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  1. Keep in mind also that mission size, and complexity have increased dramatically since the beginning. For a lot of veteran mappers, it can take over a year to get a map made and released. The last dozen missions have for the most part been pretty massive, with new textures, sounds, scripts, models etc. We seem to be long past the point of people loading up the tools, and banging out a mission in a few weeks that's very barebones. We still do see some of those, but I noticed in the beta mapper forums and on Discord, that mappers seem to make these maps, but don't release them, and instead use the knowledge gained to make something even better. Could just be bias on my part scrolling through the forums and discord server though.
  2. YOU TAFFERS! Happy new year! Deadeye is a small/tiny assassination mission recommended for TDM newcomers and veterans alike. Briefing: Download link: https://drive.google.com/file/d/1JWslTAC3Ai9kkl1VCvJb14ZlVxWMmkUj/view?usp=sharing Enjoy! EDIT: I promised to someone to write something about the design of the map. This is in spoiler tags below. Possibly useful to new mappers or players interested in developer commentary.
  3. Seems to confirm: https://bugs.thedarkmod.com/view.php?id=5718 does it happen in the latest dev build: https://forums.thedarkmod.com/index.php?/topic/20824-public-access-to-development-versions/
  4. TTLG? That's Through the Looking Glass Forums. A looking glass fan community. Has been around for a long, long time. https://www.ttlg.com/forums/
  5. I just read@motorsep Discovered that you are able to create a brush, then select it and right click "create light". Now you have a light that ha the radius of the former brush. Just read it on discord and thought it may be of use for some people in the forums here too.
  6. https://github.com/HansKristian-Work/vkd3d-proton/tags <- directx 12 wrapper for dxvk https://github.com/doitsujin/dxvk/tags <- directx to vulkan wrappers D3D 9 to 11 eg. dxvk if you want to try it with horizon zero dawn you need to copy out dxcompiler.dll from Tools\ShaderCompiler\PC\1.0.2595\x64 and bink2w64.dll from Tools\bin and place them next to HorizonZeroDawn.exe. then copy over dxgi.dll from dxvk and d3d12.dll from vkd3d and place them next to it to. now fire up the game and let the shaders recompile -> profit.
  7. I think the reason the dev forums exist is to provide a place where the implementation of features can be discussed without getting mixed up with other debates when someone believes what the devs are doing is wrong. We often post public discussion threads for features with subjective elements like the frob outline, because community feedback is very important. But there will always be vocal defenders with strong views for or against certain features, or how exactly it should be implemented in their opinion. At some point a decision has to be made and be carried through, which is what the dev forums are for. Almost all of the threads are very technical, basically explaining and discussing recent or potential code changes with other devs. Its hard to say. Its a hobby the devs do in their spare time, so people come and go when they're in the mood and when they have the time. The team page is mostly accurate except for some relatively newer additions like myself.
  8. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  9. I just found this thread on ttlg listing Immersive Sims: https://www.ttlg.com/forums/showthread.php?t=151176
  10. Recently revisiting the forums after a longer period of time I wanted to check the unread content. I don't know if I am doing this wrong since.. ever... but on mobile (visiting the unread content page on my smartphone) you have to click on that tiny speech bubble to go to the most recent post in a thread. If you don't click correctly you'll hit the headline and end up at post 1 in the beginning of the thread. It's terrible on mobile, since not only the speech bubble is really small and was to miss. But also the thread headline is just millimeters away from it so you go right to the first post that was ever made instead of the most recent ones. Am I doing it wrong? I just want to go through u read content a d the to the newest post from that topic.
  11. A@datiswous Ah yeah, well sorry, I was quiet busy and only visiting discord. First time here on the forums since months now I think.. Thank you for the subtitles. I encourage everyone who is interested in using them to download it from here as I'm not sure when I'll be able to implement them myself into the mission. Again, thank you for your work.
  12. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  13. FYI "Totem", a Canadian Kickstarted Rift competitor, will support Rift games. I don't know about Sony's Project Morpheus: http://www.gamespot....s/1100-6422319/ "'Oculus showed that they're into that mindset; they opened their SDK to partners, so I think that's a really great thing right now,' he added. 'We don't need to be like all in our corner and fighting against each other. For now, I see them as friendly companies who try to achieve the same thing that we do.' Totem is open, too. The company says its headset works with Oculus Rift DK1 games, and support is on the way for DK2 games." http://venturebeat.c...is-85-complete/ "Sony has showed off the Morpheus in action at several events this year including the Game Developer Conference in San Francisco in March and the Electronic Entertainment Expo tradeshow in June. While it is nearing completion of the hardware, software is likely still another story. The company has only demonstrated early proofs of concept, and much of the development support is likely to come from people who are already making stuff for the Oculus Rift. Oculus VR has sent out thousands of development kits to creators and hobbyists around the world, and several early games are already available for that device. If Sony has sent out development kits for Morpheus, it has kept that quiet, and it's likely not on the scale of Oculus Rift. Still, Yoshida is already thinking about the potential for PlayStation VR beyond gaming." Samsung has "Gear VR", which is like Google's Cardboard in that it snaps onto a phone/phablet (Note 4 in Samsung's case). So it will only run Android/ARM games.
