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  1. Hello guys, I am writing here to give good news to all (mappers and translators). I and knymed are intentioned to convert all existent fms to the new multilanguage system. My only request is this: all the mappers HAVE to inform us if they want to update their missions. So, we will wait for the update and then convert. I hope this news makes happy a lot of people. --------------------------- language supported: italian, german, french, czech, polish, portuguese, russian and spanish. Here's all the converted missions: http://www.bloodgate...m/pub/pk4/i18n/ Works converted:: -a night to remember ////not yet translated -awaiting the storm ////translated into italian, german -betrayal ////translated into german -business as usual ////translated into german -closemouthed shadows ////translated into italian, german -crown of penitence ////translated into italian, french -dragon's claw ////not yet translated -fiasco at fauchard Street ////translated into italian -flakebridge monastery ////translated into german -house in blackbog Hollow ////translated into italian, german -house of theo ////translated into italian, german -in remembrance of him ////not yet translated -Let Sleeping Thieves Lie ////not yet translated -living expensives ////translated into italian, french and german -lockdown ////translated into italian, german -mad's mountain ////translated into italian, german -pandora's box ////translated into italian, german -patently dangerous ////not yet translated -rake off ////translated into italian, german -rightful property ////translated into german -samhain night on bone hill ////translated into italian, german -siegeshop ////not yet translated -sneak and destroy ////translated into italian -somewhere above the city ////translated into german -son's of baltona ////translated into italian, french, german -special delivery ////translated into italian, french, german -st alban's cathedral ////not yet translated -swing ////translated into italian, french, german -the caduceus of st. alban ////not yet translated -the creeps ////translated into italian, german -the illusionist's tower ////translated into german -the outpost ////translated into italian, french and german -the parcel ////translated into italian, german -the rift ////translated into italian, german -thieves ////translated into italian, german -too late ////translated into italian, german -trapped ////translated into italian, german -winter harvest ////translated into italian, german work in progress: -chalice of the kings -thief's den -training mission IMPORTANT: you not want your missions converted? write here "i don't want my mission converted". REMEMBER THAT README AND NOTE FILES ARE NOT STILL SUPPORTED FROM MULTILANGUAGE SYSTEM. THEY WILL REMAIN IN ENGLISH: http://bugs.angua.at...=3012&history=1 Here's an overwiev of the current status. http://wiki.thedarkm...tle=I18N_Status
  2. Seems to confirm: https://bugs.thedarkmod.com/view.php?id=5718 does it happen in the latest dev build: https://forums.thedarkmod.com/index.php?/topic/20824-public-access-to-development-versions/
  3. TTLG? That's Through the Looking Glass Forums. A looking glass fan community. Has been around for a long, long time. https://www.ttlg.com/forums/
  4. I was looking into the i18n system for my FM, but I'm getting the feeling that, given the neglected state of i18n affairs with DR and the FM update/distribution system, the best guidance to mappers should be, "forget about it". That is, it's not worth the effort for mappers, and translators may or may not use it. Am I wrong?
  5. https://github.com/HansKristian-Work/vkd3d-proton/tags <- directx 12 wrapper for dxvk https://github.com/doitsujin/dxvk/tags <- directx to vulkan wrappers D3D 9 to 11 eg. dxvk if you want to try it with horizon zero dawn you need to copy out dxcompiler.dll from Tools\ShaderCompiler\PC\1.0.2595\x64 and bink2w64.dll from Tools\bin and place them next to HorizonZeroDawn.exe. then copy over dxgi.dll from dxvk and d3d12.dll from vkd3d and place them next to it to. now fire up the game and let the shaders recompile -> profit.
  6. I just read@motorsep Discovered that you are able to create a brush, then select it and right click "create light". Now you have a light that ha the radius of the former brush. Just read it on discord and thought it may be of use for some people in the forums here too.
  7. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

  8. I think the reason the dev forums exist is to provide a place where the implementation of features can be discussed without getting mixed up with other debates when someone believes what the devs are doing is wrong. We often post public discussion threads for features with subjective elements like the frob outline, because community feedback is very important. But there will always be vocal defenders with strong views for or against certain features, or how exactly it should be implemented in their opinion. At some point a decision has to be made and be carried through, which is what the dev forums are for. Almost all of the threads are very technical, basically explaining and discussing recent or potential code changes with other devs. Its hard to say. Its a hobby the devs do in their spare time, so people come and go when they're in the mood and when they have the time. The team page is mostly accurate except for some relatively newer additions like myself.
