Metal Age' doing artwork for the briefings as well as some conceptual work. My typical media are charcoal, pastel, acrylic, water color, pen and ink and pencil. I don't do much digital art. I've included a couple of samples of my artwork. If you'd like some help, just  e-mail me and I'll get back to you. Thanks.

 

attachicon.gifUSMC PFC Saipan 44 sample.jpg

media: Charcoal

 

attachicon.gifPredator sample.jpg

media: Acrylic and Colored Pencil

 

Some great looking art there. The first one really gives off some original Thief intro movie vibes.

 

 

Too bad I've got my own FM work on hold right now else I'd jump right on board with any kind of collaboration to offer. Definitely will be keeping you in mind for recommendation as I continue work on other projects here. Also I'd be thrilled to see a personal page with more of your illustrations if you had one available.  :wub:


Edited by Epifire, 11 March 2017 - 03:20 AM.

Needing dem environment models?

 

Speak to the EPI!

 

Or rummage my online mesh repository instead...  https://www.mediafire.com/folder/7q1r8him1y63d/TDM%20Repository


#9 geekboy1701

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Posted 11 March 2017 - 05:10 PM

Thanks for your kind words.

 

Serious Toni: I'm paranoid when posting on an unfamiliar sight. I've had artwork stolen and used without permission in the past. Next time I post art, it'll be sans watermark.

 

Bikerdude: Sounds great. Just let me know what you need and we can go from there. I don't play the game but do love the 'world' and the lore. It's kinda cool to contribute to the fantasy. Kinda like being a conceptual designer for The Lord of the Rings or Star Wars...






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