NeonsStyle Posted December 8, 2018 Author Report Share Posted December 8, 2018 For some reason the mirrors still had 1.65. I fixed them and added southquarter's mirror back (thanks Brethren!). You should now see an update available in the mission downloader and the version should now be 1.7 Thanks nbohr1more. I didn't know about that. The link in the start of this threat is 1.7 Thanks for noticing and fixing it. Really appreciate it. That explainssome odd comments I've got about bsp splits. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
duzenko Posted August 28, 2019 Report Share Posted August 28, 2019 Makes me wonder - is it an animation I can see in the game? Is it mission-specific? How should it manifest (destroying the penis attachment) 1 1 Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted August 30, 2019 Author Report Share Posted August 30, 2019 lmao. I'm thinking that's the animation of the guy taking a leak by the woodshed. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
Bienie Posted August 31, 2019 Report Share Posted August 31, 2019 Yikes! Remind me to not get on the console's bad side, it seems to deal with dissenters brutally! 3 Quote My Fan Missions: Series: Standalone: Chronicles of Skulduggery 0: To Catch a Thief The Night of Reluctant Benefaction Chronicles of Skulduggery 1: Pearls and Swine Langhorne Lodge Chronicles of Skulduggery 2: A Precarious Position Chronicles of Skulduggery 3: Sacricide Link to comment Share on other sites More sharing options...
Araneidae Posted December 20, 2019 Report Share Posted December 20, 2019 On 10/8/2018 at 1:40 AM, Sneaker said: Possible bug?... When I "frob" the newspaper in the bathroom across from the kitchen, nothing happens (the paper isn't displayed) I can no longer "frob/right click" anything and am stuck in the toilet. I'm on linux if it matters (fedora 28, latest darkmod 2.06). I've started playing this mission, and have hit this same bug. I presume I'm playing the right version (recently downloaded): darkmod.txt gives the title as "Briarwood Manor_1.8", readme.txt says "Version 1.7" on the first line, but the last line reads "14th Oct 2019 Fixed a shadow problem in upstairs servants room.", and the checksum is: $ md5sum briarwood_manor.pk4 1a2f55f4ccafbc66bbe5e10f16ebd975 briarwood_manor.pk4 (I have to say that TDM makes a bit of a mess of mission versioning... , and let's not talk about the downloader .) I was very amused when hunting around in the opening area and I sat down to go through my equipment, and thought: What the hell?! I'm a professional thief on a dangerous assassination mission, and I've left all my gear at home! I must be a blithering idiot, what can I have been thinking. Ah well, Spoiler got my gear back soon enough! I have the save file with frobbing disabled if that would be helpful, and the bug is completely reproducible. I am also on Fedora (XFCE) with TDM 2.06. Quote Link to comment Share on other sites More sharing options...
Dragofer Posted December 20, 2019 Report Share Posted December 20, 2019 (edited) 6 hours ago, Araneidae said: I have the save file with frobbing disabled if that would be helpful, and the bug is completely reproducible. I am also on Fedora (XFCE) with TDM 2.06. That bug - losing the ability to frob after frobbing specific readables - is typical for when a readable hasn't been given any valid text. It happens easily, and is just as easy to fix for the author: either disable frob on that readable or fix the text definition. Edited December 20, 2019 by Dragofer Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
NeonsStyle Posted February 2, 2020 Author Report Share Posted February 2, 2020 Thanks for that. That is most recent version. I thought I fixed that bug by getting rid of it as a readable. . Hmm. For some reason, I can't open any of the readables in the readable editor, fails to load any of them. Hmm. No matter, I fixed the problem by converting that newspaper to a static model so it can't be frobbed now and won't cause that error anymore. New version is 1.81 and is available at the start of this thread, and I'll try to get it added to the downloader as well. 2 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
