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  1. In the latest build dev16256-9358, the code for holding objects and dragging unconscious bodies has been changed. It is possible to switch between the old and the new code (e.g. to compare them) using cvar: "tdm_drag_new 1": use new code (the new default). "tdm_drag_new 0": use old code (was the only option in TDM 2.09 and before). With the new code, there are three modes of dragging/moving objects: Moving items (candles, apples, crates, etc.) around in normal/"messy" mode. Moving items around in "silent" mode. Dragging bodies (ragdolls = articulated figures). The long-standing problem with moving items was that it was very hard to stay silent. An object could instantaneously reach high velocities from minor mouse movements, colliding with surrounding objects, sending them to fly all over the room and produce noise. Regular noise from bumping into the table/wall when you push an object into it was also a problem. As the result, grabbing something from a table was risky and required a lot of concentration. The new code keeps item velocity bounded, so even if it collides something, it should not cause too much chaos. Also, if you push an item into floor/table, it won't cause continuous noise anymore. The silent mode is the radical solution to the noise problem. When you move object in silent mode, it does not produce any noise and does not push surrounding objects at all. So you can be sure you won't attract nearby guards and won't topple nearby candle. However, there is a cost too: if the manipulated item is blocked by something, you won't be able to move it. For example, if a crate has a candle on it, you won't be able to move crate vertically unless you remove the candle. So while this mode can be very convenient, it is not intuitive. We have not come to conclusion about usefulness of the silent mode yet, so there is a cvar which controls when silent mode is enabled: "tdm_drag2_rigid_silentmode 0": never use silent mode. "tdm_drag2_rigid_silentmode 1": use silent mode if creep button is pressed. "tdm_drag2_rigid_silentmode 2": use silent mode when run button is not pressed. "tdm_drag2_rigid_silentmode 3": always use silent mode. Feedback is welcome As for dragging bodies, this is an entirely different mode. The new code should make it a bit smoother and more natural. For example, if you try to push a body into a wall/floor, you will see horrible convulsions with the old code. The new code does not have this problem. Another issue happens when you try to lift the body up. With the old code, it feels as if the body is stickied to the floor with magnets. The new code is more physics-based, and you won't have problem with lifting torso, head, and arms off the floor, although you will never have enough force to lift whole body and keep it in air.
  2. Happy new year!

    I thought that I wouldn't like "House of the dragon" because I didn't like the ending of the predecessors.

    I am now pleasantly surprised; until episode 7 the focus is on dialogues, I like it very much...besides, I am now allergic to all the violence orgies. I can't take it anymore.

    All this senseless violence in Westworld, Game of Thrones, Colony, Walking Dead...or maybe there is something wrong with me anymore.

    1. Show previous comments  3 more
    2. Xolvix

      Xolvix

      @chakkman JackFarmer said he didn't like the ending of the predecessors, which I interpreted to mean he didn't like how Game of Thrones ended, a view I strongly agree with. In my case that doesn't mean I don't like Game of Thones, hell I was a big fan at the time... at least until the final season. The way the series ended just destroyed any sense of rewatchability given all the fan theories and drip-fed mysteries basically accounted to nothing and so much character development was ultimately wasted. That was my fear with House of the Dragon but it sounds like it's decent enough to give it a shot.

    3. chakkman

      chakkman

      @Xolvix Ah, I overlooked the "ending". Ok, but, I don't think the last season was so much more violent and brutal than the rest of the series. Of course, there is some violent stuff in the series overall, but, hey, middle age fantasy and stuff. I even think it added to the series. Just "fits" the Game of Thrones theme somehow.

      The last season was definitely bullshit, but not for the violence. Already in the first episode, I wonder WTH the makers smoked to bring such uninspired and absolutely not fitting the rest of the series stuff. I even stopped watching after eipsode 3, and skipped the rest, because I didn't want to spoilt the series as a whole. That's how bad I think it was. As if someone hired a high school kid as a story writer for the last season.

    4. Xolvix

      Xolvix

      Game of Thrones fell off the rails because the two guys behind the show were excellent at adapting stories already written for them by George R.R. Martin. They weren't so good once they ran out of book material and had to come up with new stories though.

      Interestingly the violence never put me off when watching Game of Thrones, but I can certainly understand when someone gets fed up with excessive violence being used in a lot of media and they just want something a bit less brutal. I feel the same way occasionally, it can get exhausting.

