Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/intel hd/' or tags 'forums/intel hd/q=/tags/forums/intel hd/&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. I just read@motorsep Discovered that you are able to create a brush, then select it and right click "create light". Now you have a light that ha the radius of the former brush. Just read it on discord and thought it may be of use for some people in the forums here too.
  2. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  3. I just found this thread on ttlg listing Immersive Sims: https://www.ttlg.com/forums/showthread.php?t=151176
  4. Performance is quite good but this is an Radeon 6800XT, Intel 12700K.
  5. I don't know, not a graphics programmer, just curious but I'm sure there are more than one, like for all graphics techniques. A online search gets me this links: https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-13-volumetric-light-scattering-post-process https://www.slideshare.net/BenjaminGlatzel/volumetric-lighting-for-many-lights-in-lords-of-the-fallen https://dl.acm.org/doi/10.1145/1730804.1730823 https://www.jianshu.com/p/f5e87d23f18d // intel invented technique https://github.com/robertcupisz/LightShafts // using the Intel technique of the link above Also have you guys looked at the sikkmod god rays post process effect? IMO Is not as good looking and realistic, compared to the current one you guys implemented, is mostly for outdoor, sun rays and also uses ARB shaders but one thing it has for it, is smooth looking and is fast. "The original effort was naive multisampling" The only thing I know about MS is that is used for anti-alising
  6. Recently revisiting the forums after a longer period of time I wanted to check the unread content. I don't know if I am doing this wrong since.. ever... but on mobile (visiting the unread content page on my smartphone) you have to click on that tiny speech bubble to go to the most recent post in a thread. If you don't click correctly you'll hit the headline and end up at post 1 in the beginning of the thread. It's terrible on mobile, since not only the speech bubble is really small and was to miss. But also the thread headline is just millimeters away from it so you go right to the first post that was ever made instead of the most recent ones. Am I doing it wrong? I just want to go through u read content a d the to the newest post from that topic.
  7. @duzenko It's fixed - by updating the intel gfx with the intel drivers at the Asus site. I had thought, since it was using the nvidia chip, that updating the nvidia drivers would be enough. But I guess that "GPU 1 -copy" also addresses the intel chip. Thanks, and I apologize for wasting your time!
  8. So serpentine left LATC loading in the mod after all? Gonna see if my intel GPU works with the latest drivers..

    1. Show previous comments  2 more
    2. lowenz
    3. nbohr1more

      nbohr1more

      LATC is 3Dc in OpenGL.

    4. nbohr1more

      nbohr1more

      Nope, my Drivers only support RGTC :( I'll try to copy support for that into Image_load.cpp when I get a chance.

  9. A@datiswous Ah yeah, well sorry, I was quiet busy and only visiting discord. First time here on the forums since months now I think.. Thank you for the subtitles. I encourage everyone who is interested in using them to download it from here as I'm not sure when I'll be able to implement them myself into the mission. Again, thank you for your work.
  10. Hi folks Sorry if I am wasting your time. Would love to play TDM but it's just not working for me I've downloaded the latest 2.10 However my machine is an IBM Lenovo laptop Windows 7 Graphics is just the on-board Intel Graphics 4600 CPU is Intel Core i5-4200M CPU @ 2.5 GHz 2501 MHz, 2 Cores, 4 Logical Processors All the menus run just fine. When I click "Start Mission" it goes through the "mission loading" and then crashes saying "The Dark Mod has stopped working" => Check online for a solution and close the program => Close the program => Debug program If I expand the "View problem details" it shows the following: Problem signature: Problem Event Name: APPCRASH Application Name: TheDarkModx64.exe Application Version: 2.0.10.0 Application Timestamp: 6210d5eb Fault Module Name: ig75icd64.dll Fault Module Version: 9.18.10.3234 Fault Module Timestamp: 51dc4268 Exception Code: c0000005 Exception Offset: 000000000007b4da OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 2057 Additional Information 1: e7f6 Additional Information 2: e7f66ca627e0d1de7d19adffc2b4363b Additional Information 3: 4c0d Additional Information 4: 4c0decc3bdaf732a7dfec0268eb4fb61 Any ideas would be appreciated but I'm assuming this is due to lack of a dedicated graphics card like NVidia or Radeon Cheers in advance
