Jump to content
The Dark Mod Forums

So, what are you working on right now?


Springheel
 Share

Recommended Posts

Looks great, but PLEASE don't use no_shadows on that torch in image

FEGLgSK.jpg

Makes the entire scene look flat and wrong. And it shouldn't be necessary these days. One of the biggest reasons for choosing Doom 3 engine was the use of real time shadows. Not using them seems antithetical.

  • Like 1

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

8 minutes ago, AluminumHaste said:

Looks great, but PLEASE don't use no_shadows on that torch in image

FEGLgSK.jpg

Makes the entire scene look flat and wrong. And it shouldn't be necessary these days. One of the biggest reasons for choosing Doom 3 engine was the use of real time shadows. Not using them seems antithetical.

I'm not, that's a standard torch with no extra spawnargs. For a moment I thought there was something wrong with the setup in my map, just noticed what's happening: There are still issues with lighting not being recorded properly in screenshots, even when using shadow maps instead of stencil shadows where it was previously known to occur.

gAxZvfZ.jpg

pP39kbr.png

  • Like 2
Link to comment
Share on other sites

25 minutes ago, AluminumHaste said:

Also, that building module is missing a back face, might want to fill it in with a patch or brush.

dsTkZ6D.png

Usually I want that so performance isn't wasted rendering hidden faces, but it can cause issues like that unfortunately. I think my issue is a module piece poking out when it shouldn't, will see which it is and how to position it properly.

Link to comment
Share on other sites

Link to comment
Share on other sites

@Dragofer

If you make progress on this, consider also if it was possible to separate the cake from the plate. Then the new plate texture could be used as a skin on the new plate and existing plates, e.g.:
- add the texture dds to tdm_models02\dds\models\darkmod\props
- add the new skin to tdm_models_decls01\skins\tdm_kitchen.skin, analogous to "china_plate"
- add a material to tdm_models_decls01\materials\tdm_models_kitchen.mtr, analogous to "plate2"

Also, this separation would allow the cake to be eaten (without eating the plate), by invoking the eat_it function in tdm_base01\script\tdm_equip_actions.script

  • Like 1
Link to comment
Share on other sites

  • 3 weeks later...

Thanks, Goldwell!

BTW, my dream for the next time someone does a design update of the TDM home page...

Include a link to "Wiki" in the horizontal banner menu, instead of just a tiny "wiki" link in the footer.

  • Like 2
Link to comment
Share on other sites

  • 2 weeks later...

The Citizen style having sections routinely collapsible might be a win. A concern is whether that would make navigating to a full-text search result harder... this is already a problem with our everything-collapsed-by-default "entity database" page.

Link to comment
Share on other sites

1 hour ago, Geep said:

this is already a problem with our everything-collapsed-by-default "entity database" page

I have been thinking of changing this page so nothing is collapsed. But find it difficult to just do it since Petike made that page.

As a workaround, I found you can load the source view of that page and then search for it to see where it is located.

3 hours ago, AluminumHaste said:

Hate it

What do you like instead? Anyway, it can be used as a basis and then stuff can be changed. Like fonts etc.

 

Edit: Here are some more darkmode skins: https://www.mediawiki.org/wiki/Category:Skins_with_dark_mode

Maybe some can be installed to test out. Wiki editors can change the skin in Preferences > Appearence when logged in.

Edited by datiswous
  • Like 1
Link to comment
Share on other sites

Just the layout seems confusing with random squares and text all over, it doesn't seem structured. Though when I first looked at it, I was on mobile browser. Looks better on desktop

 

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

On 1/12/2023 at 10:01 AM, datiswous said:

I have been thinking of changing this page so nothing is collapsed. But find it difficult to just do it since Petike made that page.

As a workaround, I found you can load the source view of that page and then search for it to see where it is located.

Yeah, a few years ago I briefly looked into whether an Expand All button could be added to the page. I recall I concluded that it would require special wiki privileges to do so. At least if I wanted that button to be available to everyone, not just me. So I didn't pursue it.

Good that you pointed out that workaround.

  • Like 1
Link to comment
Share on other sites

To @stgatilov's careful description of the Subtitles capabilities and mechanics from a year ago, I've added 2 introductory sections:

  • What the gamer sees
  • Rollout so far

These offer my perception - as someone not closely involved with this subtitle effort - of the broader use cases and current status. Readers with a different view can resculpt my verbiage.

 

  • Like 1
  • Thanks 2
Link to comment
Share on other sites

 

Quote

 

So these potential use cases are not now supported:

  • English audio with non-English subtitles

 

Actually, one would only need to supply a correctly configured fm_root.subs (or other subs file) and (optionally) translated srt file(s) to have non English subs.

It would be better if there's some standardized way that if you change language in settings menu, automatically the correct subtitles are selected.

Edited by datiswous
  • Like 1
Link to comment
Share on other sites

5 hours ago, datiswous said:

Actually, one would only need to supply a correctly configured fm_root.subs (or other subs file) and (optionally) translated srt file(s) to have non English subs.

It would be better if there's some standardized way that if you change language in settings menu, automatically the correct subtitles are selected.

I agree that the current system would allow any of the TDM-supported languages (English or otherwise) in the subtitle strings. But this would still be a relatively fixed choice of subtitle language (e.g., German instead of English). As you say, a design is needed of how to support making the choice of translation language reflect the settings language. Otherwise, we might end up with "language subtitle packs" for each FM that have to be manually installed/manipulated.

I'll  revisit that wording tomorrow.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • snatcher

      TDM Modpack v2.6 released!
      · 0 replies
    • peter_spy

      Perhaps an unpopular opinion: TDM team might benefit from someone with actual QA experience; someone with naturally and professionally developed curiosity, who is interested in how and why things work, how they break At least to me it's kind of mind-boggling how untested some rather important features are (first the absence alert feature for items, now the rope +body carry behavior).
      · 4 replies
    • nbohr1more

      The Dark Mod is hosting an Ask Me Anything thread on the PC Gaming reddit forum:  https://www.reddit.com/r/pcgaming/comments/10nfcwj/hello_we_are_the_international_development_team/
      Feel free to join the discussion there
      · 2 replies
    • stgatilov

      Bumped into an interesting piece of wisdom called Hyrum's Law:
      With a sufficient number of users of an API, it does not matter what you promise in the contract: all observable behaviors of your system will be depended on by somebody.
      · 5 replies
    • The Black Arrow

      I love playing The Dark Mod when it's cold in my place. Bonus points when it's a bit (or even very) dark and it's raining, too.
      · 2 replies
×
×
  • Create New...