Sotha Posted October 5, 2015 Report Share Posted October 5, 2015 Not dreadful at all! On the contrary! Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
HMart Posted October 7, 2015 Report Share Posted October 7, 2015 Fantastic Melan. Quote Link to comment Share on other sites More sharing options...
Capela Posted October 8, 2015 Report Share Posted October 8, 2015 More of Penny Dreadful 3: I have to say it again..outstanding. And one question...the particle effects, do they take alot of performance that lows your fps map alot? 1 Quote Link to comment Share on other sites More sharing options...
Melan Posted October 8, 2015 Report Share Posted October 8, 2015 I don't think so. There are not enough of them to make an effect. I would assume all the shadowcasting lights would be much more important in their performance hit. 1 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
HMart Posted October 8, 2015 Report Share Posted October 8, 2015 Talking about shadow casting lights, I like how Frictional Games optimizes their levels lighting (albeit they are using a pre-pass deferred renderer) they use a principal "hero" light that casts shadows and specular light, then on other non important lights they disable shadows and even specular light, of course they also employ SSAO that makes their non shadow casting objects feel grounded and you don't really miss or even realize, if you aren't intentionally looking for it that shadows are missing. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted October 8, 2015 Report Share Posted October 8, 2015 In addition to his map above, Melan along with Baal have been helping me with a map originally created by Shadowhide and what IMHO is going to most T1-like city map ever created for TDM - Quote Link to comment Share on other sites More sharing options...
Noordung Posted October 9, 2015 Report Share Posted October 9, 2015 i think 3rd and last picture is the same. 1 Quote Link to comment Share on other sites More sharing options...
SeriousToni Posted October 9, 2015 Report Share Posted October 9, 2015 Some lack of detail on some screens, but could also be because of performance, nevertheless they indeed have a grand Thief 1 like feeling Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
Bikerdude Posted October 9, 2015 Report Share Posted October 9, 2015 Some lack of detail on some screens, but could also be because of performance.The map is massive, that and gameplay and story take presidence. Quote Link to comment Share on other sites More sharing options...
Paralytik Posted October 10, 2015 Report Share Posted October 10, 2015 Looks great! Quote "My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee." "When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead." https://soundcloud.com/paralytik Link to comment Share on other sites More sharing options...
Capela Posted October 10, 2015 Report Share Posted October 10, 2015 Thats a massive work, really like it. Just one quest on this pic mark at red, is this a DR texture and can you tel me the name of it? Do you use it decals? Regards. 1 Quote Link to comment Share on other sites More sharing options...
Melan Posted October 10, 2015 Report Share Posted October 10, 2015 That's rough_blocks_rustyandblue. It is part of the core assets. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Popular Post VanishedOne Posted October 12, 2015 Popular Post Report Share Posted October 12, 2015 10 Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to comment Share on other sites More sharing options...
Springheel Posted October 12, 2015 Author Report Share Posted October 12, 2015 Very creative use of assets for that telescope. 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Popular Post grayman Posted October 13, 2015 Popular Post Report Share Posted October 13, 2015 DR snapshot of one piece of WS4. Thank goodness for layers. 6 Quote Link to comment Share on other sites More sharing options...
Melan Posted October 13, 2015 Report Share Posted October 13, 2015 VanishedOne: nice shots, and Springheel is right that telescope is very creative! The wooden texture used for the gallery is also novel, and in the second picture, I like how the light of the window brings out the shadowy contrasts of the balustrade. I would suggest adding just a slight variation to the ground height; it is a bit flat. grayman: Clearly, this is an arcade game where you play a fish (the blue rhombus) trying to eat the plankton and the more nutritious purple plankton (green and purple rectangles) while avoiding the big fish that tries to follow and eat you (the white meshy thing) and the kelp that slows you down (the purple upright things and their filaments). For such early and crude graphics, it is surprisingly addictive. 4 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Springheel Posted October 13, 2015 Author Report Share Posted October 13, 2015 I see some laundry! 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
AluminumHaste Posted October 13, 2015 Report Share Posted October 13, 2015 Thank you, that's exactly what I was needing! Will that set the screen output size from then on? Or does that have to be done per usage? Because being that I have to time it well, I may have to just spam that till I get a reasonable result. I almost wish there was a gameplay pause/freeze command that would hault or resume gameplay onscreen. Then I could just stop it where I wanted and use just about anything to screencap with at that point. Watch out for that, to avoid visual glitches make sure the resolution you use with that command, is the same aspect as your current game resolution. So if you are running at 1920x1080 just double or triple that res soscreenshot 3840 2160orscreenshot 5760 3240 If you want to have it do anti aliasing (supersampling) you can also add in number of times to jitter. so type in screenshot 3840 2160 32 4 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Bikerdude Posted October 13, 2015 Report Share Posted October 13, 2015 screenshot 3840 2160 32Didn't know we could do this, awesome. Quote Link to comment Share on other sites More sharing options...
Popular Post Sotha Posted October 14, 2015 Popular Post Report Share Posted October 14, 2015 Eep! It is that strict teacher who always knew you didn't do your homework! Glasses really make people look smart. =) 14 Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
SeriousToni Posted October 14, 2015 Report Share Posted October 14, 2015 Hahaha omg I instantly want to smack her with my blackjack!!! Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
Melan Posted October 14, 2015 Report Share Posted October 14, 2015 That's very Harry Potter. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Bikerdude Posted October 14, 2015 Report Share Posted October 14, 2015 very nice, but you'll have to change the glass in her spectacles. Quote Link to comment Share on other sites More sharing options...
Dragofer Posted October 14, 2015 Report Share Posted October 14, 2015 Eep! It is that strict teacher who always knew you didn't do your homework! Glasses really make people look smart. =)I'm a big fan of the way you... diversify the existing AIs 2 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
VanishedOne Posted October 14, 2015 Report Share Posted October 14, 2015 Nice, though the bridge looks a bit high, as though the glasses aren't really resting on the nose/cheeks. When I made a monocle I found I couldn't place it as near the AI's face as I'd have liked, otherwise it clipped rather visibly through his flesh during certain animations, so I'm guessing you may have faced (no pun intended) the same constraint. 1 Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to comment Share on other sites More sharing options...
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