  9. no problem.  [spoiler]TDM 2.05 #6755 linux-x86 Jan 15 2017 08:28:57 found interface lo - loopback found interface eth0 - 67.252.27.254/255.255.224.0 Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/sneaker/store/games/darkmod/fms/heartv2 /home/sneaker/store/games/darkmod/fms/heartv2/heartv2.pk4 (181 files) /home/sneaker/store/games/darkmod/ /home/sneaker/store/games/darkmod/tdm_textures_wood01.pk4 (360 files) /home/sneaker/store/games/darkmod/tdm_textures_window01.pk4 (374 files) /home/sneaker/store/games/darkmod/tdm_textures_stone_sculpted01.pk4 (451 files) /home/sneaker/store/games/darkmod/tdm_textures_stone_natural01.pk4 (129 files) /home/sneaker/store/games/darkmod/tdm_textures_stone_flat01.pk4 (289 files) /home/sneaker/store/games/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 fil es) /home/sneaker/store/games/darkmod/tdm_textures_stone_brick01.pk4 (513 files) /home/sneaker/store/games/darkmod/tdm_textures_sfx01.pk4 (68 files) /home/sneaker/store/games/darkmod/tdm_textures_roof01.pk4 (72 files) /home/sneaker/store/games/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/sneaker/store/games/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/sneaker/store/games/darkmod/tdm_textures_other01.pk4 (122 files) /home/sneaker/store/games/darkmod/tdm_textures_nature01.pk4 (275 files) /home/sneaker/store/games/darkmod/tdm_textures_metal01.pk4 (494 files) /home/sneaker/store/games/darkmod/tdm_textures_glass01.pk4 (51 files) /home/sneaker/store/games/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/sneaker/store/games/darkmod/tdm_textures_door01.pk4 (174 files) /home/sneaker/store/games/darkmod/tdm_textures_decals01.pk4 (420 files) /home/sneaker/store/games/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/sneaker/store/games/darkmod/tdm_textures_base01.pk4 (388 files) /home/sneaker/store/games/darkmod/tdm_standalone.pk4 (4 files) /home/sneaker/store/games/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/sneaker/store/games/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/sneaker/store/games/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/sneaker/store/games/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/sneaker/store/games/darkmod/tdm_sound_vocals04.pk4 (2872 files) /home/sneaker/store/games/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/sneaker/store/games/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/sneaker/store/games/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/sneaker/store/games/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/sneaker/store/games/darkmod/tdm_sound_sfx01.pk4 (931 files) /home/sneaker/store/games/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/sneaker/store/games/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/sneaker/store/games/darkmod/tdm_sound_ambient02.pk4 (157 files) /home/sneaker/store/games/darkmod/tdm_sound_ambient01.pk4 (216 files) /home/sneaker/store/games/darkmod/tdm_prefabs01.pk4 (569 files) /home/sneaker/store/games/darkmod/tdm_player01.pk4 (125 files) /home/sneaker/store/games/darkmod/tdm_models_decls01.pk4 (98 files) /home/sneaker/store/games/darkmod/tdm_models02.pk4 (1948 files) /home/sneaker/store/games/darkmod/tdm_models01.pk4 (2555 files) /home/sneaker/store/games/darkmod/tdm_gui_credits01.pk4 (49 files) /home/sneaker/store/games/darkmod/tdm_gui01.pk4 (694 files) /home/sneaker/store/games/darkmod/tdm_game02.pk4 (2 files) /home/sneaker/store/games/darkmod/tdm_game01.pk4 (2 files) /home/sneaker/store/games/darkmod/tdm_fonts01.pk4 (696 files) /home/sneaker/store/games/darkmod/tdm_env01.pk4 (152 files) /home/sneaker/store/games/darkmod/tdm_defs01.pk4 (174 files) /home/sneaker/store/games/darkmod/tdm_base01.pk4 (172 files) /home/sneaker/store/games/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/sneaker/store/games/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/sneaker/store/games/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/sneaker/store/games/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/sneaker/store/games/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/sneaker/store/games/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/sneaker/store/games/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/sneaker/store/games/darkmod/tdm_ai_humanoid_heads01.pk4 (97 files) /home/sneaker/store/games/darkmod/tdm_ai_humanoid_guards01.pk4 (376 files) /home/sneaker/store/games/darkmod/tdm_ai_humanoid_females01.pk4 (169 files) /home/sneaker/store/games/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/sneaker/store/games/darkmod/tdm_ai_base01.pk4 (8 files) /home/sneaker/store/games/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/tdm_ai_nobles.mtr, line 38: material 'models/md5/chars/n obles/noblewoman/noblebottom' previously defined at materials/helena.mtr:1 WARNING:file materials/tdm_ai_nobles.mtr, line 120: material 'models/md5/chars/ nobles/noblewoman/nobletop' previously defined at materials/helena.mtr:36 WARNING:file materials/tdm_ai_nobles.mtr, line 157: material 'models/md5/chars/ nobles/noblewoman/noblehead' previously defined at materials/helena.mtr:73 WARNING:file materials/tdm_ai_pagans.mtr, line 355: material 'models/md5/chars/ pagans/pagan_female/pagan_female' previously defined at materials/pagan_female. mtr:1 WARNING:file materials/tdm_ai_pagans.mtr, line 406: material 'models/md5/chars/ pagans/pagan_female/pagan_female_bare' previously defined at materials/pagan_fe male.mtr:38 WARNING:file materials/tdm_ai_pagans.mtr, line 455: material 'models/md5/chars/ pagans/pagan_female/pagan_female_head' previously defined at materials/pagan_fe male.mtr:74 WARNING:file materials/tdm_ai_pagans.mtr, line 507: material 'models/md5/chars/ pagans/pagan_female/pagan_female_cloth' previously defined at materials/pagan_f emale.mtr:108 WARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gaug e' previously defined at materials/tdm_epi_shader.mtr:300 WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_ch air_001' previously defined at materials/tdm_epi_shader.mtr:701 WARNING:file materials/tdm_models_kitchen.mtr, line 2620: material 'bc_silver_t eapot_2' previously defined at materials/custom.mtr:374 WARNING:file materials/tdm_models_readables.mtr, line 274: material 'book_red1' previously defined at materials/custom.mtr:342 WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/dar kmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_ flat.mtr:2139 WARNING:file skins/tdm_gen_metal.skin, line 596: skin 'iron_flat' previously de fined at skins/tdm_gen_metal.skin:103 WARNING:file skins/tdm_readables.skin, line 344: skin 'readables/paperwad1_blan k' previously defined at skins/heart.skin:28 WARNING:file sound/tdm_ai_commander.sndshd, line 1909: sound 'tdm_ai_commander_ there_you_are' previously defined at sound/tdm_ai_commander.sndshd:1407 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1229 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'grayman' Unknown command './devel/release/default.cfg.' Unknown command 'a' Unknown command 'new' Unknown command 'NOT' Unknown command 'anyone' Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1229 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1680x1050 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Gallium 0.4 on AMD JUNIPER (DRM 2.48.0 / 4.9.13-101.fc24.x86_64, L LVM 3.8.0) GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL _EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offs et GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_ vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point _parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parame ters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_c lamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_ clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_fr amebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_A RB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend _func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bi as GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_N V_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arr ays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_o bject GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture _env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_c ombine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirro red_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_ EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixel s GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_A RB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_sh ader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EX T_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_AR B_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equati on_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buff er_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_text ure_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed _float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_textur e_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_ texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_fr amebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_AR B_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT _draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_textu re_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_ sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_A RB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_floa t_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_A RB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_verte x_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buf fers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_dra w_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_locatio n GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shadi ng GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui G L_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL _EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_te xture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shade r_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_com pression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_fe edback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_ compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage G L_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignmen t GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_textur e_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_bl it_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_com patibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_inva lidate_subdata GL_ARB_program_interface_query GL_ARB_stencil_texturing GL_ARB_t exture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_A RB_vertex_attrib_binding GL_KHR_debug GL_AMD_pinned_memory GL_ARB_buffer_storag e GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_te xture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex _type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_c lip_control GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB _get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_i mage_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_ flush_control ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.1.1 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found v - using GL_ATI_fragment_shader v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found v - using ARB_pixel_buffer_object ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp glprogs/soft_particle.vfp glprogs/soft_particle.vfp glprogs/cubic_light_point.vfp glprogs/cubic_light_point.vfp glprogs/cubic_light_proj.vfp glprogs/cubic_light_proj.vfp glprogs/test_cubic_light_point.vfp glprogs/test_cubic_light_point.vfp glprogs/test_cubic_light_proj.vfp glprogs/test_cubic_light_proj.vfp glprogs/ambient_cubic_light.vfp glprogs/ambient_cubic_light.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem Font fonts/english/stone in size 12 not found, using size 24 instead. gamex86 - Found SO in EXE path with timestamp of 1485518418 - /home/sneaker/store/ games/darkmod/gamex86.so gamex86 - Found SO in pak file with timestamp of 1485518418 - /home/sneaker/store/ games/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in EXE path is newer, ignoring SO in pak file Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.05, code revision 6757 Build date: Jan 15 2017 WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previousl y defined at def/custom.def:24 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previ ously defined at def/custom.def:39 WARNING:file materials/tdm_ai_nobles.mtr, line 38: material 'models/md5/chars/n obles/noblewoman/noblebottom' previously defined at materials/helena.mtr:1 WARNING:file materials/tdm_ai_nobles.mtr, line 120: material 'models/md5/chars/ nobles/noblewoman/nobletop' previously defined at materials/helena.mtr:36 WARNING:file materials/tdm_ai_nobles.mtr, line 157: material 'models/md5/chars/ nobles/noblewoman/noblehead' previously defined at materials/helena.mtr:73 WARNING:file materials/tdm_ai_pagans.mtr, line 355: material 'models/md5/chars/ pagans/pagan_female/pagan_female' previously defined at materials/pagan_female. mtr:1 WARNING:file materials/tdm_ai_pagans.mtr, line 406: material 'models/md5/chars/ pagans/pagan_female/pagan_female_bare' previously defined at materials/pagan_fe male.mtr:38 WARNING:file materials/tdm_ai_pagans.mtr, line 455: material 'models/md5/chars/ pagans/pagan_female/pagan_female_head' previously defined at materials/pagan_fe male.mtr:74 WARNING:file materials/tdm_ai_pagans.mtr, line 507: material 'models/md5/chars/ pagans/pagan_female/pagan_female_cloth' previously defined at materials/pagan_f emale.mtr:108 WARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gaug e' previously defined at materials/tdm_epi_shader.mtr:300 WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_ch air_001' previously defined at materials/tdm_epi_shader.mtr:701 WARNING:file materials/tdm_models_kitchen.mtr, line 2620: material 'bc_silver_t eapot_2' previously defined at materials/custom.mtr:374 WARNING:file materials/tdm_models_readables.mtr, line 274: material 'book_red1' previously defined at materials/custom.mtr:342 WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/dar kmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_ flat.mtr:2139 Initializing event system ...833 event definitions Initializing class hierarchy ...170 classes, 819672 bytnitializing scripts /proc/cpuinfo CPU frequency: 2600 MHz Compiled 'interpolateShaderParm': 235.0 ms ---------- Compile stats ---------- Memory usage: Strings: 45, 7152 bytes Statements: 20098, 401960 bytes Functions: 1251, 127656 bytes Variables: 92436 bytes Mem used: 1120356 bytes Static data: 2277552 bytes Allocated: 2826916 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 8 mods in the FM folder. Parsed 9 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: heartv2 -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load image: guis/assets/heart3 session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/heart3 WARNING:Couldn't load image: guis/assets/splash/launch WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previousl y defined at def/custom.def:24 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previ ously defined at def/custom.def:39 WARNING:file materials/tdm_ai_nobles.mtr, line 120: material 'models/md5/chars/ nobles/noblewoman/nobletop' previously defined at materials/helena.mtr:36 WARNING:file