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Fan Mission: Shadows of Northdale ACT I by Goldwell (2018/03/23)

shadows of northdale

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#76 Goldwell

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Posted 07 April 2018 - 11:34 PM

Pretty sweet mission so far. Love the vibe, music, and sounds of home. I just encountered a bug, though. Got a "Visual Studio Just-In-Time Debugger" pop-up saying, "An unhandled win32 exception occurred in TheDarkMod.exe [6956]"
 
Here is what I was doing:
 

Spoiler


Well that’s a new one! Does the crash happen if you replicate the same scene? I’m afraid I can’t help with the more technical bugs like these as that goes beyond my understanding. Of course it shouldn’t have crashed though, and during testing no one had a crash either.

If you’re able to power through it without another crash then that’s good, but if you get a crash again doing the same thing please post your save files here and I’ll try to track down someone who can have a look.

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#77 Goldwell

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Posted 08 April 2018 - 01:15 AM

I have really enjoyed this mission!
I've completed it, but the fact that I'm still missing one secret is driving me bonkers. I think if I were missing more than one, it wouldn't be quite so bad, but the whole 'You're only missing ONE!' is driving me batty. I wasn't keeping notes as I was finding them, and I can't recall one exactly (I keep remembering things that I don't believe were secrets) but I do recall these, and believe they were all actual secrets:

Spoiler

 

Plus loot 4085 out of 4404. On that, I say 'close enough!' and am very pleased. But the secret, OH the secret, that one secret!

 

The only issues I noted were that it felt strange to have to swim to my apartment, though I can understand after perusing this thread (looking for my missing secret), though I wish the guard would make snide remarks about my dripping wet clothes.  :P  Also, the drunk's voice (Farnham?) is too quiet to really understand most of it, even if it is mostly drunken babble.

 

Edit: Ok, can I just add that a few things stopped me in my tracks due to their wonderful detail? Like that ritzy apartment in my apartment complex, with the sink that fills and drains. I loved that!! Completely inconsequential detail, but I LOVE stuff like this. 

 

I am so excited for the rest of this campaign!

 

I had to wait until I was at a computer to respond to this so I could check out exactly where all the secrets are.

 

Here's the list

Spoiler

 

Also that's great that you noticed the sink draining, I put a lot of little details like that into my missions and it always makes me smile when people notice it :)


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The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#78 Darkness_Falls

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Posted 08 April 2018 - 12:13 PM

Well that’s a new one! Does the crash happen if you replicate the same scene? I’m afraid I can’t help with the more technical bugs like these as that goes beyond my understanding. Of course it shouldn’t have crashed though, and during testing no one had a crash either.

If you’re able to power through it without another crash then that’s good, but if you get a crash again doing the same thing please post your save files here and I’ll try to track down someone who can have a look.

I tried it again, but it is a hard situation to replicate perfectly. When I did get fairly close to replicating the original situation, the error does not happen. So perhaps all is well. I will try again later and if I'm able to reproduce the error, I'll post here. Otherwise, assume it was just a one-time thing :)

 

Now I may need help with one of the objectives. I can't find:

Spoiler


Edited by Darkness_Falls, 08 April 2018 - 12:15 PM.


#79 Goldwell

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Posted 08 April 2018 - 12:16 PM

I tried it again, but it is a hard situation to replicate perfectly. When I did get fairly close to replicating the original situation, the error does not happen. So perhaps all is well. I will try again later and if I'm able to reproduce the error, I'll post here. Otherwise, assume it was just a one-time thing :)

 

Now I may need help with one of the objectives. I can't find:

Spoiler

 

Spoiler

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#80 Spooks

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Posted 08 April 2018 - 12:55 PM

Finished it a couple of days ago, brilliant mission! Reminds me why I'll never pass a Goldwell FM up. A dozen tiny details ensure this remains a memorable experience. I got about 2 out of 7 secrets, I thought the main part of the mission did not overstay its welcome and I enjoyed the varied locations you explore. Only problem was, paradoxically, that they could've been fleshed out way more. I got excited when entering the Thieves' Guild and the rooftops, but they were over before I knew it. Ah well, I suppose pacing trumps all. Best of all, it's not droll like much else of what be on offer in our selection of FMs. It's snappy and adventure-y, a refreshing change of pace from all the grimdark missions already published.