       

  3. Acolytesix

    New PC :)

    Hi guys, just wanted to let everyone know I bought a brand new gaming pc, so now I can beta test without anymore problems I'm gonna go play long awaited Lucy now
  4. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  5. Attempting to make a model of a safe for fun and practice. So far it's just hi-poly with PBR materials. My modelling skills are quite narrow and this is outside their scope, so I'm looking for criticism, mostly: - Is the overall style acceptable, regarding apparent time period etc? (apart from the text in the logo, that's a placeholder and I imagine I'd use some decorative victorian font plus some actual believable names) - Would the quality be good enough like this? - Do you have suggestions about how to improve it?
  6. This new Twitter block looks kinda bad on the Forum's dark theme. Also, why is this info shown here on the forum anyway?

     

    I would like to see an option at least to disable it.

    Although I guess I could use some css..

    image.png.01cc0e7788c73b42c5932230f8cb2b2c.png

    Edit: This seems to do it:

    /* Remove Twitter timeline */
    .twitter-timeline {
        display: none !important;
    }
    1. Dragofer

      Dragofer

      It seems it can only be set to either black or white, independent of users' theme.

      It seems quite a few of us didnt know that the Twitter account was still in active use.

    2. datiswous

      datiswous

      I heard @thebigh took over activity

    3. datiswous

      datiswous

      You can't make it transparent?

      But like I said, there's no point in having a twitter block on the forum. If you want to follow, use twitter, but it should not show here.

  7. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  8. Neverlooted Dungeon, New Gloomy Trailer - A dungeon crawler immersive sim Looks like a new alpha Dungeon Crawler is afoot. Dunno if there's any stealth (probably not) but some aspects of Thief/TDM in it, loot, chests, traps, health potions, castles, keys, secret switches, crypts, magic, weapons merchants, etc. There's on demo in the Steam page for something to play while we wait for more TDM missions to drop. LOL. https://store.steampowered.com/app/1171980/Neverlooted_Dungeon/
  9. Is there any renewed interest in a mission contest? Now that I've created the poll, I am kinda partial to a Thanksgiving contest since it straddles the fall \ winter seasons ( my favor TDM seasons ).
  10. The way that input and windows are managed for Linux has become rather dated, causing a multitude of issues. To fix that, I am currently evaluating if we can just use a library (GLFW) to handle all of that for us. First impressions are rather positive, on my end I see generally improved behavior. However, since Linux is a rather diverse ecosystem, I need additional testers to rule out I broke something important. So if you have some time to spare, I'd appreciate it if you could give this build a try: https://ci.appveyor.com/api/buildjobs/6kbqskyx3tmla74s/artifacts/build%2Fthedarkmod.tar.bz2 Just extract to your installation, delete your darkmod.cfg and give it a spin. I'm particularly interested in input and alt-tabbing behavior. Whether it improved something for you or broke something. Thanks!
  11. Not only that, the architecture is wrong for the area as well. Just look at buildings in southern France! Unless this alternate world has a whole different climate, in which case the area would look different too of course... P.S.: There is a saying here in Germany that goes "Was nicht passend ist, wird passend gemacht." or "What does not fit is made to fit." in English. Therefore I will replace the France maps with England maps in the patch.
  12. I was excited at first when I heard Netflix was going to make a Resident Evil tv show, but I heard from multiple people who I tend to agree with that it's woke garbage, in particular Mutahar from SomeOrdinaryGamers. I did a quick review of others' reviews, and it sound awful. Nonstop woke propaganda B.S. and cringe pop culture references like to "ZOOTOPIA PORN". I heard Netflix was firing most of it's woke writers, but it would seem they managed to squeeze out one last shit from between their asscheeks before they were kicked to the curb. It sucks, because I love the Resident Evil game series.
  13. Sometimes I just want to come here and say stuff like "hah, how about those biscotti biscuits, eh? Tried for the first time and my mind was blown into a million tiny biscobits. They're pretty good! also, I'm a dad now. anyway, bye" But I feel a new topic would be too strong, and I'm not yet sold on the Discord. I was an avid IRC user in the past (where I met my current wife, btw) but even so discord still doesn't work for me, I don't know. So yeah, I am a dad now! that is actually a thing. He looks like me and is very tiny and I love him. Also, the easiest personality to raise a child I've ever seen! this is baby easy mode, for sure. He barely screams and cries and just generally makes my life happier. The day before he was born I was super insecure and afraid. Would I love him? would I raise him well? as soon as I held him I knew that if anything happened to him I would murder an entire football team with my bare hands and then kill myself. As grim as that sounds this is actually a good thing. Also, a good use for this topic is for all of us to dump our TDM-unrelated game dev projects! I decided to make a game for the SEGA Mega Drive (Genesis for the Americans). It's a grid platformer akin to Flashback, prince of persia, blackthorne and others. I reject the term "cinematic platformer"; I think it's silly. But, brushing aside nostalgia, the only things I like about those games is the animation, obviously, and the grid snapping. There is potential for strategic gameplay in grid-based games and I think those games I mentioned should have focused less on precision platforming and more on semi puzzle gameplay. So I'm making it a stealth game! I don't think Mega Drive has any of those yet. Having some fun with debug logs: I have currently 4 game dev projects, which I cycle through periodically, but this is my main obsession right now.
  14. I want to have some customized messages appear for certain objectives and was curious if there was a way to prevent the hard coded gui messages for objective complete or new objective from appearing. I was able to suppress the objective complete message by inserting a frame delay between the objective being completed and making it visible, but of course this results in the "new objective" message popping up even if the objective had been visible before. I didn't see anything, but anyone aware of a method to "silently" make an objective visible so custom gui messages and sound effects could appear?
  15. If you like to try an alternative set of footstep sounds, you can download the zip file and extract this to your darkmod/sound folder. (if there is no sound folder in your darkmod directory, just create one. There you put in the sfx folder from my zip file). Current Version: 1.16 Download Link: https://drive.google.com/open?id=0B8qyRA15i6FhX2ZHellLQ3I1Q0k In the following posts you'll find some (not up to date) videos which were created during the process. I recommend just to download the small file, extract and test ingame by yourself since the videos use some old sounds which were replaced during the years.
  16. Fiddling around with a new tdm-in-webbrowser project:  boxedwine 32bit and emscripten.

