Zerg Rush Posted December 6, 2021 Report Posted December 6, 2021 Yes, I know, but the guards are with the sword alerted by myself. I also played Perilous Refuge with 0 points, but not all loot, for me it was a mission much easier. At least, find all secrets and loot in huge missions is very hard. Quote Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2 Favorite online apps you may like too
Araneidae Posted December 24, 2021 Report Posted December 24, 2021 @Klatremus, saw you fighting with the candlestick and the Supreme rules (at around 1:07:00), and it does strike me that it's a bug in the rules if you can relight the candle and leave it lit and still aren't allowed to take the loot. You're not taking advantage of the temporary darkness, and you weren't seen. Fix the rules, surely, and take the loot? Quote
Klatremus Posted December 25, 2021 Report Posted December 25, 2021 (edited) I agree that these loot items were frustrating to skip, especially when TDM normally does let you take candle holders without putting out the light. Removing lights even for briefing moment, despite not using it in order to gain a stealth advantage is a bust and has been discussed at length before. This thread in the first 30 posts goes through a long discussion where it was suggested to change the rule to allow taking loot that emits light when not used for concealment purposes. We agreed to keep the rule as it has always been. Edited December 25, 2021 by Klatremus Quote
Araneidae Posted December 25, 2021 Report Posted December 25, 2021 (edited) Thank you for that thread, very interesting discussion. On a related note, I do think your trick with the paper to avoid using moss arrows ... is a bit of a cheat! Although not strictly forbidden by the rules, to me it looks more like exploiting a glitch. What do you think? Edit: I'm thinking rule #8 here: Offical Ghost Rules (oh, actually rule #11 of the Supreme rules). Edit: Just read more of the linked thread. Lots of language lawyering for fun there! I'm guessing that you wouldn't count the silent fall onto paper as a glitch ... just unexpected behaviour ... so it's ok. Feels a bit cheap to me, but am interested in what you think. Edited December 25, 2021 by Araneidae Quote
Klatremus Posted December 25, 2021 Report Posted December 25, 2021 It is definitely bending the engine's capabilities somewhat, but not enough to call it an exploit. That would be doing things that are physically impossible, like what is mentioned in the rules as examples: pushing through banners or doors, moving enemies across a room, blocking enemies with boxes, etc. Using soft items like potions or fruits to cushion drops have been done in Thief by ghosters for years. Glad you liked the discussion thread. Quote
Oktokolo Posted December 26, 2021 Report Posted December 26, 2021 14 hours ago, Araneidae said: I'm guessing that you wouldn't count the silent fall onto paper as a glitch ... just unexpected behaviour ... so it's ok. Feels a bit cheap to me, but am interested in what you think. That isn't cheap or unexpected at all - but literally the "sim" in "immersive sim" in action. Surfaces determines impact noise. Paper is a rather silent material compared to harder materials like stone and tile. So of course you can just silently land on paper. Not unexpected at all (but i didn't thought about that too). Granted, a single sheet wouldn't be much in real life. But it still is just a game and the engine has its limits. I would still allow dropping sheets and books to dampen a fall for any level of ghosting allowing the non-plot-forced use of non-consumables because it probably reduces the overall waiting time quite a bit. But as with all gameplay mechanics, you could outlaw it explicitly for "Supreme Ghost Mode". 1 Quote
Obsttorte Posted June 6, 2022 Report Posted June 6, 2022 On 7/21/2021 at 9:28 AM, Dragofer said: The pickpocket count should be quite feasible to add to the mission statistics. I'd do it by 1) adding a basic property to the base class for pickpocketable items like keys and purses, then 2) scanning all AIs in the map to count how many such items have been attached to them to see how many there are in total. FYI: Issue #5678 has been resolved with revision #9926. The end mission statistics now display the total amount of items that could have been pickpocket by the end of the mission. Note that this is no static value. If an ai is taken out by the player, taken the items from the body is not counted as pickpocketing and therefore is not counted to the total value. So depending on the playstyle, this number may vary for different players/playthroughs. Left is the current, right is the future stat screen. 2 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
Amadeus Posted September 2, 2022 Report Posted September 2, 2022 Thanks for making this video marbleman! I'm looking forward to watching it and am very curious to see how you ghosted it Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Displacement, Seeking Lady Leicester, Written in Stone, The Painter's Wife
Wellingtoncrab Posted September 4, 2022 Report Posted September 4, 2022 This was a very cool playthrough of this great mission @marbleman- "let's plays" are interesting in themselves but it was a nice change to watch such a practiced playthrough and some of the creative solutions you came up with along the way. I am looking forward to seeing you run through Noble Affairs! 1 Quote -= IRIS =- ♦ <( | )> ♦ = SLL =
Klatremus Posted September 11, 2022 Report Posted September 11, 2022 Let's Supreme Ghost The Dark Mod - Thief's Den 4: The Alchemist 3 Quote
Wellingtoncrab Posted October 18, 2022 Report Posted October 18, 2022 @Klatremusmy eternal gratitude for your help in testing and improving the mission, the time you took to put this video together and the many kind words you had for it! Many thanks! Quote -= IRIS =- ♦ <( | )> ♦ = SLL =
Bergante Posted July 27, 2023 Report Posted July 27, 2023 Hello Friends I did a ( how to -) Supreme Ghost Walk-through of "Hazard-Pay" If you are interested/want to take a look, I need some help/support on how to present it. I don't have my own place (and I don't want to!) to upload it. The so-called "official channel for The Dark Mod" @thedarkmod3844 on YouTube doesn't seem to be supported any more. So maybe someone wants to offer it privately in their own space - YouTube / google drive / webpage - ………… I have 2 versions of it : First: The walk-through as it was played (+ some subtitles) Second : a Music Edition with music that tries to adapt to the scenery – the mind/mood of the protagonist Any idea would be nice Quote
freyk Posted July 27, 2023 Report Posted July 27, 2023 (edited) If you got a gmail account (or create one), then just login with that account on youtube, upload the videos and share the (private) video link. Edited July 27, 2023 by freyk Quote .
