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  1. The *DOOM3* shaders are ARB2 ('cause of old GeForce support) carmack plan + arb2 - OpenGL / OpenGL: Advanced Coding - Khronos Forums
  2. Thanks, I can also recommend gog galaxy. The idea of the custom tags is really nice, I'll have to try this out too!
  3. Keep in mind also that mission size, and complexity have increased dramatically since the beginning. For a lot of veteran mappers, it can take over a year to get a map made and released. The last dozen missions have for the most part been pretty massive, with new textures, sounds, scripts, models etc. We seem to be long past the point of people loading up the tools, and banging out a mission in a few weeks that's very barebones. We still do see some of those, but I noticed in the beta mapper forums and on Discord, that mappers seem to make these maps, but don't release them, and instead use the knowledge gained to make something even better. Could just be bias on my part scrolling through the forums and discord server though.
  4. YOU TAFFERS! Happy new year! Deadeye is a small/tiny assassination mission recommended for TDM newcomers and veterans alike. Briefing: Download link: https://drive.google.com/file/d/1JWslTAC3Ai9kkl1VCvJb14ZlVxWMmkUj/view?usp=sharing Enjoy! EDIT: I promised to someone to write something about the design of the map. This is in spoiler tags below. Possibly useful to new mappers or players interested in developer commentary.
  5. Seems to confirm: https://bugs.thedarkmod.com/view.php?id=5718 does it happen in the latest dev build: https://forums.thedarkmod.com/index.php?/topic/20824-public-access-to-development-versions/
  6. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

  7. https://github.com/HansKristian-Work/vkd3d-proton/tags <- directx 12 wrapper for dxvk https://github.com/doitsujin/dxvk/tags <- directx to vulkan wrappers D3D 9 to 11 eg. dxvk if you want to try it with horizon zero dawn you need to copy out dxcompiler.dll from Tools\ShaderCompiler\PC\1.0.2595\x64 and bink2w64.dll from Tools\bin and place them next to HorizonZeroDawn.exe. then copy over dxgi.dll from dxvk and d3d12.dll from vkd3d and place them next to it to. now fire up the game and let the shaders recompile -> profit.
  8. TTLG? That's Through the Looking Glass Forums. A looking glass fan community. Has been around for a long, long time. https://www.ttlg.com/forums/
  9. chakkman