  11. Try the latest driver for windows 7 here https://www.intel.com/content/www/us/en/download/18424/intel-graphics-driver-for-windows-7-8-1-15-36.html
  12. Ah, good news! beta 4 runs perfectly on Intel Xe class GPU (UHD 750), with the same settings I use with the RX 570, just with 1/4 resolution (1280x720) - and I mean plain flat 80 FPS in St. Lucia No problem to run it in FHQ and in QHD too with some trade-off (no soft shadows) -> https://postimg.cc/c6YpfRRm
  13. well turned out i had enough parts to make an ok third pc also. ASUS P9X79LE board with an older lga 2011 xeon 4 core (no hyperthreading on this cpu). 4 gb samsung ddr3 ram (bit on the low side but it actually runs better than i imagined). asus strix 970 gtx OC gfx card. intel 256 gb ssd + 2 mechanical harddrives one 1tb and one 500gb. dvd burner for those who still need that. cpu cooler was an older scythe model forgot which but pretty big, fan replaced by a noctua fan (allmost completely silent). case is an older coolermaster in good condition from back when pc cases still had both dvd and floppy cartridges (easy mount system with snap locks color is black). im selling it cheap cause i dont really need another pc at this time and it is a good starting point for someone who wants to tinker with upgrading parts in it. It can take the same 1680v2 xeon my other pc uses which is the most powerfull cpu you can upgrade to with the X79 chipset anyway (it is also unlocked so can be overclocked quite a bit and the 1680v2 has hyperthreading). The board can take a max of 128gb ddr3 ram. despite its age it works really well with a 1080ti might even be ok for one of the lower 2000 rtx models like the 2060 but above that i suspect you will hit some bottlenecks. one downside to this board is that it is not really geared toward an nvme ssd build though you can use a pcie riser card you cannot boot from it as the factory bios has no boot block for nvme, there are bios modifications out there to enable that if you feel comfortable with a thirdparty doing it (some even have bifurcation mods to allow multiple bootable nvme cards). the built in realtek soundcard is quite ok and delivers 7.1 channel sourund sound. the board sadly only has 2 usb3 headers so if you use a lot of gear needing high usb speeds get a pcie usb 3.1 riser card or a hub. the board has quite a few usb2 headers and also E-SATA outlets, it is also one of the few boards that still supports both ps/2 keyboard and mice, most only support one or the other. EDIT: the cpu cooler was the grand kama 2 from scythe it is actually quite good for a budget cpu cooler, only downside is that the copper heatpipes are not plated so they tend to get a dull look after a while.
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  14. While it doesn't sound great in terms of relative performance to it's current competitors, if you look at the overall scene you will see that the card is roughly equivalent to a GTX 980, GTX 1060, R9 390, GTX 1650 GDDR6 but is at the bottom of the pricing for AMD's product stack ( lowend ). So if you were stuck on a previous gen lowend card like a GTX 1030 or GTX 960 this looks like a nice bump other than the out-of-whack scarcity pricing. It is still miles above integrated APU graphics or Intel integrated graphics. I guess the takeaway is to just ignore it until the GPU market crashes and the pricing is corrected to reflect it's place in the product stack. I personally am not a fan of the 64-bit bus and low number of PCIE lanes but I understand exactly what happened there: "Hey TMSC, I think we're gonna win a shit-load of Laptops with AMD products. Please manufacture a bunch of laptop 6xxx series chips!" "AMD, very cool! We are in high demand, please reserve as much as you can beforehand. What about midrange and lowend GPU's?" "We still have lots of old stock in the channel on those. We will make a bunch of highend GPU's and salvage midrange from them at first then start our orders for lowend later" "Cool cool" "TMSC all the miners are buying every GPU we ship, can we get more wafers?" "No, Nvidia and Apple have already reserved all the rest of our capacity plus we are having problems getting supplies." "Shit! And you can't squeeze any lowend order in either?" "Nope. Sucks to be you!" "Fuck it, we will overclock those laptop GPU's you made us and sell them as lowend." "Cool idea." "Heh! Since these have less PCIE lanes we can also use the bandwidth issue to encourage folks to upgrade to new PCIE 4 motherboards! Hopefully the tech news won't burn our asses in reviews about how bad these work on PCIE 3. Oh well" Look at that chart closely. You can sorta see that AMD performance slots between Nvidia performance in a way that almost looks like they are both avoiding direct segment competition. ( Duopoly collusion? ) Watch for that pattern to change once Intel arrives in the GPU market...