Bergante Posted July 28, 2023 Report Posted July 28, 2023 (edited) Hello again Thanks for the advice - Freyk But sorry : “ Don´t let me be misunderstood “ I don´t want any Account at Google to partake in their family . My Idea was it to send the files to somebody – to take a look on it - and if he think it´s worth – upload them on his own Channel I know that´s not common to do so with someone else's Videos (normally just a link to the liked source) my hope is that maybe Klatremus or marbleman have an interest on it they are the most involved in “Supreme Ghost “ ( it´s a strict-Supreme Ghost – with a busted ending on purpose ) Edit : Sleeped a night over it forget about it , it´s maybe a silly idea and just fishing for compliments . (because i was so proud of it (walkthrough & especialy the music-Edition) By the way : during the work on it , i discovered " Return to forever " a fantastic fusion Jazz-Band of the 70´s (ChickCorea,StanleyClarke,AlDiMeola....) have fun listening to them ! Edited July 29, 2023 by Bergante Quote
datiswous Posted July 29, 2023 Report Posted July 29, 2023 There are other sites to share your video. Quote
Bergante Posted December 7, 2023 Report Posted December 7, 2023 (edited) hello everyone since i discovered the " tdm_loot_stealth_stats.pk4 " I´m trying for supreme Ghosting . (Thx to snatcher , only cause your modPack i found it ! ) and now that there was mentioned a new Campain for ThiefGold I went in and downloaded the new stuff of 23 It seems Klatremus and Marbelman are more on TTLG , where i had fun reading things in : TTLG Thread: FMs - Ghost/Perfect Thief Results (Part 9) [SPOILERS] my Question : does there exist anything similar to the tdm_loot_stealth_stats for Thief1/Gold-Thief2 - or something to implement in AngelLoader ? P.S. : Klatremus ? what would you need from me to have HazardPay reported as SupremeGhosted ? Edited December 7, 2023 by Bergante Quote
snatcher Posted December 7, 2023 Report Posted December 7, 2023 20 hours ago, Bergante said: [...] or something to implement in AngelLoader ? TDM mods are scarce (hopefully we can turn this around) and currently AngelLoader does not support mods for TDM (and I don't see how it could support any yet). Quote
snatcher Posted December 7, 2023 Report Posted December 7, 2023 Sorry, you were asking for Thief mods in which case AngelLoader does support mods. I don't know if a Stealth Monitor exists for Thief 1 or 2. Quote
Popular Post Klatremus Posted December 8, 2023 Popular Post Report Posted December 8, 2023 (edited) Edited December 8, 2023 by Klatremus 4 2 Quote
Popular Post Klatremus Posted September 4, 2025 Popular Post Report Posted September 4, 2025 (edited) Let's Supreme Ghost The Dark Mod - Penny Dreadful 1: The Grail of Regrets https://www.youtube.com/watch?v=kEItajT2nE0 Premieres Sunday, Sep 7th at 2pm ET (8pm/20:00 CET). Come join us in the chat! Edited September 4, 2025 by Klatremus 5 Quote
datiswous Posted September 18, 2025 Report Posted September 18, 2025 On 9/4/2025 at 4:29 AM, Klatremus said: Let's Supreme Ghost The Dark Mod - Penny Dreadful 1: The Grail of Regrets Hey, I just saw this, so I made subtitles for part 2 and 3. there's some errors in them still (some voices are impissible to hear what they say) and the dialog in part 2 is quite minor. But feel free to use. Quote
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