materials/tdm_ai_nobles.mtr, line 157: material 'models/md5/chars/ nobles/noblewoman/noblehead' previously defined at materials/helena.mtr:73 WARNING:file materials/tdm_ai_nobles.mtr, line 38: material 'models/md5/chars/n obles/noblewoman/noblebottom' previously defined at materials/helena.mtr:1 WARNING:file materials/tdm_ai_pagans.mtr, line 355: material 'models/md5/chars/ pagans/pagan_female/pagan_female' previously defined at materials/pagan_female. mtr:1 WARNING:file materials/tdm_ai_pagans.mtr, line 406: material 'models/md5/chars/ pagans/pagan_female/pagan_female_bare' previously defined at materials/pagan_fe male.mtr:38 WARNING:file materials/tdm_ai_pagans.mtr, line 455: material 'models/md5/chars/ pagans/pagan_female/pagan_female_head' previously defined at materials/pagan_fe es for event callbacks male.mtr:74 WARNING:file materials/tdm_ai_pagans.mtr, line 507: material 'models/md5/chars/ pagans/pagan_female/pagan_female_cloth' previously defined at materials/pagan_f emale.mtr:108 WARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gaug e' previously defined at materials/tdm_epi_shader.mtr:300 WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_ch air_001' previously defined at materials/tdm_epi_shader.mtr:701 WARNING:file materials/tdm_models_kitchen.mtr, line 2620: material 'bc_silver_t eapot_2' previously defined at materials/custom.mtr:374 WARNING:file materials/tdm_models_readables.mtr, line 274: material 'book_red1' previously defined at materials/custom.mtr:342 WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/dar kmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_ flat.mtr:2139 WARNING:file skins/tdm_gen_metal.skin, line 596: skin 'iron_flat' previously de fined at skins/tdm_gen_metal.skin:103 WARNING:file skins/tdm_readables.skin, line 344: skin 'readables/paperwad1_blan k' previously defined at skins/heart.skin:28 WARNING:file sound/tdm_ai_commander.sndshd, line 1909: sound 'tdm_ai_commander_ there_you_are' previously defined at sound/tdm_ai_commander.sndshd:1407 19 warnings pid: 2177 3696 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Dumped console text to mylog.txt. [/spoiler]
    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  10. I just found this thread on ttlg listing Immersive Sims: https://www.ttlg.com/forums/showthread.php?t=151176
  11. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  12. Recently revisiting the forums after a longer period of time I wanted to check the unread content. I don't know if I am doing this wrong since.. ever... but on mobile (visiting the unread content page on my smartphone) you have to click on that tiny speech bubble to go to the most recent post in a thread. If you don't click correctly you'll hit the headline and end up at post 1 in the beginning of the thread. It's terrible on mobile, since not only the speech bubble is really small and was to miss. But also the thread headline is just millimeters away from it so you go right to the first post that was ever made instead of the most recent ones. Am I doing it wrong? I just want to go through u read content a d the to the newest post from that topic.
  13. A@datiswous Ah yeah, well sorry, I was quiet busy and only visiting discord. First time here on the forums since months now I think.. Thank you for the subtitles. I encourage everyone who is interested in using them to download it from here as I'm not sure when I'll be able to implement them myself into the mission. Again, thank you for your work.
  14. TDM 2.04 #6596 linux-x86 Jul 7 2016 15:43:56 found interface lo - loopback found interface eth0 - 192.168.123.3/255.255.255.0 found interface wlan0 - 192.168.22.25/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/myuser/games/darkmod/fms/saintlucia /home/myuser/games/darkmod/fms/saintlucia/saintlucia.pk4 (105 files) /home/myuser/games/darkmod/ /home/myuser/games/darkmod/tdm_textures_wood01.pk4 (317 files) /home/myuser/games/darkmod/tdm_textures_window01.pk4 (348 files) /home/myuser/games/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files) /home/myuser/games/darkmod/tdm_textures_stone_natural01.pk4 (123 files) /home/myuser/games/darkmod/tdm_textures_stone_flat01.pk4 (281 files) /home/myuser/games/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files) /home/myuser/games/darkmod/tdm_textures_stone_brick01.pk4 (440 files) /home/myuser/games/darkmod/tdm_textures_sfx01.pk4 (64 files) /home/myuser/games/darkmod/tdm_textures_roof01.pk4 (65 files) /home/myuser/games/darkmod/tdm_textures_plaster01.pk4 (140 files) /home/myuser/games/darkmod/tdm_textures_paint_paper01.pk4 (42 files) /home/myuser/games/darkmod/tdm_textures_other01.pk4 (51 files) /home/myuser/games/darkmod/tdm_textures_nature01.pk4 (256 files) /home/myuser/games/darkmod/tdm_textures_metal01.pk4 (465 files) /home/myuser/games/darkmod/tdm_textures_glass01.pk4 (50 files) /home/myuser/games/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/myuser/games/darkmod/tdm_textures_door01.pk4 (171 files) /home/myuser/games/darkmod/tdm_textures_decals01.pk4 (367 files) /home/myuser/games/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/myuser/games/darkmod/tdm_textures_base01.pk4 (375 