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#81 Shaz

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Posted 09 April 2018 - 12:25 AM

Also that's great that you noticed the sink draining, I put a lot of little details like that into my missions and it always makes me smile when people notice it :)

 

Thank you for the secrets list, now I can soothe that itch.

 

And I will try to remember to point out when I find such things, because I love it when I notice them. They always make ME smile, and if it makes the creator smile to know I appreciated it, then it behooves me to make sure that they know  :)

 

Looking forward to discovering more little details in the next mission!


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#82 NeonsStyle

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Posted 10 May 2018 - 08:27 AM

Just finished this mission. I really enjoyed it. It took quite awhile to realise that my bedroom balcony doors were not for show, I never even walked over

there, they just looked too good to open lol. So I wandered around blindly trying to find the next part of the map. In the end, it took noclipping around

to discover there was more to the map. Same with Wivertons bedroom, even after I looked on the forum for a clue, I still couldn't find the trigger, and

only found it by frobbing everything around there. 

 

Love the feel of the mission, and the intricate areas around the Thieves guild. Had some problem with the pipe when you go left out of your bedroom, and

go around the corner, I had some problems getting back on the pipe. If it continued another foot, that'd be solved. I died a lot trying to get back on the pipe. 

 

All in all, I really enjoyed this, loved the design, the story, and acting. Thanks heaps Goldwell :D

 

 

PS Oh yes I forgot to mention your amazing Intro video. Stunning work, really beautiful shots and beautifully directed. 


Edited by NeonsStyle, 15 May 2018 - 10:14 AM.

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Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#83 Springheel

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Posted 10 May 2018 - 07:43 PM

Finished the mission and really enjoyed it. 

 

First of all, the intro vid was amazing.  I'll go on record as supporting replacing the old TDM intro movie with Goldwell's "powered by tdm" version.

 

As for the mission itself, I loved all the details that added to the immersion, especially the custom dialogue.  The way the shopkeeper would react to what you did really added to the feeling of interacting with the environment.  The city had a great, lived-in feel, with some nice little world-building touches, like the singing statue.

 

Great secrets.  I really liked being able to put food into my inventory and eat it later...it added another way to feel rewarded for finding things without really unbalancing anything.

 

Spoiler

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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#84 Goldwell

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Posted 10 May 2018 - 11:32 PM

Finished the mission and really enjoyed it. 
 
First of all, the intro vid was amazing.  I'll go on record as supporting replacing the old TDM intro movie with Goldwell's "powered by tdm" version.
 
As for the mission itself, I loved all the details that added to the immersion, especially the custom dialogue.  The way the shopkeeper would react to what you did really added to the feeling of interacting with the environment.  The city had a great, lived-in feel, with some nice little world-building touches, like the singing statue.
 
Great secrets.  I really liked being able to put food into my inventory and eat it later...it added another way to feel rewarded for finding things without really unbalancing anything.
 

Spoiler


Spoiler

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The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#85 Cookie

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Posted 21 May 2018 - 03:23 PM

Wow, this is a really good FM, your work is steadily improving on an already high level.

 

Spoiler


Edited by Cookie, 21 May 2018 - 03:26 PM.

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#86 Goldwell

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Posted 21 May 2018 - 03:34 PM

Wow, this is a really good FM, your work is steadily improving on an already high level.
 

Spoiler


Spoiler

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#87 chakkman

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Posted 22 May 2018 - 10:49 AM

Nice nice. :) Actually, i think both the city hub, and the contracts add a LOT to the mission. If Looking Glass Studio still existed, and they'd make a Thief  now, i would really hope they make it semi-open world (city hub), and add a lot of side quests/contracts. I'm actually sure they would do, it's something which has become popular in games (one of the good things about games nowadays). 



