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  1. The *DOOM3* shaders are ARB2 ('cause of old GeForce support) carmack plan + arb2 - OpenGL / OpenGL: Advanced Coding - Khronos Forums
  2. Story: A local Brooksdale alderman and childhood acquaintance of mine, Miles Harewell, 'happened' upon me last night down at my local tavern. Apparently, he has to defend his position on the borough council this year and suspects that his chief rival, Edric Shorditch has an ace up his sleeve. He mentioned damning evidence of dealings with 'various entities of dubious legality' as he put it. Sounds like hightowne-speak for good old corruption. He needs any such evidence to disappear tonight, while he has an ironclad alibi, being invited to dinner together with Edric to a local lord's manor. He also wants me to find some dirt on Edric to help turn the tables on him. Miles is a natural born politician, but he is good news for my 'profession' so I think I will have to forgive him that. Besides, with all that rampant corruption of his, I'm sure he can pay his way and then some. This Edric Shorditch is the captain of the local city watch, and has made a name for himself by taking a hard stance on crime. Slipping into the city watch station and stealing indiscriminately won't be easy, but it might help undermine his approval, while also clearing Miles' name. Thanks: Thanks to Springheel for the creation of the handy and pretty module sets. Thanks to my beta testers; Amadeus, Goldwell, Cambridge Spy, Boiler's_Hiss, SuaveSteve, Tafferboy and Jedi_Wannabe! Additionally, thanks go out to the people who frequent the Newbie Dark Radiant Questions thread for always helping troubleshoot issues that arise during development. You know who you are. Download: Available in the in-game downloader, or at any of these below locations: Gallery: Hints, Tips, Walkthroughs, Spoilers(!): - This mission will greatly reward those taffers who like to explore a mission thoroughly. It is possible to go directly for your objectives, but you will be missing a lot of content. - Many windows are openable, leading to new areas or private residences. - If an area seems hard to navigate due to patrols, chances are you can circumvent it. - Those who like a challenge and some extra replay value owe it to themselves to visit the astronomer's office close to the starting area. Disclaimers, Player Information. Thank you for playing! What did you think of the mission? I look forward to your honest feedback!
  3. First of all, ChatGPT , independent of the version, is a language model to be able to interact with the user, imitating being intelligent. It has a knowledge base that dates back to 2021 and adds what users contribute in their chats. This means, first of all, that it is not valid if you are looking for correct answers, since if it does not find the answer in its base, it has a tendency to invent it with approximations or directly with false or obsolete answers. With this, the future will not change, it will occur with AI of a different nature, on the one hand with search engines with AI, since they have access to information in real time, without needing such complex language models and for this reason, they will gradually search engines are going to add AI, not only Bing or Google, but before these there was Andisearch, like the first of all, Perplexity.ai, Phind.com and You.com. Soon there will also be DuckDuckGoAI. On the other hand, generative AI to create images videos and even aplications, music and other, like game assets or 3D models., The risk with AI came up with Auto GPT, initially a tool that seemed useful, but it can be highly dangerous, since on the one hand it has full access to the network and on the other hand it is capable of learning on its own initiative to carry out tasks that are introduced as if it were a Text2Image app out there, what was demonstrated with ChaosGPT, the result of an order introduced in Auto GPT to destroy humanity, which it immediately began to develop with extraordinary efficiency, first trying to access the missile silos nuclear weapons and to fail, luckily, trying to get followers on Twitter with a fake account that he created and where he got more than 6000 followers, hiding later, realizing the danger that can be blocked or deactivated on the network. Currently nothing is known about it, but it is still a danger not exactly to be ruled out, it can really become Skynet. AI is going to change the future, but not ChatGPT which isnt more than a nice toy.
  4. Thanks, I can also recommend gog galaxy. The idea of the custom tags is really nice, I'll have to try this out too!
  5. I found out .darkradiant files hold Layer information when I deleted mine and found out I had no layers. Backups to the rescue! Phew, gave me a scare.