  15. I think it is a good idea! Our ingame mission downloader and mission view has long been subject of multiple improvement suggestions. Due to the sheer mass of missions that have been released in the last 15 years, things got really cluttered and especially newcomers will have a hard time finding what they want. However, improving the ingame guis is quite a task, so a web-based application might really suit this scenario well. Maybe we could even add a linke to it from our ingame menus, so user can access it quicker. Some more things to think about Would users be able to add custom tags and downvote / upvote certain tags, much like the system of Steam? This would also allow to add tags like "beautiful", or "difficult". Actually, the more users can contribute to this system, the better, because it will be automatically maintained then. The browser should also contain a flag for whether the FM belongs to a connected series of FMs or not and have the capability to go to the previous or next FM in that series. There should also be a flag for fully fledges campaigns. Some might like a flag whether or not an FM is "ghostable".
  16. DarkRadiant 3.7.0 is ready for download. What's new: Feature: Skin Editor Improvement: Script Window usability improvements Fixed: Hitting escape while autosaving crashes to desktop Fixed: Def parsing problem in tdm_playertools_lockpicks.def Fixed: DR hangs if selecting a lot of entities with entity list open Fixed: Float Property Editor's entry box is sticking around after selecting a float key Fixed: Spline entities without model spawnarg are unselectable Fixed: Entity window resets interior sizing forcing resize each time it is opened Fixed: Spline curves should not be created with a model spawnarg Fixed: Newly appended curve control vertices aren't shown at first Fixed: Light entities are zoomed out in preview window Fixed: Entity inspector spawnarg fields not always updated by UI windows such as Model Chooser Feature: Skin Editor (see video) Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.7.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  17. Yes, it does. Which makes it interesting that you yourself explicitly said that it's interesting nobody had complained here on the official forums: I did, which is why it stood out to me so much that even though you yourself had personally been involved you would reply claiming nobody had complained here on the official forums. I'm not colorblind at all. Does that make people pointing out that almost no modern games have proper colorblindness support hyperbole? Just because it doesn't affect you, or you choose not to pay attention to the discussion of something, doesn't make it hyperbole. Pick pretty much any modern FPS and you will find plenty of discussion about the near universal disregard for FOV and camera movement as accessibility issues. Denigrating those as hyperbole because you personally don't feel the affects is as bad of a look as demeaning people who bring up the importance of valid allergen warnings like gluten or colorblindness and deafness support.
  18. No, it's definitely broken. The issue we have with bindless textures, for instance, is almost certainly a GLSL compiler bug. And it's not just NVIDIA that handles all of these things without issue, it's Intel, too. And Intel's driver isn't exactly stellar, either
  19. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  20. Ignoring is somewhat inadequate as you still see other members engaging in a discussion with the problematic user, and as Wellingtoncrab says such discussions displace all other content within that channel. Moderation is also imperfect as being unpleasant to engage with is not in itself banworthy, so there is nothing more to do if such people return to their old behaviour after a moderator had a talk with them, except live with it or move away. I'd be more willing to deal with it if it felt like there were more on-topic discussion, i.e. thoughts about recently played fan missions or mappers showcasing their progress, rather than a stream of consciousness about a meta topic that may or not have to do with TDM. I guess the forums already serve the desired purpose, or they just compartmentalise discussions better.
