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  1. ============================================================== Title: Hidden Hands: The Anomaly Filename : hhta.pk4 Author: Jack Farmer Date of release: 01.05.2021 (version: 1) - 08.05.2021 (version 2) EFX: Yes Version 1 available via the DM mission downloader Version 2 available here https://we.tl/t-P1eLXUR0Mh (upload to mirros will be carried out at around May, 14th due to infrastructure updates, see subsequent post below for changes) Mission does not run under 2.08 due to missing new core assets - please update to 2.09 ===================================
    4 points
  2. I really have to ask, though - why not Unity or Unreal? Or Godot, if open source is important? All three of them are much more modern engines and probably a lot easier to work with, in general. You'd have to find a very specific advantage in using idTech4 to justify that route, imho. And as stgatilov pointed out, TDM is a very specific derivative of idTech4, so even if you absolutely do want to go idTech4, there are probably engine clones that are better suited for it.
    4 points
  3. My framerate jumped from about a steady average of 30 throughout the map to 50-60. Great patch. The mission itself is excellent too, by the way.
    3 points
  4. You feel like you're in a time warp from which you can't escape. Once or twice a year, the same topics come up (Why aren't you on Steam? When is the campaign coming? Can I use your stuff for my commercial project? Why aren't you doing a remake of Thief Gold?) I also wonder why the OP doesn't think of something newer and more manageable like UE first. Felizitas recently demonstrated what can be done with it. No offense, man, but I think we've already had something like that here at least twice. If my recollection is correct, we never heard from these posters again, and the reason f
    3 points
  5. You're mixing up a few different things here. DarkRadiant is just the editor. Its source code is fully GPL, but if you're just using it as an editor to create maps, the license doesn't matter — you can release those maps under whatever license you want. DarkRadiant isn't in itself a game engine, so you can't really make a game out of it, although you could use it as your preferred editor for producing maps with your own game. The Dark Mod source code is the game engine, and it is GPL. It is not unlawful to try to sell a game based off it, but it would be commercially rather difficult
    3 points
  6. v 0.71 fake spec diffuse light enhancement boosted a bit to be more noticeable added the direct light rimlight boost back in Fake Spec Boost Fake Specs enhance diffuse lighting overall, creating subtle specular shines on things that don't normally have specs, and enhancing stuff that does. When I'm working on them, I'm hyper-focused on them, and notice very subtle amounts. But, regular players are going to be blowing through areas, and won't notice anything that is barely noticeable by me when I'm hyper-focused on them. So, I boosted the amount a bit. The idea isn't fo
    3 points
  7. We are planning major upgrade in our FM database in the nearest future. Most likely, players won't notice anything. However, if something weird happens (can't download FM, see FM details/screenshots, error during download, FM missing, etc), please report here. Attention to mappers: the FM database will be locked for new missions and mission updates during the process. Here is the approximate schedule (UTC time): [6 May] Download all FMs from old mirrors and commit them to SVN. [until 8 May] Internal testing by team members. [8-9 May] Switch FM database: pla
    2 points
  8. Free for a limited time. But only the first 2 chapters: https://store.steampowered.com/app/94300/The_Dream_Machine_Chapter_1__2/
    2 points
  9. On social media, I often find myself surprised how many people let their kids consume content not really appropriate for their age. A very recent example was news of a five year old having beaten Bloodborne, which is rated 16 years and older. While that is admittedly an impressive feat, I can't help but wonder what kind of parents let their five year old spend hours upon hours in front of a console playing a horror game? Or might this just be a cultural thing? Socio-economic? I think the users of our forum are very adult and intelligent, so I would like to know your opinion on this topic.
    2 points
  10. Btw the question should probably include the elephant in the room - if social media is a problem i.e. Tik Tok, Facebook, Instagram etc. Face that off against the principle of taking a balanced approach. Don't crack a nut with a sledgehammer. I don't know how do we take out informational trash apart. Spotting fake news is usually too politicized in this regard. Not individualized enough.