  6. Ooh! We should compare notes in a few weeks. I've been trying for a while now to find tricks for re-establishing continuity between conversations. I've had some success, but nothing yet I would call satisfactory. For instance with the Adventures of Thrumm RP game, I had to start a new session because the ChatGPT client was taking on the order of 20s per token to generate its responses at the end and was crashing every 2-3 minutes. I felt like I successfully got it back into the character and in story for the new session, but it took something like 2 pages of text and over 40 minutes of work on my part. Judge for yourself how well I did: https://chat.openai.com/share/f14f77f7-2b49-497a-990a-b8ee6f405fb1 I'm envisioning an ultimate solution in the form of AI "personas" with associated memories and biographical information in a searchable database, which the chatbot can interact with through an API based on some minimal leading-prompts. Unfortunately that is still a bit beyond my depth as a engineer and AI whisperer... but I am making slow progress. Thanks! You are correct that these were each one continuous conversation (minus a few false-start branches where I submitted incomplete prompts by mistake or tried things that didn't work). I probably would not recommend going that long again. I really only did it in those examples as an experiment to see what would happen. I'd say beyond about 8 rounds of lengthy prompt-response the model's amnesia problem completely erases any benefit it gets from the extra context of the longer conversation. Plus in long conversations it sometimes develops pathologies like linguistic ticks or personality quirks. Starting new conversations periodically is a pain, but probably still best practice. It's a new feature! This is actually the first time I've used it so I'm not 100% clear how it works when you send it to someone with their own account. The controls are on the left next to the chat session title in the chat list: the icons from left to right are to change the conversation title, share the conversation, and delete the conversation. If you'd like to try adding to another person's thread, here's a false start of mine you could try it on. I'll tell you if it works. (Turns out ChatGPT is chronically bad at anagrams, so vandalize away.) https://chat.openai.com/share/8d7227ab-3905-4bf1-82a3-12be4899d48f
  7. Keep in mind also that mission size, and complexity have increased dramatically since the beginning. For a lot of veteran mappers, it can take over a year to get a map made and released. The last dozen missions have for the most part been pretty massive, with new textures, sounds, scripts, models etc. We seem to be long past the point of people loading up the tools, and banging out a mission in a few weeks that's very barebones. We still do see some of those, but I noticed in the beta mapper forums and on Discord, that mappers seem to make these maps, but don't release them, and instead use the knowledge gained to make something even better. Could just be bias on my part scrolling through the forums and discord server though.
  8. YOU TAFFERS! Happy new year! Deadeye is a small/tiny assassination mission recommended for TDM newcomers and veterans alike. Briefing: Download link: https://drive.google.com/file/d/1JWslTAC3Ai9kkl1VCvJb14ZlVxWMmkUj/view?usp=sharing Enjoy! EDIT: I promised to someone to write something about the design of the map. This is in spoiler tags below. Possibly useful to new mappers or players interested in developer commentary.
  9. As I don't know what else to do to help debug this, I went through the process of verifying if the issue can be reproduced in a VM. Took me over an hour due to some problems on my end, in the end I managed to confirm that it can! I've laid out the exact steps needed for anyone (including Windows users) to reproduce this: Install VirtualBox, get the Manjaro KDE / Plasma iso from https://manjaro.org/download In VBox create a new VM of Type: Linux, Version: Other Linux (64-bit). Under its Settings - Storage add the iso as optical drive with the option "Live CD/DVD", also add a virtual hard drive to install to. Booting up the VM should start a live Manjaro session. It will provide a prompt to start the installer; Do so using the default settings, choose any username and password but don't enable automatic login. Restart once it's finished and boot from the virtual drive instead of the iso (F12), the VM should now load into the installation. The SDDM login manager should present you with the login screen after booting. Before typing your password look in the bottom-left corner: You have options for Plasma X11 and Plasma Wayland, click it and select the later. After changing the session type use the password you chose in the installer and log in. Open a console (Konsole). Clone DarkRadiant with "git clone https://github.com/codereader/DarkRadiant.git". After that follow the instructions at https://wiki.thedarkmod.com/index.php?title=DarkRadiant_-_Compiling_in_Linux to install Manjaro dependencies with the "pacman" command followed by "cmake .;make --jobs=4;sudo make install". This takes a while so remember to give your VM a few CPU cores then use them in the jobs argument. Open up the DarkRadiant binary, you should find it in /usr/local/bin. Skip past any questions and warnings regarding the DarkMod data, you don't need TDM for this test, note that may crash it at first. As DR shows up right-click in the 2D or 3D view to take control: You should be seeing my issue as the views go all over the place. I'm sorry for the messy setup again... can understand if the team doesn't have time to bother with it, but still hope you can find a moment to try it out. The good news is once this setup is in place, you should be able to push changes to the VM and recompile (only part of the code changes) to test the result immediately. I'm happily ready to run any tests myself and confirm any solution found! Let me know if I can help with any more information.
