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  1. In general, tools tend to get used when they are actually useful and of unlimited use or recoverable. Everyone likes to use rope arrows and the monocular. Everyone who isn't a hardcore ghoster uses either the blackjack or the sword. But here comes what i think of the other tools: Broadheads are useful for remotely activating things or killing AI that deserves it. So i mostly use them for killing bad guy AI which isn't protected by objective armor. Also waste tons of them when killing spiders as being half-sunken into the ground still is the norm for spiders. Water arrows are very useful but i still tend to spare them for later and end missions without using them. Should really start using them more - especially when already carrying twenty of them... Moss arrows are alway in short supply, so i spare them for when i actually need them (which normally is never as i am not a ghoster). Please gimme more so i can start actually using them. Noise makers are less reliable than crouchjumping or otherwise drawing AI attention to a location. So i rarely use them. Please make their stim travel through portals to make me using them. Vine arrows are a rare sight and felt pretty unpredictable. I tend to still use them though. Please give me more of them and make them actually grow a vine from bottom to top. Gas arrows are great. Gassing three AI with one arrow feels like scoring a tripple-headshot with one bullet in a sniper game - Very satisfying. Please provide more opportunities to score nice multiknockouts while keeping ko-immune guards a rare sight. Fire arrows are the least stealthy weapon in the game. They would fit perfectly for stealthily assassinating heavy monsters and automatons from afar - if they wouldn't glow. I only use them as a last resort when there is no other way to solve the situation. Please stop them from glowing to make me use them more. Finished most of the TDM missons on hardest without ever figuring out, how to use flash bombs correctly. The throw mechanic is pretty bad. So i never use them. Please make throwing a reliable mechanic to make me throw things (including flash bombs). Mines are really hard to actually use as a mine. So i use them by throwing them at the feet of my enemies with maximum force which gets them alerted and triggers them to shuffle around a bit until the mine triggers... But they are very unstealthy and therefore get used right before the fire arrows as a last resort only. Please enlarge their detection radius to make me actually use them as mines. Healing potions are nice. I always use one when i lost more than a third of my fall damage points. Food is pretty nice too. I eat most of what i find because you sadly can't carry it in your inventory. It also heals tiny amounts of fall damage which is a nice bonus. Please turn food into normal lootable items. Holy water is one of the pretty useful items i still don't use if i don't have to. You never have plenty of them. They involve an annoying timer mechanic for no apparent reason (instead of just turning N water arrows into holy arrows). Using it on just one undead feels like wasting it. And i always feel like i might need it later (but i actually don't). Please give me more or axe the timer to make me use it more. Breath potions are also useful. But they don't last that long. So i tend to use them when i didn't forget to select them before diving and oxygen runs out. There also aren't much occasions to use them. I would use them more if there where more places to use them. All in all i am of the opinion, that only small improvements are needed to encourage more tool usage. I am a horder. But i still tend to use the non-annoying-to-use tools more when i have plenty of them. So maybe just giving players more and providing some difficulty spikes throughout the map will make players use more...
  2. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  3. The *DOOM3* shaders are ARB2 ('cause of old GeForce support) carmack plan + arb2 - OpenGL / OpenGL: Advanced Coding - Khronos Forums
  4. Keep in mind also that mission size, and complexity have increased dramatically since the beginning. For a lot of veteran mappers, it can take over a year to get a map made and released. The last dozen missions have for the most part been pretty massive, with new textures, sounds, scripts, models etc. We seem to be long past the point of people loading up the tools, and banging out a mission in a few weeks that's very barebones. We still do see some of those, but I noticed in the beta mapper forums and on Discord, that mappers seem to make these maps, but don't release them, and instead use the knowledge gained to make something even better. Could just be bias on my part scrolling through the forums and discord server though.