    2 points
  11. Finished on the hardest difficulty, with 1550 loot and three secrets. Took 97 minutes. Like the previous Hidden Hands (both of them I suppose), this was another banger of a mission. And I don't usually say that when There's just a plethora of stuff to discover and do, and never feeling frustrated by anything. Maybe I'd sing a different tune had I missed a piece of loot, but that's how it goes. And considering how many objects you have to find to do all the objectives (I did all of them, I think anyway), I didn't have any trouble finding anything. Despite it being another large and ambit
    2 points
  12. That sounds like a good idea to me. If content creators want lights to shine more strongly downwards than upwards, they can set the Z falloff texture to accomplish this (by having brighter grey values in the bottom half of the texture). It certainly shouldn't be done in the shader for all lights, regardless of light texture or positioning.
    2 points
  13. Converted all 147 FMs, committed them to SVN. Ready for internal testing by team members. Problems encountered: Internal name of @Goldwell's "Lord Edgar's Bathhouse" was changed from "bh" (too short) to "bathhouse". Internal name of @some1stoleit's "Cleaning Up the Neighbourhood" was changed from "cleaninguptheneighbourhood" (too long) to "cleanneighbourhood". Dragon's Claw and Elixir were missing on the main mirror, so I had to convert them manually. Mission "Away 1 - Air Pocket" had internal name "airpocket.pk4", which is invalid. Changed to just "airpocket".
    2 points
  14. Tested shows off a new Medieval Alleyway Book Nook Diorama! [youtube]
    2 points
  15. Change log Version 2 (see op for download information): a. removed dust fog particle effects for enhanced performance and to prevent game crashes on certain configurations. ( thank you @Bluehawk) b. fixed the non-solid cave rocks in the final cave after the explosion ( thank you @STRUNK) If you have further crashes in game during certain events, please make sure that nothing is equipped in the right hand (loot, keys, scrolls etc.). This problem will be fixed with the next release version of the mod.
    2 points
  16. No, we shouldn't! I always use it and I rarely have problems with duplicate missions. And in most of these cases the problem was that the FM author renamed the mission or something similar.
    1 point
  17. I think that childs know the difference between fiction and reallity. Worse some films in TV where they glorify the violence in some police series ore action films. As I said, the only risk is that parents do not monitor the hours that the child is in front of the screen, the game itself is irrelevant for this (exceptions aside). Too many hours with a video game can be quite harmful for the child, it does not matter if it is Mario Kart or Paranoid.
    1 point
  18. I also agree: limiting screen time in general is at least as improtant as chekcing contents. I can see how easily children would spend their time in front of one, if they had a chance. I myself spent a lot of time with friends who had consoles in front of them (I never had one as a child; my parents did not like them and even at the computer we were not allow to plug in a joystick as my father had the opinion that a computer is no toy). But we also spent a lot of time outsiede, if the weather allowed it, so I believe that it was sufficiently balanced. I also agree about social media. For
    1 point
  19. Agree, well Doom III isn't for a 3 years old child, but there are worse content in the TV and in some social networks in content and real risk. Also the time in frot of the screen, that must be controlled by the parents- (By the way, my granddaughter (10) loves TDM and I don't denote any negative effects)
    1 point
  20. Can you take a look at the names of campaigns or similar that do not fit the loading screen? I changed them to fit in my Unofficial Patch and while you are going through FMs you might do the same. You can find my version here: https://www.moddb.com/mods/the-dark-mod/addons/the-dark-mod-unofficial-patch
    1 point
  21. Started final phase: minor updates to FMs. Updated Matter of Hours FM: now loading GUI shows two tips for approximately half time each. The mirrors have not updated yet --- to be investigated. I must admit that downloading this FM in TDM 2.09 when most of the mirrors have not updated yet is not fun. If we do a hotfix release soon, the fix for downloader should be included.