#88 Kerry000

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Posted 31 May 2018 - 06:05 AM

Where is Act 2, dammit???

 

Hurry up! 

 

;)



#89 Goldwell

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Posted 31 May 2018 - 06:07 AM

Where is Act 2, dammit???

 

Hurry up! 

 

;)

 


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The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#90 Ubersuntzu

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Posted 31 May 2018 - 08:01 PM

Spoiler

 

 

Part 1 was already the most finely polished Dark Mod mission I've played. Can't wait to see how the next installments turn out.  :D

 

Now I'm downloading the Accountant missions and Lord Edgar's Bathhouse in hopes that they're anywhere close to as good as Shadows of Northdale.


Edited by Ubersuntzu, 31 May 2018 - 08:02 PM.


#91 Goldwell

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Posted 31 May 2018 - 08:34 PM

 

 

Part 1 was already the most finely polished Dark Mod mission I've played. Can't wait to see how the next installments turn out.  :D

 

Now I'm downloading the Accountant missions and Lord Edgar's Bathhouse in hopes that they're anywhere close to as good as Shadows of Northdale.

 

 

Prepare to be disappointed. Plus those missions are a bit broken on 2.06, i'm in the process of updating and fixing them now though, while also juggling getting Northdale act 2 out the door.


The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#92 Dragofer

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Posted 01 June 2018 - 03:55 AM

Wonderful mission, I can say many good things about this. Overall I liked the cozy mood, from being a retired master thief living in a posh apartment to only being driven by one's curiosity to not being treated as a dangerous criminal.

I agree that this is much like Life of a Party: authentic Thief vibes and always enjoyable to explore down to the last nook, thanks in part to the humour strewn in here and there.

The polish of your missions has reached a high level. This starts of course with the briefing and voice acting, but also extends to the visual side: in the style of Thief yet in the framework of more modern technology.

And I have to say, I found the idea of making a lamp shop out of my assets quite amusing ;) Now, I wonder if Act 2 will be the one that features the sloop...

In terms of feedback, I appreciate the idea of adding side stories as you've done with the contracts, but I'd have preferred to have performed such tasks out of my own initiative rather than being assigned them from a mission hub and then instantly receiving the money. I think this would've added another layer of authenticity to the Thief-like experience.

Edited by Dragofer, 01 June 2018 - 04:10 AM.

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#93 Goldwell

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Posted 01 June 2018 - 04:16 AM

Wonderful mission, I can say many good things about this. Overall I liked the cozy mood, from being a retired master thief living in a posh apartment to only being driven by one's curiosity to not being treated as a dangerous criminal.

I agree that this is much like Life of a Party: authentic Thief vibes and always enjoyable to explore down to the last crook, thanks in part to the humour strewn in here and there.

The polish of your missions has reached a high level. This starts of course with the briefing and voice acting, but also extends to the visual side: in the style of Thief yet in the framework of more modern technology.

And I have to say, I found the idea of making a lamp shop out of my assets quite amusing ;) Now, I wonder if Act 2 will be the one that features the sloop...

In terms of feedback, I appreciate the idea of adding side stories as you've done with the contracts, but I'd have preferred to have performed such tasks out of my own initiative rather than being assigned them from a mission hub and then money teleporting into my wallet. I think this would've added another layer of authenticity to the Thief-like experience.

 

Thanks for the kind words! And yeah those lamps of yours really helped with the detailing in that shop, glad you got a kick out of seeing it! 

 

As for your curiosity about Act 2, i'd say you are right on the money with that one ;) I have one of your ships docked at the... well dock and it plays a role in the story too, I gotta say on that note you make some incredible ships, when I was rearranging the interior for the FM I noticed the amount of detail you've done with just patches and brushes mainly.. very impressive!