    1. freyk

      freyk

      Maybe i can remove the WINE-stuff from it en insert TDM 32 for linux
      Because the boxedwine container contains a very small linux distro with WINE.

    2. datiswous
    3. freyk

      freyk

      Because thats the only thing that the boxedwine-web package supports. And dont have the knowledge to create something like that. For more info see boxedwine site.

  17. Some time ago I started investigation for a better differential update algorithm. The first attempt was known as time-travelling tdmupdate (also "tdmsync"). The second attempt has been much more cumbersome, but I think it has reached some usable state. Here is the new tdm_installer: Windows (32-bit) Linux 64-bit Linux 32-bit Note that it is not a finished application yet: it has some important features missing, probably bugs also. If your TDM installation is important to you, better copy it before running the installer on it. Please read the comments below to know how to workaround some issues. If you select "Get custom version" check, then you will be able to choose which version to install. Notice that it includes the very first dev build of TDM (with manbeast changes and the new experimental rendering backend). Needless to say, development builds of TDM come unsupported: they are very likely to contain bugs. They are not intended for normal playing. We would be happy if you report bugs for recent dev builds of course, but won't mind if you wait until next beta phase. Obviously, old versions of TDM won't get any fixes Some known tdm_installer problems: 1) Installs/updates cannot be canceled/interrupted properly yet. If you click on "START" button, there is no turning back except for killing the process in task manager. 2) It is strongly recommended to always enable "Force scan" check on the first page. It will spend some time, but will save you from error at the end of installation procedure. Normally, you don't need to scan if you did not modify your installation after previous install. But it's better to be safe yet. 3) The installer does not unpack zips yet. So after install you will have to unpack everything from tdm_shared_stuff.zip manually. 4) As of now, the installer downloads data from the main TDM server. It is rather slow, so think twice before running it in empty directory. Instead of clean install, better copy all tdm_****.pk4 files from any existing installation into a new directory and run updater there. Note that you can see how much data is going to be downloaded on the page with "START" button.
  18. I've tried to update to 2.10 from 2.09 with the TDM updater v0.76 but fails to update saying my installation is up to date, in the log entries 'Didn't find executable name tdm_update.exe in download queue.' I downloaded the new installer v1.10 to install a new copy and fails every time at the same place while trying to install tdm_textures_nature01.pk4 with the error message 'missing end chunk...' etc. Also the link to install TDM using Freyk’s Unofficial Installer doesn't seem to be working Any help or workaround most appreciated. Thanks.
  19. I should be able to beta test some missions. Built a new 5700G + GTX 970 system.

    1. Show previous comments  4 more
    2. jaxa

      jaxa

      Nope. But it seems to work fine, and it should be a little over 3x the performance of the 5700G's Vega 8.

      Rembrandt is expected to double graphics performance over Cezanne. It's possible that the Phoenix iGPU after that could reach desktop GTX 970 performance.

