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The Adventures of Thomas: Lucy's Quest


geegee
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The mission is up in the mission database:

https://www.thedarkmod.com/missiondetails/?internalName=at1_lucy

I will need a 2nd screen-shot for the image browser to work there...

Edit: 2nd image added

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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1 hour ago, esme said:

anyone else get this ?

Thanks for the report. 

I've never seen that in my hundreds/thousands/millions of playthroughs of the area.  There's nothing special about those AI or the area.

Do you know the cheats?  Could you start a new game, open the console with ctrl-alt-` and type in noclip (enter) then notarget (enter).  You can then quickly fly through walls to the belcher and check if it happens every time.  noclip and notarget are toggles, so typing them in again will exit from the cheats.

 

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I haven't got very far and now I'm stuck.

I've got the stockade key and got into the stockade.  There seem to be 2 ducts.

  1. To the right as you go in.  I met a white spider, but couldn't go beyond that.
  2. At the back.  Can't get into that one at all.

Help please(!)

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6 hours ago, esme said:

I've got to the belcher & found some weird behaviour, I've checked & I'm definitely on v2.10, anyone else get this ?

I've just had the same thing though only with 3 AI (not the lord). It doesn't seem to affect gameplay though,

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4 hours ago, boissiere said:

I've just had the same thing though only with 3 AI

The .jpg shows AI standing in "skinning" position with arms stretched out. 

This isn't good.  It doesn't effect gameplay in the Belcher because of the way triggers etc. are set up, but if it happens elsewhere it might break the game.  Regardless, it's totally immersion breaking!

This isn't consistent.  In esme's case it happened once but didn't happen again after a fresh restart.  In your case different AI are effected.  

@stgatilov I wonder if this erratic behavior could be produced by the spawnarg neverDormant=0 that's on those AI?  It only happens on some AI with the spawnarg.  There's been no report of the AI in the "yard" area (first area of the FM) behaving like that though the spawnarg is set on all of them.  

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11 hours ago, esme said:

I've got to the belcher & found some weird behaviour, I've checked & I'm definitely on v2.10, anyone else get this ?

JPG of screen

 

I saw this too on all my plays in the Belcher but didn't report it in beta. I just figured that's how they were supposed to be. I had never seen anything like these figures but I assumed it was part of a horror vibe, which I definitely got!

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On 6/8/2022 at 4:11 PM, nbohr1more said:

The mission is up in the mission database:

@nbohr1more , a problem has been reported and I wonder if this FM could be taken off the database and I could retract the release until the issue is resolved? 

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I have just started this on Expert, and seem to have found the same problem. When I got to the Belcher pub, four people in the main bar were standing still in the crucifix pose, three of them had their heads slightly detached. 

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Ill wait for a first patch and then give it a try :3 nice job.

CAUTION: 
spiders, rats, undead, necrophiles, cannibals, 
psychotic thugs, and some generally unsavory characters.
No snakes, though.  The spiders ate them.

Very horny

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Can we have more scary Zombie Horror maps?

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Yeah I am having the same problem in the Belcher Pub. Great mission until this!!  This problem used to happen in Thief fan missions on occasion.

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Also when I was in the Pub I could hear a bottle clinking it was under the foot of the man playing the lute.  When he moved his leg it would stop, and when he moved his leg back it would start again.

Weird!!

pwl

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1 hour ago, datiswous said:

I had a similar issue during beta testing Iris. Maybe @Wellingtoncrabknows more of this issue. Just guessing.

Are they supposed to be ragdolls? I had lots of ragdolls in my mission that would not drop correctly at map start and t-pose for testers (though it was never an issue on my local machine).

Running the "saveRagdolls" command fixed it as far as I know:

https://wiki.thedarkmod.com/index.php?title=Dead_Bodies

Edited by Wellingtoncrab
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6 hours ago, esme said:

Is Airmids drop box the one where I drop the walking stick ?

Spoiler

There are 4 similar drop boxes in the FM.

1. You drop the walking stick in the box next to Aeden's hut "decorated by Airmid's sign" (mandatory objective) - the sign being the swirl. This opens the way to the manor. That drop box is now done.

2. The note to Gwyneth that appears after you drop the walking stick needs to be put (mandatory objective) into a drop box in the barn at Gwyneth's farm.  Some other items (optional) go there as well.

3.  After finishing the mandatory objective given by Gwyneth and crew a way opens that soon leads to Airmid's grotto where Airmid's drop box is located.  What goes in that drop box is all optional.  At the grotto you pick up Airmid's herbs to give to alchemist Gray.   

NOTE:  what goes into Gwyneth's drop box is to do with the farm, what goes into Airmid's is info/evidence intended to reach the Crown.

4. In the lab next to Gray is the last drop box where you put the herbs.  That drop box is now done.  Wait a sec and collect the goods from Gray and you're home free to return to start (if you gathered enough loot) or to explore further and finish off optional objectives.

I'm glad to see you're still playing it! 

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@esme @boissiere @Shadow @Marbrien @pwl

I don't get this scarecrows-at-the-Belcher glitch on either my PC or my laptop so my hands are tied without help.  This glitch seems new so that narrows my hunches re. what might be causing it.

If anyone who has this glitch wishes to help out - it's asking a lot to be sure - could you send me a PM so I can send a link to a possibly fixed map?  

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  • Dragofer changed the title to The Adventures of Thomas: Lucy's Quest

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