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The Dark Mod 2.11 feedback thread


nbohr1more

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Apparently not for Woodsie69, who is using Linux Mint 21.1 Cinnamon. In the bugtracker it is stated that the Linux version was Fedora32 (I know precious little about Linux). Perhaps @Daft Mugi wouldn't mind doing a bit of linux testing :D

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4 hours ago, Woodsie69 said:

Is it only working if the author(s) implement it in FM's?

 

Hey, so to clarify this point: Yes, the specific FM author has to implement it in their FM. This feature won't work on say, Tears of St. Lucia, as the authors of that map did not implement the feature. Usually the (very few) mission authors that use this will make a note about it on their FM release thread

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38 minutes ago, stgatilov said:

The last time (5553) @Daft Mugi reported it "working well".
I imagine it should work, no?

I believe the "working well" comment was in regards to "no crashing".

Daft Mugi also demonstrated that the peek action is rendering the wrong data or viewport orientation.

Not sure why it works in Windows and fails under Linux. Must be something in viewport translation math? Still pretty weird since other viewport translation code works in Linux too...

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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8 minutes ago, nbohr1more said:

Not sure why it works in Windows and fails under Linux. Must be something in viewport translation math? Still pretty weird since other viewport translation code works in Linux too...

could the viewport issue be related to this issue: 6278

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34 minutes ago, Amadeus said:

could the viewport issue be related to this issue: 6278

The viewport may be affecting the range of what is detected by the lightgem but I would say that this is probably more of a distinct issue.

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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19 hours ago, Amadeus said:

Hey, so to clarify this point: Yes, the specific FM author has to implement it in their FM. This feature won't work on say, Tears of St. Lucia, as the authors of that map did not implement the feature. Usually the (very few) mission authors that use this will make a note about it on their FM release thread

@Amadeus.

Thank you for clearing that up. 🙂

Btw. Linux Mint 21.x Cinnamon or Mate or Xfce are all based on Linux Ubuntu 22.04 64 bit.

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22 minutes ago, wesp5 said:

Have you tried the mission independent keyhole peeking which Snatcher created for his Modpack and I included in the Unofficial Patch? Does it look weird under Linux as well?

@wesp5

I haven't tried Snatcher's Modpack.

At this moment I don't think that I want to tinker with the install. I was more wondering about the feature than missing it. 🙂

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Recently updated to 2.11 and decided to go back and play "A house of locked secrets". Selected mission and TDM restarted. All I get now is a black screen upon load and have to force quit out of client. OS info: 

Edition    Windows 10 Home
Version    21H1
Installed on    ‎6/‎13/‎2021
OS build    19043.2364
Experience    Windows Feature Experience Pack 120.2212.4190.0

Can someone try this FM and see if they are able to reproduce? Also, to switch FM's manually, is it simply a matter of updating 'currentfm' file to a new name?  (Just tried and answered my own question).

Edited by Justice01
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1 hour ago, Justice01 said:

Recently updated to 2.11 and decided to go back and play "A house of locked secrets". Selected mission and TDM restarted. All I get now is a black screen upon load and have to force quit out of client. OS info: 

Edition    Windows 10 Home
Version    21H1
Installed on    ‎6/‎13/‎2021
OS build    19043.2364
Experience    Windows Feature Experience Pack 120.2212.4190.0

Can someone try this FM and see if they are able to reproduce? Also, to switch FM's manually, is it simply a matter of updating 'currentfm' file to a new name?  (Just tried and answered my own question).

Did you update to the latest version of "House of Locked Secrets" ?

What CPU and GPU ( and driver versions )?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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6 hours ago, Justice01 said:

Recently updated to 2.11 and decided to go back and play "A house of locked secrets". Selected mission and TDM restarted. All I get now is a black screen upon load and have to force quit out of client.

I can confirm that. Black screen and I have to manually edit the lastfm file to get back to the game! Updating to the latest version does fix it though, as nbohr1more suggested...

P.S.: I also noticed while testing this, that the bug that I complain about here regularily, that the downloaded missions are not deleted from the list after download, is only connected to the "Download all" option. If you only download one mission at a time this works fine!

Edited by wesp5
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On 2/12/2023 at 10:23 PM, Daft Mugi said:

What's the plan for the def/tdm_shopitems.def file in TDM 2.11?

Will each affected mission get updated, or will TDM core assets get updated?

So far, "William Steele 1: In the North" and "Full Moon Fever" have been reported.
Which other missions are affected?

Sir Taffsalot's Sword.

Is there a plan to fix this issue?

TDM Modpack 4.0

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  • 4 months later...
  • 2 weeks later...

Does the feature to distinguish readable and non readable books exist in TDM? i know it seems like cheating somehow but i have lost count of how may times i picked unreadable books from the stack of books lying on the table/desk

i want to suggest one feature for the next TDM release, this might or might not be considerable & dismissible , How about allowing players to write notes with paper scroll, hiding in the closet, tamper proof document for city watch record room and bank,  and make 19th century railroad lantern equipped wth focusing lens available to player?

Edited by taffernicus

hex-237553415B315D3741

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