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  1. id Studio did a poor job in defining its categorization of variable nomenclature, so in subsequent documentation and discussions there are divergent views (or just slop). In my series, I had to choose something, and went with what I thought would be clearest for the GUI programmer: Properties, which are either Registers (like true variables) Non-registers (like tags) User Variables (also true variables) I see that your view is more along these lines (which perhaps reflects C++ internals?): Flags (like my non-registers) Properties, which are either Built-in (like my registers) Custom (like user Variables) Also, elsewhere, you refer to "registers" as temporaries. I am willing to consider that there could be temporary registers during expression evaluation, but by my interpretation those would be in addition to named property registers. I'm not sure where to go next with this particular aspect, but at least can state it.
  2. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  3. Thanks, I can also recommend gog galaxy. The idea of the custom tags is really nice, I'll have to try this out too!
  4. Keep in mind also that mission size, and complexity have increased dramatically since the beginning. For a lot of veteran mappers, it can take over a year to get a map made and released. The last dozen missions have for the most part been pretty massive, with new textures, sounds, scripts, models etc. We seem to be long past the point of people loading up the tools, and banging out a mission in a few weeks that's very barebones. We still do see some of those, but I noticed in the beta mapper forums and on Discord, that mappers seem to make these maps, but don't release them, and instead use the knowledge gained to make something even better. Could just be bias on my part scrolling through the forums and discord server though.
  5. YOU TAFFERS! Happy new year! Deadeye is a small/tiny assassination mission recommended for TDM newcomers and veterans alike. Briefing: Download link: https://drive.google.com/file/d/1JWslTAC3Ai9kkl1VCvJb14ZlVxWMmkUj/view?usp=sharing Enjoy! EDIT: I promised to someone to write something about the design of the map. This is in spoiler tags below. Possibly useful to new mappers or players interested in developer commentary.
  6. Seems to confirm: https://bugs.thedarkmod.com/view.php?id=5718 does it happen in the latest dev build: https://forums.thedarkmod.com/index.php?/topic/20824-public-access-to-development-versions/
  7. Gamepad works on launch. I use the mouse touchpad to navigate the menus. That is true. FM optimizations are a big deal. Are most opening scenes locked at 30fps? This is the process I used: Go into Desktop Mode Download Chrome from the Application Manager Download tdm_installer.linux64.zip Unzip+download in /home/documents add TheDarkModx64.exe as non-steam-game set compatibility to Proton 7.0-2 Profit
  8. I take it that ingame you simply switch to gamepad controls?
  9. Could this info help you? https://github.com/fholger/thedarkmodvr/wiki/Gamepad-support
  10. I just read@motorsep Discovered that you are able to create a brush, then select it and right click "create light". Now you have a light that ha the radius of the former brush. Just read it on discord and thought it may be of use for some people in the forums here too.
  11. TTLG? That's Through the Looking Glass Forums. A looking glass fan community. Has been around for a long, long time. https://www.ttlg.com/forums/
  12. https://github.com/HansKristian-Work/vkd3d-proton/tags <- directx 12 wrapper for dxvk https://github.com/doitsujin/dxvk/tags <- directx to vulkan wrappers D3D 9 to 11 eg. dxvk if you want to try it with horizon zero dawn you need to copy out dxcompiler.dll from Tools\ShaderCompiler\PC\1.0.2595\x64 and bink2w64.dll from Tools\bin and place them next to HorizonZeroDawn.exe. then copy over dxgi.dll from dxvk and d3d12.dll from vkd3d and place them next to it to. now fire up the game and let the shaders recompile -> profit.
  13. I think the reason the dev forums exist is to provide a place where the implementation of features can be discussed without getting mixed up with other debates when someone believes what the devs are doing is wrong. We often post public discussion threads for features with subjective elements like the frob outline, because community feedback is very important. But there will always be vocal defenders with strong views for or against certain features, or how exactly it should be implemented in their opinion. At some point a decision has to be made and be carried through, which is what the dev forums are for. Almost all of the threads are very technical, basically explaining and discussing recent or potential code changes with other devs. Its hard to say. Its a hobby the devs do in their spare time, so people come and go when they're in the mood and when they have the time. The team page is mostly accurate except for some relatively newer additions like myself.
  14. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  15. SOLVED Thanks for posting the Gamepad support. It was more helpful than I initially realized. I finally realized I could disable the the joystick inputs by setting the in_PadDeadZone to what I assume is a high threshold at 50. This, combined with deleting all the bindPadButtons in the DarkmodPadbinds.cfg, allowed me to resume using my old play methods. Thanks again!
