Spooks Posted August 27, 2017 Report Posted August 27, 2017 When I finalize the modules and layout and it comes to the environment pass, I'll see about contacting you about it. Thanks! Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM!
Popular Post ERH+ Posted September 6, 2017 Popular Post Report Posted September 6, 2017 I hope it will go through testing fast - anyone want to try? 10 Quote
Goldwell Posted September 6, 2017 Report Posted September 6, 2017 Wow very unique and very impressive ERH+ Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Amadeus Posted September 6, 2017 Report Posted September 6, 2017 Whoa! This looks amazing ERH! Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife
nbohr1more Posted September 6, 2017 Report Posted September 6, 2017 ERH+ I played a little last night. It's awe inspiring. My only issue was that I couldn't see my inventory to cycle it with the helmet on.I was testing on SVN so I'll double-check on 2.05. This is probably suffering some sorta beta-test paradox. It looks so good that nobody wants to spoil it for themselves by beta-testing. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
ERH+ Posted September 6, 2017 Report Posted September 6, 2017 @nbohr1more, yes this helmet overlay is somehow immune to overlay's level (100 not enough?) and you even have to blindly circle inventory to put down helmet itself. Quote
Sotha Posted September 8, 2017 Report Posted September 8, 2017 All those details make my head spin. Amazing work! <3 <3 <3 \ <3 <3 <3 Quote Clipper-The mapper's best friend.
NeonsStyle Posted September 8, 2017 Report Posted September 8, 2017 WHOA... those look absolutely awesome. Love your use of colour, and the details. I hope when you're done, you'll release those organ pipes. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/
demagogue Posted September 8, 2017 Report Posted September 8, 2017 Consistently interesting texture, color, lighting, and brush work in practically every shot.People should take notes from these; it's really great work.Can't wait to play it. 1 Quote What do you see when you turn out the light? I can't tell you but I know that it's mine.
Popular Post Nohcelf Posted September 15, 2017 Popular Post Report Posted September 15, 2017 Hello, I have almost finish my very first room for my first FM. I need to monsterclip the room and test if AI is able to walk around but I have at least 32x32 spaces between stuff... Should work if I'm not wrong. 3 screenshots : Any comments are welcome ! ++ 14 Quote Nohcelf
Dragofer Posted September 15, 2017 Report Posted September 15, 2017 (My phone screen is dark so I can't make out details too well but) that room looks very good, full of detail and good composition - things fit together well. I can see you like using lavish amounts of entities just like me - that's all well and good now, but if you later want to make missions of above-average size you'd need to get into the habit of using your 7000 entities more effectively. On the topic of monster clip, AIs actually need more than 32x32 units of space to move, I use 33x33. You can create a 33x33 test brush to measure the width. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
Epifire Posted September 16, 2017 Report Posted September 16, 2017 Pretty slick stuff there Nohclef, I like the pacing and vibes with the details going on there. 1 Quote Modeler galore & co-authors literally everything
Popular Post R Soul Posted September 24, 2017 Popular Post Report Posted September 24, 2017 I don't know if this is an FM or if I'm just trying things out, but I've found that I much prefer to make 'detail' objects in Blender. E.g. curved ceiling with pillars: 14 Quote
demagogue Posted September 24, 2017 Report Posted September 24, 2017 We've been encouraging mappers to do that from early on. It looks awesome! Quote What do you see when you turn out the light? I can't tell you but I know that it's mine.
Springheel Posted September 24, 2017 Author Report Posted September 24, 2017 Impressive! Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Bikerdude Posted September 24, 2017 Report Posted September 24, 2017 On 9/24/2017 at 12:14 AM, R Soul said: I don't know if this is an FM or if I'm just trying things out, but I've found that I much prefer to make 'detail' objects in Blender.Nice to see some more of the ttlg alumni over here fella. Quote
Popular Post Goldwell Posted October 5, 2017 Popular Post Report Posted October 5, 2017 18 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Obsttorte Posted October 5, 2017 Report Posted October 5, 2017 "The weather outside is frightful, but the snow is so delightful ... " Nice one as always, Goldwell. The only thing that looks odd are those angled fences on that roof in the center of the image. A sheared patch with a suitable fence decal might look better. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
MirceaKitsune Posted October 5, 2017 Report Posted October 5, 2017 On 10/5/2017 at 7:15 PM, Obsttorte said: "The weather outside is frightful, but the snow is so delightful ... " "And since soft shadows are on the snow..." Quote Mods: Builder Blocks minigame | Keypad | Disguises
Melan Posted October 5, 2017 Report Posted October 5, 2017 Nice one, Goldwell! (Those "soft shadows" are actually a light shader. Not there yet.) Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved
MirceaKitsune Posted October 5, 2017 Report Posted October 5, 2017 On 10/5/2017 at 9:31 PM, Melan said: Nice one, Goldwell! (Those "soft shadows" are actually a light shader. Not there yet.) Ahhh... fair enough. Yeah a textured shadow makes more sense for emulating that sort of lamp. I saw another screenshot of real soft shadows being worked on though, so it's definitely getting there Quote Mods: Builder Blocks minigame | Keypad | Disguises
HMart Posted October 6, 2017 Report Posted October 6, 2017 (edited) Very nice Goldwell, but your map does remind me that TDM needs a better snow material (perhaps a shader), i just hope that after the GLSL render is done i will be able to donate one (no promises), i'm learning GLSL shading for my game, for example one that "sparkles" a little as the player walks around, also those roofs need something to break the edges perhaps some ice spikes/ ice stalactites. I would also use some deformed patch's with the snow material applied to break the flatness of the snow along the roof surface, like we do to ground surfaces. something like this:Just my two cents. Edited October 6, 2017 by HMart 1 Quote
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