  10. I have been looking at old versions of DarkRadiant. DR 2.12 had the following window layouts: Dockable Embedded Floating Regular RegularLeft SplitPane In 2.12 on both the Floating and the SplitPane layouts, the XYviews are preserved on restart. This is not the case with the other layouts. So this is not a new thing, the code probably was never there.. Currently DR only uses the Dockable interface, therefore it doesn't work. Maybe it's easier to find the solution by looking how it works in the Floating layout, because that already uses multiple seperate xyviews (if made). In DR 3.8 in user.xml it has this data under xyview: <xyview><recent origin="0 0 30" scale="1.000000"/> </xyview> In DR 2.12, if Floating layout is selected, it has the following data: <xyview><recent origin="0 0 30" scale="1.000000"/> <views><view name="0" xPosition="124" yPosition="506" width="400" height="300" type="YZ"/><view name="1" xPosition="562" yPosition="162" width="400" height="300" type="XY"/><view name="2" xPosition="126" yPosition="158" width="400" height="300" type="XZ"/></views> </xyview> If you load the data in <views></views> in the xml file in DR 3.8, it is loaded into DR, but nothing is done with it. The GlobalXYWnd.cpp in 2.14 source has this in it: /* greebo: This method restores all xy views from the information stored in the registry. And then some code under it. The GlobalXYWnd.cpp in 3.8 source does not have this code. Maybe makes sense, because it didn't work with the Dockable window layout.
  11. I investigated the topic, and I still think it is too hard. Precomputed visibility is perhaps the best thing for us. So we can split space into cells, and precompute whether cell A and cell B have unoccluded straight line connecting them. We can limit occlusion only by brushes: there is no need to take models/patches into account. Precomputed visibility should be done on per-area basis. When we compute the visibility data for one area, we consider all visportals and all other areas opaque. In other words, we only check for direct visibility within the area. If such information is available, it can be combined with existing visportal&area traversal code. The main problem is how to precompute visibility on per-cell basis. A solution must: Be conservative: you don't want to occasionally see small holes into nowhere Do perfect occluder fusion: otherwise a big house would not occlude most of the stuff behind it. Have sane build times for brush geometry of our scale. This inevitably leads to pretty complex algorithms. If mapper can add a special brush and say "this is major occluder in visarea N", then we can probably (not sure yet) verify that he is correct in saying that, and simply raytrace this occluder during visportal traversal. But realistically... I don't think mappers would really use this tecnhique, except maybe for a very few people/missions.
  12. Thanks for the help I will keep this piece of usefull information for the future because I have updated my GPU to rtx3060 and now I got everything maxed out without issues. Sometimes updating a card is the only way to go. I had the gtx760 for 8 years, enough is enough.
