Capela Posted November 15, 2015 Report Share Posted November 15, 2015 @Melan, very atmospheric - that floor is a gonna be a devil to travers @Capela, can't see imag Well i can see it. The site im use it give me a free pics....maybe i need a new one!!! Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted November 16, 2015 Report Share Posted November 16, 2015 I can see it fine, looks great! Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Popular Post Capela Posted December 1, 2015 Popular Post Report Share Posted December 1, 2015 Hi all. Just one more pic from wip map, i decide to change the Storagehouse. 12 Quote Link to comment Share on other sites More sharing options...
SeriousToni Posted December 1, 2015 Report Share Posted December 1, 2015 Awesome - you're really on to something there, Sir! Imho you should consider to do something to the stones on the street at the left door though - looks more like a carpet atm. And maybe add a balcony rail. Dunno Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
nbohr1more Posted December 1, 2015 Report Share Posted December 1, 2015 Awesome - you're really on to something there, Sir! Imho you should consider to do something to the stones on the street at the left door though - looks more like a carpet atm. And maybe add a balcony rail. Dunno That looks like an Anisotropic Filtering artifact. If we could get a close-up view of that (or a screen with 8x AF ) it might change your outlook. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Capela Posted December 1, 2015 Report Share Posted December 1, 2015 (edited) Hi, thanks for you feedback. Yes thats really need to change, because i change the ground at last minute and that dont fit write. Well theres alot of things missing in there...but what you mean a balcony rail?? Do you have some picture or something for me to see the ideia!!! One thing im learn its not to use shadow lights, and with practice you can make the feeling that you are using light shadows....in this picture theres none light shadows at all. If i put 5 or 6 light shadows i kill the area because i cant use visportals....There will be interiors and dungeons where i can use that lights, but for now i just wanna do the city areas. After all i think i try to make my mission 10 years ago....so one more year to make the mission i think its not irrelevant. Thx Edited December 1, 2015 by Capela Quote Link to comment Share on other sites More sharing options...
Destined Posted December 2, 2015 Report Share Posted December 2, 2015 Hi, thanks for you feedback. Yes thats really need to change, because i change the ground at last minute and that dont fit write. Well theres alot of things missing in there...but what you mean a balcony rail?? Do you have some picture or something for me to see the ideia!!! He meant the wooden balconies above the door to the left. As it is, people would risk falling, as soon as they get out of the door on the top, so if you build a balcony there, you would add a rail, so that people don't fall. Quote Link to comment Share on other sites More sharing options...
Noordung Posted December 2, 2015 Report Share Posted December 2, 2015 i think workers would know what awaits them and besides safety standards might not be very high in dark mod but i would like to see some simple form of crane up there. Quote Link to comment Share on other sites More sharing options...
Melan Posted December 2, 2015 Report Share Posted December 2, 2015 Capela: You definitely need to visportal your level! That's very important for the exteriors just as much as the interiors. I learned it the hard way with Return to the City (and then again and again). Perhaps Bikerdude can help you with some suggestions, since he is really good at VP-ing almost impossible places. If you've got visportals, you can use all shadowcasting lights all the time. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Bikerdude Posted December 2, 2015 Report Share Posted December 2, 2015 Perhaps Bikerdude can help you with some suggestions, since he is really good at VP-ing almost impossible places.@Capela, drop me a PM with the latest version of your map/s and I will do a perf pass on it for yer. Quote Link to comment Share on other sites More sharing options...
Capela Posted December 2, 2015 Report Share Posted December 2, 2015 @Capela, drop me a PM with the latest version of your map/s and I will do a perf pass on it for yer. @Bikerdude: thanks for your support, i just need to finish a litle more the area and after that i will send you PM.@Destined: And maybe add a balcony rail... ofcourse i dont know what i was thinking at the time @Noordung: Yes at least two crane are in the plane, as crates and other things. Quote Link to comment Share on other sites More sharing options...
Popular Post Spooks Posted December 3, 2015 Popular Post Report Share Posted December 3, 2015 I've been cranking out facades for the edges of my first map the last couple of days. Kinda the only screenshot I can show since everything else is all over the place, but at least it's a show of some progress. So far it's been a slow, learning experience and I could probably start another map and do it way faster but I'm committed to shipping this first. I need to visportal badly as well, my sight lines are pretty crazy. 12 Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! Link to comment Share on other sites More sharing options...
Springheel Posted December 3, 2015 Author Report Share Posted December 3, 2015 Glad to see those updated prefabs getting some use. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Popular Post Capela Posted December 5, 2015 Popular Post Report Share Posted December 5, 2015 just another Pic. 8 Quote Link to comment Share on other sites More sharing options...