  21. I've just found this topic by accident by looking for information on how the lines of code regarding weapons function in TDM* and I figured I could give some advices regarding world-building and writing if you're interested, MirceaKitsune *for the moment after exploring the Dhewm3 wiki I'm getting a vague understanding about how it all works, the .def and .script files etc, but I don't find where these files are located in the TDM pak files and the function of a lot of lines remain mysterious for lack of commentaries, I found no information about that in the Dark Radiant wiki... is there a tutorial somewhere listing the functions of all the lines of code in the .def and .script weapon files ? One important thing to do if you want to make your universe and story timeless is to put it openly in an alternate universe, by using the usual "Year X after the Big World-Changing Catastrophe" chronological dating trick: it will allow you to include anything you want in the universe of your game, including anything concerning technology, objects, etc without risking it to become irrelevant or dated as real years pass in real life. This way, your universe is like in a self-contained box isolated from the real life and the "real future" anyone will experience in the following years from today. It's a basic story/world-building trick, but it's a must. Of course, to justify that technology in your fictitious universe has reached such a high point after a huge cataclysm that sent the world back to a Middle-Age level of technology, your plot/story inside your universe will take place several hundred years after that cataclysm. So, it's "Xth Century after the Big World-Changing Catastrophe", to be precise In passing, if you like 1970's aesthetic and music, I suggest you listen to this, from Shawn Lee: https://www.youtube.com/watch?v=appJZrqNYPg Most of his music have that 1970's thriller movie vibe with repetitive piano and violin, cool bass lines, wah-wah effects, the whole stuff. Depending on if you want your universe to have a realistic tone or a more "fantasy" one, you should change the name if you go for a realistic tone: in real life, intelligence services use bland names, often in the form of an acronym or an initialism. For instance, the CIA's department in charge of assassinations and any clandestine action requiring the use of violence is the S.A.D, for Special Activities Division. In france, the name of the section of the DGSE (= french CIA) in charge of that kind of work is the D.O., for Division of Operations, after having been called "S.A." for Service Action until the 1990s and since the 1970s if I remember correctly. Same thing for the name of the specific military units employed for these tasks, in france it is called "(the) alpha cell", which was an open secret for anyone that is a bit learned about any things military but was suddenly discovered by the general public after a shitty president, françois hollande, told of their existence to two journalists just to look "badass" and impress people, and then all the journalist were visibly shocked to learn that a government has to settle things in a permanent way sometimes, like these former nazi supplying terrorists with weapons as arms dealers in the 1950s as a way of getting a revenge against the french government for contributing to hitler's defeat during WW2... they had it comin'. Anyway, about Umbra the fictitious secret government agency in your universe, if you aim for a realistic tone, I suggest to create instead an intelligence agency that is absolutely not secret and on the contrary openly known by the population, with a bland acronym for name, let's say ORIA for "Office for Research and Intelligence Analysis", whether your fictitious society is a republic such as pretty much every country now or instead a dictatorship: as paradoxical as it may seem, even in a dictatorship everyone know the name of the secret police because it is a necessity to keep the population afraid -the citizens need a name to be afraid of, and to be threatened with by the government. Think about the KGB for instance, or, in Romania, the Securitate under Ceaucescu: even if it was a secret police, everyone knew its name and its existence, and even in the 1950's in Soviet Russia everyone knew that the Lubyanka is the name of the building where the KGB operated and where people were sent to disappear if they didn't obey or were "suspicious". Also, whether it's the intelligence service of a republic or of a dictatorship, the thing that is truly secret is always its inner departments/offices/sections, and a lot of time it's often just an open secret as I mentioned. Inside your fictitious intelligence service, there should not be "a special unit specialised in espionage and assassinations": in real life, every intel service is separated in specialized departments having each one its specific task and isolated from every other one (a basic way to avoid getting your whole organization going to shit if it was infiltrated by a rival intelligence service). Which means that: - the unit dedicated to killing people and blowing up stuff will only know and be told "go there and kill this one" or "go there and make a sound-and-light show of this hidden weapons depot there", but never more than that, again as a security measure (OpSec, operational security) in case there is someone of them taken prisoner or decides to betray. - that unit will often have no official existence (like the "alpha cell/alpha commando" I mentioned: you can be sure this name won't appear on the paycheck of its members, they'll just get called as any other agent by your intelligence service's accountants and nowhere in its Organizational Chart will this kind of unit will be named as such, it's usually an oral name, never written down anywhere), and will only be a part of a department such as "The Special Division Tasked With Planning Actions", without any contact with the other departments (again, security: the whole "oh noes, the enemy has stolen the List of all them agentz and made it public this is such an original plot for every so-called spy movie since the last 25 years !!!" doesn't happen in real