files) /home/myuser/games/darkmod/tdm_standalone.pk4 (4 files) /home/myuser/games/darkmod/tdm_sound_vocals_decls01.pk4 (27 files) /home/myuser/games/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/myuser/games/darkmod/tdm_sound_vocals06.pk4 (688 files) /home/myuser/games/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/myuser/games/darkmod/tdm_sound_vocals04.pk4 (2854 files) /home/myuser/games/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/myuser/games/darkmod/tdm_sound_vocals02.pk4 (1300 files) /home/myuser/games/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/myuser/games/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/myuser/games/darkmod/tdm_sound_sfx01.pk4 (924 files) /home/myuser/games/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/myuser/games/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/myuser/games/darkmod/tdm_sound_ambient02.pk4 (156 files) /home/myuser/games/darkmod/tdm_sound_ambient01.pk4 (209 files) /home/myuser/games/darkmod/tdm_prefabs01.pk4 (557 files) /home/myuser/games/darkmod/tdm_player01.pk4 (125 files) /home/myuser/games/darkmod/tdm_models_decls01.pk4 (93 files) /home/myuser/games/darkmod/tdm_models02.pk4 (1836 files) /home/myuser/games/darkmod/tdm_models01.pk4 (1916 files) /home/myuser/games/darkmod/tdm_gui_credits01.pk4 (49 files) /home/myuser/games/darkmod/tdm_gui01.pk4 (679 files) /home/myuser/games/darkmod/tdm_game02.pk4 (2 files) /home/myuser/games/darkmod/tdm_game01.pk4 (2 files) /home/myuser/games/darkmod/tdm_fonts01.pk4 (696 files) /home/myuser/games/darkmod/tdm_env01.pk4 (98 files) /home/myuser/games/darkmod/tdm_defs01.pk4 (166 files) /home/myuser/games/darkmod/tdm_base01.pk4 (156 files) /home/myuser/games/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/myuser/games/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/myuser/games/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/myuser/games/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/myuser/games/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/myuser/games/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/myuser/games/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/myuser/games/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files) /home/myuser/games/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files) /home/myuser/games/darkmod/tdm_ai_humanoid_females01.pk4 (169 files) /home/myuser/games/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/myuser/games/darkmod/tdm_ai_base01.pk4 (8 files) /home/myuser/games/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file sound/tdm_maps_saintlucia.sndshd, line 53: sound 'tdm_builder2_conv_1' previously defined at sound/tdm_ai_builder2.sndshd:2048 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 63: sound 'tdm_builder2_conv_2' previously defined at sound/tdm_ai_builder2.sndshd:2067 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 73: sound 'tdm_builder2_conv_3' previously defined at sound/tdm_ai_builder2.sndshd:2081 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 83 strings read from strings/fm/english.lang WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 83 strings read from strings/fm/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1920x1080 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Gallium 0.4 on AMD POLARIS10 (DRM 3.3.0 / 4.8.0-1-amd64, LLVM 3.9.0) GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_atomic_counter_ops GL_MESA_shader_integer_functions ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.1.2 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found v - using GL_ATI_fragment_shader v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program v - using EXT_depth_bounds_test ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp glprogs/soft_particle.vfp glprogs/soft_particle.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem Font fonts/english/stone in size 12 not found, using size 24 instead. gamex86 - Found SO in EXE path with timestamp of 1467906606 - /home/myuser/games/darkmod/gamex86.so gamex86 - Found SO in pak file with timestamp of 1467906606 - /home/myuser/games/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in EXE path is newer, ignoring SO in pak file Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.04, code revision 6602 Build date: Jul 7 2016 Initializing event system ...832 event definitions Initializing class hierarchy ...170 classes, 818688 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3746.97 MHz Compiled 'weapon_base::WeaponStolen': 77.2 ms ---------- Compile stats ---------- Memory usage: Strings: 40, 6352 bytes Statements: 19400, 388000 bytes Functions: 1229, 125044 bytes Variables: 89100 bytes Mem used: 1092288 bytes Static data: 2277552 bytes Allocated: 2811956 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 6 mods in the FM folder. Parsed 7 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: saintlucia -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/splash/launch WARNING:file sound/tdm_maps_saintlucia.sndshd, line 53: sound 'tdm_builder2_conv_1' previously defined at sound/tdm_ai_builder2.sndshd:2048 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 63: sound 