VanishedOne 543 Posted March 27, 2020 Report Share Posted March 27, 2020 @Geep HMart made a tracker entry along those lines once: https://bugs.thedarkmod.com/view.php?id=5045 Arcturus made an MD5 animated fish for his 'animated grass test' map; I imported the EoS one because it already had an AI def to build on. @STRUNK I'll supply a download link once I've cleaned up the 'testbed' set-up (currently it's using a partial version of the Arx scriptobject, which it probably doesn't need just to swim around, but I need to check swapping in a generic TDM AI scriptobject doesn't break the animations). Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
STRUNK 270 Posted March 27, 2020 Report Share Posted March 27, 2020 @VanishedOne Ok nice : ) I'd like to have a fish in the Lord's study. Quote Link to post Share on other sites
Geep 248 Posted March 27, 2020 Report Share Posted March 27, 2020 @VanishedOne Interesting, HMart was also referencing work done in Unity. Quote Link to post Share on other sites
Popular Post STRUNK 270 Posted March 27, 2020 Popular Post Report Share Posted March 27, 2020 But will it grind? https://streamable.com/dteg9 7 Quote Link to post Share on other sites
Amadeus 347 Posted March 27, 2020 Report Share Posted March 27, 2020 @STRUNK IT DOES!!! 3 Quote FMs: A Good Neighbor Link to post Share on other sites
Dragofer 1357 Posted March 27, 2020 Report Share Posted March 27, 2020 26 minutes ago, STRUNK said: But will it grind? https://streamable.com/dteg9 Very nice! I'd suggest exporting it as .ase instead of .lwo, though. DR doesn't export smooth .lwo's in recent versions; DR's .ase's are also glitched in a similar way (every tri gets its own 3 verts instead of sharing with neighbours) but at least it looks ok ingame. 3 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
Jedi_Wannabe 216 Posted March 27, 2020 Report Share Posted March 27, 2020 I love the classy manufacturer’s stamp on the front of it 1 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
STRUNK 270 Posted March 27, 2020 Report Share Posted March 27, 2020 @Dragofer Didn't know that, but luckely I always export as .ase : ) Quote Link to post Share on other sites
STRUNK 270 Posted March 27, 2020 Report Share Posted March 27, 2020 @Jedi_Wannabe It has to have it : ) It's also on the stove ^^ Quote Link to post Share on other sites
Dragofer 1357 Posted March 27, 2020 Report Share Posted March 27, 2020 1 minute ago, STRUNK said: @Dragofer Didn't know that, but luckely I always export as .ase : ) That's weird, my DR (v2.7) doesn't produce the hard blocky surfaces I'm seeing in your spice grinder. Btw, try looking at this: https://wiki.thedarkmod.com/index.php?title=Text_Decals_for_Signs_etc. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
Jedi_Wannabe 216 Posted March 27, 2020 Report Share Posted March 27, 2020 How many more surprises are you gonna whip out? Any ETA on when the full kitchen assets pack will be done? Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
STRUNK 270 Posted March 27, 2020 Report Share Posted March 27, 2020 @Jedi_Wannabe I still have a few things cooking, and I don't know when I will be finished with it, but I will pack it all together finally and share it. : ) 2 1 Quote Link to post Share on other sites
STRUNK 270 Posted March 27, 2020 Report Share Posted March 27, 2020 @Dragofer This decal text making is interesting indeed,thanks for the link. I have it all in pieces because I want to do stuff with it, but if you like to check out if and maybe why it''s blocky, here's a link to the parts: Coffee Grinder Parts 1 Quote Link to post Share on other sites
PranQster 454 Posted March 27, 2020 Report Share Posted March 27, 2020 (edited) 17 hours ago, VanishedOne said: Arcturus made an MD5 animated fish for his 'animated grass test' map; Siege Shop has a "school" of Arcturus' fish swimming the moat*. They were rotated and resized so there was variation. Then I bound each to a mover on a spline. My WIP pagan village map also has the same fish in a river. They are nice, but would love to see more animated fish. And birds! I need some ravens. *One pass in about a minute or so, swimming upstream. Edited March 28, 2020 by PranQster 3 Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to post Share on other sites
Geep 248 Posted March 27, 2020 Report Share Posted March 27, 2020 Oh yes, ravens. Vultures too. I'll have to check those Siege Shop fish out. 1 Quote Link to post Share on other sites
Popular Post STRUNK 270 Posted March 27, 2020 Popular Post Report Share Posted March 27, 2020 (edited) Meanwhile, in the kitchen, things have eggscalated ^^ https://streamable.com/gbth8 Edited March 27, 2020 by STRUNK 6 Quote Link to post Share on other sites
Jedi_Wannabe 216 Posted March 27, 2020 Report Share Posted March 27, 2020 On phire wit the food puns today. 1 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
Goldwell 2439 Posted March 28, 2020 Report Share Posted March 28, 2020 Everytime I check this thread now, I get hungry... Those are looking great though @STRUNK 2 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
HMart 319 Posted March 28, 2020 Report Share Posted March 28, 2020 21 hours ago, Geep said: @VanishedOne Interesting, HMart was also referencing work done in Unity. Boids is neat trick and a really old one the first time I saw it implemented, was on a very old benchmark from the now dead codecreatures company, this much before Unity even existed, so is not something particular to that engine, it exists in Unreal Engine, Cryengine and many others. IMO the reason original idtech 4 has no such thing, is just because Doom 3 story and gameplay didn't needed it, is mostly used in games with large open spaces. BTW even tho a boids system would be cool, I think you can use a particle or FX system to simulate this has well. Quote Link to post Share on other sites
Popular Post PranQster 454 Posted March 28, 2020 Popular Post Report Share Posted March 28, 2020 Making some lava flow and sculpting some rock today. 14 Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to post Share on other sites
Popular Post STRUNK 270 Posted March 28, 2020 Popular Post Report Share Posted March 28, 2020 Catching some of these new fishes: https://streamable.com/qb49h 3 4 Quote Link to post Share on other sites
Jedi_Wannabe 216 Posted March 29, 2020 Report Share Posted March 29, 2020 Now that’s how us redneck’s do it! 1 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
Popular Post ERH+ 661 Posted March 29, 2020 Popular Post Report Share Posted March 29, 2020 (edited) For rat hunting. If your rats decided to build a bunker. Gas operated, box fed, falling block cannon with revolving loader mechanism. It is a mix of ideas from the Forgotten Weapons channel. Edited March 29, 2020 by ERH+ 5 2 Quote Link to post Share on other sites
STRUNK 270 Posted March 29, 2020 Report Share Posted March 29, 2020 @ERH+ I love the actual mechanics of this thing! Did you ever see this video on mechanical computers? https://www.youtube.com/watch?v=s1i-dnAH9Y4 Quote Link to post Share on other sites
ERH+ 661 Posted March 29, 2020 Report Share Posted March 29, 2020 Yes I've seen something about huge fire control computers on battleships. I guess they needed them badly, with all those variables on moving ship. Quote Link to post Share on other sites
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