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Am I the only one that roleplays that hard?


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#1 Wenex

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Posted 11 July 2018 - 10:19 AM

So from my entire The Dark Mod experience I noticed that I roleplay the main character (be it Garrett or someone else in the FM) harder than I realized.

 

What do I mean by that? Doing things that are "pointless" in terms of the game mechanics or AI mechanics. For example closing all shelfs, chests, doors after being finished exploring/stealing to leave them the way they been before I arrived. As far as I know guards can't tell whenever the shelf or chest was closed before and they do not become suspicious of that, but I close them anyway. Doors on other hands, from my experience I noticed that they do realize the fact that the door was closed, and they do become suspicious and proceed to investigate then close them, but they will not be alterted thus they do not affect the player progress in any way. Anyway I do close all of the doors, unless they were already open; it's pointless from success point of view, but I do it anyway for immersion.

 

Same goes for movement. I know that TDM can still be a little exploited in terms of footstep sounds, and AI cone of view, so I try to be as stealthy as possible where I will not make more noise than it would seem reasonable; or hide in places which in my honest opinion wouldn't be good hiding spots in reality. I'm pointing that out only because I saw countless walkthroughs and lets plays of FMs where people/players doesn't really immerse themselves into the envoirment or simply mission itself (which I'm not saying is wrong, but it's different from what I'm used to do) and because of it it's obvious that I am on completly different level than most.

 

I'm just curious if anyone has the same mindset as I do when playing FMs or if I potentially might be mentally damaged at this point from playing TDM for so long, lol.

 

Cheers.


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#2 Springheel

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Posted 11 July 2018 - 12:22 PM

I often do things like that too, especially when it comes to placing bodies.
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#3 Wenex

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Posted 11 July 2018 - 01:40 PM

I often do things like that too, especially when it comes to placing bodies.

 

I do this too but much more rarely than the mentioned shelfs, crates, doors.



#4 Bikerdude

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Posted 11 July 2018 - 01:58 PM

especially when it comes to placing bodies.

+1



#5 wesp5

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Posted 11 July 2018 - 02:06 PM

For me most of the time it's knock out everybody and leave chests and shelves open to show that I already was in that room. But then I extinguish every candle and oillight I can for much the same reason and to not be surprised in an area I already have been...



#6 The Dark One

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Posted 11 July 2018 - 10:33 PM

To an extent. I like leaving things closed and hiding bodies carefully, but that might be more because I assumed you were supposed to do that/my own compulsions.

 

I do sometimes roleplay in specific missions, such as in Rightful Property

 

Spoiler

 

But that doesn't happen terribly often. But I find it interesting when it does, shows that the mission has actually made me care about the people involved.


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Because in mystery novels, the first suspect is almost certainly never the murderer. No matter how much unmovable evidence there is, it will all be smashed in pieces by the wrath of the remaining number of pages of the story.

 

-"The Evil Spirit of the Zushi Clan" from Virtual Carnal Pleasure by Yamada Fuutarou


#7 kingsal

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Posted 11 July 2018 - 10:55 PM

Role-playing is part of the fun for me!


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#8 V-Man339

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Posted 12 July 2018 - 04:01 AM

So from my entire The Dark Mod experience I noticed that I roleplay the main character (be it Garrett or someone else in the FM) harder than I realized.

 

What do I mean by that? Doing things that are "pointless" in terms of the game mechanics or AI mechanics. For example closing all shelfs, chests, doors after being finished exploring/stealing to leave them the way they been before I arrived. As far as I know guards can't tell whenever the shelf or chest was closed before and they do not become suspicious of that, but I close them anyway. Doors on other hands, from my experience I noticed that they do realize the fact that the door was closed, and they do become suspicious and proceed to investigate then close them, but they will not be alterted thus they do not affect the player progress in any way. Anyway I do close all of the doors, unless they were already open; it's pointless from success point of view, but I do it anyway for immersion.

 

Same goes for movement. I know that TDM can still be a little exploited in terms of footstep sounds, and AI cone of view, so I try to be as stealthy as possible where I will not make more noise than it would seem reasonable; or hide in places which in my honest opinion wouldn't be good hiding spots in reality. I'm pointing that out only because I saw countless walkthroughs and lets plays of FMs where people/players doesn't really immerse themselves into the envoirment or simply mission itself (which I'm not saying is wrong, but it's different from what I'm used to do) and because of it it's obvious that I am on completly different level than most.

 

I'm just curious if anyone has the same mindset as I do when playing FMs or if I potentially might be mentally damaged at this point from playing TDM for so long, lol.

 

Cheers.

That's just perfectionism and ghosting, for the most part.

People can attest to that in terms of just my video output.


Edited by V-Man339, 12 July 2018 - 04:02 AM.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#9 chakkman

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Posted 12 July 2018 - 09:54 AM

I totally do most of those things too. 

 

Closing doors for me has a point though, because you will hear the opening of the door.


Edited by chakkman, 12 July 2018 - 09:55 AM.


#10 Bienie

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Posted 12 July 2018 - 02:57 PM

You might want to try out the "Supreme Ghost" style of play if you're into the role play of TDM. I usually try to play this way, or at least to the best of my ability, for the challenge mostly. The rules for the play style are somewhere over on TTLG, or you can check out Klatremus on YouTube who plays Thief II FM's like that, and explains the rules. It does often require a lot of reloading though, which i find a little immersion-breaking. I think the Iron Man mode requires you to not save at all, among other things which is also invented to raise the challenge level.



#11 Wenex

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Posted 12 July 2018 - 06:54 PM

I totally do most of those things too. 

 

Closing doors for me has a point though, because you will hear the opening of the door.

 

That's true. Never thought of it as a audio cue whenever guard opened door that is close to you. But then again if you leave it open, then the guard will proceed to close it, giving that audio cue anyway. The only difference being that it takes longer for the guard to open and close the door than simply close.


Edited by Wenex, 12 July 2018 - 07:15 PM.


#12 AluminumHaste

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Posted 12 July 2018 - 08:16 PM

Watching Let's Players, I do see that a lot of them don't immerse themselves in the game as much as they could, partially because they keep up a monologue to keep viewers interested.

I'll see players try to hide in dumb places, whereas if they were paying attention at all, they would know that they could climb on top of the book case and be completely safe, etc.


I always assumed I'd taste like boot leather.

 

#13 V-Man339

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Posted 12 July 2018 - 09:00 PM

Watching Let's Players, I do see that a lot of them don't immerse themselves in the game as much as they could, partially because they keep up a monologue to keep viewers interested.

I'll see players try to hide in dumb places, whereas if they were paying attention at all, they would know that they could climb on top of the book case and be completely safe, etc.

Let's players are some of the worst to look at unless they're doing commentary in post; they either play the game blind or have to create overreaction-filled suspense based on poor play.

At no point will you find anything truly educational or impressive in a lets play unless they label it a walkthrough or a guide outside of the ocassional fluke


I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#14 stumpy

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Posted 12 July 2018 - 10:06 PM

I watched someone play system shock 2, then stand in front of that camera that spawns constant monsters and complain that the game was too hard.


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