    Free games

    Just a heads up: You can still get Arx Fatalis by the almighty Arkane Studios for free on Bethesda until the 31st of May: https://bethesda.net/de/article/6rPaxM6vcW0ZgCaK6DCqKe/welcome-to-arkane-20 Gotta sign up for their newsletter (which you can cancel again at any time), and then Arx Fatalis pops up in your games in the Bethesda Launcher. The game is great, for those who didn't play it yet. Oldschool but goodie. Fully compatible with Windows 10 now too, they actually updated it a couple of days ago.
  10. Option 2 is the right one, no need to negotiate a license with Bethesda and like you suspect, I also don't think they would even license it anymore, afaik none of the idtech engines can be licensed now, they are exclusive to Bethesda own studios.
  11. Hmm... I wonder how they do it Option 1 would be negotiate a license from Bethesda, but I heavily doubt it is possible Also, it cannot be used with dhewm3, since it is no longer fully owned by Bethesda. Option 2 is to release the game binaries along with GPL source code for executable, but lock all assets under proprietary license. So everyone is able to build and modify executable for free, but without assets it is useless, so players have to buy the game. Don't use Doom 3 assets, names, trademarks in your game, and you should be fine. Of course, there would be problems with Steam integration due to GPL license of source code, but merely distributing game via Steam is not a problem. Yes, this is definitely valid way to use both Doom3 or TDM engine and DarkRadiant to create a commercial game. But it is strictly forbidden to reuse any of TDM assets in a commercial game. And I'd suggest choosing dhewm3 over TDM in such case, since its code is much cleaner.
  12. No, piracy would not die. If there are pirates with enough skill who want to pirate it, they will. They will recreate the game or break into game-company-owned servers if they have to. But pirating also already is a non-issue for the big companies. It still happens, but most gamers and non-gamers just buy their games in one of the well-integrated and easy-to-use stores (steam on PC, the manufacturers shop on consoles). Advances in DRM/antitamper tech (Denuvo) and the increased orientation towards multiplayer/massive-multiplayer probably did not even have a real impact here. Most people just opt for the easy way, if they can afford it. While aquiring pirated releases is not hard at all, it always meant and still requires, that you know where and how to get a malware-free scene release without exposing yourself (not becoming an uploader or using a non-logging VPN provider). It has become easier to browse for and buy games in one of the better shop (the epic store still sucks). And modding would not die too. Try to imagine Skyrim without mods. It is obvious, that not only the indie games will keep supporting mods. Now that consoles are powerful enough to handle them, Bethesda supports them on consoles too. Bethesda already tried to go mmo and they saw that "it just works" not so well... It is possible to add mod support to game streaming and i am sure (if they ever go the streaming route), Bethesda would do it to keep its unique selling point. There is also an economic incentive to have your customers use their own hardware to play the game. Servers may become cheaper every day. But they are not free, while the customers' hardware is (from the game maker's point of view). Game streaming is a convenience feature wich will be used to open new markets. There are potential players, wich don't play yet but already own a smartphone and internet-connected TV. Some of them might be willing to use a game streaming service regularly or even buy dedicated hardware if you manage to get them hooked... It also is an obvious way to switch to a subscription model. But we already see people moaning about the explosion of video-on-demand providers each having their own set of exclusive content... It will be no different in the casual gaming market (wich is the biggest gaming market) when there are more than two streaming services. Selling the game for a one-time fee seems to be the greedier choice anyway for studios shipping as soon as the updater works...
    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  13. Bethesda and ID release Source Code and Title Update for BFG Edition: http://www.bethblog.com/2012/11/26/source-code-and-title-update-for-bfg-edition/

    1. Show previous comments  2 more
    2. demagogue

      demagogue

      Yes that was fast. We need someone to pop it open to see what else it might have for us!

    3. SiyahParsomen

      SiyahParsomen

      Geez. We have everything except people who have interest & some skill.

    4. jay pettitt

      jay pettitt

      Still dogged by patent issues and Carmack's Reverse. Hopefully the Shader implemtation is useful.