  13. Let me elaborate on this tactic: 1) Postulate some crazy concepts about historical events until one gains a little traction either by morons or people who find it to be an amusing meme 2) Test the waters in different forums and social media spaces to see how folks react to this 3) If the forum crowd is determined to be largely left-wing and rationale, overamplify how "idiotic" people are for believing XYZ and then slowly begin associating these "idiots" with anyone they consider their social or political adversaries until you get large numbers of forum members to rant about right-wing "Trump-tards" (etc) and foam at the mouth about all their political grievances 4) Pretend to be a right leaning person, act like a jerk, and get your posts censored 5) Go to right leaning forums and show them that this "theory" is being censored and see if you can get them to integrate it into the larger narrative of "true things that the left is censoring". ( Eg, add it to the pile of Qanon nonsense ). 6) Return to the left leaning forums to mock the right leaning folks for doing step 5. Mission accomplished, you've entrenched more poorly educated people into an absurd belief system and you've ignited a bunch of left-wing derision against them. This type of agitated polarization works well whether you are Putin, the Republican Party, Democrats, etc. Divide and conquer. Here's a tip: Nobody needs to grouse around about what "idiotic" things people believe. If you don't like people believing dumb things, then create a blog, youtube video, or podcast explaining the topic in easy ( and friendly ) terms to those you wish to evangelize into the world of being "not idiotic". The language of referring to people as "those idiots who believe" is a cancer that we suffer too much of these days with political propaganda organizations such as "Media Matters for America" (MMFA) who basically write a single set of political jokes about a daily topic and feed them to all the Late Night television hosts so that if you don't hear them say "republican person X did \ said this dumb thing" from one late night personality, you surely will hear it from another one and the version of what is told omits any nuance or rational counterpoint. In some cases, the words are out-right fabricated from out-of-context statements or things that MMFA thinks people will believe. Here's a perfect example: To this day, late night comedians treat the incriminating emails on Hunter Biden's laptop as "fake Russian slander" even though the New York Times has corroborated their authenticity and they are DKIM signed. They use the laptop story as a talking point about how Republican's are "pro Russian idiots" even though nobody of either political party would be happy to have the son of a vice president using his father's position to arrange financial scams and deals with geopolitical enemies ( China ). Because the latter information is largely invisible to over 50% of the US populace, it serves as a perfect place for political divide and conquer. If the entirety of mainstream entertainment and news are gonna bury or distort legitimate news stories about their allies, what are the chances that anyone will vote for a moderate "middle" candidate? The left will see right-leaning voters who discuss the laptop story as Russian traitors and the Right will see the left as "idiots" who get all their news from television comedians and insane "woke" SJW blue hairs. Perfectly divisive. People need to stop looking at the proles on the ground and start thinking about all the groups that are trying to pull the strings. So I state again, this is no place for astro-turfers, propagandists, and non-linear warfare. Nobody here really cares about what dumb things are floating through the brains of a small group of internet denizens. If these "idiots" grow in numbers, calling them idiots "louder" will not "cure" them or shrink their numbers. The only thing you will achieve is more entrenchment and polarization.
  14. Seems to confirm: https://bugs.thedarkmod.com/view.php?id=5718 does it happen in the latest dev build: https://forums.thedarkmod.com/index.php?/topic/20824-public-access-to-development-versions/
  15. I've created a very simple tutorial on my Wiki home page on how to create a material/texture from an online source (e.g. textures.com) using GIMP. This is something I didn't know how to do and wished that it existed when I started. Yes, there are some existing Wiki pages that kind of describe how to do this, but they are wildly out of date with respect to the tools used and are full of gaps to the uninitiated. What I've pieced together mainly came from existing Wiki sources, but updated with the current version of GIMP. I obviously realise that to a lot of people here this is 101 level stuff, but for myself and other complete n00bs that want to build something, basic tutorials like this are invaluable. It's using GIMP just because it's free and does most things a n00b will want to do, especially when it comes to dealing with older file formats that TDM requires. Anyways, the point of this post is I would like to ask if anyone who DOES know what they are doing could cast their eye over the tutorial and point out any gaffes or downright incorrect/misleading information. Not so much in the proofreading sense or GIMP-specific things (although that would be welcome too), but more around the images/properties themselves. I've labelled some sections with (ADVICE NEEDED) for stuff that I really don't understand very well but the whole thing is fair game. The tutorial is very short, and if anything is glaringly wrong it should be easy to spot by knowledgeable people. The main things I don't understand are the image properties when exporting - there are a million options and I don't know what most of them do. I've looked some of them up, but I don't necessarily know what's best for TDM. All I know is that what I've written seems to work. Perhaps if this gets into a state that makes sense we can add it to the main Wiki and clean up some of the existing sections on this. Link here: https://wiki.thedarkmod.com/index.php?title=User:Frost_Salamander#Creating_a_material_using_existing_images_(e.g._from_textures.com)_using_GIMP
  16. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

  17. https://github.com/HansKristian-Work/vkd3d-proton/tags <- directx 12 wrapper for dxvk https://github.com/doitsujin/dxvk/tags <- directx to vulkan wrappers D3D 9 to 11 eg. dxvk if you want to try it with horizon zero dawn you need to copy out dxcompiler.dll from Tools\ShaderCompiler\PC\1.0.2595\x64 and bink2w64.dll from Tools\bin and place them next to HorizonZeroDawn.exe. then copy over dxgi.dll from dxvk and d3d12.dll from vkd3d and place them next to it to. now fire up the game and let the shaders recompile -> profit.