Acolytesix Posted July 3, 2021 Report Share Posted July 3, 2021 (edited) On 7/21/2017 at 12:11 PM, NeonsStyle said: Has anyone been able to ghost my mission? I never could, so I'm thinking maybe it's too hard on expert. Glad you brought that up. I have never ghosted a mission (successfully), so I would appreciate a hint on the blackjack or pan or broomstick or whatever. Not really into the sword either, but no BJ I won't get far. Luckily, I just found the Spoiler coal chute, so I'm in the basement. 2 water arrows & torches everywhere. Where do I go to look for it? & never mind, the Spoiler armory key & sum arrows really persuaded me to keep going but now the game crashed I was up on the second floor in a room with a maiden sleeping. Was sneaking up to her to knock her out & it just went straight to desktop. I'm gonna restart & try again. Edited July 3, 2021 by Acolytesix game crash 1 Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted July 13, 2021 Author Report Share Posted July 13, 2021 Glad you're enjoying it. Ghosting a mission is all about patience and learning the guard routes. When I made this I was always thinking of how a player would ghost it. A good way to learn how to ghost a mission, is go watch V339 on youtube, he has many TDM missions ghosted including this one. Crashes happen sometime. I hope it was resolved next load. If not, load the previous quicksave. Sometimes a quicksave gets corrupted. Random cosmic ray or something I guess. Enjoy Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
NeonsStyle Posted October 9, 2021 Author Report Share Posted October 9, 2021 Updated the map. Found a bug that spoiled one room. Don't know how it happened, it was huge shadow across one room, and never was there before. No matter, fixed now. Click the link below to download the latest version 1.9. https://drive.google.com/file/d/1hlajrGm1z3zsD3cdj5RKitQBhdl5XG_a/view?usp=sharing 3 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
nbohr1more Posted October 11, 2021 Report Share Posted October 11, 2021 Sorry for the delay. The mission database has been updated. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
NeonsStyle Posted October 12, 2021 Author Report Share Posted October 12, 2021 Thank you nbohr1more 1 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
Zerg Rush Posted October 12, 2021 Report Share Posted October 12, 2021 On 10/9/2021 at 6:03 AM, NeonsStyle said: Updated the map. Found a bug that spoiled one room. Don't know how it happened, it was huge shadow across one room, and never was there before. No matter, fixed now. Click the link below to download the latest version 1.9. https://drive.google.com/file/d/1hlajrGm1z3zsD3cdj5RKitQBhdl5XG_a/view?usp=sharing Thanks for your work. Seems a huge update, from a 94Mb pk4 to a 391 Mb pk4. Quote Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2 Favorite online apps you may like too Link to comment Share on other sites More sharing options...
NeonsStyle Posted October 19, 2021 Author Report Share Posted October 19, 2021 On 10/13/2021 at 1:51 AM, Zerg Rush said: Thanks for your work. Seems a huge update, from a 94Mb pk4 to a 391 Mb pk4. You're welcome. No it's just a tiny fix. The map was always big because of the intro movie. Just fixed a blatantly obvious bug that slipped in, and have no idea how it got there, as it wasn't there last time I played it. Fixed now so I"m happy again. Glad you liked it. 1 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
Zerg Rush Posted October 19, 2021 Report Share Posted October 19, 2021 It's a very nice mission, indeed. 1 Quote Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2 Favorite online apps you may like too Link to comment Share on other sites More sharing options...
datiswous Posted November 8, 2021 Report Share Posted November 8, 2021 (edited) I finished this mission, but have not seen guys sitting around a table, which I've seen reverenced in this topic somewhere. At the start of the map there's a high-pitch flickering light. Is that intended? Also (this is mentioned before) there's ambient music which often stops sudenly, which is a bit weird. For the rest really nice mission, especially the aesthetics. I didn't encounter any problem during the mission, so that is great. Edited November 8, 2021 by datiswous 1 Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted December 20, 2021 Author Report Share Posted December 20, 2021 Check upstairs in the stable for the guys around the table. Yeh that light is an electric light and I did intend it to be there, but the noise is a bit off putting, but never found out how to change it. Music that stops is usually because you've moved past a visportal or triggered another sound. THanks, glad you liked it V339 did a nice video ghosting the mission on YouTube. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
Gadavre Posted December 25, 2021 Report Share Posted December 25, 2021 (edited) On 7/11/2017 at 5:53 PM, NeonsStyle said: I upgraded to GTX 1070 and get pretty good 60 fps in the garden. I see, that you did this mission for yourself and a bunch of very expensive powerful video cards owners. You're very kind to all players. ) )) Why get into the perfomance optimization, if you have a powerful video card! ) Edited December 25, 2021 by Gadavre 1 Quote Link to comment Share on other sites More sharing options...