  14. I think the reason the dev forums exist is to provide a place where the implementation of features can be discussed without getting mixed up with other debates when someone believes what the devs are doing is wrong. We often post public discussion threads for features with subjective elements like the frob outline, because community feedback is very important. But there will always be vocal defenders with strong views for or against certain features, or how exactly it should be implemented in their opinion. At some point a decision has to be made and be carried through, which is what the dev forums are for. Almost all of the threads are very technical, basically explaining and discussing recent or potential code changes with other devs. Its hard to say. Its a hobby the devs do in their spare time, so people come and go when they're in the mood and when they have the time. The team page is mostly accurate except for some relatively newer additions like myself.
  15. Thanks daddy. And, regarding Cyberpunk, I really lol'd. How quickly things can turn from completely overhyping something to get completely butthurt over something. Crazy times. And that's not because companies are bad or pre-ordering is bad. It's because people are nuts. I recently played through the GTA Definitive Editions Trilogy, for example. Worst games ever, if you listen to the media and "fans". Interestingly, it was a great experience (because, frankly, the games were awesome back then, and they're still awesome), and I didn't have bigger issues playing all three games through as well. If anything, "you never should" listen to what is said. With press being so keen on making a scandal out of everything, and people being so keen to buy into that. I've seen enough of Starfield now that I know that it will be good. It's from Bethesda, whose games I like, it's a setting I like, and I very much like the gameplay that I saw now. No real unknown. I know that it'll be good.
  16. I just watched the Xbox & Bethesda Games Showcase stream. I'm usually not a fan of such events, but, had to watch it because of Starfield. And, it was more than worth it... wow. Can only say that I'm deeply impressed (think I had my mouth open one or two times ). I'm pretty sure I will pre-order the game when it's available. one of the few games I really can't wait for these days.
  17. I just read@motorsep Discovered that you are able to create a brush, then select it and right click "create light". Now you have a light that ha the radius of the former brush. Just read it on discord and thought it may be of use for some people in the forums here too.
  18. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  19. Morrowind is an unforgettable experience for anyone who played it around when it came out. Even with crappy combat, exploits, silt striders, etc. the alien fantasy atmosphere of the game holds up well. Some of the features that seemed great at the time, like custom spells, are not as ground-breaking as claimed. Those are better for goofing off (shooting everybody at once with a 50 ft radius fireball or casting levitation on others). Levitating 100 pts endlessly in the game is fun (no exploit required, just 5 gold at the temple!) but a little annoying due to the loading zones, I guess that's being fixed by the likes of OpenMW though. Oblivion is in a weird pit compared to Morrowind and Skyrim. It made some big improvements over Morrowind, but dumbed down a lot of aspects for consoles and noobs. Radiant AI made the world feel more lively than the "NPCs standing around while somber music plays" vibe of Morrowind, but it was also very rudimentary. Just search Oblivion "NPC", "dialogue", or "conversation" on YouTube and witness the many memes inspired by dumb Oblivion AI conversations. Facial animations were bad. Physics was an addition, but it was buggy and made it more difficult to collect weapons and armor that went flying off. The scenery was bland compared to the variety of environments in Morrowind. Closing Oblivion Gates gets repetitive, as are most dungeons. The level-scaling enemy system got ridiculous (check out these bandits with full Daedric and Glass armor), and inefficient play would get you killed due to it (although the difficulty slider compensates). Stealth was a lot better than Morrowind, maybe overpowered though. Skyrim refined a lot of what Oblivion introduced, and brought back some of the Morrowind charm. Environments are surprisingly varied and beautiful, not just a big pile of snow which was my expectation for Nord Land. They even brought back some of the enemies, like the Dwarven robots, but added lots of physics-based traps to go with it. The game is a great improvement over Morrowind, but with more competence than Oblivion. The best change of Skyrim? The death of Efficient Leveling. Basically, in Morrowind or Oblivion, to have an optimal character you have to level up correctly in order to get +5/+5/+5 or +5/+5/+1 (Luck) attributes on each level up, with Endurance being one of the attributes so you can get that to 100 ASAP and get the full 10 health per level up. This might mean you need to go around getting lots of gold (easier for experienced players and with Tribunal expansion) just to pay for as many as 30 training sessions per level up. Except in Oblivion you can only train 5 times per level. Leveling up one of your major skills out of order can throw everything off, but you are forced to get 10 level ups across your limited number of major skills. Once you're aware of what Efficient Leveling is, you hate it but feel compelled to do it. That's completely gone in Skyrim, which has skill trees (easy dopamine hits), re-specs, and the possibility of getting every skill (I think the DLC/updates make that easier). Dragons can get annoying in Skyrim, particularly when they fly away and come back repeatedly before you can finish them off. Instakill moves by Dragons and other enemies are also annoying, and would seem to make Melee character