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Posted

Not really. :laugh:

 

(Though it's time-limited at home... )

 

I'm at work so sometimes "image hosting sites" are blocked... You should post some pics on your Moddb profile and score some intrigue points for the obsessive followers... :ph34r:

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

posted a copy of the loading screen for my contest fm

 

Seasons contest thread

 

BRB Drool bucket required

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

Posted

Well, my first mission is basically finished. I need to wait for the release of 1.06 before I can ask for proper betatesters, however. I created literally dozens of new assets for this map, and they'll be included in the 1.06 release. Here's a glimpse of the loading screen as a bit of a teaser:

 

score1.jpg

 

The new usable assets include a dozen new animations (eat_carrot, sit_turnpage, bang_door, 3 sitting gestures, 2 peer around, lift_skirt, throw_dice, and a few new torch animations), new decals (scattered newspapers and distant city skylines), new models (large chandelier, new lanterns, a few special things) and a new character head. I can't speak for the quality of the mission but at least you'll see something you haven't seen before. :)

Posted
Should I be making any changes to door handling to accommodate this?

 

I assume you're kidding, but I was also thinking ahead when I made it...we had talked once a while ago about what AI would do if the player stole their key or locked them in a room, and this animation would work well for that. :)

Posted

Good stuff, SH!

 

The door banging thing sounds great - I would LOVE to use something like for a revenant trying to chase the player and being locked out at the last moment... =-P

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

Posted

I assume you're kidding, but I was also thinking ahead when I made it...we had talked once a while ago about what AI would do if the player stole their key or locked them in a room, and this animation would work well for that. :)

 

Oh, you mean they "let me out" bang on the door?

 

I thought you meant they banged a door open or closed, which would need some speed changes on the door rotation, which is why I asked.

Posted

Now here is something to wait for. I wonder how long till v1.06.

Most cool things take their time I suppose..

Clipper

-The mapper's best friend.

Posted

Really looking forward to your offspring, Spring. ;) From what I saw until now, I must say that it looked pretty damn good... I especially like how subtle your loading screen is compared to most of the other authors. :laugh:

Posted

Well, my first mission is basically finished. I need to wait for the release of 1.06 before I can ask for proper betatesters, however. I created literally dozens of new assets for this map, and they'll be included in the 1.06 release. Here's a glimpse of the loading screen as a bit of a teaser:

 

score1.jpg

 

The new usable assets include a dozen new animations (eat_carrot, sit_turnpage, bang_door, 3 sitting gestures, 2 peer around, lift_skirt, throw_dice, and a few new torch animations), new decals (scattered newspapers and distant city skylines), new models (large chandelier, new lanterns, a few special things) and a new character head. I can't speak for the quality of the mission but at least you'll see something you haven't seen before. :)

 

I am sure the mission will be fine!

 

Speaking of custom assets, would you be willing to make a few small models for me, basically things that mix&match things we already have?

 

I am missing things like:

 

* a round lantern that you can hang outside, but which doesn't include the chain

* a variable length chain (or even better a short, 3-element version of our rope that we can dress up as chain to get a swinging lantern)

* a ladder with 7 steps (so you don't have to use the 4 and a 3 step together)

 

etc.?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

Exiting new assets Springheel! ... love that subtle moody loading screen as well :)

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

Posted
I especially like how subtle your loading screen is compared to most of the other authors.

 

Wait until you see it while it's animating.... ;)

 

I like the new face on that thief Ai, I assume that is new also..?

 

It is, but that went out already in 1.05.

 

Speaking of custom assets, would you be willing to make a few small models for me, basically things that mix&match things we already have?

 

Sure, but better post it elsewhere so it doesn't get lost.

 

Oh, you mean they "let me out" bang on the door?

 

Yes, it's banging the door with their fist--either "Hey, open up!" or "Hey, let me the f* out!". :)

Posted

Having a closer look at the loading screen now, that must be one big ass candle if it stands on the table. :D

 

Just a regular candle in the copper holder, I think it's just kindof a fish eye view. The candle is right in your face, but the thief is across the table and down.

Dark is the sway that mows like a harvest

Posted

Was just thinking that... clarify who performs such an action, guv? :laugh:

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

Posted

Just a regular candle in the copper holder, I think it's just kindof a fish eye view. The candle is right in your face, but the thief is across the table and down.

That was merely a joke, but anyway, my bet would be that Spring had that candle in the grabber when taking the screenshot and he then cropped the upper left corner. :)

Posted (edited)

New rule:

 

Springheel must create new missions annually! (New missions = new assets :) )

 

@Siyah

 

You always post such great screens, I hope to be playing one of these one day :wub: ...

Edited by nbohr1more

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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