    1 point
  22. Just wondering if anyone is able to create some lower/mid range poly models of the hedges that are included as part of the core assets? Currently the hedges have hi and low poly versions. The low poly versions are very basic and range between 50-100 polys. The hi poly models are mostly 2500 and 5000 polys with one even being 9600. When using hedges in maps, most times they will be used in rows or columns, this means poly count can start to skyrocket if too many of them are used. I found this out with my map Blackgrove Manor. With the hedge models being smaller in size, it also means ther
    1 point
  23. We are in the middle of a mission database migration @taaaki @stgatilov (just pinging for visibility of the impact)
    1 point
  24. How about some music, instead of a location? I found a music channel "beeldle the bardcore "on youtube, where popular music is remade with medieval instruments. (you can also do it yourself, using a midi file, a DAW and some VST's using medieval instrument samples) For example some Rap tunes to "pimp up the pub":
    1 point
  25. I think the discussion/talk about the new frob shader is over here: https://forums.thedarkmod.com/index.php?/topic/19915-208-new-frob-shader/
    1 point
  26. Has anyone considered using a CDN (content delivery network) for this instead? There are free ones for open source. For example, you could publish the FM on Github as a release artifact (yeah, I know, Github...) and then something like jsDeliver can make those files available over their CDN via the client's closest POP (point of presence). All free and zero-maintenance. EDIT: Just noticed that jsdelivr doesn't actually support release assets , but in general, the idea still stands and there might be other, similar solutions available For example, forget CDN and just link to Github rel
    1 point
  27. I tested v2 on my machine with my usual settings and my framerate has improved significantly from 3 - 10 fps to 10 - 24 fps In the starting area. I found out today that my videocard is rated for 480p gaming and in most other missions it is between 18 and 30 fps so I guess no one will have real problems with older machines now concerning slideshow graphix. Added info to; increase fps on older machines: Go to the video settings and lower the Render Scale.
    1 point
  28. Update: In case you have problems with low fps and crashes at map start, please download version 2 from the op. The upload of version 2 to the mirros will be carried out in ca. one week. Please note: version 2 does NOT fix the problem with crashes during certain events when having stuff equipped. See the relevant post from stgatilov in this thread for further information.
    1 point
  29. The error message is unique in the code base. So both cause and workaround are fairly clear, in this particular case.
    1 point
  30. Sorry to interject, but no. The cause is already clear, there is no further information required. If a driver update doesn't fix it, we'll have to work around it in code. There is no other recourse.
    1 point
  31. call of cthulhu dark corners of the earth game had a really nice story but was plauged by numerous bugs which made it allmost impossible to play on PC. and a really old one which im not sure many remember -> omikron the nomad soul. Fantastic story but was plagued by a rather weird control scheme which only allowed keyboard control in adventure mode, mouse and keyboard in shooting mode, and keyboard only again in melee mode. While it was perfectly possible to complete the game this way the controls where rather akward and took a lot of getting used to. And it has david bowie as a main
    1 point
  32. @Jedi_Wannabe, could you please check something about this issue? As written above, the problem depends on r_glCoreProfile cvar, which must be set in darkmod.cfg before starting TDM. We know that "r_glCoreProfile 2" does not work for you, but "r_glCoreProfile 0" does work. Does "r_glCoreProfile 1" work for you? Or you get black screen?
    1 point
  33. sorry, it is rare that people are playing and posting at the same time! I've completed the mission (thank you) and I think @Acolytesix is close pagan scrolls: #1: #2: #3: #4: I will wait to post secrets until someone needs help, so people can experience the joy of discovery
    1 point
  34. A few misconceptions here: Neither MD5 nor PROC are binary formats. Even if they were binary formats, this would not affect licensing. Intellectual property does not generally make a distinction between "binary" and "text" formats, which are technical not legal terms (and not particularly well-defined even in the technical world). Being "specific to a particular engine" is also not relevant, particularly when that engine is itself open source. There are several open source MD5 exporter plugins available, and PROC files are generated by the id Tech 4 map compiler which is al
    1 point
  35. Great mission, I've done it no stress thank you Jack
    1 point
  36. I personally have no objections but even if I did our GPL license would prohibit me from doing anything about it other than complain. As long as you keep in mind that our "Assets" are non-free. That is to say, we use textures that have non-GPL licenses and our artists have contributed models, textures and sounds with the expectation that they would not be used for commercial purposes. Feel free to do what you want code-wise just be aware that our "art assets" cannot legally be used in a commercial product.
