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Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)


bwyan
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Pretty impressive, for a first mission nonetheless. I only wished there was even more to it, the mansion was just ripe for plenty of secrets and such. The city blocks also seemed like a lot of effort for not a lot of gameplay payoff, but the world-building is definitely better off for it. I did enjoy the developments that do occur. The little details were also fun, such as the various conversations, NPC encounters, and the custom voice acting. Very stable too, didn't see any technical issues.

I'm not a fan of forced no-knockout, but I'm glad almost all the lights were candles to offset it. Not to mention all the light-switches. And as mentioned, the mansion is massive, so avoiding people wasn't particularly difficult. Or who am I kidding, there was a good old AI brawl before I was finished, thanks to there being like a hundred of them.

Good stuff, hopefully we'll see more by you in the future.

Edited by roygato
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  • 2 weeks later...
On 12/8/2021 at 4:20 AM, datiswous said:

I was flying a bit through the outside area (using noclip) and noticed there's a lot of detail outside of what is possible for the player to see. I wonder if that has an impact on performance. Maybe not because of visportals?

Hi, I can't decipher the display case not, so I can't find where the instrument is :( Can you help?

 

FOUND IT :) :))))

Edited by Esat320
found it
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Really impressive mission! I loved the twist at then end, and I look forward to seeing how the mystery is resolved.

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{ 0 | 🞵 } = funk_tastic

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                              

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  • 2 weeks later...

Nice mansion heist, my favourite mission type and I liked the twist at the end

Spoiler

(why would I need holy water? - oh shit)

 The manor rooms were quite large, but the guards always managed to get under my feet anyway, so it was well balanced. It took careful stealth and good timing to complete all objectives (played on hard).

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  • 2 weeks later...

I also had trouble with a certain hidden switch - I got confused by 

Spoiler

the use of "office" for a room with no label, when there is a room called "study."

Once I realized I was in the wrong place I didn't have much trouble, but there were a lot of possibilities to look at within that wrong place that might have been correct!

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  • 2 weeks later...

Finished this up today and enjoyed the many areas to search. 

Spoiler

Enjoyed the many readables and had no trouble with the two new objections near the end (well end for me - saved Braxton's room for later. ) I missed the switch on my first go through the office but the letter helped. Loved the twist at the end (except the spiders) but figured it out pretty quick so headed down. (Did that door just appear in the sewer? Don't remember seeing it when I came through earlier lol) 

As I was heading back to my apartment I had to ask myself "What happened to all the people in Gatwick?" Noticed the gate was ajar coming out of the sewer, the hanged man was gone. Even the poor fellow sleeping it off was gone. Was expecting everyone to have been turned into zombies so checked the other neighbourhood, nope they were still as they were. Decided that was a good time to take my butt home. 

Thanks for all your hard work and look forward to the continuation. :)

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  • 1 month later...

Good job, thanks. I liked the no knockout requirement, but honestly it didn't add to the difficulty. The spacious areas and the arrangement of light sources made it easy to avoid everybody. If you plan to change anything, you could increase the brightness of the lamps, and you might add a few more.

Spoiler

Maybe I missed something, but the lute thief part didn't make any sense storywise. The location was cool anyway.

 

Edited by Gerberox
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  • 6 months later...

Finally got around to this mission, I have a soft spot for good old classic mansion missions so this was a worthy experience. My only real complaint about the mission was how

Spoiler

finding Zelmer murdered seems like it should have been a major event. But the player character Cole doesn't acknowledge it like he does with other things that happen in the mission (at least he didn't in my playthrough).

From reading other posts I gather this will be a plot point for the next mission in the series, but if Cole, upon finding the scene with the maid and Braxton, maybe muttered a quick comment about how he won't have time to investigate the murder and should just focus on the task, would make the player also perhaps realize that they're not going to get any answers regarding the mystery solved in this mission. I think I was expecting more from the mystery and maybe could get more clues, but it just sorta happens and that's that.

Anyway, still a great mission. I had to play on the medium difficulty due to wanting to KO guards, but that's fine since once you've played a mission you're better able to tackle ghosting in a future replay as you will still remember the layout.

Edited by Xolvix
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A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

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Having great fun playing this mission.  Having a mansion to roam through is my favorite type too,  very Thief-like.  I did not play on hard as I don't like limits on knock outs however.  Big chuckle when I ko'd a guard at the buffet table and he had a carrot still in his hand when I dragged him out.  Thanks for making this FM!

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