Dragofer Posted December 25, 2021 Report Share Posted December 25, 2021 On 11/8/2021 at 1:37 PM, datiswous said: Also (this is mentioned before) there's ambient music which often stops sudenly, which is a bit weird. @NeonsStyleThis is probably because of how the ambients for the locations have been set up. The correct way is to set each ambient once on the location_settings entity (i.e. "snd_streets" "city_night04_loop"), then let location entities share that same snd (so spawnarg "ambient" "snd_streets"). The randomly stopping music happens when you define the same music multiple times on the location settings entity (i.e. "snd_street1" "city_night04_loop", "snd_street2" "city_night04_loop" etc.) and give each location one of these snd's. The location system thinks each location uses different music so it restarts. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
Oktokolo Posted December 26, 2021 Report Share Posted December 26, 2021 On 10/19/2021 at 2:40 PM, NeonsStyle said: You're welcome. No it's just a tiny fix. The map was always big because of the intro movie. Just fixed a blatantly obvious bug that slipped in, and have no idea how it got there, as it wasn't there last time I played it. Fixed now so I"m happy again. Glad you liked it. So someone mentions a four times increase in pk4 filesize and you aren't the slightest curious about what happened? Well, i was: "sound\ambience\Sounds of Space music.wav" is 330 MiB in size and only contains drone sounds for torturing owners of bass-capable audio equipment - a pretty good candiate for deletion or at least compression into ogg-vorbis like the rest of them... 1 Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted December 26, 2021 Author Report Share Posted December 26, 2021 (edited) 2 hours ago, Abusimplea said: So someone mentions a four times increase in pk4 filesize and you aren't the slightest curious about what happened? Well, i was: "sound\ambience\Sounds of Space music.wav" is 330 MiB in size and only contains drone sounds for torturing owners of bass-capable audio equipment - a pretty good candiate for deletion or at least compression into ogg-vorbis like the rest of them... Damn htf did I miss that? Deleted now, will make new update. Damn! The last thing I wanted released. Thanks for pointing that out Abusimplea. Updating now! Edited December 26, 2021 by NeonsStyle Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
NeonsStyle Posted December 26, 2021 Author Report Share Posted December 26, 2021 8 hours ago, Dragofer said: @NeonsStyleThis is probably because of how the ambients for the locations have been set up. The correct way is to set each ambient once on the location_settings entity (i.e. "snd_streets" "city_night04_loop"), then let location entities share that same snd (so spawnarg "ambient" "snd_streets"). The randomly stopping music happens when you define the same music multiple times on the location settings entity (i.e. "snd_street1" "city_night04_loop", "snd_street2" "city_night04_loop" etc.) and give each location one of these snd's. The location system thinks each location uses different music so it restarts. I have never noticed this Dragofer. Which room is the music cutting out??? Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
Oktokolo Posted December 26, 2021 Report Share Posted December 26, 2021 (edited) 2 hours ago, NeonsStyle said: Damn htf did I miss that? Deleted now, will make new update. Damn! The last thing I wanted released. Thanks for pointing that out Abusimplea. Updating now! You missed it because you package by zipping your current mod folder instead of first coppying selected stuff to a separate folder and then zipping that. Other stuff, not recommended to put into the pk4: "__trash__" (38 MiB), "savegames" (7 MiB), "guis\assets\loading_screen_old.tga" (2MiB), the autosave and *.bak files in "maps" (11 MiB), the duplicated "darkmod.txt"/"readme.txt"/"startingmap.txt"/"xdata" in "sound" (all tiny), "consolehistory.dat" (tiny), and "xdata\backup" (tiny). I am not a mapper, so this are only the obvious cases. There might be more or not. P.S.: You are probably not the only one who packs hundreds of Megabytes of ballast with their mission. Downloading all missions on a new install takes forever nowadays... Edited December 26, 2021 by Abusimplea P.S. 1 Quote Link to comment Share on other sites More sharing options...
Dragofer Posted December 26, 2021 Report Share Posted December 26, 2021 7 hours ago, NeonsStyle said: I have never noticed this Dragofer. Which room is the music cutting out??? I don't know myself, I'm only responding to the bug report I saw in this thread. You could check on your location_settings entity whether the same music has been specified in multiple snd_ spawnargs. There should only be one snd_ spawnarg per music on the location_settings entity, and all info_location entities that should play the same music should use the same snd in their "ambient" spawnarg. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
datiswous Posted December 26, 2021 Report Share Posted December 26, 2021 10 hours ago, NeonsStyle said: 18 hours ago, Dragofer said: @NeonsStyleThis is probably because of how the ambients for the locations have been set up. The correct way is to set each ambient once on the location_settings entity (i.e. "snd_streets" "city_night04_loop"), then let location entities share that same snd (so spawnarg "ambient" "snd_streets"). The randomly stopping music happens when you define the same music multiple times on the location settings entity (i.e. "snd_street1" "city_night04_loop", "snd_street2" "city_night04_loop" etc.) and give each location one of these snd's. The location system thinks each location uses different music so it restarts. Expand I have never noticed this Dragofer. Which room is the music cutting out??? I think this was on multiple places. I can go back, test and report, but maybe it is easy to see in the map file? Quote Link to comment Share on other sites More sharing options...
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