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Fan Mission: Paying the Bills: 0 - Moving Day [TDM 2.10 ONLY] (2022/2/8)


How would you rate Moving Day? (vote after playing)  

22 members have voted

  1. 1. Story (briefing, readables, etc.)

    • 5
      4
    • 4
      8
    • 3
      7
    • 2
      3
    • 1
      0
  2. 2. Visuals (graphics, atmosphere, architecture)

    • 5
      7
    • 4
      7
    • 3
      8
    • 2
      0
    • 1
      0
  3. 3. Gameplay (immersion, flow, believability, etc.)

    • 5
      6
    • 4
      9
    • 3
      5
    • 2
      1
    • 1
      1


Recommended Posts

Posted

Hooray! Congratulations on the release!

  • Thanks 1

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                The Wizard's Treasure                             A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

Posted
2 hours ago, Filizitas said:

I am going to slowly upload all the parts as fast as slow can get me.
Just revisit my channel for the new parts!

 

That was a treat to watch, thanks so much!  Can’t wait for the rest, I’ll keep my eyes peeled.

  • Like 1

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

Posted

I must be very honest so i will put stuff inside a spoiler.

 

Spoiler

I think this mission is very forgetable, nothing exciting happens, i think the overall level layout is the most interesting part.
The mansion is empty sure thats because its moving day... but i get why the guy wants to leave... the mansion looks super boring.
There were alot of floating windows and the door frames for most doors where just missing :(
I didnt had any bugs but there wasnt much that could bug out any ways :( 
Compared to a kingsal mission this here would be very generic and basic.

The forbidden wing has alot potential, i dont know if i missed anything.
I am sure you guys learned alot from this and your next mission will be better already!

 

  • Thanks 1

Can we have more scary Zombie Horror maps?

Posted

@FilizitasThanks for playing! I’m still half way thru vid part 2 but I appreciate you making these, I can’t wait to watch the rest after work later. The commentary was funny and it sounded like you enjoyed yourself. I gotta fix that wall above the carriage, yikes!

  • Like 1

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

Posted

Guess I'm not supposed to be here:

DKR2MUx.png

Can get to a bunch of places from here:

KGEDOAl.png

This was really fun. You almost had me:

These windows are using a transluscent texture, you can clearly see the stone behind it:

7beiLJ1.png

  • Like 1
  • Thanks 1

I always assumed I'd taste like boot leather.

 

Posted (edited)

Congratulations on the release. I love the way this mission is built,

Spoiler

having to cross the woods to find the mansion. I would like to see in missions like this more dense and moving vegetation on the ground so the flat plane would kinda disapear. Although I am not sure if dark radiant allows for this.

 

Edited by kin
  • Thanks 1
Posted
4 hours ago, AluminumHaste said:

Guess I'm not supposed to be here

Yikes, how embarrassing!

Filizitas also jumped the wall by getting on top of the carriage.

I’ve raised those walls up in a quick and dirty patch. It’s not pretty but gets the job done.

Updated the links in OP.

Thanks y’all 

  • Like 3

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

Posted
14 hours ago, Jedi_Wannabe said:

I’ve raised those walls up in a quick and dirty patch. It’s not pretty but gets the job done.

You could also playerclip the areas the player may not visit.

  • Like 1
Posted (edited)
9 hours ago, Abusimplea said:

You could also playerclip the areas the player may not visit.

Yea I am still considering that, as my higher walls now look almost ridiculously high.

@FilizitasI finished your whole vid series on my mission and THANK YOU for doing that. I really appreciate the effort involved with setting up a mic and editing vids and uploading them.

Your commentary was golden and had me laughing the whole time. Quite a few memorable quotes in there.

You noticed quite a few things wrong/out of whack that the beta didn’t catch (all are duly noted) so thanks for that too.

I hope you try a re-play on a higher difficulty.  While my mission doesn’t offer anything new in terms of experimental gameplay features, I built the loot and key hunt with replayability in mind. Having beat it once, I’m sure you could imagine now alternate courses of action. There were a few moments where the tension made you say “oh shit, I’m out!” and there was loot ripe for taking nearby! But at least I managed to build tense interactions, so I mark that as a plus!

Again, a million thanks for that vid series!

Edited by Jedi_Wannabe
  • Like 3

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

Posted

The mission requires 2.10 beta, so it cannot be added to the mission database yet.

If @Jedi_Wannabe gives me permission, I will add it anyway.

It will just throw an error about needing 2.10 for all 2.09 players who try to play it.

  • Like 2

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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