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Posted

A mage with a woman's head.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

I'm a big fan of the way you... diversify the existing AIs :P

 

Thank you!

 

I've been wondering why we don't have denominations of builders, same models wearing green or brown or gold, along with the red.

 

Sub Zero, Scorpion and Reptile are all the same sprite with a different color outfit.

 

Imagination makes them seem individual characters.

Posted

 

Thank you!

 

I've been wondering why we don't have denominations of builders, same models wearing green or brown or gold, along with the red.

 

Sub Zero, Scorpion and Reptile are all the same sprite with a different color outfit.

 

Imagination makes them seem individual characters.

 

Yes, that would be a very simple photoshop if any mapper ever wanted to work with a different order of the religion - maybe a seclusive sect, or a town so distant from Bridgeport that religious practice follows an unfamiliar doctrine. Just as Rome and Constantinople were opposing centres of religious authority.

 

It could go further still and be a difference on a level like Catholicism and Protestantism (Calvinism). In the colder northern regions you could find a Builder order whose followers wear grey or black, live strict and simple lives and who build plain churches with no adornments. No golden builder symbols or candlesticks. Although closer inspection of the Bishop's chambers by a thief might reveal a sizeable stash of valuables.

 

I'm sure there were long discussions of having several orders in the core assets, for example if there should be Mechanists. The concensus turned out to be one order, which looks to me like it's midway between Hammerites and Mechanists - their symbol is a hammer and cog. Mechanically very capable, but not really into steambots, cyborgs or automated surveillance. Yet.

Posted

Nice, although do please straighten the bits that hang down below the ropes

+1, gravity/physics would pull them straight down where the fabric is held by the rope. There is I believe one of my curtain prefabs in 2.03.

bhm_banner.jpg

Posted

 

Yes, that would be a very simple photoshop if any mapper ever wanted to work with a different order of the religion - maybe a seclusive sect, or a town so distant from Bridgeport that religious practice follows an unfamiliar doctrine. Just as Rome and Constantinople were opposing centres of religious authority.

 

It could go further still and be a difference on a level like Catholicism and Protestantism (Calvinism). In the colder northern regions you could find a Builder order whose followers wear grey or black, live strict and simple lives and who build plain churches with no adornments. No golden builder symbols or candlesticks. Although closer inspection of the Bishop's chambers by a thief might reveal a sizeable stash of valuables.

 

I'm sure there were long discussions of having several orders in the core assets, for example if there should be Mechanists. The concensus turned out to be one order, which looks to me like it's midway between Hammerites and Mechanists - their symbol is a hammer and cog. Mechanically very capable, but not really into steambots, cyborgs or automated surveillance. Yet.

 

One thing waiting for me to put it to use is the banner on the right here; though I vaguely have in mind more a secular techno-utopian-mystical association than a directly Mechanist-like one. (The thing to the left is unrelated; it's from this season's 'H.P. Lovecraft Tiles a Bathroom' collection.)

 

post-35144-0-55035300-1445091904_thumb.png

  • Like 3

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

Posted

Just finished the last bit of building on the Cruciple Prologue mission, to celebrate here is are some screenshots.

 

This is whole map from the void:

post-496-0-91526600-1445381305_thumb.jpg

 

This is one of several buildings for the player to explore:

post-496-0-34445900-1445381380_thumb.jpg

bhm_banner.jpg

Posted

That second one is like a new-school 2d platformer. Never seen the mission from this perspective. B)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

That second one is like a new-school 2d platformer. Never seen the mission from this perspective.

Cool, and to give people an idea of the size of the map, said buidling is the one with the 3 pointed roofs & clock tower in the exact middle of the first screenshot ^_^

bhm_banner.jpg

Posted

Just finished the last bit of building on the Cruciple Prologue mission, to celebrate here is are some screenshots.

 

Massive map Biker, and everyone involved building and playtesting !!

Looking forward to the release ...

  • Like 1

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

Posted

More of Penny Dreadful 3:

 

 

 

erasing03_zpsgxsvlpub.jpg

 

 

Hi, im sorry to ask again about textures, but in this case the one one you use for the ground can you tell me the name. I thought that i new that one but i try and does it look anyway like that.

 

Regards

  • Like 1
Posted

Capela: it is textures/darkmod/stone/cobblestones/cobblestones_rounded_blue2 and it has been in the core mod assets in the latest version or two.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

That second one is like a new-school 2d platformer. Never seen the mission from this perspective. B)

I've had the idea before to set up a camera above the player and make a platform level out of Darkmod.

 

There's precedence for stealth platformers, so it might work, and it might be possible without a branch. The PC could use more animations maybe, but that's not too bad.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Still working on the ghosts, but I have trouble finding some of the materials for the heads. If I remember correctly someone made a small program that can search in the pk4 files without extracting them. I think it was bikerdude? Does this program also run under windows? And if so, would you be so kind as to give it to me? It would make this work a lot easier...

Posted

This is some pics from me playing around with Dark Radiant and TDM assets, there's no "story" to it, just playing around, but it could grow into something in time, who knows.

 

Is WIP btw. :)

 

 

 

https://drive.google.com/file/d/0B_xD8k_3dkNpWEZTM3hzc2dVMmM/view?usp=sharing

 

https://drive.google.com/file/d/0B_xD8k_3dkNpM3pXdkwwalF5RTQ/view?usp=sharing

 

https://drive.google.com/file/d/0B_xD8k_3dkNpNG9yU21DNEFIb0E/view?usp=sharing

 

https://drive.google.com/file/d/0B_xD8k_3dkNpYm1VMk9QTWN0LU0/view?usp=sharing

 

 

 

 

  • Like 3

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