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So, what are you working on right now?


Springheel
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Time for another trolly quality image.

While waiting for the 3.1.0 update to arrive, I figured I'd make a new map. There are no typical lights in this map. Instead I textured everything in glowing marble. If you squint really hard, you can make out a noblewoman on a balcony. She's pitch black and can't see a thing, but she still panics when she hears your footsteps. Maybe this map is a comment on racism or something - I dunno. I'll keep doodling on it.

mymap_2022-06-19_09.07.32.gif

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I don't know how to model, and so I made a window prefab instead. It's 42 brushes, and 6 entities, per window.
I'm going to have lots of windows, so buy new computers.

"But Nort, why is it 42 brushes big? Have you handcrafted every brick in it?"

Only some of them.

"But Nort, didn't that take a stupid amount of time, which you could have spent watching advanced futa porn instead?"

It probably took a few hours, yes.

Window.jpg

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  • 2 weeks later...
On 6/20/2022 at 12:22 PM, Nort said:

I don't know how to model, and so I made a window prefab instead. It's 42 brushes, and 6 entities, per window.

Window.jpg

 

There fixed your post for you. That's all you need.
All the other text is superfluous.

 

Also, yes, it looks good.

I always assumed I'd taste like boot leather.

 

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  • 2 weeks later...
1 hour ago, chakkman said:

Bit of a shame that he can't communicate directly here

For a split second when I was reading this I thought you were referring to grayman, not bikerdude. I was like, "whoa, are we talking about a séance?"

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8 hours ago, JackFarmer said:

I have no idea how Biker did the reflective water effect in the second shot (pretty sure this is not something from the core mod)

I agree with @AluminumHaste. It looks more like light below the water as well as the wooden beams continuing there, distorted by heat haze.

There are, however, means to create reflections in tdm. For one you can use realtime reflections (mirrorMap), which are performance houngry and, at least the last time I played with them, unstable (got some nasty ctd's). The other approach are cubemaps. There is a wiki article dealing with the latter. There was also a thread once discussing another approach, also using shaders.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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On 7/14/2022 at 1:21 AM, AluminumHaste said:

Second shot isn't reflection from what I can see. Looks great, and biker will take great care of the mission.

 

On 7/14/2022 at 6:52 AM, Obsttorte said:

I agree with @AluminumHaste. It looks more like light below the water as well as the wooden beams continuing there, distorted by heat haze.

 

From the Fractured Glass Discord chat with Biker regarding the image in question:

 

"this is the current more realistic water at night with reflections, the issue is the reflections are nothing of the sort, just a decal over the top faking some semplance of it..."

Edited by JackFarmer
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2 hours ago, JackFarmer said:

 

 

From the Broken Glass chat with Biker regarding the image in question:

 

What is "Broken Glass chat"?

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On 7/13/2022 at 11:19 PM, JackFarmer said:

Grayman's Legacy: Seeking Lady Leicester


"Seeking Lady Leciester" is the second WIP grayman's son donated to the TDM community according to grayman's will. Bikerdude adopted the mission in June 2021.

I asked Bikerdude how he is doing with this particular WIP, so he sent me the following pictures, which I'm allowed to post here:
 

Bild

 

Bild

 

Bild

 

Bild

 

I have no idea how Biker did the reflective water effect in the second shot (pretty sure this is not something from the core mod)

Anyhow, I think grayman would like these pictures.

More information will follow in due course.

 

 

That second shot with the reflective water is very atmospheric. I am thinking if used properly in future missions it will have the same leverage as the first implementation of soft shadows for the dark mod.

One thing I believe TDM is lagging in the realism department is the lack of high quality low height vegetation. It is unbelievable how much more realistic a scene can be with that aspect added. But who am I to tell.

Edited by kin
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On 7/13/2022 at 10:19 PM, JackFarmer said:

"Seeking Lady Leciester" is the second WIP grayman's son donated to the TDM community according to grayman's will.

I am a bit appalled about this supposed "will". What is the reference you base this on? Grayman explicitly told us not to release his works. His exact words were: "If I die, the story of William Steele ends with me. No handing off my FMs to others".

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1 hour ago, STiFU said:

I am a bit appalled about this supposed "will". What is the reference you base this on? Grayman explicitly told us not to release his works. His exact words were: "If I die, the story of William Steele ends with me. No handing off my FMs to others".

The Black Mage and Seeking Lady Leicester FMs are not part of the William Steele series and were expressly offered for adoption by grayman, as opposed to the remaining chapters of the William Steele Series.

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