    1 point
  37. Lol, sounds super geil : D
    1 point
  38. Age ratings are a joke. Every time I go to the Elder Scrolls Online website (or its store page on Steam) I have to enter my age into a combo box. It's not a horror game, there's no porn involved, but some Think Of The Children bureaucrat has nevertheless decided that a standard fantasy MMO is somehow too dangerous for the children, and further decided that children are too stupid to enter a fake age on a website, so we all have to jump through this ridiculous hoop just to read some patch notes. The developers of Elite Dangerous, on the other hand, don't even respect their customers e
    1 point
  39. Thank you for another original and engaging mission! I was able to complete it in highest difficulty although A couple of problems that other users have already reported: I did also suffer from very low FPS (3-10) in the outdoors area as well as on the 1st level. I have a rather old GPU but I cannot remember any other TDM mission that strained my PC to almost a crawl. I resorted to reducing the render scale to ~0.6. Also Other nice touches were
    1 point
  40. It definitely would I have looked at what happens. Indeed, it is due to frobbing something while having item selected. The problem was already reported as 5542 and fixed in the latest dev builds. For now, TDM 2.09 needs a manual workaround (deselect items in inventory). Are there any other crashes here?
    1 point
  41. I have just found a small bug in my code for missions downloading So the migration will not go completely unnoticed. If you try to download FM which is not yet present on all mirrors, and the game randomly selects an out-of-date mirror, then the game will stop the download and show a warning message to you. This will happen with TDM 2.09. The newer versions (2.10+) will silently try another mirror in such situation, so player won't notice that some mirrors are not yet updated. Note that it only happens with the new FM system, and only when you try to download FM which has just
    1 point
  42. I have also had a crash at however, I think it only happens when you have a key (or key-like object) showing in your inventory. Any other type of object (or the loot display) works. I think I may have seen something similar before, related to scripts frobbing an object.
    1 point
  43. It's fine, I know it's not an easy problem to solve . Would a savefile help? This is a save just in front of the decontamination chamber, when I go inside and pull the lever the game crashes right after the decontamination mist sprays me: https://www.dropbox.com/s/2zd6371szm82rdy/hhta_crash_save.zip?dl=0 I'm running a relatively fresh install of 2.09 in Windows if it helps (I do have several other missions installed, other than that I'm mostly in default settings and did not do any updates).
    1 point
  44. 1) Mission updates will have "SVN history" so you can revert to older FM versions (so that you can also revert to older TDM versions that wont work with the newer ones). 2) Mission history will also safeguard against accidentally damaging existing missions when uploading new ones to the mirrors 3) Being able to mass update missions to take advantage of new TDM fixes, rather than manually updating missions this way 4) Only updating FM's on one mirror will propagate to other mirrors 5) Migrating to new mirrors as Southquarter and Fidcal mirrors are going or have gone offline
    1 point
  45. The latest dev build dev16238-9330 includes dmap diagnostics for location separators and location entities. The goal is the same as for visportals: to make sure that 1) mapper knows that there are problems with locations, and 2) he knows where to look at and what to fix. While looking at issues on released maps, I noticed two surprising issues First of all, locationSeparator applies to visportal if their bounding boxes intersect. This is not a problem for axis-aligned visportals, but if a visportal is under some angle, then the locationSeparator may apply to it even though t
    1 point
  46. Zardy's Maze Zardy's Maze is an extremely challenging horror game where you must enter a corn maze in the dead of night. Your goal? Cut down the giant plants that have started to grow there. Equipped with a flashlight and an axe (they do not serve you as a weapon, stealth rules, and run too), you must brave the unknown... and survive as much as possible Minimum SO: Windows 10 CPU: 64-bit system, 2.5 GHz RAM: 4 GB Graphics: Graphics card with DX10 (shader model 4.0) capabilities HD: 200 MB free https://store.steampowered.com/app/1484800/Zardys_Maze/ Not
    1 point
  47. Upcoming TDM 2.10 will have more features for debugging info_location problems, thanks to @stgatilov. These are summarized in my update to The Location Entities section of Location Settings. Also See More at the bottom has additional links.
    1 point
  48. i often spoil myself on game stories, not always intentionally either, so one game that's 90% story i'd like to go through fresh again is VA-11 Hall-A. i still get a lot of enjoyment and emotion out of it on replays for sure, but it would be nice to not have known the slight turns it takes further in. some other game stories i'd wanna redo unspoiled would be NieR and the Trails in the Sky trilogy. for gameplay, Call of Juarez Gunslinger comes to mind. i had picked it up on a whim from pure curiosity and was incredibly pleased by it. very fun and quick shooter that still has a simple skill
    1 point
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