'tdm_builder2_conv_2' previously defined at sound/tdm_ai_builder2.sndshd:2067 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 73: sound 'tdm_builder2_conv_3' previously defined at sound/tdm_ai_builder2.sndshd:2081 4 warnings WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 2812 32128 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 7 (1920x1080) reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. Widescreenmode was set to: 7 (1920x1080) --------- Map Initialization --------- Map: saintlucia glprogs/ambientEnvironment.vfp glprogs/ambientEnvironment.vfp glprogs/HeatHazeWithMaskAndDepth.vfp glprogs/HeatHazeWithMaskAndDepth.vfp ------- Game Map Init SaveGame ------- glprogs/cookMath_pass1.vfp glprogs/cookMath_pass1.vfp glprogs/cookMath_pass2.vfp glprogs/cookMath_pass2.vfp glprogs/brightPass_opt.vfp glprogs/brightPass_opt.vfp glprogs/blurx.vfp glprogs/blurx.vfp glprogs/blury.vfp glprogs/blury.vfp glprogs/finalScenePass_opt.vfp glprogs/finalScenePass_opt.vfp Compiled '/home/myuser/games/darkmod/maps/saintlucia.script': 2.2 ms ---------- Compile stats ---------- Memory usage: Strings: 41, 6448 bytes Statements: 19677, 393540 bytes Functions: 1233, 125372 bytes Variables: 89732 bytes Mem used: 1100524 bytes Static data: 2277552 bytes Allocated: 2814660 bytes Thread size: 7068 bytes collision data: 515 models 79936 vertices (1873 KB) 131068 edges (4607 KB) 51085 polygons (3577 KB) 11067 brushes (1528 KB) 24085 nodes (658 KB) 95037 polygon refs (742 KB) 31118 brush refs (243 KB) 51540 internal edges 2226 sharp edges 0 contained polygons removed 0 polygons merged 13231 KB total memory used 200 msec to load collision data. map bounds are (5515.0, 5394.0, 1558.0) max clip sector is (172.3, 337.1, 194.8) 22 KB passage memory used to build PVS 3 msec to calculate PVS 144 areas 342 portals 10 areas visible on average 2 KB PVS data [Load AAS] loading maps/saintlucia.aas48 [Load AAS] loading maps/saintlucia.aas96 [Load AAS] loading maps/saintlucia.aas32 done. [Load AAS] loading maps/saintlucia.aas100 [Load AAS] loading maps/saintlucia.aas_rat done. [Load AAS] loading maps/saintlucia.aas_elemental WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default removed 16 degenerate triangles removed 16 degenerate triangles removed 12 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles removed 199 degenerate triangles removed 30 degenerate triangles removed 24 degenerate triangles removed 2 degenerate triangles removed 16 degenerate triangles removed 10 degenerate triangles removed 12 degenerate triangles removed 159 degenerate triangles removed 88 degenerate triangles glprogs/heatHazeWithDepth.vfp glprogs/heatHazeWithDepth.vfp removed 43 degenerate triangles removed 28 degenerate triangles removed 47 degenerate triangles removed 75 degenerate triangles removed 22 degenerate triangles removed 16 degenerate triangles removed 10 degenerate triangles removed 47 degenerate triangles removed 54 degenerate triangles removed 225 degenerate triangles removed 50 degenerate triangles removed 6 degenerate triangles removed 16 degenerate triangles removed 16 degenerate triangles removed 49 degenerate triangles WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui' WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1184 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_local WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath WARNING:Couldn't load image: /flat WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: tdm_tongue 0 purged from previous 211 kept from previous 1444 new loaded all images loaded in 17.1 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 186261k referenced 2286k purged ---------------------------------------- sound: missing efxs/saintlucia.efx ----------------------------------- 35100 msec to load saintlucia interactionTable generated of size: 134217728 bytes ------------- Warnings --------------- during saintlucia... WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui' WARNING:Couldn't load image: /flat WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_local WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default 22 warnings Bloom Kernel size is set to: Small Using TDM's enhanced interaction Forcing an update on cooked math data. Cooking math data please wait... Cooking complete. snd_pcm_writei() reports broken pipe (underrun) while sending 4096 frames. Retrying but also sending 1024 duplicate frames first. Try increasing 's_alsa_underrun_extrafill' if this persists. --------- Game Map Shutdown ---------- WARNING:Door SewerTrapDoor is not within a valid AAS area WARNING:Door func_static_880 is not within a valid AAS area WARNING:Door func_static_1063 is not within a valid AAS area WARNING:Door func_static_449 is not within a valid AAS area ModelGenerator memory: 2 LOD entries with 0 users using 16 bytes. WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model (index=0) --------- Game Map Shutdown done ----- Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0