    3. duzenko

      duzenko

      I have a 2011 6850 and it's still faster than 2021 vega 6

      OTOH the IGP is sharing 20W thermals with the CPU, so I'm saving a coffee on every electricity bill LOL

    4. jaxa

      jaxa

      Just going by the charts on TechPowerUp, Vega 8 (Cezanne) should be slightly faster than that 6850. Then in a few months, RDNA2 12 CU (Rembrandt) should double Vega 8 perf, although I think it might be more like a 115% improvement. That APU would be the first one using DDR5 memory which contributes to the improvement. From then on, it's speculation. I would hope to see RDNA3 and an increase to 16 CUs in Phoenix given it would be on TSMC 5nm, and then it beats me what Strix Point would have, other than RDNA4.

      The end result is that in less than 5 years, laptop/desktop APUs are usable at 1440p or even 4K. Intel is not standing still either, and could be tripling/quadrupling the size of their iGPUs (e.g. 320 execution units instead of 80-96).

  20. UPDATE: Beta testing is now open to anyone interested. --- Hello everyone, I am new to the forum and also to mapping in general. I've spent about 3-4 months learning DarkRadiant and creating a new FM for TDM. Now, I could use some help running the map through it's paces. Mission description: In the northern town of Eaton, Lord Mayor Zelmer is hosting a lavish party at his luxurious estate... Most of Eaton's elite, the Queen and a famous musician will all be partaking in tonight's festivities. I plan on making the map available for testing over on the "TDM Mission Beta Testing" forum as soon as I (hopefully, fingers crossed) have received a couple of replies I've tried my best to make the mission as interesting as possible, but I fear that I may have made the plot a little too convoluted - hopefully not though. During the Beta-phase, I am also hoping to recruit one or two voice actors, but I'm not quite sure if I ought to look into this separately. Any advice on this would also be greatly appreciated. Generally speaking, all the important voice acting is already present, but I would love to replace one poorly acted scene and also to have some non-essential dialogue recorded by someone other than me and my partner (and preferably by a native English speaker). Thank you for your interest and thanks in advance to anyone interested in beta testing. I promise to be as receptive as possible to any feedback I receive.
  21. Some years earlier i created some launchers for TDM. uploaded today some new sourcecode and executables on my github repo.

     

  22. I've been on a bit of a metroidvania kick lately. There have been a bunch of notable 2D releases for the genre this year, and the backlog of excellent titles is nearly inexhaustible. One thing that surprises me though is that there are only a scant hand-full of first person metroidvania games. It's a shame. I've loved that kind of non-linear first person exploration experience ever since I played Metroid Prime on Game Cube; or going back further: to being lost an terrified Down in the Bonehoard, or searching for The Sword in Constantine's madhouse, and scouring the Old Quarter for the Haunted Cathedral and the ruins of the The Lost City. That got me to thinking. Would it be possible to reproduce metroidvania level design and ability gated progression in a TDM FM? First person sneakers have no equal to their ability to convey atmosphere and environmental story telling, however they can be difficult to navigate and can lack for tangible progression to reward exploration (depending on the player's skill, playstyle, and interest in lore and loot). Metroidvanias contrastingly are all about progressively expanding the navigable map area in a very controlled and deliberate way while retaining non-linear exploration. They also provide very consistent and effective exploration based progression-rewards through an expanding toolbox of player-character abilities. However, they fall short of perfection in environmental storytelling because of a certain paradox: it is hard to focus on environmental storytelling when things are trying to kill you, but it is impossible to maintain atmospheric tension when things are not trying to kill you. Stealth games are the only titles I can think of that thread that needle flawlessly. So it seems like a match made in heaven. My questions then are: firstly, are there any TDM FMs that already incorporate metroidvania level design and gameplay? Secondly, what technical challenging would producing such a FM present? Probably the big one would be decontextualizing navigation gating skills as upgrades rather than default or ammo-based abilities. Currently only the lockpicks and maybe the lantern fit in that mold. Could mantling be turned into an upgrade? And if rope or vine arrows (or any elemental arrow type) were to become a key ability that opens gates, the PC might need a way to endlessly regenerate them when expended, or risk becoming trapped in an unwinnable game state. Additionally, genre conventions would just about demand adding a double jump and perhaps a slow-fall as ability upgrades. Come to think of it, the holy symbol astral-projection mechanic from Moonbo's A House of Locked Secrets also fits the bill. The other technical issue I can foresee is how to handle enemy pathing. Depending on how vertical and discontinuous the level design were to become, conventional guards might have trouble reaching the PC. Maybe flying enemies would be called for? Unfortunately, I am not in a position where I can make fan missions for myself. (I've got too many other projects that I must finish first.) But I hope this idea might be interesting to someone else.
  23. New year, new beginnings. Happy new year everyone!

  24. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

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