  14. DarkRadiant 3.7.0 is ready for download. What's new: Feature: Skin Editor Improvement: Script Window usability improvements Fixed: Hitting escape while autosaving crashes to desktop Fixed: Def parsing problem in tdm_playertools_lockpicks.def Fixed: DR hangs if selecting a lot of entities with entity list open Fixed: Float Property Editor's entry box is sticking around after selecting a float key Fixed: Spline entities without model spawnarg are unselectable Fixed: Entity window resets interior sizing forcing resize each time it is opened Fixed: Spline curves should not be created with a model spawnarg Fixed: Newly appended curve control vertices aren't shown at first Fixed: Light entities are zoomed out in preview window Fixed: Entity inspector spawnarg fields not always updated by UI windows such as Model Chooser Feature: Skin Editor (see video) Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.7.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  15. Ignoring is somewhat inadequate as you still see other members engaging in a discussion with the problematic user, and as Wellingtoncrab says such discussions displace all other content within that channel. Moderation is also imperfect as being unpleasant to engage with is not in itself banworthy, so there is nothing more to do if such people return to their old behaviour after a moderator had a talk with them, except live with it or move away. I'd be more willing to deal with it if it felt like there were more on-topic discussion, i.e. thoughts about recently played fan missions or mappers showcasing their progress, rather than a stream of consciousness about a meta topic that may or not have to do with TDM. I guess the forums already serve the desired purpose, or they just compartmentalise discussions better.
  16. But apparently still at id in some part time capacity.
  17. Yes, it does. Which makes it interesting that you yourself explicitly said that it's interesting nobody had complained here on the official forums: I did, which is why it stood out to me so much that even though you yourself had personally been involved you would reply claiming nobody had complained here on the official forums. I'm not colorblind at all. Does that make people pointing out that almost no modern games have proper colorblindness support hyperbole? Just because it doesn't affect you, or you choose not to pay attention to the discussion of something, doesn't make it hyperbole. Pick pretty much any modern FPS and you will find plenty of discussion about the near universal disregard for FOV and camera movement as accessibility issues. Denigrating those as hyperbole because you personally don't feel the affects is as bad of a look as demeaning people who bring up the importance of valid allergen warnings like gluten or colorblindness and deafness support.
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  18. I think it is a good idea! Our ingame mission downloader and mission view has long been subject of multiple improvement suggestions. Due to the sheer mass of missions that have been released in the last 15 years, things got really cluttered and especially newcomers will have a hard time finding what they want. However, improving the ingame guis is quite a task, so a web-based application might really suit this scenario well. Maybe we could even add a linke to it from our ingame menus, so user can access it quicker. Some more things to think about Would users be able to add custom tags and downvote / upvote certain tags, much like the system of Steam? This would also allow to add tags like "beautiful", or "difficult". Actually, the more users can contribute to this system, the better, because it will be automatically maintained then. The browser should also contain a flag for whether the FM belongs to a connected series of FMs or not and have the capability to go to the previous or next FM in that series. There should also be a flag for fully fledges campaigns. Some might like a flag whether or not an FM is "ghostable".
  19. Hi grodenglaive, I've been meaning to write, but I'm sad to say that I had a death in the family & have been tied up with family business the past few weeks. I got my Vive & my Rift almost a month ago, now. I have yet to try TDM with the Vive, since it got vorpx support, but plan give it a shot with your profile, which is very appreciated. Last night, I loaded it up on the Rift CV1 with my old settings & was happy to see it hook. I still suffer from some of the same framerate issues I had before (insert sad face here), so disabling the 3D is still the most comfortable for me. I'm interest to compare the experience, Rift Vs Vive. Rift has the proprietary asynchronous timewarp, which goes a very long way in dealing with low fps/dropped frames. Valve's version is reprojection & I'm not sure how it works. Additionally, vorpx has a custom version, so I really don't know what's entirely at play when not hitting a solid 90fps on the vive. One thing's for sure, maintaining 90fps is going to be tough, especially when TDM works best locked at 60 (or 62ish, it seems). With the Rift's ATW, it's very smooth when locked at 60. Sorry for babbling. The main reason I'm writing is I noticed my DK2 settings didn't work any longer with the new headset, too much warping. It looks like you've spent some time doing the balancing act between the resolution/fov ratio/letterbbox1/zoom/etc... Before I messed with that, I noticed the 2D FOV setting in the vorpx menu. Increasing that actually mitigated the warping. Going all the way up to 1.0 got rid of it completely, but the fov was a bit narrow for my taste, so I backed it down to 0.75. There's a slight warp, but barely. Anyway. it's one more parameter to tweak if you're feeling OCD & still have some warping or want to try to get rid of the cropping. I'm sad to say I noticed the brightness issue, too. The game is much brighter than before, which does detract from the experience. It's The DARK mod, after all. I have no idea what's causing it, but it's there on the rift, too. I wonder if there's a difference between the 2. I spent some time playing T2X with both headsets. The Vive had much better contrast, was much darker. The Rift was a bit washed out. The Rift was smoother, though, despite hitting 90fps for both (gotta love the older games). Bottom line, I'm pleased we still have TDM in VR & look forward to a future where someone develops a proper stealth game made for VR. The closest thing I've seen on the horizon aside from Budget Cuts is this: https://www.youtube.com/watch?v=amOPcQT-yRg. Plot-wise, it looks all kinds of crazy, but the gameplay begins around 1:00, and looks very "Thief" to me. I've been in touch with the dev & he's confirmed it's heavily inspired by Thief. I think the steam greenlight campaign did not go well, so I'm not sure what the deal is at this point. Take care
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