  15. I was feeling guilty about not doing I18N for my first mission, so started looking into that for the next. It was nice to see that there was a page that indicated what translations were done... but shocked that it was so misleading (and with a warning about being out of date). It said there were no Russian translations, when elsewhere the forum indicates there's a hundred! I updated the I18N_Status wiki page with a new section under FM List: -------- FM List Translations Developed Under or Available through Language-Specific Third-Party Sites These translations may in some cases go beyond I18N-text translations, to include images and vocals. An example is DarkFate.org, which has Russian language translation of Thief-family games, including on the order of 100 TDM FMs. A current list may be found here. See also an earlier TDM forum post about Dark Fate resources for Russian-speaking translators of TDM FMs. I18N-Text Translations Available Within TheDarkMod.com FMs ---- I also indicated that the existing list shown is sortable (since it's unsorted initially, and there's no sort icon shown). With respect to being out-of-date, I wonder if someone could develop a different version of the list that could be automatically generated, say, with a python script that ran monthly?
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  16. DarkRadiant 3.7.0 is ready for download. What's new: Feature: Skin Editor Improvement: Script Window usability improvements Fixed: Hitting escape while autosaving crashes to desktop Fixed: Def parsing problem in tdm_playertools_lockpicks.def Fixed: DR hangs if selecting a lot of entities with entity list open Fixed: Float Property Editor's entry box is sticking around after selecting a float key Fixed: Spline entities without model spawnarg are unselectable Fixed: Entity window resets interior sizing forcing resize each time it is opened Fixed: Spline curves should not be created with a model spawnarg Fixed: Newly appended curve control vertices aren't shown at first Fixed: Light entities are zoomed out in preview window Fixed: Entity inspector spawnarg fields not always updated by UI windows such as Model Chooser Feature: Skin Editor (see video) Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.7.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  17. Yes, it does. Which makes it interesting that you yourself explicitly said that it's interesting nobody had complained here on the official forums: I did, which is why it stood out to me so much that even though you yourself had personally been involved you would reply claiming nobody had complained here on the official forums. I'm not colorblind at all. Does that make people pointing out that almost no modern games have proper colorblindness support hyperbole? Just because it doesn't affect you, or you choose not to pay attention to the discussion of something, doesn't make it hyperbole. Pick pretty much any modern FPS and you will find plenty of discussion about the near universal disregard for FOV and camera movement as accessibility issues. Denigrating those as hyperbole because you personally don't feel the affects is as bad of a look as demeaning people who bring up the importance of valid allergen warnings like gluten or colorblindness and deafness support.
  18. Ignoring is somewhat inadequate as you still see other members engaging in a discussion with the problematic user, and as Wellingtoncrab says such discussions displace all other content within that channel. Moderation is also imperfect as being unpleasant to engage with is not in itself banworthy, so there is nothing more to do if such people return to their old behaviour after a moderator had a talk with them, except live with it or move away. I'd be more willing to deal with it if it felt like there were more on-topic discussion, i.e. thoughts about recently played fan missions or mappers showcasing their progress, rather than a stream of consciousness about a meta topic that may or not have to do with TDM. I guess the forums already serve the desired purpose, or they just compartmentalise discussions better.
  19. I think it is a good idea! Our ingame mission downloader and mission view has long been subject of multiple improvement suggestions. Due to the sheer mass of missions that have been released in the last 15 years, things got really cluttered and especially newcomers will have a hard time finding what they want. However, improving the ingame guis is quite a task, so a web-based application might really suit this scenario well. Maybe we could even add a linke to it from our ingame menus, so user can access it quicker. Some more things to think about Would users be able to add custom tags and downvote / upvote certain tags, much like the system of Steam? This would also allow to add tags like "beautiful", or "difficult". Actually, the more users can contribute to this system, the better, because it will be automatically maintained then. The browser should also contain a flag for whether the FM belongs to a connected series of FMs or not and have the capability to go to the previous or next FM in that series. There should also be a flag for fully fledges campaigns. Some might like a flag whether or not an FM is "ghostable".
  20. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
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