life). - that department which controls this unit is just one among other departments in your intelligence service, where there are a department tasked with spying (recruiting agents, managing a network of spies which means paying them, keeping notes of the information they provide, making sure they really work for you and that they don't tell you bullshit, etc) and only with spying, another department tasked with building spy gadgets and only that task (GPS beacons disguised as a shoe sole that will be placed in the shoe of such person by a unit from another department that is specialized in clandestine operations that do not involve killing and blowing stuff up), etc. That separation in several services to maintain security is also the reason why every country has 2 intelligence services (15 or more if you're the USA, but that's not the subject ) : - one "internal intelligence service" in charge of everything that happens inside the country, is usually "civilian", has only police powers and spends its time investigating stuff and gathering information on various groups threatening the society from within and what are their projects/actions, which includes spying on and trying to infiltrate organized crime (think: FBI) - and one "external intelligence service" in charge of every threat happening outside the country (think: CIA), usually half-"civilian" half-"military", that spends its time spying outside the country, getting caught spying, killing innocent people who have discovered that agency's involvement in human experimentation for stupid mind-control projects that couldn't work anyway, testing toxic substances on the population of a remote french village or on the population of the USA because it's not like if they have a Constitution to respect or anything, and has a couple of units specialized in killing and blowing stuff up. But not more than a couple of these units: one important thing to know is that an intel service, unless it also serve as a secret police (in such case it will also be tasked with punishing the average citizen for not being doing docile or just being suspect of wrongthink) or has way too much budget and starts believing in "mind-control" and tries testing stupid ideas to achieve this, is primarily tasked with spying, just that. That is, gathering information, whether it is by planting spies somewhere (the glamorous movie-like aspect) or by just paying people to know stuff (the real, mundane day-to-day inglorious that's-not-gonna-make-a-good-action-movie functioning of an intelligence service everywhere, even in a dictatorship). An intelligence service is an institution just like the State' postal service, the State's department of transportation and motor vehicles in charge of delivering driving licenses, the State's military or the State's police: an institution rarely rebels against its own government, just because, well, it's the government and its politicians that pay its member's wages... if you want a true story, after the spying powers of the internal french intelligence service (the DGSI, formerly called the DST) were expended to allow them to more easily struggle against terrorists, they suddenly had their funding seriously diminished. Why ? Well, with these new spying powers they had got, they kept bumping on cases of governmental corruption during their investigations on terrorism funding, as a side discovery while following such or such lead... so the politicians neutralized them as much as they could, re-organized some services to prevent them looking into incriminating stuff, halved their budget, etc, and then some massive terrorist attacks occurred a couple of years later. The agents of that intelligence service were seriously pissed, some were so disgusted that they revealed that information to anyone that could relay it, and no TV or paper journalist ever talked about it. That's all: no rebellion, no "let's bring that government down", nothing. Because the head of the intelligence service is a civil servant / functionary whom wage is payed by the State, and because everyone at each echelon of the hierarchy is more concerned about having a good career than by doing anything, society be damned. And even if they were so pissed that they wanted to put the whole government down, they can't: they have families to feed, rents to pay, etc, so they have nothing to gain and much to lose should they put the political system down -who knows what would replace it ?. In a dictatorship, an intelligence service will be even less inclined to act against the government because 1) the agents often share the same ideology (a KGB agent is as much communist as the Dear Leader), 2) given how hated they are by the population that the agents or their predecessors have been bullying since all these decades, they just don't think it's a good idea to suddenly support The People to try to pass as the heroes. It's only in very specific cases such as for instance in Romania where at some point the Securitate ended up that fed up with Ceaucescu, and, very very certainly, knew that so much citizen were fed up with him too, that a whole intelligence service and not a few angry agents can decide to rebel against a government that pay their wages and provide them with a career and some nice social advantages: the Securitate finally decided to revolt because every element among a long list showed that it was the most rational choice. That's why no intelligence service ever rebels against its government or betray its politicians, so, for the plot of your story that will serve to introduce people to your universe, and again if you want it to have a realistic tone instead of a fantasy tone: only the player character decides that enough is enough and starts going rogue, supported on the margin by a few colleagues that would (or just could) provide only the bare minimum to help. Some money but not much, a former safe house that is unoccupied at the moment, some ammo miraculously lost from the armory, etc, but not more, no support apart these crumbles that they painfully managed to make at the player character's disposal. As for the player character's motivation, the massive reason why that agent finally