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So, what are you working on right now?

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OMG YES YES YES !!! :o :o :o

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"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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Very nice shots, indeed. The contrast seems a bit high, but that may onle be on the screenshots. Looking forward to the release :)

 

Thanks! That is one of my bigger concerns actually. I cannot increase the brightness of the ambient light much further considering it will be too bright and hard to hide. This map has too many open areas looking into each other, that's a disaster concerning proper visportaling the map (I'm sure the original dev's didn't concern themselves with visportals haha). Adding more lights to brighten areas is also a challenge considering the big open areas cause light to bleed resulting in performance issues. I'm in the process of turning some static props into models in those particular sections, maybe then I can add a bit more light without the sacrifice of performance.

 

Nice shots, refl3ks! :)

 

Thank you!

Edited by refl3ks

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...

 

I think the lighting looks great but if you need to tweak things, please remember that the new "ai_see" spawnarg was added in 2.04

You can add little local ambient lights (or even normal lights) with "ai_see" "0" which can give a lift without lighting the player up like a Christmas Tree.

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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I think the lighting looks great but if you need to tweak things, please remember that the new "ai_see" spawnarg was added in 2.04

You can add little local ambient lights (or even normal lights) with "ai_see" "0" which can give a lift without lighting the player up like a Christmas Tree.

 

Something I did not know, thanks!

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GUNS???? NO Definitely DO NOT want guns in TDM. Then it just turns into a shooter. It's unnecessary, and I see no gain in it at all.


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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These IdTech4 volume shadows, I've been trying to use this for a guard with a torch. How is it done? I've done it accidently in places, but

when I try to reproduce it for this, it's hit and miss.


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Guns aren't great all over the place for the vanilla game, but there are times they'd be good for specific AI in specific FMs. So having them as something mappers can use is good IMO.

 

The other reason they'd be good is it makes it easier to use the engine as a platform for other genres and time periods. With guns somebody could make a western, noir, war, cyberpunk, or scifi map just with some new textures and static objects and modifying the models.

 

Even then I think they shouldn't change the gameplay to a shooter, but I don't think people in our community are interested in doing that anyway or they wouldn't be here.

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What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Guns aren't great all over the place for the vanilla game, but there are times they'd be good for specific AI in specific FMs. So having them as something mappers can use is good IMO.

 

The other reason they'd be good is it makes it easier to use the engine as a platform for other genres and time periods. With guns somebody could make a western, noir, war, cyberpunk, or scifi map just with some new textures and static objects and modifying the models.

 

Even then I think they shouldn't change the gameplay to a shooter, but I don't think people in our community are interested in doing that anyway or they wouldn't be here.

 

You're right Dem, I over reacted lol

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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All those models are fantastic Epi, what is the fuction of that panel..? looks like some some of rudimentary telegraph device..? And that device in the top r/h corner - all very T4/Dishonoured 'esq...

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Yeah, the panel looks awesome. Very detailed. Good work, mista.


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Yeah part of the design behind the electrical box is that it houses an adjustable internal receiver. Still keeping to the design of charged air particles, the smaller gear is designed to be used with a wrench for tuning the reception plate (the one with all the fins and wire coming off it). Much as tuning lugs work for the design theory on the arc_transformer, this is just a different variant of the method. A lot of Dishonored and T:DS references during the construction of these as they were my main inspiration.

 

More to come in the future! B)

  • Like 3

You need a model? Epi does you a model.



Toss me a PM I promise I don't bite.



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Well done Epifire, you have a real strength for creating and texturing machines. That said, when you pull off something as madly detailed as this I'll be properly impressed ;)

 

I hadn't forgotten :P I think that's my other project aside from the Castle Lab demo that I haven't tackled yet. Rest assured my off season is coming up soon and I'll be working full time towards game assets and beefing the living hell outta my portfolio.

  • Like 1

You need a model? Epi does you a model.



Toss me a PM I promise I don't bite.



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I'm so exicited for more adventures in Newfoundland. These screenshots look great!

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itchy fingers ... wanna play


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Indeed, all of those screenshots have a very nice atmosphere. Good job on this folks! I can not wait! :)


"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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Very creative.


"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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