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  5. Story: "Sir Barrington, as he likes to be known, enjoys a prestigious reputation of having lavish yet intimate dinner parties. I've heard the tales about what goes on in the noble's dining room, but I believed none of them 'till now. Orbach, a local shop-keep who makes special deliveries to the people of 'high stature' heard Sir Henry Hughbellow raving about Sir Barrington's special 'Elixir', It cures your ails and gives you vigor... By the Hammer, it extends your very life! he exclaimed. Orbach begged Sir Henry for a small sample, and after one sip he was sure that the potion was nothing more than mineral water and spirit. He asked Sir Henry if other folks were as fond of the elixir as he was, and he found out that folks are paying handsomely for these small vials on a weekly basis. Some lords pay for exclusive treatments and bathe in the tonic. Lord Barrington even brings in an occult expert every month, where supposedly the power of the elixir is renewed by the full moon. Never one to pass up the opportunity for a good scam, Orbach has decided to take a cut of this 'elixir' business. He has made an elixir of his own, but needs to convince Sir Henry that it's really the same as the 'magical' tonic that Lord Barrington has been selling. And that's where I come in. Its rumered that Sir Barrington's prized possession is a painting of the revolutionary inventor 'Guillermo de Sohase' the day after he won the Battle of Billinsdune. If I can steal this painting, Orbach can use it to 'prove' that he also got the elixir from Sir Barrington. Once Sir Henry tells all his friends that Orbach's stolen elixir is healing his heart, soothing his pains, and igniting his libido, they'll be lining up at his shop. Its time to go." Build Time: Version 1.0 was speed build of sorts, to build upon Springheels video's with the new modules. Took roughly 20hrs to build but this ended up happening over the space of a few months.http://forums.thedarkmod.com/topic/18808-bikerdudes-speedish-build-using-the-new-modules/?hl=%2Bspeed+%2BbuildThanks: Co-auther: Obstortte for all his custom entities, scripting and showing me a thing or two about perfing.Resource: Springheel - new modulesReadables: nbhor1moreTesters: Bienie, Judith, Abusimplea, Cambridge Spy, Gerberox, MayheM, Amadeus, Goldwell, nbhor1more.Download: - mega Info: Repeat after me, "Read and explore, Read and explore"Known issues: This mission has been heavily tweaked and worked on to provide a playable experience for even low end machines.For very low end PC's please make use of the in-game LOD slider, as not only are details reduced, but the ambient_world fog is removed at the lowest setting.The medium difficulty is partially broken, the mission wont end when the player gets to the exit location. As this is the only issue with that difficulty level, I will fix this when I next update it to include the intro.
  6. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  7. I think it is a good idea! Our ingame mission downloader and mission view has long been subject of multiple improvement suggestions. Due to the sheer mass of missions that have been released in the last 15 years, things got really cluttered and especially newcomers will have a hard time finding what they want. However, improving the ingame guis is quite a task, so a web-based application might really suit this scenario well. Maybe we could even add a linke to it from our ingame menus, so user can access it quicker. Some more things to think about Would users be able to add custom tags and downvote / upvote certain tags, much like the system of Steam? This would also allow to add tags like "beautiful", or "difficult". Actually, the more users can contribute to this system, the better, because it will be automatically maintained then. The browser should also contain a flag for whether the FM belongs to a connected series of FMs or not and have the capability to go to the previous or next FM in that series. There should also be a flag for fully fledges campaigns. Some might like a flag whether or not an FM is "ghostable".
  8. Seems to confirm: https://bugs.thedarkmod.com/view.php?id=5718 does it happen in the latest dev build: https://forums.thedarkmod.com/index.php?/topic/20824-public-access-to-development-versions/
  9. TTLG? That's Through the Looking Glass Forums. A looking glass fan community. Has been around for a long, long time. https://www.ttlg.com/forums/
  10. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      We´re like a Shalebridge Cradle: what comes in must never leave :)

  11. I think the reason the dev forums exist is to provide a place where the implementation of features can be discussed without getting mixed up with other debates when someone believes what the devs are doing is wrong. We often post public discussion threads for features with subjective elements like the frob outline, because community feedback is very important. But there will always be vocal defenders with strong views for or against certain features, or how exactly it should be implemented in their opinion. At some point a decision has to be made and be carried through, which is what the dev forums are for. Almost all of the threads are very technical, basically explaining and discussing recent or potential code changes with other devs. Its hard to say. Its a hobby the devs do in their spare time, so people come and go when they're in the mood and when they have the time. The team page is mostly accurate except for some relatively newer additions like myself.
  12. I just read@motorsep Discovered that you are able to create a brush, then select it and right click "create light". Now you have a light that ha the radius of the former brush. Just read it on discord and thought it may be of use for some people in the forums here too.
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