  16. I just found this thread on ttlg listing Immersive Sims: https://www.ttlg.com/forums/showthread.php?t=151176
  17. Patch 1.2 is out in beta - http://www.dsogaming.com/news/dishonored-2-performance-patch-1-2-is-now-available-on-steam-in-beta-form/ Dishonored 2 – Update 1.2 Beta Changelog: PERFORMANCE Reduced framerate stuttering Added a customizable FPS limiter to reduce the fluctuation Framerate capped at 120 FPS to prevent physics issues which occur only above 120fps Max pre-rendered frame is now managed by the game Adjusted Texture Details settings so settings make a significant visual and performance change Fixed a bug where AMD GPU experienced huge framerate drops when there is cloth simulation in the environment. Adjusted ocean settings for perf improvement Added frequency in V-sync UI Fixed a bug where VRAM usage was higher than available VRAM Fixed a bug where auto-detected settings were set too high for certain hardware Added HBAO+ support for AMD GPUs Fixed a bug where turning HBAO+ ON created some bad shadowing on player’s hands Removed Environment Details settings as it was strongly tied to View Distance Removed Fog Quality settings as it was not impacting the visuals or providing performance advantages Adjusted auto detected settings for R9 290X2 Fixed a bug where Water Quality settings was only impacting ocean, not canals or pools Improved CPU cores utilization on high and low-end machinesMOUSE, GAMEPAD, & CONTROLS Fixed a bug where mouse sensitivity was framerate dependent Fixed a bug where the controller vibrates continuously it the player switched from gamepad to mouse and keys while the gamepad was vibrating Fixed a bug where Aim Friction didn’t work with a gamepad Fixed a bug where the gamepad could not be recognized if plugged after the game was ran Fixed a bug where resolution could not be changed with mouse Mouse smoothing setting is now set to minimum by default (setting won’t get overwritten if customized by the player)ALT+TAB Fixed a bug where using ALT + TAB could result in endless switch between the game and other programs The player can no longer bring up the Pause menu when using ALT + TAB while dying Fixed a bug where the bug kept on registering mouse movements while in background after the player used ALT + TAB to switch to another programCRASH FIXES Fixed a bug where the game could crash if the player decided to leave the Clockwork Mansion while Clockwork Soldiers were beheaded Fixed a bug where the game crashes if the player attempted to go into visual settings menu after disconnecting a monitor in game Fixed a crash when selecting a video card without attached monitor to it Fixed a bug where game could freeze in “Another Strange Visit” when opening the weapon wheel with Middle Click button and then scrolled if the player used gamepad beforeMENU & OPTIONS Fixed a bug where the collar of the player was visible while using Shadow Walk assassination in large FOV Fixed a bug where the game could stretch the resolution to fit screen while using a non-native resolution and switching from Borderless Windowed Mode to Windowed Mode Fixed a bug where the menu was not filling the whole screen in some resolutions Fixed a bug where Mouse Smoothing setting was sometimes not properly displayed even though it was properly saved Fixed a bug where ‘Unassigned’ text for unassigned buttons overlaps nearby text with Keyboard and Mouse controls Fixed a bug where the player was unable to switch to Full Screen or Windowed Mode after he switched to Borderless Windowed Mode Added a Framerate Limiter so the player can limit framerate fluctuation when playing without V-sync Added TXAA sharpness setting Changed the Aim Assist settings to be more clear Added Triple Buffering option Added more choices to V-Sync settings Monitor/Resolution Fixed a bug where restoring default settings activated the second monitor as the default monitor Fixed a bug where the game switched to Borderless Windowed when the player changed resolution while in windowed mode Fixed a bug where the game was displaying a black screen if the resolution was set to 1786 x 992 in full screen Fixed a bug where expiration of change monitor confirmation dialogue while game is minimized can cause display to stop functioning Fixed a bug where Resolution Scaling was deactivated when the game ran above 30 FPS Changed the Resolution Scaling settings for a better understanding Added resolution ratio to the Resolution drop list Fixed a bug where resolution scaling setting was not saved when quitting the options menu Fixed a bug where the current game resolution was applied to the monitor when switching monitor even if this resolution was not supportedUI Fixed a bug where mouse Wheel pop up will highlight as selected incorrect slot after holding key corresponding to an empty slot Fixed a bug where initiating Black Market shop with keyboard displays gamepad prompts on menu until additional keyboard or mouse input Blink, Far reach and The Heart are now automatically binded to shortcuts after being acquired Fixed a bug where the Gun shortcut was not automatically assigned if bullets were picked up before the gun Fixed a bug where “<” key appeared as “Unassigned” in game when bound to any actionMISC Fixed a bug where sabotaging the Oraculum device would count as 2 kills and prevent getting the “Clean Hands” achievement
  18. Recently revisiting the forums after a longer period of time I wanted to check the unread content. I don't know if I am doing this wrong since.. ever... but on mobile (visiting the unread content page on my smartphone) you have to click on that tiny speech bubble to go to the most recent post in a thread. If you don't click correctly you'll hit the headline and end up at post 1 in the beginning of the thread. It's terrible on mobile, since not only the speech bubble is really small and was to miss. But also the thread headline is just millimeters away from it so you go right to the first post that was ever made instead of the most recent ones. Am I doing it wrong? I just want to go through u read content a d the to the newest post from that topic.
  19. A@datiswous Ah yeah, well sorry, I was quiet busy and only visiting discord. First time here on the forums since months now I think.. Thank you for the subtitles. I encourage everyone who is interested in using them to download it from here as I'm not sure when I'll be able to implement them myself into the mission. Again, thank you for your work.
  20. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

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