impossible, but maybe that's just me sucking badly. I usually go for Stealth/Archery. The unskippable story portion at the beginning is annoying (similar to Oblivion, but in Morrowind you only have a small amount of that). I left plenty out but that's just what I can think of first. I am glad that TES VI is taking a long time to develop and in line after Starfield, because nobody wants to see another Fallout 76 or Cyberpunk 2077 fiasco, and I would like to see TES VI slamming 16-32 cores and doing things that are just shocking (in reality, it will be targeting something like an 8-core 3800X, similar to the PS5/XBX). At some point in the future, we will probably see games that combine the "infinite" procedurally generated nature of Daggerfall with supremely advanced versions of Radiant AI, voice synthesis, etc. to create unfathomable custom experiences. But at that point, people might also be neurally inserted into games Matrix-style and wasting away. Oh, and make no mistake, Fallout 76 was an incredible blow to Bethesda's reputation, even if it has been improved since release. It's not just negative nelly's, and you can watch the Internet Historian or other videos about it if you want to see a full accounting of the many problems with it. Cyberpunk has probably eclipsed that due to the sheer hype and deception, but former Bethesda fans are wary of the Todd now. Don't play TES VI (or most if not all games) at release, wait it out.
  20. If it's at all confusing, when I wrote post-Morrowind Bethesda RPGs, I literally meant that. Not post-Morrowind Elder Scrolls. It lacks any and all impact for one thing. Slashing anything in Oblivion feels like swatting at them with a foam toy. I played Nier Automata a year ago, a game with combat that I generally described as "mash left click as fast as possible". Now that's oversimplified, as you can dodge like a madman, but even then, it just feels good when you hit things. Other than that, there's hardly any skill involved in Oblivion; you pretty much just hope they die before you do. I tend to agree with the retrospective I linked; since you can't dodge, not with any reliability anyway, you just take damage constantly, and the game appears to be balanced around that. From the little I've seen of Skyrim, the feedback seems to be better, but the mechanics not so much. While you can't dodge in TDM either, at least blocking is much more involved, as you have to react to the opponent's swing direction. Of course, whether Elder Scrolls needs high skill-expression combat is debatable (one friend told me he wouldn't mind if these games had no combat at all), but it certainly could make it more fun. Die-hard Morrowind fans, as far as my experiences go, seem to lament the dumbing down of the writing, both quests and the world itself. Perhaps characters too. As far the Oblivion retrospective goes, and how he compares the two games, Oblivion is much more like an idyllic utopia, whereas Morrowind is a more somber and gritty, and if you will, realistic representation of the world, and its good and bad sides. Well, you say not to take them as an example, but big games for big franchises from big studios are ripe for this kind of treatment from the press. I wouldn't take the "everybody seems to like it, can't be that bad" as an argument, if the thing just happens to appeal to the lowest common denominator (not trying to offend or suggest anything, you probably get what I mean). To use music as an example, just because everyone seems to like some popular artist, they can, in fact, make truly awful music, even if it's produced and presented with top-dollar. It depends entirely what you're after. I'm sure nostalgia plays into it. I do find it interesting how you appear to dislike Morrowind for the reasons its fans love it, that is to say, story and the world. The archaic mechanics I can definitely see as a turn-off, such as limited fast travel ability or the combat. Indeed. Just thought it would be interesting to hear from someone who enjoys the newer Bethesda games, as they tend to get a lot of flak, despite their popularity.
  21. Well, I did write post-Morrowind Bethesda RPGs. No question that Morrowind's combat is terrible, but at the same time, it isn't a very high bar to clear. I think Oblivion clears it only just, simply by removing the tabletop dice rolls. Otherwise it's still godawful. TDM, a game where the combat is more like an afterthought, has better combat than Oblivion, for example. That's fair, voiced dialogue brings a lot to the table, even if it restricts the writing. Even bad voice-acting can have a certain charm. If I'm reading this correctly, and you mean how Skyrim got high-praise from critics despite people complaining about it, personally I wouldn't put almost any weight to the press ratings as far as evaluating a game goes. It somehow doesn't surprise me that a game in a beloved-series hyped to high-heavens gets critical acclaim. Dumbing it down seems like it would make it more likely, not less, as it's even more accessible. Even with Fallout, the same consensus seems to apply. New Vegas, not developed by Bethesda, is often described as the superior RPG, whereas 3 and 4 are seen as more fun to explore. I don't really care for Fallout's flavor of post-apocalypse, so I haven't had any inclination to play any of the games. I've watched some videos though, Fallout 76 seemed like a real riot. I played Oblivion for dumb reasons anyway. There was a let's play of it I watched back in the day, that didn't get very far, but still somehow got me to give it a shot. Thought I could play it as an alternative Thief game; that was a terrible idea in hindsight, as there is nothing to steal. I did finish the game, all the factions and Shivering Isles, but late-game combat, dungeons and fetch quests were beyond mind-numbing.
  22. I just found this thread on ttlg listing Immersive Sims: https://www.ttlg.com/forums/showthread.php?t=151176
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