Jump to content
The Dark Mod Forums

The Dark Mod 2.11 feedback thread


nbohr1more

Recommended Posts

1 hour ago, chakkman said:

is it normal that the TDM configuration reset itself after the update? Don't think I had that before. I had to set all the ingame options again

Yes this is normal. Had to do this for all dev and beta versions.

Edited by datiswous
  • Like 2
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, chakkman said:

Just wondering, but... is it normal that the TDM configuration reset itself after the update? Don't think I had that before. I had to set all the ingame options again, as they were all on default...

There is a small sneaky button after tdm_installer ends, which says "restore config".
If you are confident that you won't get into some config mess, you can click it.

Also, all the config files that tdm_installer removes are stored in TDM directory, named like Darkmod_220709_094207.cfg.
So if you want it restored, just rename it back.
You can also run some diff tool (like WinMerge) and only merge the settings that are important to you.
 

  • Like 3
  • Thanks 1
Link to comment
Share on other sites

Thanks. :) The most important settings for me to remember are the gamma and brightness settings, so, I'll just write the values down somewhere.

Any particular reason why the settings are defaulted? Potential new or changed configuration settings which might be messed up on an update?

If I recall correctly, the settings weren't set to default on former updates. I could be wrong.

Edited by chakkman
Link to comment
Share on other sites

2 minutes ago, chakkman said:

Any particular reason why the settings are defaulted? Potential new or changed configuration settings which might be messed up on an update?

Yes.

Defaults change often, sometimes in such a major way that old defaults no longer work properly.
If you switch between major versions without resetting config, you might get in a situation where your version has several weird behaviors. We got too tired of debugging other people's configs during beta, so I added opt-out reset to the new installer.

Note that developers today often prefer making internal cvars archived despite player never touching them, like some mantling height or whatever.

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

Gonna give my well-wishes here too. I haven't updated yet, actually I haven't played TDM in a while because I got distracted with other games & life. But I'm gonna come back and finish those missions I haven't completed yet and the new improvements/features sound pretty cool. Despite my previous reservations, I'm eager to try out the new blackjack KO indicator feature - might actually result in far less savescumming if I know a KO is guaranteed now.

Anyway, great work as always!

  • Like 3

A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

Link to comment
Share on other sites

Congratulation on the new release and many thanks for mentioning my Unofficial Patch on the ModDB announcement page! I'm busy adjusting it to the new version right now and noticed, that my implementation of the frob outline (which I replaced the pointless frob helper with, pun intended) isn't working as intended. It works fine, but always defaults to preset 1 while I wanted to use the dark preset 6. It's just a syntax issue probably, so how can I set "r_frobOutlinePreset 6" in the GUI files and if I can't, where should I do this?

Edited by wesp5
  • Like 1
Link to comment
Share on other sites

Congratulations on the release and thank you for your hard work!

I see some sweet performance improvements and visual improvements on top of that. The improved shadows look really neat and my PC can handle them much better than it used to. I'll raise a glass to Master Builder and TDM team for that, great job.

Thus far I have only tried the new features very briefly. The auto-frobber is definitely a most welcome addition. The blackjack indicator, eh - I'll admit that after playing TDM on and off since it released standalone in 2013 or so, the new blackjack KO indicator is nice but I'll probably forget it exists as I already have my playstyle and this won't affect it. I can see how it can help new players though.

Thank you once again!

  • Like 1
Link to comment
Share on other sites

Well, unlike the original Thief's, the TDM blackjacking always has been ultra finicky. It's still finicky (obviously, as there hasn't been changed anything under the hood about the hit mechanics), but, at least you get a clue now. I still missed yesterday though, when suddenly and immediate, the blackjack went down again, and I didn't have any idea why, once again. But, it's an awful lot better than before, because I actually know and can see now when I can safely blackjack the guard.

TDS actually positioned the guard as well when you initiate the blackjacking. Not sure what the technical reasons behind that were. The hit box (if you can talk about that) wasn't nearly as precarious as in TDM as well. Now that you can see when you actually can safe knock out a guard in TDM, you can see how precisely the distance and angle has to be. Which is pretty awkward, considering that you can't really judge distances on a single monitor. It's not 3D in the same way as VR.

Edited by chakkman
Link to comment
Share on other sites

I don't think if FM-related (In Plain Sight) but this table lamp + shadow maps with high softness creates VERY BAD shadows  (low softness way less)

inplainsight-v1-4-2023-02-09-21-04-56-84

Edited by lowenz
  • Like 1

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

The shadow map algorithm tries to jitter all the samples and increasing the softness radius causes the samples to spread out instead of being jittered on top of each other.

The only way to improve this currently is to increase the quality which increases the number of samples and makes the gradient smoother over a larger area.

  • Like 2

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Congratulations on the release. I haven't dived deep in to the 211 version yet but I noticed more screen tearing in older missions (hazard pay for example) with vsync off. With 210 I always had vsync off and no noticeable tearing. Could though be my configuration or the recent gpu driver update. I have my monitor configured to 75hz and an old card gtx760 (planning on updating to gtx 1660 ti this spring).

Edited by kin
Link to comment
Share on other sites

1 hour ago, datiswous said:

I thought there actually had been. I thought @Obsttorte brought this change and some others for testing. I don't know if it all made it into 2.11 .

 

Hmm.... then I must have misunderstood it. Thought the only change is the animation/indication.

Still seems pretty finicky though.

Edit: After reading a few pages of the linked thread, I must admit that I still don't fully understand what the changes are. Sounds like Obsttorte wanted to change the way the blackjack works directionally (i.e. that blackjacking from the front doesn't work anymore), but, it seems like some other members intervened and argued that the rules should not be changed, so, I'm puzzled about what has actually changed, apart from the indicator animation. From playing, I would say that the changes, if any, are very subtle.

Edited by chakkman
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • taaaki

      All services hosted on the server were sluggish. I've rebooted and it appears to be better. Let me know if there are still issues.
      · 5 replies
    • datiswous

      Forum is kind of slow lately..
      · 4 replies
    • taffernicus

      How fun is it to play as an undead in thief trilogy / dark mod ? The haunting(T2) and To the end with nothing(T2). Those FMs are exemplary according to me
       
      *tangential, Garrett vs countless apparitions
      https://ibb.co/hM0JrSh
       
      · 7 replies
    • JackFarmer

      Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.
      · 18 replies
×
×
  • Create New...