decided to rebel, see what follows just below One suggestion regarding your story, relying on the groups you have detailed (specifically, the Gak or Draconi): during the first mission of your game, the Umbra intel service (I'm keeping this name for clarity's sake -oh, unintended pun, eheh) sends the player character in a building/research center/whatever belonging to that weird organization called Transgenic Security to find information on what they're doing, because Umbra has gathered a lot of information that makes its director think, once combined, that some very shady stuff is happening. At that point of your story, no one knows the Gak or Draconi, neither the characters nor the player. The player character discovers suspicious stuff, notably documents (emails, etc) revealing that the government is involved in schemes (corruption) with Transgenic Security. Nothing more: no discovery of the Gak or Draconi, nothing. On mission 2, the player character is send on another mission, not related to Transgenic Security, let's say in another country or in the desert, sneaking (or breaking, depending on how the player wants to play) into the base of terrorists to find information. There, the player character ends up discovering (or facing, if the players preferred to go all guns blazing) the Gak or the Draconi. Powerful beings genetically engineered, which is a Great Taboo in your fictitious society, just as today (judeo-christian beliefs firmly rooted in the society, genetic modification Is Teh Evilz, etc). The player character succeeds in accomplishing the mission, that was unrelated to the Gak or the Draconi's presence, keep that in mind, and passes on the unbelievable information regarding the presence of these weird and superhuman creatures, not knowing what they are, if they come from somewhere in the galaxy or if they are engineered through human researches. Mission 3 begins with the player character sent on another unrelated mission, tasked with accomplishing an objective unrelated to Transgenic Security and the Gak or the Draconi. The player character doesn't face or see them this time amongst the local NPCs, but suddenly discovers that Transgenic Security is responsible for the Gak or the Draconi's creation, is shocked, and even more shocked to learn that the government not only knows but has authorized research on genetic engineering in spite of the Great Taboo that this is, in exchange of a lot of money from Transgenic Security and the funding of the next political campaign and the recruitment of the president's cousin on their board of administration. At the end of the mission, the player character is forced to escape as Gak or Draconi troops converge in the location of the mission and have come to kill him/her, and understands that the government knows that he/she knows. Enough is enough: the Great Taboo is broken, genetic research is Teh Great Evilz, the government is corrupted AND they want the player character dead, so with all of this, the character is so pushed over the edge that the only solution is to go rogue and live in clandestinity with the help of the few colleagues that know the truth and have warned the player character about the arrival of the Gak or the Draconi. From now on, the player character has only one objective: to bring the government down, a long-term objective that will very slowly be on the verge of getting done through a lot of fan-made missions If the tone you want to obtain leans toward realistic rather than fantasy, the police force should always side with Umbra but always side against the player character of course, and always attack Draconi / Gak because their existence is so unfathomable due to the Great Taboo that is genetic research that, well, the average police officer seeing Draconi / Gak would believe they are monsters and, as such, threats. Regarding the formulation, one little detail: the police cannot be "hired as guard" by government agencies, since the police itself is a government agency, so any gov agency just receive protection from the police as the government orders the police to protect such or such gov agency when the need arise. The idea of creating an army of superhuman soldiers make the tone of your story and universe lean more toward the "fantasy" than toward the "realistic" side, that's a choice as valid as the other (even if a bit stereotypical), I'm just pointing the effect that this idea has on the general tone To make the government's corruption problem much more important and "motivating" for the player character to choose to rebel, because embezzlement of taxpayers' money would not be scandalous enough for an intelligence agency (they actually are guilty of that themselves, in some countries), the fact that Transgenic Security isn't seen well by the government should be changed and the government should see them as "just another company" officially while being secretly corrupted by them, again this suggestion is only valid if you choose to go for a realistic tone instead of a fantasy one Instead of taking over Transgenic Security's labs to use them, the Draconi should have raided these labs to get some equipment, captures a few high-level scientists and keep them hostages while having blown up the labs to lead everyone to believe these scientists are dead, blown to pieces by the explosion, and established a clandestine base in, say, an isolated hospital, still in working condition and operating patients daily, to justify the fact that they can still pay the electricity bills as they need a power source for their equipment. They would have dig the equivalent of an underground bunker under the hospital, using the old service tunnels as a base from which to dig, a bunker where they hide all the equipment needed to make more of them by cloning, hoping to grow in enough numbers to one day get their revenge against the government, and in the meantime they can employ the player character for missions whom aim is to obtain new scientists via kidnapping, steal more efficient cloning equipment, steal valuable stuff that would be resold to get more money to clone more Draconi or start buying weapons, etc. I hope this helps
×
×
  • Create New...