 

Re: The feedback, you raise a good point there, originally in my design document for the shop you had to bring the contract paper back to the fence and he would give you money, and back when I had the insane idea of releasing all 3 acts under one big campaign I had a setup where at the start of each mission you would receive a letter or a crate by your front door with the earnings from the prior nights contract. But because these are single releases I decided to go with the magical money in your pocket, it does break Thief tradition and believability but I felt it was a happy compromise to keep the game play flowing.


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The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#94 nbohr1more

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Posted 04 June 2018 - 08:16 PM

I was able to cure the strange AI pathfinding issue at the beginning of this mission

by reverting  "cm_backFaceCull" to 0  (default).

 

I'll update the wiki to reflect the issues with this cvar.


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#95 Goldwell

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Posted 04 June 2018 - 09:43 PM

I was able to cure the strange AI pathfinding issue at the beginning of this mission
by reverting  "cm_backFaceCull" to 0  (default).
 
I'll update the wiki to reflect the issues with this cvar.


Thank you for that! Ill add that to the OP.

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#96 Ladro

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Posted 06 June 2018 - 05:55 AM

OH MY GOD!

 

This mission it's so complete, polished, and AMAZING!

You made my day!

 

Thank you so much for your effort, what you did is really incredible!!!

:D


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#97 CarltonTroisi

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Posted 06 June 2018 - 02:08 PM

OH MY GOD!

 

This mission it's so complete, polished, and AMAZING!

You made my day!

 

Thank you so much for your effort, what you did is really incredible!!!

:D

 

Hello Ladro,

 

I haven't gotten to this mission yet, but next time I fire up TDM, I'll probably run this one first!

 

Can you give more specificity, as to what you liked about the mission?  What made it stand out, in your opinion?


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#98 Ladro

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Posted 06 June 2018 - 03:26 PM

 

Hello Ladro,

 

I haven't gotten to this mission yet, but next time I fire up TDM, I'll probably run this one first!

 

Can you give more specificity, as to what you liked about the mission?  What made it stand out, in your opinion?

 

Sorry, but unfortunately english it's not my mother language, so I cannot express myself as I would like :-(

However I can say that in this mission I have appreciated very much:

- The Shop: a WONDERFUL thing that finally makes it, in my humble opinion, useful to steal gold around the level.
I remember that there was a level made by "sterlino" (a very good and visionary Italian FM designer, I loved all his FMs with a lot of strange innovations) with an FM for T2 (I think it was named "Horn of Canzo", but I don't remember exactly), also a very FM beautiful, where a shop similar (a live ingame-shop like this) had been created. Here in this mission, however, the Shop was made in an even more interesting way, because you have also side quests, to get even more gold and fun with optional missions (this is good to explore better).

- The City: I love being able to explore a City/Village, walking even in front of the guards without having to hide me (at least at the beginning of the exploration when you have to understand the main quest :-) ).

- The verticality: in this level I found a really mature use of the "verticality" to reach certain parts of the city, in full "Thief" style.

- Presentation video: outstanding. The quality in my opinion, we are almost at the level that seems to be made by a gamehouse for a paid game.

I have not finished the level yet but I can say that so far it's awesome!

Add to this that I'm playing with the game natively compiled to 64bit, with the menus translated into my language (italian), with soft-shadows active (what a beauty!) and with all the incredible improvements of the latest release TDM 2.06.

 

This too, probably, affected my (very very very good!) judgment of this mission :-)


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#99 SuaveSteve

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Posted 10 June 2018 - 11:05 PM

Some issues I encountered:

 

Spoiler


#100 Goldwell

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Posted 11 June 2018 - 06:45 AM

If I revisit the map i'll mark down 1 and 2 for bug fixes, as for your third bug that's unfortunately a new bug that only occurs when playing the mission in 2.06. But it can be fixed by following what Nbohr1more posted a couple of posts up.
 

This guy got stuck immediately in front of the pillar. He's animation was jittering.
https://my.mixtape.moe/zepojx.jpg


I was able to cure the strange AI pathfinding issue at the beginning of this mission
by reverting  "cm_backFaceCull" to 0  (default).
 
I'll update the wiki to reflect the issues with this cvar.


  • Anderson likes this

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning





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