Popular Post Melan Posted December 13, 2015 Popular Post Report Share Posted December 13, 2015 The newest from Penny Dreadful 3 (at 9355 brushes and increasing): 6 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
nbohr1more Posted December 13, 2015 Report Share Posted December 13, 2015 Nice and moody. Looks like a place where a petty boss would gather his meager group of minions. Or a fading aristocracy? Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Popular Post Epifire Posted December 15, 2015 Popular Post Report Share Posted December 15, 2015 (edited) Good to see some really interesting levels in the works. I really like that corridor you've setup there Melan. It reminds me of the setting with Rutherford Castle in TDS. So I've taken a short breather from my work in UE4 to make somethin for TDM again. I hadn't seen a lot of electrical equipment in the props section for Dark Radiant, so I thought I'd try and contribute something small. Here's the complete highres mesh (with some lighting and effects)... A lot of cast iron and I tried to limit the tech to fit the time as best I could. It has a very primitive cooling system which is what the pouring spout and release levers at the bottom are for. In theory you're supposed to fill it from the top and empty it from the bottom when servicing. A fan seemed too modern to stop overheating in the pylons so this method seemed appropriate. In my own rough estimate it's a standalone power unit for remote locales. It's old though, so it'll have some distress and corrosion in some spots. I'm wanting to get started on a lowres final and get to baking it. The whole unit should almost stand head height to an NPC when in-game. This should also be a fun test to see how my Substance Painter skills hold up for a non-PBR based prop. Edited December 15, 2015 by Epifire 10 Quote Modeler galore & co-authors literally everything Link to comment Share on other sites More sharing options...
Bikerdude Posted December 15, 2015 Report Share Posted December 15, 2015 Niiiice! Quote Link to comment Share on other sites More sharing options...
Springheel Posted December 16, 2015 Author Report Share Posted December 16, 2015 Steampunk machinery is definitely something we need. 2 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Popular Post AluminumHaste Posted December 16, 2015 Popular Post Report Share Posted December 16, 2015 Was a slow day at work, decided to try out my new mouse with DarkRadiant.Worked quite well.This is based on Uppsala Cathedral in Sweden: Sometimes I hate vaulted ceilings. 6 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
SeriousToni Posted December 16, 2015 Report Share Posted December 16, 2015 Searching for old TDM material I even found a screenshot I made from my second mission (which seems to be in the works since 2012 already), haha! I know this doesn't fit todays standards of TDMs mapping qualities, but I started creating this mission right after the beginners contest and wasn't too comfortable or well known with Dark Radiant yet, so please don't bash me for this. I just wanted to show you this for pure nostalgia, haha! Maybe if I get more spare time in 2016 I can hopefully restart working on Mission 2, but I fear I won't meet todays TDM standards, since they've gone over the top from 2012 4 Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
Melan Posted December 16, 2015 Report Share Posted December 16, 2015 Epifire: Awesome work! Precisely the kind of model we need more of for TDM. I would suggest making versions with multiple skins if it is possible. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Bikerdude Posted December 16, 2015 Report Share Posted December 16, 2015 I would suggest making versions with multiple skins if it is possible.I can help with that if need be. Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted December 16, 2015 Report Share Posted December 16, 2015 Hmm, this is a lot easier when I base it off of actual architecture. It's really dark, sorry no photoshop tools at work: 3 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Epifire Posted December 17, 2015 Report Share Posted December 17, 2015 Epifire: Awesome work! Precisely the kind of model we need more of for TDM. I would suggest making versions with multiple skins if it is possible. Thankyou! I'll definitely see what I can do as I've already baked down a lowpoly and am getting ready to paint in the details. Do you guys usually modify based by a shader color override? Or is it customary to use a separate texture sheet entirely? I kinda wanted to make one rusty derelict version and a clean city version. Maybe a more ornate one for a place of royalty (or religious zealot adornment?). At first I wanted to establish brand names on readouts, but I realized this isn't based in an age of industrial enlightenment. I'm assuming most high tech stuff in TDM would be commissioned directly to the Builders so that's why I was steering clear of elaborating on company signage. I can help with that if need be. That would be greatly appreciated. I'm also wondering how to implement different LOD meshes because I have those iron panels/readouts baked into the flat surface beneath too, so it would take a bit of the edge off the polycount with ease. It's also extremely situational (given it needs to be against a wall) because it doesn't have a solid back or bottom as to save on precious UV space. I could just insert a world texture as a space filler but I really wanted to keep it from being used that way. In the future I may work on more power equipment that can be viewed from all sides but this one wasn't made with that in mind. 1 Quote Modeler galore & co-authors literally everything Link to comment Share on other sites More sharing options...
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