  18. The gui isn't the main issue. The issue is more that each part of the gui was implemented seperately, although there is lot of things that are done commonly. This makes it difficult to make information accessible in one gui that is already available in another one. Example: In the past, when I worked on the scalability of the in game gui (icon and text size et al.), there was also the idea that upon selecting a mission in the mission screen, if no background image was given the mission screenshots could be used there, which are available in the downloader. I eventually gave up on trying to get the mission selection screen to access the information available for the downloader, as it would have meant an enourmous amount of copy and pasting code. My assumption is that the code needs to be rewritten in a form, that one piece of code handles the complete menu system. This would make additions much easier. Until that happens, every change includes a comparable high amount of work and is rather limited in what is possible.
  19. TTLG? That's Through the Looking Glass Forums. A looking glass fan community. Has been around for a long, long time. https://www.ttlg.com/forums/
    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  20. They always wanted to put an aluminum cap on me when I said that mobile phones are not secure devices to be used so happily with banking or administrative apps, not even to have other sensitive data on them. Apart from the number of ads and trackers that manufacturers already put by default, any mediocre hacker can intercept them in a matter of seconds, as has been shown plenty in the past. A PC is not 100% secure either, but in exchange for a mobile you have infinitely more possibilities to protect the content Comparing mobile phones with Windows 98 is falling short in terms of security. It is convenient to review the permissions that each app has and the corresponding PP that they have, to realize, adding to the OS conditions with security holes of a Swiss cheese and company logs, that the user walks with a sign with all his data hanging around the neck. https://arstechnica.com/information-technology/2021/03/16-attack-let-hacker-intercept-a-t-mobile-users-text-messages/ https://www.snexplores.org/article/smartphones-put-your-privacy-risk https://theconversation.com/smartphone-data-tracking-is-more-than-creepy-heres-why-you-should-be-worried-91110
  21. https://arstechnica.com/information-technology/2023/05/potentially-millions-of-android-tvs-and-phones-come-with-malware-preinstalled/ Android is the new Windows 98. Except that in the days of Windows 98, you could easily erase the system and reinstall from fresh, officially pressed media if you had any reason not to trust it or think that it was compromised.
  22. I think the reason the dev forums exist is to provide a place where the implementation of features can be discussed without getting mixed up with other debates when someone believes what the devs are doing is wrong. We often post public discussion threads for features with subjective elements like the frob outline, because community feedback is very important. But there will always be vocal defenders with strong views for or against certain features, or how exactly it should be implemented in their opinion. At some point a decision has to be made and be carried through, which is what the dev forums are for. Almost all of the threads are very technical, basically explaining and discussing recent or potential code changes with other devs. Its hard to say. Its a hobby the devs do in their spare time, so people come and go when they're in the mood and when they have the time. The team page is mostly accurate except for some relatively newer additions like myself.
  23. I just read@motorsep Discovered that you are able to create a brush, then select it and right click "create light". Now you have a light that ha the radius of the former brush. Just read it on discord and thought it may be of use for some people in the forums here too.
  24. In the next page we can include all stats for nerds we want. We don't need long sentences or multi-line static paragraphs explaining nothing. If players want to know what something is about they go online and check and/or ask. There's plenty of room here for everything. Bottom line: the main stats page must include the relevant information casual players expect to find. Nothing else and nothing more. Excuse the triple post.
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